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Crow: Difference between revisions

From EVE University Wiki
Added an LML gang fit similar to what many alliances are running in Rubicon.
added warp speeed changes from recent patch notes
 
(57 intermediate revisions by 27 users not shown)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11176
| shipimg=Crow.jpg
|shipid=11176
| shipname=Crow
|shipimg=Crow.jpg
| class=Interceptor
|shipname=Crow
| grouping=Interceptors
|caption=Crow
| hulltype=Condor Class
|class=Interceptor
| faction=Caldari State  
|grouping=Interceptors
| variations={{Ship|Raptor}}, {{Ship|Condor}}
|hulltype=Condor Class
| tech=2  
|faction=Caldari State
|race=Caldari
|roles=Combat Interceptor
|variations={{Ship|Condor}}, {{Ship|Raptor}}
|tech=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=35 MW
|cpu=160 tf
|capacitor=315 GJ
|highs=3
|turrets=0
|launchers=3
|mediums=4
|lows=3
|mass=1,065,000 kg
|volume=18,000 m&#179;
|cargohold=98 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>10% bonus to Kinetic Missile damage per level, 10% bonus to Missile Velocity per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
|structurehp=375 HP
|shieldhp=550 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30
|armorhp=325 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55
|maxvelocity=430 m/s
|inertia=3.1
|warpspeed=8 AU/s
|warptime=4.29 s
|targetrange=32.5 km
|sigradius=36 m
|maxlockedtargets=5
|sensortype=Gravimetric
|sensorvalue=12 points
|scanres=860 mm
|reqskills=*Caldari Frigate V<small>11d 20h 26m</small>
**Spaceship Command I<small>8m</small>
*Interceptors I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>
**Evasive Maneuvering V<small>11d 20h 26m</small>
***Navigation II<small>47m</small>
|totaltraintime=23d 22h 40m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Crow Crow on Eve Online Wiki]<br>
|highlights1=Fast Target Locking Time
|highlights2=
|highlights3=
|highlights4=


| powergrid=35 MW
| cpu=165 tf
| capacitor=315 GJ
| highs=4
| turrets=0
| launchers=4
| mediums=4
| lows=2
| mass=1,065,000 kg
| volume=18,000 m³
| cargohold=98 m³
| dronebay=
| bandwidth=
| quote= A mighty wind arrests the weak.
| quote_attribution= Excerpt from Meditations on the Way: Book of The Mountain
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
| bonuses= <b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Caldari Frigate bonuses (per skill level):'''<br>
10% bonus to shield hitpoints<br>
10% bonus to Light Missile and Rocket max velocity<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
| structurehp=375 HP
| armorhp= 325 HP
| armorem=50
| armortherm=55
| armorkin=25
| armorexp=10
| shieldhp= 550 HP
| shieldem=0
| shieldtherm=30
| shieldkin=40
| shieldexp=50
| maxvelocity=430 m/sec
| inertia=3.25
| warpspeed=5 AU/s
| warptime=5.46 s
| targetrange=32.5 km
| maxlockedtargets=5
| sigradius=35 m
| scanres=860 mm
| sensortype=Gravimetric
| sensorvalue=12 points
| reqskills=*{{RequiredSkill|Caldari Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=23d 22h 40m 30s
| externallinks=
| highlights1=Fast Target Locking Time
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors.
The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus common to all interceptors.  
 
The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram.
 
== Skills ==
''Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Crow roles or piloting tactics. You can write them here.''


The Crow has 4 mid slots like the [[Stiletto]], allowing it a lot of flexibility for choosing tackle and/or shield tank modules. The Crow is notable for also having significantly more lock range than other fleet interceptors, which is a major plus given lock range is one of their weaknesses. These strengths make the Crow an excellent interceptor for pure tackling.
== Notes ==
In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.


The Crow is also bonused for missiles and rockets, both for kinetic damage and range. The high kinetic damage bonus means the Crow can put out good DPS for a fleet inty. The Crow's range bonus also plays to the ship's strengths, allowing it to use its speed to kite and sling missiles at 60km, or to "rocket kite", using precision rockets or range rigs to fire rockets from out of overheated web range.
== Patch History ==
{{expansion past
|'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.


