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Skills:Production: Difference between revisions

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All skills checked for Rubicon 1.0
Update "Production". Patch Version 23.01 release 2025-09-09.1
 
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[[Category:Skills]]
{{Skills Links}}
==Overview==
= Overview =
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.


*[[Skills:Production#Advanced_Mass_Production|Advanced Mass Production]] - Further training in the operation of multiple factories
{| class="wikitable"
*[[Skills:Production#Battleship_Construction|Battleship Construction]]
!Skill (Multiplier)
*[[Skills:Production#Capital_Ship_Construction|Capital Ship Construction]]
!Purpose
*[[Skills:Production#Cruiser_Construction|Cruiser Construction]]
!Alpha Limit
*[[Skills:Production#Drug_Manufacturing|Drug Manufacturing]] - Allows manufacture drugs  
|-
*[[Skills:Production#Frigate_Construction|Frigate Construction]]
|{{sk|Advanced Capital Ship Construction|mult=yes}}
*[[Skills:Production#Industrial_Construction|Industrial Construction]]
|Skill at producing advanced capital ships. Reduces manufacturing time.
*[[Skills:Production#Industry|Industry]] - Reduces manufacturing time  
|{{SkillAlphaBar|Advanced Capital Ship Construction}}
*[[Skills:Production#Mass_Production|Mass Production]] - Allows the operation of multiple factories
|-
*[[Skills:Production#Outpost_Construction|Outpost Construction]]  
|{{sk|Advanced Industrial Ship Construction|mult=yes}}
*[[Skills:Production#Production_Efficiency|Production Efficiency]] - Reduction to material requirements needed for production 
|Skill at producing advanced industrial ships. Reduces manufacturing time.
*[[Skills:Production#Supply_Chain_Management|Supply Chain Management]] - Allows starting manufacturing jobs remotely 
|{{SkillAlphaBar|Advanced Industrial Ship Construction}}
|-
|{{sk|Advanced Industry|mult=yes}}
|Reduction to the time needed for production.
|{{SkillAlphaBar|Advanced Industry}}
|-
|{{sk|Advanced Large Ship Construction|mult=yes}}
|Skill at producing advanced battleships. Reduces manufacturing time.
|{{SkillAlphaBar|Advanced Large Ship Construction}}
|-
|{{sk|Advanced Mass Production|mult=yes}}
|Further training in the operation of multiple factories.
|{{SkillAlphaBar|Advanced Mass Production}}
|-
|{{sk|Advanced Medium Ship Construction|mult=yes}}
|Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time.
|{{SkillAlphaBar|Advanced Medium Ship Construction}}
|-
|{{sk|Advanced Small Ship Construction|mult=yes}}
|Skill at producing advanced frigates and destroyers. Reduces manufacturing time.
|{{SkillAlphaBar|Advanced Small Ship Construction}}
|-
|{{sk|Capital Ship Construction|mult=yes}}
|Skill at producing capital ships.
|{{SkillAlphaBar|Capital Ship Construction}}
|-
|{{sk|Drug Manufacturing|mult=yes}}
|Skill at manufacturing drugs.
|{{SkillAlphaBar|Drug Manufacturing}}
|-
|{{sk|Industry|mult=yes}}
|Reduces manufacturing time.
|{{SkillAlphaBar|Industry}}
|-
|{{sk|Mass Production|mult=yes}}
|Allows the operation of multiple factories.
|{{SkillAlphaBar|Mass Production}}
|-
|{{sk|Outpost Construction|mult=yes}}
|Skill at producing outposts.
|{{SkillAlphaBar|Outpost Construction}}
|-
|{{sk|Supply Chain Management|mult=yes}}
|Allows starting manufacturing jobs remotely.
|{{SkillAlphaBar|Supply Chain Management}}
|}
 
= Skill Details =
 
{{Skill
| skill= Advanced Capital Ship Construction
| desc= Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
| 1= Intelligence
| 2= Memory
| pre= {{Sk|Mechanics|V}}, {{Sk|Capital Ship Construction|IV}}, {{Sk|Advanced Large Ship Construction|IV}}
| reqI= Manufacturing [[Dreadnoughts|Lancer dreadnoughts]]
| reqII=
| reqIII=
| reqIV=
| reqV=
| notes=
}}
 
{{Skill
|skill=Advanced Industrial Ship Construction
|desc=Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
|1=Intelligence
|2=Memory
|price=1.18M
|pre={{sk|Mechanics|II}}, {{sk|Industry|III}}
|reqI=Manufacturing: [[Blockade Runners]], [[Deep Space Transports]]
|notes=
}}
 
{{Skill
|skill=Advanced Industry
|desc=Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
|1=Memory
|2=Intelligence
|pre={{sk|Industry|III}}
|reqV={{sk|Capital Ship Construction|icon=yes}}
|notes=This skill has been renamed several times. Before Crius 1.0, it was called "Material Efficiency", and before Rubicon 1.1, it was called "Production Efficency".<br>
}}
 
