Difference between revisions of "Wolf Pack"
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[[Image:Wolf Pack.jpg]] | [[Image:Wolf Pack.jpg]] | ||
− | In EVE, Wolf Pack tactics of | + | In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit, and focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolves in under 3 minutes, which prevents hostile target to engage whole pack and eliminate them before they do ! |
== History== | == History== | ||
− | The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on enemy fleet | + | The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on the enemy fleet. |
== Destroyers == | == Destroyers == | ||
− | Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility are worse than | + | Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility characteristics are worse than those of frigates. The strengths and weaknesses of destroyers are: |
:<span style="color:green">'''+'''</span> They have many high slots and can fit up to 7 or 8 turrets, depending on the ship. | :<span style="color:green">'''+'''</span> They have many high slots and can fit up to 7 or 8 turrets, depending on the ship. | ||
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As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters. | As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters. | ||
− | + | ===High Slots:=== | |
+ | * Primary: weapons with +16 km range, and lots of various range ammo. | ||
+ | * Secondary: a remote armor or hull repairer for field treatment after each encounter. | ||
+ | * Tertiary: launchers and offline modules to work as heat sink in case you overheat guns. | ||
− | + | === Mid Slots: === | |
+ | * Primary: Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack. | ||
+ | * Secondary: tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting. | ||
− | + | === Low Slots: === | |
+ | * Primary: CPU & power grid upgrades (if necessary to fit high and mid slots) | ||
+ | * Secondary: weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself. | ||
− | + | === Tertiary: === | |
+ | damage control, speed and agility modules: nanofiber internal structures, overdrive injectors | ||
− | + | The important point in fitting is to have the highest alpha strike, so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid). | |
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− | The important point in fitting is to have the highest alpha strike so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid). | ||
== Sample Fits for Wolf Pack Destroyers == | == Sample Fits for Wolf Pack Destroyers == | ||
Line 71: | Line 65: | ||
Emergency Damage Control I | Emergency Damage Control I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Supplemental Scanning CPU I, Scan Resolution | Supplemental Scanning CPU I, Scan Resolution | ||
Line 99: | Line 93: | ||
Emergency Damage Control I | Emergency Damage Control I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Supplemental Scanning CPU I, Scan Resolution | Supplemental Scanning CPU I, Scan Resolution | ||
Line 131: | Line 125: | ||
Damage Control II | Damage Control II | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Supplemental Scanning CPU I, Scan Resolution | Supplemental Scanning CPU I, Scan Resolution | ||
Line 159: | Line 153: | ||
F-M3 Munition Inertial Suspensor | F-M3 Munition Inertial Suspensor | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Supplemental Scanning CPU I, Scan Resolution | Supplemental Scanning CPU I, Scan Resolution | ||
Line 189: | Line 183: | ||
<br> Micro Auxiliary Power Core I | <br> Micro Auxiliary Power Core I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Indirect Scanning Dampening Unit I | Indirect Scanning Dampening Unit I | ||
Line 217: | Line 211: | ||
<br> Micro Auxiliary Power Core I | <br> Micro Auxiliary Power Core I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Indirect Scanning Dampening Unit I | Indirect Scanning Dampening Unit I | ||
Line 257: | Line 251: | ||
C4S Coiled Circuit Thermal Radiator | C4S Coiled Circuit Thermal Radiator | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Medium Modal Laser I, Ultraviolet S | Medium Modal Laser I, Ultraviolet S | ||
Line 285: | Line 279: | ||
C4S Coiled Circuit Thermal Radiator | C4S Coiled Circuit Thermal Radiator | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Medium Modal Laser I, Ultraviolet S | Medium Modal Laser I, Ultraviolet S | ||
Line 315: | Line 309: | ||
Nanofiber Internal Structure I | Nanofiber Internal Structure I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Indirect Scanning Dampening Unit I, Targeting Range Dampening | Indirect Scanning Dampening Unit I, Targeting Range Dampening | ||
Line 343: | Line 337: | ||
Nanofiber Internal Structure I | Nanofiber Internal Structure I | ||
− | + | 1mn Monopropellant Enduring Afterburner | |
Indirect Scanning Dampening Unit I, Targeting Range Dampening | Indirect Scanning Dampening Unit I, Targeting Range Dampening | ||
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''Banners Designed by "'''Aroc SyllinBeh'''"'' | ''Banners Designed by "'''Aroc SyllinBeh'''"'' | ||
− | [[Category:Doctrines]] | + | [[Category:Old Doctrines]] |
Latest revision as of 12:16, 22 September 2018
In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit, and focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolves in under 3 minutes, which prevents hostile target to engage whole pack and eliminate them before they do !
History
The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on the enemy fleet.
Destroyers
Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility characteristics are worse than those of frigates. The strengths and weaknesses of destroyers are:
- + They have many high slots and can fit up to 7 or 8 turrets, depending on the ship.
- + They have a bonus to optimal of turrets.
- + They have a bonus to damage.
- + They have high tracking speed and a bonus to tracking.
- + They have high scan resolution
- + Their skill requirements are low and could be covered by any new player.
- + They are cheap to fit and fly.
- + They are fast and agile.