==Skills==
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
''Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.''


==Fitting==
:''When it comes to small weapons, application bonuses are not very impactful except in niche circumstances and as a fast tackle ship this wasn’t doing much for the Crow. By removing this and replacing it with additional survivability, the crow should be a more interesting pick for tackle in your fleets.''
{{ShipFitting|
ship=Crow|
shipTypeID=11176|
fitName=Tanky Fleet Inty|
fitID=Tanky-Fleet-Inty|
high1name='Malkuth' Rocket Launcher I|
high1typeID=16521|
high2name=open|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Medium F-S9 Regolith Shield Induction|
mid2typeID=8517|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Medium Ancillary Shield Booster|
mid4typeID=32772|
low1name=Damage Control II|
low1typeID=2048|
low2name=Overdrive Injector System II|
low2typeID=1236|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Navy Cap Booster 50 x1|
charge1typeID=33332|
charge2name=Caldari Navy Scourge Rocket x1|
charge2typeID=27333|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Polycarbon Engine Housing I|
rig1typeID=31177|
rig2name=Small Auxiliary Thrusters I|
rig2typeID=31105|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11176:16521;1:3244;1:5973;1:8517;1:32772;1:1236;1:2048;1:11563;1:31105;1:31177;1:27333;1:33332;1::|
skills=|
notes=An MSE + MASB fit similar to that seen on the Stiletto. 4.8K base EHP before reps, with a large EM hole. Speed is 4634 m/s (6620 with heat). The rocket launcher is purely for whoring.</li><li>Target range on this Crow is 41 km, not much further than overheated point range (36 km). If a more comfortable targeting range buffer is desired, this can be boosted to 51 km by swapping a Small Ionic Field Projector rig for the Small Aux Thrusters. This drops the speed by about 200 m/s.}}{{ShipFitting|
ship=Crow|
shipTypeID=11176|
fitName=LML Inty Gang|
fitID=LML-Inty-Gang|
high1name=Prototype 'Arbalest' Light Missile Launcher|
high1typeID=8093|
high2name=Prototype 'Arbalest' Light Missile Launcher|
high2typeID=8093|
high3name=Prototype 'Arbalest' Light Missile Launcher|
high3typeID=8093|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
mid3name=Medium F-S9 Regolith Shield Induction|
mid3typeID=8517|
mid4name=Warp Disruptor II|
mid4typeID=3244|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=Caldari Navy Scourge Light Missile x1|
charge2typeID=27361|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Warhead Calefaction Catalyst I|
rig1typeID=31620|
rig2name=Small Anti-EM Screen Reinforcer I|
rig2typeID=31716|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11176:8093;3:3244;1:5973;1:6160;1:8517;1:2605;1:11563;1:22291;1:31620;1:31716;1:27361;1:29009;1::|
skills=|
notes=An LML loadout representative of the Crow gang fits that have become popular in Rubicon. More info on related fit's can be found on Jester's blog at http://jestertrek.blogspot.com/2013/12/fit-of-week-light-missile-crow.html.</li><li>With all skills at V, this Crow is cap-stable and moves at 4110 m/s (5872 with heat). With the sensor booster it can lock out to the full range of the launchers (63 km). DPS is 86 with faction kinetic missiles (703 volley), so this fit is designed to be used in roving inty gangs. EHP is 3900 and the sig with MWD on is 94 m. Lock time on a frigate is about 2 s and align time with prop mod on is a little less than 4s.}}


==Tactics==
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
''No sub-article about Crow roles or piloting tactics. You can write them here.''
 
* Updated Caldari Frigate bonuses:
** Removed bonus: 5% bonus to Light Missile and Rocket explosion radius
** New bonus: 10% bonus to shield hitpoints per level.
 
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 
''Ship balance:''
 
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
 
'''Version 19.04 - Release 2021-05-18.1''' - ''The Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch Notes])
* Passive interdiction nullification removed
* Can now fit newly introduced active Interdiction Nullifier module
* New role bonuses:
** 80% reduced target range penalty and reactivation delay for interdiction nullification modules.
** 100% increased duration for interdiction nullification modules.
}}


==Notes==
{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Crow here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
[[Category:Interceptors]]