Difference between revisions of "True Creations Research Center"

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{{WIP}}
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{{incursions_sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
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{{important note box|Please keep in mind that this is how the [[EVE University Incursion Community]] recommends you run this site. Different communities may have different approaches to this site.}}<br>
=Intelligence Reports=
 
  
===Military Intelligence===
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= Objectives =
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
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===== Force required =====
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{{incursion sites|headquarters}}
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''Preferred List''<br/>
 +
* '''8-10 Logistics'''<br/>
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* '''10-15 Damage Dealers'''<br/>
 +
* '''10-15 Snipers'''<br/>
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* '''1 MTAC Pilot''' - Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into jetcans, then using a tractor beam drop them into the Shield Transfer Control Tower every 1 minute and 30 seconds.<br/>
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 +
''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
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 +
 
 +
===== Military information =====
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{|
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| valign="middle" | [[File:incursions_sansha_transmission.png]]
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| valign="middle" | Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
 +
|}
  
===Background Intelligence===
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===== Background Intelligence =====
 
True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.
 
True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.
  
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''Authorized for Capsuleer dissemination.''
 
''Authorized for Capsuleer dissemination.''
  
=Forces Required=
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= Enemies =
*33 - 40 pilots
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Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 
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{{incursion rats|Start}}
 
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{{incursion rats|Auga Hypophysis}}
''Preferred List''<br/>
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{{incursion rats|Deltole Tegmentum}}
*'''12-14 Logistics'''<br/>
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{{incursion rats|Intaki Colliculus}}
*'''13-14 Damage Dealers'''<br/>
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{{incursion rats|Mara Paleo}}
*'''8-10 Snipers'''<br/>
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{{incursion rats|Niarja Myelen}}
*'''1 MTAC Puller/Picker''' - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its way near the station<br/>
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{{incursion rats|Ostingele Tectum}}
*'''1 MTAC Dropper''' - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every 1 minute and 30 seconds)<br/>
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{{incursion rats|Outuni Mesen}}
 
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{{incursion rats|Renyn Mesen}}
''Note: It is highly advisable for the MTAC Dropper to have a timer of some sort, to time the drop's of the MTAC's properly.''
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{{incursion rats|Romi Thalamus}}
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{{incursion rats|Schmaeel Medulla}}
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{{incursion rats|End}}
  
=Rewards=
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= Rewards =
 
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]
 
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]
  
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'''High Sec Payout'''
 
'''High Sec Payout'''
 
* 31,500,000 ISK
 
* 31,500,000 ISK
* 7,000 CONCORD LP  
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* 7,000 CONCORD LP
  
  
 
'''Low / Null Sec Payout'''
 
'''Low / Null Sec Payout'''
* 45,000,000 ISK  
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* 45,000,000 ISK
 
* 10,000 CONCORD LP
 
* 10,000 CONCORD LP
  
  
  
=Achieving Objectives Successfully=
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= Achieving Objectives Successfully =
  
  
''There is a slightly different protocal when destroying Sansha in this type of site.   Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.''
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''There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.''
  
After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, MTAC Picker will retrieve MTAC's from the Concord MTAC Factory and placing them into can's for the MTAC Dropper to drop into the Shield Transfer Control Tower. MTAC Dropper  After the waves are destroyed, MTAC dropper will commence dropping MTAC's every 1 minute and 30 seconds. MTAC Puller will indicate that a can is full for the MTAC Dropper to tractor to himself and pull from that can and place into the Shield Transfer Control Tower.  Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health. MTAc's will be dropped until the battletower is destroyed.
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After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds. MTACs must be dropped until the battletower is destroyed.
  
Once Battletower is destroyed, the Sansha ''will not'' warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.
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Once the Sansha Battletower is destroyed, the Sansha ''will not'' warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.
  