- - They lack defense and HP.
- - It is almost impossible to fit decent tanks, because:
- - They have limited mid and low slots.
Building up a Wolf Pack with Destroyers
The Hydra Principle dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of destroyers makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostiles before they engage the pack.
Some basic math shows us the alpha strength of the pack. A low level character can easily reach about 450-500 volley damage with a destroyer. With decent skills and rigs, this number can rise up to 900-1000. Assuming a pack of 30 destroyers with an average volley damage of 400, the alpha strike of the pack will be 12000, which is sufficient to kill all frigates (tech 1 and tech 2) and tech 1 cruisers. After a second or third salvo, most battlecruisers will go down as well. The goal is to end the engagement with superior firepower in a matter of 1 or 2 minutes. A typical tactic is to do several flyby attacks from different directions, taking down at least one ship every time.
Such short attacks will minimize the chance of being targeted and destroyed by hostiles. In longer engagements, EWAR can be employed to reduce enemy threat.
Fitting Scheme for Wolf Pack Destroyers
As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.
High Slots:
- Primary: weapons with +16 km range, and lots of various range ammo.
- Secondary: a remote armor or hull repairer for field treatment after each encounter.
- Tertiary: launchers and offline modules to work as heat sink in case you overheat guns.
Mid Slots:
- Primary: Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.
- Secondary: tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.
Low Slots:
- Primary: CPU & power grid upgrades (if necessary to fit high and mid slots)
- Secondary: weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself.
Tertiary:
damage control, speed and agility modules: nanofiber internal structures, overdrive injectors
The important point in fitting is to have the highest alpha strike, so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid).
Sample Fits for Wolf Pack Destroyers
Each capsuleer should tweak these fits according to their skills, keeping the above concepts in mind.
[Thrasher, WP-HD-250-Rigged]
F-M3 Munition Inertial Suspensor
Emergency Damage Control I
1mn Monopropellant Enduring Afterburner
Supplemental Scanning CPU I, Scan Resolution
Indirect Scanning Dampening Unit I, Scan Resolution Dampening
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
Small Coaxial Regenerative Projector
[Thrasher, WP-HD-250-Wartime]
F-M3 Munition Inertial Suspensor
Emergency Damage Control I
1mn Monopropellant Enduring Afterburner
Supplemental Scanning CPU I, Scan Resolution
Indirect Scanning Dampening Unit I, Scan Resolution Dampening
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S
Small Coaxial Regenerative Projector
Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[Thrasher, WP-HD-280-Wartime]
Micro Auxiliary Power Core I
Damage Control II
1mn Monopropellant Enduring Afterburner
Supplemental Scanning CPU I, Scan Resolution
Indirect Scanning Dampening Unit I
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
Small Coaxial Regenerative Projector
[Thrasher, WP-TD-280-Rigged]
F-M3 Munition Inertial Suspensor
F-M3 Munition Inertial Suspensor
1mn Monopropellant Enduring Afterburner
Supplemental Scanning CPU I, Scan Resolution
Indirect Scanning Dampening Unit I
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
280mm Carbine Howitzer I, Titanium Sabot S
Small Coaxial Regenerative Projector
Small Ancillary Current Router I
Small Ancillary Current Router I
[Cormorant, WP-HD-Wartime]
Micro Auxiliary Power Core I
1mn Monopropellant Enduring Afterburner
Indirect Scanning Dampening Unit I
DDO Photometry Tracking Disruptor I
Cap Recharger II
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
Salvager I
[Cormorant, WP-HD-Rigged]
Micro Auxiliary Power Core I
1mn Monopropellant Enduring Afterburner
Indirect Scanning Dampening Unit I
DDO Photometry Tracking Disruptor I
Cap Recharger II
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
150mm 'Scout' I Accelerator Cannon, Plutonium Charge S
Salvager I
Small Ancillary Current Router I
Small Hybrid Collision Accelerator I
Small Polycarbon Engine Housing I
[Coercer, WP-HD-Wartimes]
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
C4S Coiled Circuit Thermal Radiator
1mn Monopropellant Enduring Afterburner
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
[Coercer, WP-HD-Rigged]
Nanofiber Internal Structure I
Nanofiber Internal Structure I
C4S Coiled Circuit Thermal Radiator
C4S Coiled Circuit Thermal Radiator
1mn Monopropellant Enduring Afterburner
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Medium Modal Laser I, Ultraviolet S
Small Ancillary Current Router I
Small Ancillary Current Router I
[Catalyst, WP-HD-Wartime]
Micro Auxiliary Power Core I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
1mn Monopropellant Enduring Afterburner
Indirect Scanning Dampening Unit I, Targeting Range Dampening
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
[Catalyst, WP-HD-Rigged]
Linear Flux Stabilizer I
Nanomechanical CPU Enhancer I
Nanofiber Internal Structure I
1mn Monopropellant Enduring Afterburner
Indirect Scanning Dampening Unit I, Targeting Range Dampening
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
150mm 'Scout' I Accelerator Cannon, Uranium Charge S
Small Ancillary Current Router I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I
Wolf Pack Banner & Signature
Banners Designed by "Aroc SyllinBeh"