Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Malediction: Difference between revisions

From EVE University Wiki
m Fitting: minor
added warp speeed changes from recent patch notes
 
(30 intermediate revisions by 19 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=11186
| shipimg=Malediction.jpg
|shipid=11186
| shipname=Malediction
|shipimg=Malediction.jpg
| class=Interceptor
|shipname=Malediction
| grouping=Interceptors
|caption=Malediction
| hulltype=Executioner Class
|class=Interceptor
| faction=Amarr Empire  
|grouping=Interceptors
| variations= {{Ship|Executioner}}, {{Ship|Crusader}}
|hulltype=Executioner Class
| tech=2  
|faction=Amarr Empire
|race=Amarr
|roles=Fleet Interceptor
|variations={{Ship|Executioner}}, {{Ship|Crusader}}
|tech=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=35 MW
|cpu=150 tf
|capacitor=355 GJ
|highs=3
|turrets=3
|launchers=3
|mediums=3
|lows=4
|mass=999,000 kg
|volume=28,100 m&#179;
|cargohold=98 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to Rocket and Light Missile rate of fire per level and 4% bonus to armor resistances per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
|structurehp=425 HP
|shieldhp=325 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20
|armorhp=550 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35
|maxvelocity=435 m/s
|inertia=3.1
|warpspeed=8 AU/s
|warptime=4.29 s
|targetrange=31.5 km
|sigradius=33 m
|maxlockedtargets=5
|sensortype=RADAR
|sensorvalue=12 points
|scanres=900 mm
|reqskills=*Amarr Frigate V<small>11d 20h 26m</small>
**Spaceship Command I<small>8m</small>
*Interceptors I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>
**Evasive Maneuvering V<small>11d 20h 26m</small>
***Navigation II<small>47m</small>
|totaltraintime=23d 22h 40m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Malediction Malediction on Eve Online Wiki]<br>
|highlights1=Fast Target Locking Time
|highlights2=
|highlights3=
|highlights4=


| powergrid=36 MW
| cpu=150 tf
| capacitor=355 GJ
| highs=3
| turrets=3
| launchers=3
| mediums=3
| lows=4
| mass=1,140,000 kg
| volume=28,100 m³
| cargohold=98 m³
| dronebay=
| bandwidth=
| quote=They think size is a strength, show them it is a curse.
| quote_attribution=King Khanid II
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
| bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br>
5% bonus to Rocket Launcher rate of fire<br>
4% bonus to all armor resistances<br>
'''Interceptors bonuses (per skill level):'''<br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
| structurehp=425 HP
| armorhp=550 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=30
| shieldhp=325 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=60
| maxvelocity=470 m/sec
| inertia=3.05
| warpspeed=5 AU/s
| warptime=4.82 s
| targetrange=31.5 km
| maxlockedtargets=5
| sigradius=33 m
| scanres=900 mm
| sensortype=RADAR
| sensorvalue=12 points
| reqskills= * {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Amarr Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=23d 22h 40m 30s
| externallinks=
| highlights1=Fast Target Locking Time
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 83: Line 92:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.


The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the [[Ares]] means the Malediction can support the best speed fit among the fleet interceptors.
 
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.


The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. In Rubicon 1.0 the Malediction's previously rocket-only bonus has been broadened to light missiles as well, making an LML kiting fit very viable, where again the armor bonus can be put to use with an armor repairer.
== Skills ==
''Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.''


==Skills==
== Tactics ==
''Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.''
''No sub-article about Malediction roles or piloting tactics. You can write them here.''


==Fitting==
== Notes ==
''You can write additional notes for Malediction here.''


The following is an all-round fleet interceptor fitting for the Malediction. Its targeting range is 39 km which exceeds overheated point range and is sufficient for your daily skirmishing work. The missile launchers can project up to 63 dps out to 42.2 km. (Velocity: 5203m/s; Tank: 5124EHP)
== Patch History ==
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.


{{ShipFitting|
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
ship=Malediction|
shipTypeID=11186|
fitName=Malediction general fit|
fitID=Malediction-import-3|
high1name=Light Missile Launcher II|
high1typeID=2404|
high2name=Light Missile Launcher II|
high2typeID=2404|
high3name=Light Missile Launcher II|
high3typeID=2404|
mid1name=Medium F-S9 Regolith Shield Induction|
mid1typeID=8517|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Limited 1MN Microwarpdrive I|
mid3typeID=5973|
low1name=Internal Force Field Array I|
low1typeID=5839|
low2name=Overdrive Injector System II|
low2typeID=1236|
low3name=Overdrive Injector System II|
low3typeID=1236|
low4name=Micro Auxiliary Power Core II|
low4typeID=4254|
charge1name=Caldari Navy Mjolnir Light Missile x1|
charge1typeID=27387|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Auxiliary Thrusters I|
rig1typeID=31105|
rig2name=Small Polycarbon Engine Housing I|
rig2typeID=31177|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11186:2404;3:3244;1:5973;1:8517;1:1236;2:4254;1:5839;1:31105;1:31177;1:27387;1::|
skills=|
notes=5203 m/s</li><li>4 s align time</li><li>5124 EHP</li><li>Missiles project 63 dps out to 42.2 km}}


==Tactics==
''Ship balance:''
''No sub-article about Malediction roles or piloting tactics. You can write them here.''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
}}


==Notes==
{{ShipsMatrix|expgroup= frigates}}
''You can write additional notes for Malediction here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
[[Category:Interceptors]]