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One of the first things that new players have to overcome is the confusing world of Meta and Tech levels for modules. Most people quickly come to the conclusion that higher Meta Level = better, and equally that higher Tech levels = better. Whilst intuitive, this rule is confusingly not always true - there are a number of modules where the Meta 4 variant is objectively superior to the Tech 2 (Meta 5) equivalent, meaning that ''for those modules, ''to get the most bang for your buck you should always fit the Meta 4. This page is intended to clarify which modules you should fix Meta 4 of rather than going to Tech 2. Only modules where the Meta 4 is better will be listed, and only the attributes that differ will be listed. All other attributes should be equal. | One of the first things that new players have to overcome is the confusing world of [[Techs, Tiers and Meta levels|Meta and Tech levels]] for modules. Most people quickly come to the conclusion that higher Meta Level = better, and equally that higher Tech levels = better. Whilst intuitive, this rule is confusingly not always true - there are a number of modules where the Meta 4 variant is objectively superior to the Tech 2 (Meta 5) equivalent, meaning that ''for those modules, ''to get the most bang for your buck you should always fit the Meta 4. This page is intended to clarify which modules you should fix Meta 4 of rather than going to Tech 2. Only modules where the Meta 4 is better will be listed, and only the attributes that differ will be listed. All other attributes should be equal. | ||
== Example == | == Example == | ||
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| Enfeebling Phase Inversion ECM I<ref name="phaseinversion">Phase inverters jam Ladar (Minmatar) systems</ref> | | Enfeebling Phase Inversion ECM I<ref name="phaseinversion">Phase inverters jam Ladar (Minmatar) systems</ref> | ||
| ECM - Phase Inverter II | | ECM - Phase Inverter II | ||
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| Phased Weapon Navigation Array Generation Extron | |||
| Target Painter II | |||
| CPU: 16 tf <br /> Activation cost: 16 GJ | |||
| CPU: 24 tf <br /> Activation cost: 24 GJ | |||
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<!-- TODO: add other electronic warfare (target painters, tracking disruption, etc.) --> | <!-- TODO: add other electronic warfare (target painters, tracking disruption, etc.) --> | ||