{{Skill
|skill=Advanced Large Ship Construction
|desc=Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
|1=Intelligence
|2=Memory
|price=22.5M
|pre={{sk|Advanced Medium Ship Construction|IV}}
|reqI=Manufacturing: Covert Jump Portal Generator I, [[Marauders]], [[Battleships#Black Ops Battleships|Black Ops]]
|notes=
}}


{{Skill
{{Skill
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|1=Memory
|1=Memory
|2=Intelligence
|2=Intelligence
|mult=8x
|pre={{sk|Mass Production|V}}
|price=20M
|reqI={{sk|Industrial Reconfiguration|icon=yes}}
|pre=[[Skills:Production#Mass_Production|Mass Production V]], [[Skills:Production#Industry|Industry III]]
|notes=  
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Battleship Construction
|skill=Advanced Medium Ship Construction
|desc=Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
|desc=Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=8x
|pre={{sk|Advanced Small Ship Construction|IV}}, {{sk|Mechanics|III}}
|price=22.5M
|reqI=Manufacturing: [[Logistics Cruisers]], [[Heavy Assault Cruisers]], [[Recon Ships]]; [[Battlecruisers]], [[Command Ships]]
|pre=[[Skills:Production#Cruiser_Construction|Cruiser Construction IV]], [[Skills:Production#Frigate_Construction|Frigate Construction IV]]
|reqIV=Manufacturing: [[Strategic Cruisers#Subsystems|Strategic Cruiser Subsystems]], {{sk|Advanced Large Ship Construction|icon=yes}}
|notes=<br>
|reqV=Manufacturing: [[Strategic Cruisers]]
|notes=  
}}
}}


{{Skill
{{Skill
|skill=Capital Ship Construction
|skill=Advanced Small Ship Construction
|desc=Skill at the construction of capital ships.  
|desc=Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=14x
|pre={{sk|Mechanics|I}}, {{sk|Industry|II}}
|price=67.5M
|reqII=Manufacturing: [[Interceptors]], [[Covert Ops Frigate]]s, [[Stealth Bombers]]; [[Frigates#Assault Frigates|Assault Frigates]], [[Interdictors]]
|pre=[[Skills:Armor#Mechanics|Mechanics V]], [[Skills:Production#Industry|Industry V]], [[Skills:Production#Production_Efficiency|Production Efficiency V]]
|reqIV={{sk|Advanced Medium Ship Construction|icon=yes}}
|notes=<br>
|reqV=Manufacturing: [[Tactical Destroyers]]
|notes=
}}
}}


{{Skill
{{Skill
|skill=Cruiser Construction
|skill=Capital Ship Construction
|desc=Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
|desc=Skill at the construction of capital ships.  
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|price=67.5M
|price=900K
|pre={{sk|Mechanics|V}}, {{sk|Industry|V}}, {{sk|Advanced Industry|V}}
|pre=[[Skills:Production#Frigate_Construction|Frigate Construction IV]], [[Skills:Armor#Mechanics|Mechanics III]]
|reqI=Manufacturing: Capital-sized ship components, Capital-sized modules and weapons, [[Freighters]], [[Orca]], Tech 1 and Faction Fighters
|notes=<br>
|reqIII=Manufacturing: [[Carriers]], [[Dreadnoughts]], [[Force Auxiliaries]]
|reqIV=Manufacturing: [[Supercarriers]], [[Rorqual]], [[Jump Freighters]]
|reqV=Manufacturing: [[Titans]]
|notes=
}}
}}


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|skill=Drug Manufacturing
|skill=Drug Manufacturing
|desc=Needed to manufacture boosters.
|desc=Needed to manufacture boosters.
Can not be trained on Trial Accounts.
|1=Memory
|1=Memory
|2=Intelligence
|2=Intelligence
|mult=2x
|price=30-30M*
|price=30-30M*
|pre=none
|pre=none
|notes=The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely.
|notes=The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely.
}}
{{Skill
|skill=Frigate Construction
|desc=Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
|1=Intelligence
|2=Memory
|mult=2x
|price=72K
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|notes=<br>
}}
{{Skill
|skill=Industrial Construction
|desc=Skill at the construction of advanced industrials.
|1=Intelligence
|2=Memory
|mult=3x
|price=1.18M
|pre=[[Skills:Armor#Mechanics|Mechanics II]], [[Skills:Production#Industry|Industry III]]
|notes=<br>
}}
}}


