Difference between revisions of "Amarr COSMOS"

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[[Category:Guides]][[Category:PvE]]
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In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.
{| cellspacing="0" cellpadding="0" style="clear: {{{clear|right}}}; margin-bottom: .5em; float: right;"
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| __TOC__
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== General ==
 +
If your plan is to run most or all COSMOS missions, it is advisable to check the [[#Shopping list|shopping list]] and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
 +
 
 +
Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.
 +
 
 +
{{quote|The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.
 +
}}
 +
 
 +
=== Ship suggestions ===
 +
The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.
 +
 
 +
== High security Amarr COSMOS ==
 +
 
 +
=== Agents ===
 +
This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that '''can be ran only once'''. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. {{co|red||'''Do not even talk to the agent unless you are going to run the mission'''}}, as soon as you talk to the agent you get a mission offer that '''expires in seven days'''.
 +
 
 +
The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).
 +
 
 +
Look at each agent's page for more details on their mission.
 +
 
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Notes
 +
 
 +
|-
 +
|[[Ader Finn]]
 +
|4.00<ref>The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from [[Odan Poun]] (level 3).</ref>
 +
|Amarr Empire
 +
|Munory - Munory 5 Moon 3
 +
|Requires [[Odan Poun ]]
 +
 
 +
|-
 +
|[[Amir Arshah]]
 +
|4.00
 +
|Amarr Empire
 +
|Nidupad - Carchatur Outpost
 +
|
 +
 
 +
|-
 +
|[[Ammargal Detrone]]
 +
|6.00
 +
|Amarr Empire
 +
|Nidupad - Imperial Palace Complex
 +
|Requires [[Zach Himun]]
 +
 
 +
|-
 +
|[[Bartezo Maphante]]
 +
|4.00
 +
|Amarr Empire
 +
|Garisas - Port Maphante
 +
|
 +
 
 +
|-
 +
|[[Chari Shakai]]
 +
|2.00
 +
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
 +
 
 +
|-
 +
|[[Hetras Dakumon]]
 +
|2.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
 +
 
 +
|-
 +
|[[Jeeta Neek]]
 +
|9.20
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Kofur Karveran]]
 +
|6.00
 +
|Amarr Empire
 +
|Jakri - Caor Kordin
 +
|
 +
 
 +
|-
 +
|[[Manel Kador]]
 +
|4.00<ref name="Manel Kador">To get inside the complex to this agent you need ''Ader's Keycard'' that you get from [[Odan Poun]]. This keycard is not consumed on use so you could borrow one from someone else.</ref>
 +
|Amarr Empire
 +
|Chanoun - Lord Manel's Mansion
 +
|Requires [[Odan Poun]]<ref name="Manel Kador"></ref>
 +
 
 +
|-
 +
|[[Mandor Neek]]
 +
|8.50
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Nossa Farad]]
 +
|4.00
 +
|Amarr Empire
 +
|Chanoun - Governor's Audience Chamber
 +
|
 +
 
 +
|-
 +
|[[Odan Poun]]
 +
|4.00
 +
|Amarr Empire
 +
|Chanoun - Governor's Audience Chamber
 +
|Requires [[Nossa Farad]]<ref name="Odan Poun">The missions also require [[Manel Kador]] and [[Ader Finn]] but the mission chains are interwined.</ref>
 +
 
 +
|-
 +
|[[Ormon Parsik]]
 +
|4.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
 +
 
 +
|-
 +
|[[Sheroz Amokin]]
 +
|6.00
 +
|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|
 +
 
 +
|-
 +
|[[Stem Robikar]]
 +
|2.00
 +
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
 +
 
 +
|-
 +
|[[Thakor Udokas]]
 +
|2.00
 +
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
 +
 
 +
|-
 +
|[[The Curator]]
 +
|4.00
 +
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
 +
 
 +
|-
 +
|[[Thumal Ebotiz]]
 +
|4.00
 +
|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|Requires [[Hetras Dakumon]]
 +
 
 +
|-
 +
|[[Torval Kerth]]
 +
|4.00
 +
|Amarr Empire
 +
|Nidupad - Carchatur Outpost
 +
|
 +
 
