Difference between revisions of "Ashimmu"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17922
+
| shipimg=Ashimmu.jpg
|shipid=17922
+
| shipname=Ashimmu
|shipimg=Ashimmu.jpg
+
| class=Cruiser
|shipname=Ashimmu
+
| grouping= Pirate Faction Cruisers
|caption=Ashimmu
+
| hulltype=Ashimmu Class
|class=Cruiser
+
| faction=Blood Raiders
|grouping=Pirate Faction Ships
+
| variations=  
|hulltype=Ashimmu Class
+
| tech=F  
|faction=Amarr Empire
 
|race=Amarr
 
|roles=unspecified
 
|variations=none
 
|tech=F
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,420 MW
 
|cpu=350 tf
 
|capacitor=1,830 GJ
 
|highs=6
 
|turrets=3
 
|launchers=0
 
|mediums=4
 
|lows=5
 
 
|mass=11,010,000 kg
 
|volume=118,000 m&#179;
 
|cargohold=280 m&#179;
 
 
|dronebay=10 m&#179;
 
|bandwidth=10 Mbit/sec
 
 
|info=In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death.  This is one of the few things that small children and capsule pilots generally agree upon.<br><br>Special Ability: 100% bonus to Medium Energy Turret damage
 
 
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>15% bonus to Energy Vampire and Energy Neutralizer drain amount per level<br><b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to the velocity factor of stasis webifiers per level
 
 
|structurehp=2,325 HP
 
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=2,625 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=175 m/s
 
|inertia=0.58
 
|warpspeed=3 AU/s
 
|warptime=8.85 s
 
 
|targetrange=45 km
 
|sigradius=130 m
 
|maxlockedtargets=8
 
|sensortype=RADAR
 
|sensorvalue=19 points
 
|scanres=338 mm
 
 
|reqskills=*Amarr Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
*Minmatar Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=4d 21h 19m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Ashimmu Ashimmu on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=1,300 MW
 +
| cpu=350 tf
 +
| capacitor=1,850 GJ
 +
 +
| highs=5
 +
| turrets=3
 +
| launchers=0
 +
| mediums=4
 +
| lows=6
 +
 +
| mass=11,010,000 kg
 +
| volume=118,000 m³
 +
 +
| cargohold=430 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=40 m³
 +
| bandwidth=40 Mbit/sec
 +
 +
| quote= Rjoice, o chosen of God<br>For our blood fills this Valley of Death
 +
| quote_attribution= The Scriptures, Saint Junip 15:11
 +
| info=In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death.  This is one of the few things that small children and capsule pilots generally agree upon.
 +
| bonuses= <b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
20% bonus to Stasis Webifier range<br>
 +
'''Amarr Cruiser bonuses (per skill level):'''<br>
 +
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Medium Energy Turret damage<br>
 +
•&nbsp;Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
 +
 +
| structurehp=2,325 HP
 +
 +
| armorhp=2,950 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 +
| shieldhp=2,290 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=208 m/sec
 +
| inertia=0.58
 +
| warpspeed=4 AU/s
 +
| warptime=8.85 s
 +
 +
| targetrange=55 km
 +
| maxlockedtargets=7
 +
| sigradius=130 m
 +
| scanres=340 mm
 +
| sensortype=RADAR
 +
| sensorvalue=19 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Amarr Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Amarr Destroyer|III}}
 +
*** {{RequiredSkill|Amarr Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 20h 12m 10s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Ashimmu suffers from much the same problems as the [[Cruor]] although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.
+
The Ashimmu suffers from much the same problems as the [[Cruor]] although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't tank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting tank respectable.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Ashimmu for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
 +
 
 +
== Notes ==
 +
For more information about capacitor warfare and other capacitor warfare using ships see [[Capacitor warfare]].
  
==Skills==
+
== Patch History ==
''Further information about additional or recommended skills to pilot Ashimmu for a specific or it's common role(s) can be written here.''
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
  