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|1=Memory
|1=Memory
|2=Intelligence
|2=Intelligence
|mult=1x
|price=18K  
|price=18K  
|pre=none
|pre=none
|notes=<br>
|reqI=Manufacturing: Most Tech 1 and Faction Items, Tech 1 and Faction Fighters; {{sk|Reprocessing|icon=yes}}
|reqII={{sk|Advanced Small Ship Construction|icon=yes}}
|reqIII=Manufacturing: Neurolink Conduits, {{sk|Mass Production|icon=yes}}, {{sk|Advanced Industry|icon=yes}}, {{sk|Advanced Industrial Ship Construction|icon=yes}}; {{sk|Mining Connections|icon=yes}}
|reqIV=Manufacturing: Station Containers, [[Implants]]
|reqV=Manufacturing: Deployable Structures, Capital Rigs, Most Tech 2 Items, {{sk|Outpost Construction|icon=yes}}, {{sk|Mining Barge|icon=yes}}, {{sk|Transport Ships|icon=yes}}, {{sk|Capital Ship Construction|icon=yes}}, {{sk|Exhumers|icon=yes}}, {{sk|Jump Freighters|icon=yes}}, {{sk|Expedition Frigates|icon=yes}}
|notes=  
}}
}}


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|1=Memory
|1=Memory
|2=Intelligence
|2=Intelligence
|mult=2x
|price=50-100K*
|price=50-100K*
|pre=[[Skills:Production#Industry|Industry III]]
|pre={{sk|Industry|III}}
|reqIV={{sk|Supply Chain Management|icon=yes}}
|reqV={{sk|Advanced Mass Production|icon=yes}}
|notes=The Mass Production skill is not sold by NPC stations so prices will vary widely.
|notes=The Mass Production skill is not sold by NPC stations so prices will vary widely.
}}
}}
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{{Skill
{{Skill
|skill=Outpost Construction
|skill=Outpost Construction
|desc=Skill at constructing outposts.  
|desc= Skill required for the manufacturing of player controllable outposts.
|1=Intelligence
|2=Memory
|mult=16x
|price=900K
|pre=[[Skills:Armor#Mechanics|Mechanics V]], [[Skills:Production#Industry|Industry V]], [[Skills:Corporation_Management#Anchoring|Anchoring V]]
|notes=<br>
}}


{{Skill
1% reduction in manufacturing time for all items requiring Outpost Construction per level.
|skill=Production Efficiency
|1= Intelligence
|desc=Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production.
|2= Memory
|1=Memory
|pre= {{sk|Mechanics|V}}, {{sk|Industry|V}}, {{sk|Anchoring|V}}
|2=Intelligence
|reqI= Pharolux Cyon Beacon, Ansiblex Jump Bridge, Astrahus, Fortizar, Sotiyo, Athanor, Tatara, Tenebrex Cyno Jammer. Orbital Skyhook, Metenox Moondrill, Upwell Palatine Keepstar, Darkblood Standup HeavyEnergy Neutralizer, Dread Guristas Standup Variable Spectrum ECM, Standup Hyasyoda Research Lab, Standup Remote Sensor Dampener, Standup Dromi II, Standup Dragonfly II, Standup Multirole Missile Launcher II, Stanfup Point Defense Battery
|mult=3x
|reqIII=Standup Shadow Heavy Fighter
|price=225K
|notes=  
|pre=[[Skills:Production#Industry|Industry III]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Supply Chain Management
|skill=Supply Chain Management
|desc=Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
|desc=Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
|1=Memory
|1=Memory
|2=Intelligence
|2=Intelligence
|mult=3x
|price=6.75M
|price=6.75M
|pre=[[Skills:Production#Mass_Production|Mass Production IV]], [[Skills:Production#Industry|Industry III]]
|pre={{sk|Mass Production|IV}}, {{sk|Industry|III}}
|notes=<br>
|notes=  
}}
}}


Rubicon 1.0
[[Category:Skills]]

Latest revision as of 13:02, 9 September 2025

Overview

This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.

Skill (Multiplier) Purpose Alpha Limit
Advanced Capital Ship Construction (16x) Skill at producing advanced capital ships. Reduces manufacturing time. ▨▨▨▨▨
Advanced Industrial Ship Construction (3x) Skill at producing advanced industrial ships. Reduces manufacturing time. ▨▨▨▨▨
Advanced Industry (3x) Reduction to the time needed for production. ▨▨▨▨▨
Advanced Large Ship Construction (8x) Skill at producing advanced battleships. Reduces manufacturing time. ▨▨▨▨▨
Advanced Mass Production (8x) Further training in the operation of multiple factories. ▨▨▨▨▨
Advanced Medium Ship Construction (5x) Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time. ▨▨▨▨▨
Advanced Small Ship Construction (2x) Skill at producing advanced frigates and destroyers. Reduces manufacturing time. ▨▨▨▨▨
Capital Ship Construction (14x) Skill at producing capital ships. ▨▨▨▨▨
Drug Manufacturing (2x) Skill at manufacturing drugs. ▨▨▨▨▨
Industry (1x) Reduces manufacturing time. ◼◼◼◼◼
Mass Production (2x) Allows the operation of multiple factories. ◼◼◼▨▨
Outpost Construction (16x) Skill at producing outposts. ▨▨▨▨▨
Supply Chain Management (3x) Allows starting manufacturing jobs remotely. ▨▨▨▨▨

