Difference between revisions of "Crow"

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(Updated patch history elaborating on changes made with the Uprising expansion and adding the passive interdiction nullification change from 2021.)
 
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11176
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| shipimg=Crow.jpg
|shipid=11176
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| shipname=Crow
|shipimg=Crow.jpg
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| class=Interceptor
|shipname=Crow
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| grouping=Interceptors
|caption=Crow
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| hulltype=Condor Class
|class=Interceptor
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| faction=Caldari State  
|grouping=Interceptors
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| variations={{Ship|Raptor}}, {{Ship|Condor}}
|hulltype=Condor Class
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| tech=2  
|faction=Caldari State
 
|race=Caldari
 
|roles=Combat Interceptor
 
|variations={{Ship|Condor}}, {{Ship|Raptor}}
 
|tech=2
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=35 MW
 
|cpu=160 tf
 
|capacitor=315 GJ
 
|highs=3
 
|turrets=0
 
|launchers=3
 
|mediums=4
 
|lows=3
 
 
|mass=1,065,000 kg
 
|volume=18,000 m&#179;
 
|cargohold=98 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
 
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>10% bonus to Kinetic Missile damage per level, 10% bonus to Missile Velocity per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
 
 
|structurehp=375 HP
 
|shieldhp=550 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30
 
|armorhp=325 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55
 
 
|maxvelocity=430 m/s
 
|inertia=3.1
 
|warpspeed=9 AU/s
 
|warptime=4.29 s
 
 
|targetrange=32.5 km
 
|sigradius=36 m
 
|maxlockedtargets=5
 
|sensortype=Gravimetric
 
|sensorvalue=12 points
 
|scanres=860 mm
 
 
|reqskills=*Caldari Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Interceptors I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=23d 22h 40m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Crow Crow on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=35 MW
 +
| cpu=165 tf
 +
| capacitor=315 GJ
 +
 +
| highs=4
 +
| turrets=0
 +
| launchers=4
 +
| mediums=4
 +
| lows=2
 +
 +
| mass=1,065,000 kg
 +
| volume=18,000 m³
 +
 +
| cargohold=98 m³
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
 +
| bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Caldari Frigate bonuses (per skill level):'''<br>
 +
10% bonus to shield hitpoints<br>
 +
10% bonus to Light Missile and Rocket max velocity<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 +
| structurehp=375 HP
 +
 +
| armorhp= 325 HP
 +
| armorem=50
 +
| armortherm=55
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp= 550 HP
 +
| shieldem=0
 +
| shieldtherm=30
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=430 m/sec
 +
| inertia=3.25
 +
| warpspeed=8 AU/s
 +
| warptime=5.46 s
 +
 +
| targetrange=32.5 km
 +
| maxlockedtargets=5
 +
| sigradius=35 m
 +
| scanres=860 mm
 +
| sensortype=Gravimetric
 +
| sensorvalue=12 points
 +
 +
| reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Interceptors|I}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
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*** {{RequiredSkill|Navigation|II}}
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** {{RequiredSkill|Spaceship Command|III}}
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| totaltraintime=23d 22h 40m 30s
 +
 +
| externallinks=
 +
| highlights1=Fast Target Locking Time
 
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Crow is a good all round interceptor. It can fit missiles and a warp disruptor and kite, though not as well as a [[Crusader]]. It can fit rockets and brawl, but not as well as a [[Taranis]]. It can fit for speed and tackle in fleets, though not as well as most fleet interceptors. The disappointing performance of the Raptor at tackling often pushes caldari interceptor pilots in to using the Crow for fleet tackling instead.
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The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
  
==Skills==
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The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram.
''Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
''No tagged fittings for Crow.''
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''Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.''
  
==Tactics==
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== Tactics ==
 
''No sub-article about Crow roles or piloting tactics. You can write them here.''
 
''No sub-article about Crow roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
''You can write additional notes for Crow here.''
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In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.
 +
 
 +
== Patch History ==
 +
{{expansion past
 +
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
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 +
:''When it comes to small weapons, application bonuses are not very impactful except in niche circumstances and as a fast tackle ship this wasn’t doing much for the Crow. By removing this and replacing it with additional survivability, the crow should be a more interesting pick for tackle in your fleets.''
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 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Updated Caldari Frigate bonuses:
 +
** Removed bonus: 5% bonus to Light Missile and Rocket explosion radius
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** New bonus: 10% bonus to shield hitpoints per level.
 +
 
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 +
 
 +
''Ship balance:''
 +
 
 +
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
 +
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
 +
 
 +
'''Version 19.04 - Release 2021-05-18.1''' - ''The Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch Notes])
 +
* Passive interdiction nullification removed
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* Can now fit newly introduced active Interdiction Nullifier module
 +
* New role bonuses:
 +
** 80% reduced target range penalty and reactivation delay for interdiction nullification modules.
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** 100% increased duration for interdiction nullification modules.
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
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[[Category:Interceptors]]

Latest revision as of 05:24, 26 February 2024

EVE University Database
 
Ship Database
Crow
CornerT2h.png
Crow
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Caldari Frigate bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Light Missile and Rocket max velocity
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
, Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
165 tf
Capacitor
capacitor
315 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
430 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
5.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
32.5 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
860 mm
Structure
Structure Hitpoints
structure hitpoints
375 HP
Mass
ship mass
1,065,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
98 m³
Armor
Armor Hitpoints
armor hitpoints
325 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.

The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.

Skills

Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.

Tactics

No sub-article about Crow roles or piloting tactics. You can write them here.

Notes

In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.

Patch History