  
=Watchlist=
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= Watchlist =
  
===Logistics===
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=== Logistics ===
  
*Anchor
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* Anchor
*Jammer *
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* MTAC Pilot
*MTAC Picker
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* Logistics Commander
*MTAC Dropper
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* Cap Chain Partner
*Logistics Commander
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* Fleet Commander
*Cap Chain Partner
 
*Fleet Commander
 
  
''Note: It is highly advisable to have a Jammer in a TCRC HQ site.  Jammers decrease DPS of the ships that need to stay on the field to avoid additional unneccessary aggro.  Jammers will also pick up lots of the aggro from the Sansha, due to all the modules being activated from their ship.''
 
  
 +
=== Damage Dealer / Sniper / Drone Bunny ===
  
===Damage Dealer / Sniper / Drone Bunny===
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* Anchor
 +
* Drone Bunny
 +
* Cap Chain Partner *
  
*Anchor
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''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
*Drone Bunny
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*Cap Chain Partner *
 
  
''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
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= Pirates / Kill Order =
 
 
=Pirates / Kill Order=
 
  
''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full, managing rep's, but can be handled while the battletower is getting destoyed.
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''There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to "trim down" the spawns leaving some rats alive in order to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full managing reps and split DPS, but it should be manageable while the battletower is destroyed.
  
 
'''Anchor'''
 
'''Anchor'''
  
--incomplete--
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Each pilot should anchor themselves on the tower within their own optimal range. The logistic's anchor should burn toward the Concord MTAC Factory and keep approximately 30km from the factory. This position should allow logistics to rep from the entry point to just behind the Sansha Battletower.
 
 
Undetermined as to the location of where the fleet is to be, but, it should be near the tower.
 
 
 
--incomplete--
 
 
 
===Before Tower Bombardment===
 
''Important: While DPS and Snipers are taking out the tagged ships, MTAC Picker will speed to the Concord MTAC Factory and begin taking MTAC's from the Concord MTAC Factory and placing it in a can. MTAC Puller will fly to the Shield Transfer Control Tower, waiting for full can's of MTAC's to tractor to them, and deposit into Shield Transfer Control Tower. One MTAC every 1 minute and 30 seconds deposited into the Shield Transfer Control Tower disables the ability of the Sansha to repair their tower during tower bombardment.''
 
  
 +
=== Before Tower Bombardment ===
 +
''Important: While DPS and Snipers are taking out the tagged ships, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds.''
  
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{{important note box|This Kill Order may vary widely from different FCs so it is extremely important to pay attention.}}
  
 
'''Full Fleet DPS (DPS and Snipers)'''
 
'''Full Fleet DPS (DPS and Snipers)'''
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** DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)<br/>
 
** DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)<br/>
 
Ostingele Tectums - Sansha High DPS DD (Tag 6-9)
 
Ostingele Tectums - Sansha High DPS DD (Tag 6-9)
**DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)
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** DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)
  
Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums. None of the ships tagged J should be targetted or shot at, before or during tower bombardment. All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.
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Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums. None of the ships tagged J should be targetted or shot at, before or during tower bombardment. All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.
  
  
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Yulai Crus Cerebi - Sansha DD (Tag A-H)
 
Yulai Crus Cerebi - Sansha DD (Tag A-H)
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Note: Yulai's are a secondary target and depending on the Logistic Pilot's abilities may not be necessary to kill. The FC should be able to determine if they need to be destroyed and act accordingly.
  
  
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Niarja Myelen - Jammer / Neut (Tag X)<br/>
 
Niarja Myelen - Jammer / Neut (Tag X)<br/>
 
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)<br/>
 
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)<br/>
 +
 +
Note: Two Schmaeel Medullas and onew Niarja Myelen will respawn roughly every minute. While it is critical to remove the Niarja Myelen ASAP due to its Jamming capabilities the two respawning Schmaeels can be left until after the tower bash. The two Schmaeels will be located approximately 90km from the entry point and linger close to the CONCORD MTAC Factory.
  
  
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===During Tower Bombardment===
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=== During Tower Bombardment ===
  
 
''Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.''
 
''Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.''
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Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)
 
Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)
  
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Note: IF the Outuni manages to get close to the fleet it should become a full fleet target.
  
 
'''Drone Bunny'''
 
'''Drone Bunny'''
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===After Tower Bombardment===
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=== After Tower Bombardment ===
  
''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.''
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''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.''
  
