Difference between revisions of "Scythe"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=631 | |
− | + | | shipimg=Scythe.jpg | |
− | + | | shipname=Scythe | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Scythe Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}} | |
− | + | | tech= | |
− | + | | powergrid=345 MW | |
− | + | | cpu=285 tf | |
− | + | | capacitor=1,750 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=1 | |
− | + | | mediums=5 | |
− | + | | lows=5 | |
− | + | | mass=11,110,000 kg | |
− | + | | volume=89,000 m³ | |
− | + | | cargohold=475 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=45 m³ | |
− | + | | bandwidth=45 Mbit/sec | |
− | + | | quote=A mark for your clan, a word that means more than family. | |
− | + | | quote_attribution=Line spoken during a Voluval ritual | |
− | + | | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.<br><br>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Shield Booster amount<br>5% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>430% bonus to Remote Shield Booster optimal range and falloff<br>100% bonus to Logistic Drone transfer amount<br> | |
− | + | | structurehp=1,300 HP | |
− | + | | shieldhp=1,400 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,100 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=250 m/sec | |
− | + | | inertia=0.6 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=9.24 s | |
− | + | | targetrange=52.50 km | |
− | + | | sigradius=75 m | |
− | + | | maxlockedtargets=8 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=12 points | |
− | + | | scanres=315 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | *** {{RequiredSkill|Minmatar Frigate|III}} | |
− | **Spaceship Command II | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | **Minmatar Destroyer III | ||
− | ***Minmatar Frigate III | ||
− | ****Spaceship Command I | ||
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+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Scythe is a | + | The Scythe is a Tech 1 [[logistics]] cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills. |
− | + | Like its smaller counterpart the [[Burst]], the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the [[Scimitar]]. | |
− | |||
− | == | + | == Skills == |
− | + | ''Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.'' | |
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− | + | == Tactics == | |
− | + | With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organise a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks. | |
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− | + | The Scythe's capacitor-independent nature does ''not'' make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets. | |
− | '' | ||
− | + | Further reading: | |
− | |||
+ | * [[Logistics]] | ||
+ | * [[Logistics (CORE class)]] | ||
+ | |||
+ | == Notes == | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
+ | '''March 2016 Release 1.6 | ||
+ | Released on Tuesday, March 22nd, 2016''' | ||
+ | *Moved the forward turret hardpoint on the Scythe and variants to prevent kill mark occlusion. | ||
+ | |||
+ | '''Odyssey 1.0 | ||
+ | Released on Tuesday, June 4th, 2013''' | ||
+ | *-85 Scan Resolution. | ||
+ | *-1 Sensor Strength. | ||
+ | |||
+ | '''Retribution 1.0 | ||
+ | Released on Tuesday, December 4, 2012''' | ||
+ | *Role bonuses: +1000% to shield transfer and +100% drone repair amount | ||
+ | *Minmatar Cruiser bonuses: -5% shield transfer capacitor use and +12.5% shield transfer repair amount per level | ||
+ | *Slot layout: 3 H, 5 M, 5 L, 2 turrets, 1 launchers | ||
+ | *Fittings: 310 PWG, 315 CPU | ||
+ | *Defense (shields / armor / hull): 1400 / 1100 / 1300 | ||
+ | *Capacitor (amount / recharge rate / cap per second): 1250 / 240 s / 5.2 | ||
+ | *Mobility (max velocity / agility / mass / align time): 250 / 0.6 / 11110000 / 6.2 s | ||
+ | *Drones (bandwidth / bay): 45 / 45 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 400 / 8 | ||
+ | *Sensor strength: 13 Ladar | ||
+ | *Signature radius: 75 | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Cruisers]] |
Latest revision as of 23:17, 17 November 2024
RELATED UNI-WIKI REFERENCES
|
A mark for your clan, a word that means more than family.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Scythe is a Tech 1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.
Like its smaller counterpart the Burst, the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the Scimitar.
Skills
Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.
Tactics
With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organise a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.
The Scythe's capacitor-independent nature does not make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.
Further reading:
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2016 Release 1.6 Released on Tuesday, March 22nd, 2016
Odyssey 1.0 Released on Tuesday, June 4th, 2013
Retribution 1.0 Released on Tuesday, December 4, 2012
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