==Fitting==
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting|
 
ship=Ashimmu|
 
shipTypeID=17922|
 
fitName=Armor PVP|
 
fitID=Armor-PVP|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Medium Unstable Power Fluctuator I|
 
high4typeID=16471|
 
high5name=Medium Unstable Power Fluctuator I|
 
high5typeID=16471|
 
high6name=Medium Unstable Power Fluctuator I|
 
high6typeID=16471|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Medium Electrochemical Capacitor Booster I|
 
mid2typeID=4833|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Stasis Webifier II|
 
mid4typeID=527|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=1600mm Reinforced Steel Plates II|
 
low5typeID=20353|
 
drone1name=Hornet EC-300 x2|
 
drone1typeID=23707|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 800 x1|
 
charge1typeID=32014|
 
charge2name=Scorch M x3|
 
charge2typeID=12818|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Pirate faction ship|
 
version=PRE-RET 1.0|
 
shipDNA=17922:3512;3:16471;3:527;1:3244;1:4833;1:5975;1:2048;1:2364;1:11269;2:20353;1:31055;3:23707;2:12818;3:32014;1::|
 
skills=|
 
notes=Ashimmu can be useful for gate/station camps, as they combine the role of the Huginn and Curse into one ship. However, they don't operate as effectively as either one.</li><li>Upgrading to a Federation Navy Stasis Webifier is strongly encouraged, as it provides an extra 4 km in web range.</li><li>Meta 4 medium neuts have lower fitting requirements than the T2 versions, and have the same stats as of Retribution, so there's no reason to use the T2.</li><li>Ashimmu are slow and have no range bonuses to their EWAR modules. It is recommended that you use them only where the enemy fleet comp is known and will appear in a small area (station undocks, bubble camps). Any fleet action would be better served by flying a Curse or Rapier.}} {{ShipFitting|
 
ship=Ashimmu|
 
shipTypeID=17922|
 
fitName=Neuting|
 
fitID=Neuting|
 
high1name=Medium Unstable Power Fluctuator I|
 
high1typeID=16471|
 
high2name=Medium Unstable Power Fluctuator I|
 
high2typeID=16471|
 
high3name=Medium Unstable Power Fluctuator I|
 
high3typeID=16471|
 
high4name=Medium Unstable Power Fluctuator I|
 
high4typeID=16471|
 
high5name=Medium Unstable Power Fluctuator I|
 
high5typeID=16471|
 
high6name=Medium Unstable Power Fluctuator I|
 
high6typeID=16471|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Ship Scanner II|
 
mid2typeID=1855|
 
mid3name=Phased Muon ECCM Caster I|
 
mid3typeID=7220|
 
mid4name=Phased Muon ECCM Caster I|
 
mid4typeID=7220|
 
low1name=Armor Explosive Hardener II|
 
low1typeID=11646|
 
low2name=Armor Kinetic Hardener II|
 
low2typeID=11644|
 
low3name=Armor Thermic Hardener II|
 
low3typeID=11648|
 
low4name=1600mm Reinforced Steel Plates II|
 
low4typeID=20353|
 
low5name=Reactive Armor Hardener|
 
low5typeID=4403|
 
drone1name=Hobgoblin II x2|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-EM Pump I|
 
rig3typeID=30999|
 
difficulty=0|
 
warsop=G|
 
warsopReason=Faction ship|
 
version=ODY 1.0|
 
shipDNA=17922:16471;6:1855;1:7220;2:12058;1:4403;1:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:2456;2::|
 
skills=Needs an incoming ET</li><li>Projected ECCM should be put on the ETing Logi or other neuters if needed|
 
notes=EHP: 50k</li><li>Resists (heat): 70.3 / 75.1 (81.2) / 71.3 (78.3) / 69.4 (76.9)}}
 
  
==Tactics==
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target.  Since it is an armor fitted ship, it will be quite slow at moving to attack a target.  For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target.  However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well.
+
}}
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
 
  
==Notes==
+
{{ShipsMatrix|expgroup=pirates}}
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Cruisers]]

Latest revision as of 17:26, 14 November 2024

EVE University Database
 
Ship Database
Ashimmu
CornerTFh.png
Ashimmu
Blood Raiders
Blood Raiders
Pirate Faction Cruisers
Ashimmu Class
RELATED UNI-WIKI REFERENCES
Rjoice, o chosen of God
For our blood fills this Valley of Death
– The Scriptures, Saint Junip 15:11


In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
20% bonus to Stasis Webifier range
Amarr Cruiser bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
100% bonus to Medium Energy Turret damage
• Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,850 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
208 m/sec
Inertia Modifier
inertia modifier (agility)
0.58
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
340 mm
Structure
Structure Hitpoints
structure hitpoints
2,325 HP
Mass
ship mass
11,010,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
430 m³
Armor
Armor Hitpoints
armor hitpoints
2,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
2,290 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't tank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting tank respectable.

Skills

Further information about additional or recommended skills to pilot Ashimmu for a specific or its common role(s) can be written here.

Tactics

The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see Capacitor warfare.

Patch History