 
'''Full Fleet DPS (DPS and Snipers)'''
 
'''Full Fleet DPS (DPS and Snipers)'''
  
Outini Mesen (Tag 0-?)<br/>
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Outini Mesen (Tag 0-?)<br/>
 
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?)
 
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?)
  
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Auga Hypophysis - Scrambler / Webber (Tag Y)
 
Auga Hypophysis - Scrambler / Webber (Tag Y)
  
=Hints and Tips=
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= Hints and Tips =
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
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* ''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
*''If MTAC's are not deposited in timely intervals, the Sansha Battletower will immediately repair itself to full health. This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure. There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again''
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* ''If MTAC's are not deposited in timely intervals, the Sansha Battletower will almost immediately repair itself to full health. This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure. There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again''
*''MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes. The stockpile is created to avoid the MTAC Dropper from running out.''
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* ''MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes. The stockpile is created to avoid the MTAC Dropper from running out.''
*''This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field''
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* ''This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field''
*''This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.''
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* ''This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.''
*''There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.''
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* ''There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.''
*''Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.''
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* ''The Trigger mechanism is similar to that of an [[Override Transfer Array]]
*''The Trigger mechanism is similar to that of an [[Override Transfer Array]]
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* ''Respawns can be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion''
*''Respawns can only be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion''
 
  
  
 
Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.
 
Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.
[[Category:Incursions]]
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{{Incursions sites horizontal}}
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[[Category:Incursions sites]]

Latest revision as of 16:00, 19 April 2023

Please keep in mind that this is how the EVE University Incursion Community recommends you run this site. Different communities may have different approaches to this site.


Objectives

Force required
Headquarter sites Fleet of 40 pilots (up to 60 in low/null)
6 - 10 logistics needed (5+ utility cap needed)
10 - 15 snipers needed
Sites take about 10 - 20 minutes

Preferred List

  • 8-10 Logistics
  • 10-15 Damage Dealers
  • 10-15 Snipers
  • 1 MTAC Pilot - Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into jetcans, then using a tractor beam drop them into the Shield Transfer Control Tower every 1 minute and 30 seconds.

Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.


Military information
Incursions sansha transmission.png Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
Background Intelligence

True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.

Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.

Synopsis from ISHAEKA-0083. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
3 Icon red cruiser.png Auga Hypophysis
Auga Hypophysis Warp disruption - 2 strength at 9 km rangeWebbing - 60% speed reduction at 10 km range
325 Signature 325 m 1100 Velocity 1,100 m/s 6000 6 km Orbit 170 m/s 480 480 dps Turret damage 2,400 hp 20000 12 - 20 km Effective range (from optimal up to double falloff) 51597 52k ehp 51,597 effective hit points (31,185 raw hit points)
5 Icon red battleship.png Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Icon red battleship.png Intaki Colliculus
Intaki Colliculus Remote Shield Booster - 380 hp every 5 sec for up to 3 targets at 25 km range
320 Signature 320 m 980 Velocity 980 m/s 50000 50 km Orbit 140 m/s 282 282 dps Torpedo damage 2,256 hp 148050 < 148 km Effective range 315598 316k ehp 315,598 effective hit points (138,600 raw hit points)
3 Icon red cruiser.png Mara Paleo
Mara Paleo Remote Shield Booster - 700 hp every 5 sec for up to 3 targets at 70 km range
65 Signature 65 m 2050 Velocity 2,050 m/s 60000 60 km Orbit 310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp 29,505 effective hit points (8,085 raw hit points)
1 Icon red frigate.png Niarja Myelen
Niarja Myelen Jamming - 6 strength at 32+36 km rangeEnergy neutralizing - 450 GJ every 10 seconds at 18 km range
53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp 3,786 effective hit points (2,575 raw hit points)
5 Icon red battleship.png Ostingele Tectum
Ostingele Tectum
530 Signature 530 m 850 Velocity 850 m/s 40000 40 km Orbit 118 m/s 528 528 dps Turret damage 2,640 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 289853 290k ehp 289,853 effective hit points (105,000 raw hit points)
5 Icon red battleship.png Outuni Mesen
Outuni Mesen [7] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
3 Icon red cruiser.png Romi Thalamus
Romi Thalamus
200 Signature 200 m 1520 Velocity 1,520 m/s 18000 18 km Orbit 205 m/s 320 320 dps Turret damage 1,600 hp 33000 23 - 33 km Effective range (from optimal up to double falloff) 105551 106k ehp 105,551 effective hit points (43,750 raw hit points)
1 Icon red frigate.png Schmaeel Medulla
Schmaeel Medulla Warp disruption - 1 strength at 30 km rangeWebbing - 60% speed reduction at 15 km range
36 Signature 36 m 4000 Velocity 4,000 m/s 12000 12 km Orbit 640 m/s 50 50 dps Turret damage 252 hp 20000 12 - 20 km Effective range (from optimal up to double falloff) 9234 9k ehp 9,234 effective hit points (5,775 raw hit points)
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.

Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Achieving Objectives Successfully

There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.

After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds. MTACs must be dropped until the battletower is destroyed.

Once the Sansha Battletower is destroyed, the Sansha will not warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.


Watchlist

Logistics

  • Anchor
  • MTAC Pilot
  • Logistics Commander
  • Cap Chain Partner
  • Fleet Commander


Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.


Pirates / Kill Order

There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to "trim down" the spawns leaving some rats alive in order to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full managing reps and split DPS, but it should be manageable while the battletower is destroyed.

Anchor

Each pilot should anchor themselves on the tower within their own optimal range. The logistic's anchor should burn toward the Concord MTAC Factory and keep approximately 30km from the factory. This position should allow logistics to rep from the entry point to just behind the Sansha Battletower.

Before Tower Bombardment

Important: While DPS and Snipers are taking out the tagged ships, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds.

This Kill Order may vary widely from different FCs so it is extremely important to pay attention.

Full Fleet DPS (DPS and Snipers)

Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)


DPS Only

Deltole Tegmentum - Warp Scrambler / Neut (Tag 2-5, J)

    • DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)

Ostingele Tectums - Sansha High DPS DD (Tag 6-9)

    • DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)

Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums. None of the ships tagged J should be targetted or shot at, before or during tower bombardment. All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.


Snipers Only

Yulai Crus Cerebi - Sansha DD (Tag A-H)

Note: Yulai's are a secondary target and depending on the Logistic Pilot's abilities may not be necessary to kill. The FC should be able to determine if they need to be destroyed and act accordingly.


Drone Bunny

Niarja Myelen - Jammer / Neut (Tag X)
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)

Note: Two Schmaeel Medullas and onew Niarja Myelen will respawn roughly every minute. While it is critical to remove the Niarja Myelen ASAP due to its Jamming capabilities the two respawning Schmaeels can be left until after the tower bash. The two Schmaeels will be located approximately 90km from the entry point and linger close to the CONCORD MTAC Factory.



During Tower Bombardment

Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.

DPS / Sniper / Drone Bunny

Battle Tower

Respawns of Deltole Tegmentum and Ostingele Tectums should only be tagged if Logistics are unable to manage aggro

Snipers Only

Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)

Note: IF the Outuni manages to get close to the fleet it should become a full fleet target.

Drone Bunny

Niarja Myelen - Jammer / Neut(Tag X)



After Tower Bombardment

Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.

Full Fleet DPS (DPS and Snipers)

Outini Mesen (Tag 0-?)
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?)

Drone Bunny

Schmaeel Medullas - Warp Scrambler / Webber (Tag X)
Auga Hypophysis - Scrambler / Webber (Tag Y)

Hints and Tips

  • If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.
  • If MTAC's are not deposited in timely intervals, the Sansha Battletower will almost immediately repair itself to full health. This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure. There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again
  • MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes. The stockpile is created to avoid the MTAC Dropper from running out.
  • This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field
  • This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.
  • There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.
  • The Trigger mechanism is similar to that of an Override Transfer Array
  • Respawns can be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion


Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.