Skill Details

Advanced Capital Ship Construction

Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
 Attributes:
 Multiplier: 16x
 Price: 500M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V, Capital Ship Construction IV, Advanced Large Ship Construction IV
 I required for: Manufacturing Lancer dreadnoughts



Advanced Industrial Ship Construction

Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics II, Industry III
 I required for: Manufacturing: Blockade Runners, Deep Space Transports



Advanced Industry

Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
 Attributes:
 Multiplier: 3x
 Price: 300k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Industry III
 V required for:  Capital Ship Construction
 Notes: This skill has been renamed several times. Before Crius 1.0, it was called "Material Efficiency", and before Rubicon 1.1, it was called "Production Efficency".



Advanced Large Ship Construction

Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
 Attributes:
 Multiplier: 8x
 Price: 30M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Advanced Medium Ship Construction IV
 I required for: Manufacturing: Covert Jump Portal Generator I, Marauders, Black Ops



Advanced Mass Production

Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mass Production V
 I required for:  Industrial Reconfiguration



Advanced Medium Ship Construction

Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Advanced Small Ship Construction IV, Mechanics III
 I required for: Manufacturing: Logistics Cruisers, Heavy Assault Cruisers, Recon Ships; Battlecruisers, Command Ships
 IV required for: Manufacturing: Strategic Cruiser Subsystems,  Advanced Large Ship Construction
 V required for: Manufacturing: Strategic Cruisers



Advanced Small Ship Construction

Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics I, Industry II
 II required for: Manufacturing: Interceptors, Covert Ops Frigates, Stealth Bombers; Assault Frigates, Interdictors
 IV required for:  Advanced Medium Ship Construction
 V required for: Manufacturing: Tactical Destroyers



Capital Ship Construction

Skill at the construction of capital ships.
 Attributes:
 Multiplier: 14x
 Price: 75M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V, Industry V, Advanced Industry V
 I required for: Manufacturing: Capital-sized ship components, Capital-sized modules and weapons, Freighters, Orca, Tech 1 and Faction Fighters
 III required for: Manufacturing: Carriers, Dreadnoughts, Force Auxiliaries
 IV required for: Manufacturing: Supercarriers, Rorqual, Jump Freighters
 V required for: Manufacturing: Titans



Drug Manufacturing

Needed to manufacture boosters.
 Attributes:
 Multiplier: 2x
 Price: 30–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes: The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely.



Industry

Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 I required for: Manufacturing: Most Tech 1 and Faction Items, Tech 1 and Faction Fighters;  Reprocessing
 II required for:  Advanced Small Ship Construction
 III required for: Manufacturing: Neurolink Conduits,  Mass Production,  Advanced Industry,  Advanced Industrial Ship Construction;  Mining Connections
 IV required for: Manufacturing: Station Containers, Implants
 V required for: Manufacturing: Deployable Structures, Capital Rigs, Most Tech 2 Items,  Outpost Construction,  Mining Barge,  Transport Ships,  Capital Ship Construction,  Exhumers,  Jump Freighters,  Expedition Frigates



Mass Production

Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
 Attributes:
 Multiplier: 2x
 Price: 200k ISK
 Alpha max level: III
 Prerequisites: Industry III
 IV required for:  Supply Chain Management
 V required for:  Advanced Mass Production
 Notes: The Mass Production skill is not sold by NPC stations so prices will vary widely.



Outpost Construction

Skill required for the manufacturing of player controllable outposts. 1% reduction in manufacturing time for all items requiring Outpost Construction per level.
 Attributes:
 Multiplier: 16x
 Price: 100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V, Industry V, Anchoring V
 I required for: Pharolux Cyon Beacon, Ansiblex Jump Bridge, Astrahus, Fortizar, Sotiyo, Athanor, Tatara, Tenebrex Cyno Jammer. Orbital Skyhook, Metenox Moondrill, Upwell Palatine Keepstar, Darkblood Standup HeavyEnergy Neutralizer, Dread Guristas Standup Variable Spectrum ECM, Standup Hyasyoda Research Lab, Standup Remote Sensor Dampener, Standup Dromi II, Standup Dragonfly II, Standup Multirole Missile Launcher II, Stanfup Point Defense Battery
 III required for: Standup Shadow Heavy Fighter



Supply Chain Management

Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
 Attributes:
 Multiplier: 3x
 Price: 7.5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mass Production IV, Industry III