Difference between revisions of "Naglfar"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 06/09/2017) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=19722 | |
− | + | | shipimg=Naglfar.jpg | |
− | + | | shipname=Naglfar | |
− | + | | class=Dreadnought | |
− | + | | grouping=Dreadnoughts | |
− | + | | hulltype=Naglfar Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}} | |
− | + | | tech= | |
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+ | | powergrid=460,000 MW | ||
+ | | cpu=740 tf | ||
+ | | capacitor=50,000 GJ | ||
+ | |||
+ | | highs=5 | ||
+ | | turrets=3 | ||
+ | | launchers=0 | ||
+ | | mediums=6 | ||
+ | | lows=6 | ||
+ | |||
+ | | mass=1,260,000,000 kg | ||
+ | | volume=15,500,000 m³ | ||
+ | |||
+ | | cargohold=2,900 m³ | ||
+ | | extraholdtype=Fuel | ||
+ | | extrahold=8,000 m³ | ||
+ | | extrahold2type=Ship Maintenance Bay | ||
+ | | extrahold2=1,000,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
+ | | extrahold3=10,000 m³ | ||
+ | |||
+ | | info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br> | ||
+ | | bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br> | ||
+ | 5% bonus to Capital Projectile Turret damage<br> | ||
+ | 5% bonus to Capital Projectile Turret rate of fire<br> | ||
+ | 5% bonus to Shield Booster cycle time<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Siege modules<br> | ||
+ | • 5x penalty to Entosis Link cycle time | ||
+ | |||
+ | | structurehp=95,500 HP | ||
+ | |||
+ | | armorhp=95,500 HP | ||
+ | | armorem=60 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
+ | | shieldhp=95,500 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=80 m/sec | ||
+ | | inertia=0.045 | ||
+ | | warpspeed=1.5 AU/s | ||
+ | | warptime=78.603 s | ||
+ | |||
+ | | targetrange=92.50 km | ||
+ | | maxlockedtargets=7 | ||
+ | | sigradius=11,000 m | ||
+ | | scanres=85 mm | ||
+ | | sensortype=LADAR | ||
+ | | sensorvalue=39 points | ||
+ | |||
+ | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Minmatar Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Minmatar Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
+ | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
+ | **** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | ***** {{RequiredSkill|Gunnery|II}} | ||
+ | * {{RequiredSkill|Jump Drive Operation|I}} | ||
+ | ** {{RequiredSkill|Navigation|V}} | ||
+ | ** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | *** {{RequiredSkill|Navigation|I}} | ||
+ | ** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime=107d 18h 28m 50s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such. | |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Naglfar for a specific or | + | ''Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | ''No | + | ''No sub-article about Naglfar roles or piloting tactics. You can write them here.'' |
− | == | + | == Notes == |
− | |||
− | + | In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]]. | |
− | '' | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Dreadnoughts]] |
Latest revision as of 18:12, 13 June 2023
RELATED UNI-WIKI REFERENCES
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The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
Skills
Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.
Tactics
No sub-article about Naglfar roles or piloting tactics. You can write them here.
Notes
In old Norse mythology, Naglfar was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of Ragnarok.