Difference between revisions of "Maelstrom"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=24694
+
| shipimg=Maelstrom.jpg
|shipid=24694
+
| shipname=Maelstrom
|shipimg=Maelstrom.jpg
+
| class=Battleship
|shipname=Maelstrom
+
| grouping=Standard Battleships
|caption=Maelstrom
+
| hulltype=Maelstrom Class
|class=Battleship
+
| faction=Minmatar Republic  
|grouping=Standard Battleships
+
| variations=  
|hulltype=Maelstrom Class
+
| tech=  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=21,000 MW
 
|cpu=640 tf
 
|capacitor=6,000 GJ
 
|highs=8
 
|turrets=8
 
|launchers=0
 
|mediums=6
 
|lows=5
 
 
|mass=103,600,000 kg
 
|volume=472,500 m&#179;
 
|cargohold=550 m&#179;
 
 
|dronebay=100 m&#179;
 
|bandwidth=100 Mbit/sec
 
 
|info=With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
 
 
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to Large Projectile Turret Rate of Fire per level<br>7.5% bonus to Shield Boost Amount per level
 
 
|structurehp=7,000 HP
 
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=7,500 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=94 m/s
 
|inertia=0.136
 
|warpspeed=3 AU/s
 
|warptime=19.53 s
 
 
|targetrange=75 km
 
|sigradius=460 m
 
|maxlockedtargets=7
 
|sensortype=LADAR
 
|sensorvalue=21 points
 
|scanres=90 mm
 
 
|reqskills=*Minmatar Battleship I<small>1h 6m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
**Minmatar Battlecruiser III<small>1d 1h 50m</small>
 
***Spaceship Command III<small>4h 25m</small>
 
***Minmatar Cruiser III<small>22h 12m</small>
 
****Spaceship Command II<small>46m</small>
 
****Minmatar Destroyer III<small>8h 49m</small>
 
*****Minmatar Frigate III<small>8h 49m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=4d 1h 13m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Maelstrom Maelstrom on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=21,000 MW
 +
| cpu=640 tf
 +
| capacitor=6,000 GJ
 +
 +
| highs=8
 +
| turrets=8
 +
| launchers=0
 +
| mediums=6
 +
| lows=5
 +
 +
| mass=103,600,000 kg
 +
| volume= 470,000 m³
 +
 +
| cargohold=790 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=100 m³
 +
| bandwidth=100 Mbit/sec
 +
 +
| quote=Unbroken. Unbound.
 +
| quote_attribution=Inscription on memorial in the Great Caravanserai
 +
| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
 +
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
 +
5% bonus to Large Projectile Turret rate of fire<br>
 +
10% bonus to Shield Booster amount<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
 +
| structurehp=7,700 HP
 +
 +
| armorhp=8,250 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=8,800 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity= 115 m/sec
 +
| inertia=0.136
 +
| warpspeed=3 AU/s
 +
| warptime=19.53 s
 +
 +
| targetrange=90 km
 +
| maxlockedtargets=7
 +
| sigradius=460 m
 +
| scanres= 125 mm
 +
| sensortype=LADAR
 +
| sensorvalue=21 points
 +
 +
| reqskills=*{{RequiredSkill|Minmatar Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Minmatar Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Minmatar Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Minmatar Destroyer|III}}
 +
***** {{RequiredSkill|Minmatar Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=3d 20h 55m 10s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. It is the only minmatar battleship that can use all of its weapon slots for the same weapon.
+
The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet".  This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
 +
* Increased Shield Boost bonus from 7,5% to 10% per level
 +
* Increased Max Velocity from 94m/s to 115m/s
 +
* Increased Scan Resolution from 117mm to 125mm
 +
 
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
  
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
+
'''Rubicon 1.3.1
 +
Released on Wednesday, March 13th, 2014'''
  
In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics, and are very popular in large null sec alliances because of this.
+
*Resolved z-fighting on the Maelstrom’s rear sail.
  
==Skills==
+
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
''Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
*Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
{{ShipFitting|
+
*Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
ship=Maelstrom|
+
*Fittings: 21000 PWG, 640 CPU.
shipTypeID=24694|
+
*Defense (shields / armor / hull) : 8000 / 7500 / 7000.
fitName=PvE|
+
*Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
fitID=PvE|
+
*Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
high1name=1200mm Heavy 'Scout' Artillery I|
+
*Drones (bandwidth / bay): 100 / 100.
high1typeID=9367|
+
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
high2name=1200mm Heavy 'Scout' Artillery I|
+
*Sensor strength: 21 Ladar Sensor Strength.
high2typeID=9367|
+
*Signature radius: 460.
high3name=1200mm Heavy 'Scout' Artillery I|
 
high3typeID=9367|
 
high4name=1200mm Heavy 'Scout' Artillery I|
 
high4typeID=9367|
 
high5name=1200mm Heavy 'Scout' Artillery I|
 
high5typeID=9367|
 
high6name=1200mm Heavy 'Scout' Artillery I|
 
high6typeID=9367|
 
high7name=1200mm Heavy 'Scout' Artillery I|
 
high7typeID=9367|
 
high8name=1200mm Heavy 'Scout' Artillery I|
 
high8typeID=9367|
 
mid1name=X-Large Shield Booster II|
 
mid1typeID=10842|
 
mid2name=Shield Boost Amplifier II|
 
mid2typeID=24443|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Experimental 100MN Afterburner I|
 
mid6typeID=5955|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Tracking Enhancer II|
 
low2typeID=1999|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Valkyrie II x5|
 
drone2typeID=21640|
 
drone3name=Hornet EC-300 x5|
 
drone3typeID=23707|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Phased Plasma L x1|
 
charge1typeID=200|
 
charge2name=Fusion L x1|
 
charge2typeID=199|
 
charge3name=EMP L x1|
 
charge3typeID=201|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Capacitor Control Circuit I|
 
rig1typeID=25948|
 
rig2name=Large Capacitor Control Circuit I|
 
rig2typeID=25948|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|
 
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|
 
notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}
 
{{:Vanguard Incursion fits|Maelstrom}}{{:Assault Incursion fits|Maelstrom}}
 
  
==Tactics==
+
'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
''No sub-article about Maelstrom roles or piloting tactics. You can write them here.''
+
 
 +
*Sealed a small geometry hole in the Minmatar Maelstrom model.
 +
 
 +
 
 +
}}
  
==Notes==
 
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
 
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 22:44, 16 November 2024

EVE University Database
 
Ship Database
Maelstrom
Maelstrom
Minmatar Republic
Minmatar Republic
Standard Battleships
Maelstrom Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Unbroken. Unbound.
– Inscription on memorial in the Great Caravanserai


With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Shield Booster amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
640 tf
Capacitor
capacitor
6,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
460 m
Scan Res.
scan resolution
125 mm
Structure
Structure Hitpoints
structure hitpoints
7,700 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
790 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maelstrom is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.

Tactics

The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet". This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene.

Notes

You can add notes here.

Patch History