Difference between revisions of "Incursion Fitting: Assault"

From EVE University Wiki
Jump to: navigation, search
(→‎Snipers: removed fits - added links to correct pages)
(Redirected page to Assault Incursion fits)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{deprecated}}
+
#redirect [[Assault Incursion fits]]
{{example|This page is no longer in use, please see [[Incursions]], [[Vanguard Incursion fits]] or [[Assault Incursion fits]].}}
 
{{deletion}}
 
<noinclude>(Page should be finalized by the end of June 2012.)
 
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances.  This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.
 
 
 
This page contains the basic requirements for an Assault site fitting and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide:
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)
 
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)
 
 
 
==Requirements==
 
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
 
===Assault Requirements===
 
Assault sites have a much higher damage output. This means a bigger tank is needed. For shield a pilot must add an extra Large Shield Extender II to any of the [[Incursion_Fitting:_Vanguard|Vanguard Fits]]. This eliminates most T1 Battlecruisers from being safe in Assault sites. Most Battleships can be re-fit to work though. Also There are fewer frigates so Federation Navy Stasis Webifiers are not as important. They should be removed to make room for the Large Shield Extender IIs. Any free mid slots should be filled with Tracking Computers or Target Painters.
 
 
 
Drones should also be upgraded. All ships should bring at least one flight of light drones and a flight of medium or heavy drones if there is additional space.
 
 
 
====Snipers====
 
Assault sites require Snipers. These ships must be able to shoot to and lock to at least 150km. Some assault sniper fits follow. Be sure to check the recommended skills section of each fit for the minimum requirements.
 
 
 
====Cruisers====
 
One Assault site requires about 5 Battlecruiser and smaller hulls. (For this purpose Command Ships are NOT Battlecruisers.) This means that Advanced Cruisers have a role to play in Assault fleets. The Tech 3 Strategic Cruisers are preferred, but T1 Battlecruisers, Heavy Assault Cruisers, Heavy Interdictors, and Pirate Cruisers have a place. Recons tend to be too light on the damage and tank side to consider.
 
 
 
==Sample Fits==
 
 
 
 
 
===Close Range===
 
{{Fittings
 
|name=Apocalypse, Shield Assault
 
|high=
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I
 
|mid=
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II
 
|charges=
 
Imperial Navy Multifrequency L<br>
 
Scan Resolution Script
 
|drones=
 
Light Shield Maintenance Bot I x5<br>
 
Hobgoblin II x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring an assortment of crystals for engagement ranges from 5km to 70km.
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Rokh - Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|drones=
 
5x Light Shield Maintenance Bot I<br>
 
5x Hobgoblin II
 
|charges=
 
Caldari Navy Antimatter<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
}}{{Fittings
 
|name=Hyperion, Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I
 
|mid=
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Antimatter Charge L<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Heavy Shield Maintenance Bot I x3<br>
 
Hobgoblin II x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Megathron, Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Antimatter Charge L<br>
 
Scan Resolution Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10<br>
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Without a Cap Buddy, Capacitor lasts over 14min with the following skills:
 
**Controlled Bursts IV
 
**Energy Management IV
 
**Energy Systems Operation IV
 
**Rapid Firing IV
 
**Gunnery V
 
*Capacitor Power Relay II can be used to make the fit cap stable.
 
*If range is not an issue swap a Tracking Enhancer for a Magnetic Field Stabilizer.
 
*Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Maelstrom, Shield Assault
 
|high=
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP L<br>
 
Republic Fleet Phased Plasma L<br>
 
Republic Fleet Fusion L<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin II x10
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Tempest, Shield Assault
 
|high=
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP L<br>
 
Republic Fleet Fusion L<br>
 
Republic Fleet Phased Plasma L<br>
 
Optimal Range Script<br>
 
Tracking Speed Script
 
|drones=
 
Hobgoblin II x5<br>
 
Medium Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermic Screen I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
*A Drone Link Augmentor or Missile Launchers man be fit instead of an ET if the fleet doesn't need them.
 
}}
 
 
 
===Snipers===
 
{{deprecated}}
 
{{example|This page is no longer in use, please see [[Incursions]], [[Vanguard Incursion fits]] or [[Assault Incursion fits]].}}
 
 
 
==Sample Cruiser Fits==
 
The Battlecruisers from the [[Incursion_Fitting:_Vanguard|Vanguard Fitting]] page work to varying degrees. For Shield Fleets the Harbinger, Hurricane, and Brutix fits can be used as is, but will be a bit squishy. For the Drake, Ferox, & Myrmidon drop all Webs and replace them with and addition Large Shield Extender II. Then fill any remaining slots with Target Painters or Tracking Computers.
 
 
 
===Tech III Strategic Cruisers===
 
 
 
===Tech II Hulls===
 
 
 
===Faction Hulls===
 
 
 
{{deprecated}}
 
{{example|This page is no longer in use, please see [[Incursions]], [[Vanguard Incursion fits]] or [[Assault Incursion fits]].}}
 

Latest revision as of 18:42, 8 June 2013