 +
|-
 +
|[[Zach Himun]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
 +
 
 +
|-
 +
|[[Zaestra Kuramor]]
 +
|9.90
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Zar Forari]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
 +
 
 +
|}
 +
<references />
 +
 
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Previous in chain
 +
 
 +
|-
 +
|[[Jeremy Tacs]]
 +
|2.0
 +
|The InterBus
 +
|Mandoo
 +
|Agent suspended?
 +
 
 +
|-
 +
|[[Madibe Arnadi]]
 +
|9.5
 +
|Ammatar Mandate
 +
|Alkez
 +
|
 +
 
 +
|-
 +
|[[Tori Aman]]
 +
|9.5
 +
|Khanid Kingdom
 +
|Agil
 +
|
 +
 
 
|}
 
|}
  
This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|data centers]], or doing Caldari COSMOS missions and datacenters.
+
=== COSMOS sites ===
 +
COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.
 +
 
 +
These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.
 +
 
 +
{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
 
 +
|-
 +
| style="text-align: left;" | [[Ader Finn]] (agent location)
 +
|
 +
|Signature
 +
|Munory
 +
 
 +
|-
 +
| style="text-align: left;" | [[Contested Amarr Bastion of Blood]]
 +
|4/10
 +
|
 +
|Koona
 +
 
 +
|-
 +
| style="text-align: left;" | [[Contested Amarr Crimson Keep]]
 +
|3/10
 +
|
 +
|Garisas
 +
 
 +
|-
 +
| style="text-align: left;" | [[Contested Amarr Sanguine Vaults]]
 +
|4/10
 +
|
 +
|Aphi
 +
 
 +
|-
 +
| style="text-align: left;" | [[Drifting Cask]]
 +
|
 +
|Signature
 +
|Zimse
 +
 
 +
|-
 +
| style="text-align: left;" | [[Kador Military Outpost]]
 +
|5/10
 +
|
 +
|Chanoun
 +
 
 +
|-
 +
| style="text-align: left;" | [[Labyrinth]]
 +
|Unrated
 +
|Signature
 +
|Aphi
 +
 
 +
|-
 +
| style="text-align: left;" | [[Lord Manel's Mansion]]
 +
|Unrated
 +
|
 +
|Chanoun
 +
 
 +
|-
 +
| style="text-align: left;" | [[Museum Arcana]]
 +
|
 +
|
 +
|Zimse
 +
 
 +
|-
 +
| style="text-align: left;" | [[Port Maphante]]
 +
|unrated
 +
|
 +
|Garisas
 +
 
 +
|-
 +
| style="text-align: left;" | [[Yamia Mida]]
 +
|
 +
|Signature
 +
|Zimse
 +
 
 +
|}
 +
 
 +
=== Shopping list ===
 +
Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.
 +
 
 +
Based on Grevinsky's list in the old EVElopedia with some corrections and updates.
 +
 
 +
{| class="wikitable sortable" style="font-size: 95%;"
 +
|- style="background: #222222;"
 +
! Item (Amount)
 +
! Source
 +
! Dropped by
 +
! Required for
 +
! Notes
 +
 
 +
|-
 +
| Enigma Cypher Book
 +
| Warrior rats
 +
|
 +
| [[Ammargal Detrone#King of the Hill (9 of 13)|King of the Hill (9 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 +
|-
 +
| Encoding Matrix Component (10)
 +
| Warrior rats
 +
|
 +
| [[Ammargal Detrone#King of the Hill (10 of 13)|King of the Hill (10 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 +
|-
 +
| rowspan=2 | Dynasty Ring (2)
 +
| rowspan=2 | Warrior rats
 +
| rowspan=2 |
 +
| [[Thumal Ebotiz#Clear Head (1 of 5) - Throwing Down the Gauntlet|Clear Head (1 of 5) - Throwing Down the Gauntlet]] (1)
 +
| rowspan=2 | Araz constellation - Asteroid belts
 +
|-
 +
| [[Pawns on the Board (2 of 5)]] (1)
 +
 
 +
|-
 +
| rowspan=2 | Bug-Ridden Corpse (7)
 +
| [[Contested Amarr Sanguine Vaults]]
 +
| Biomass Recycling Storage Container
 +
| [[Amir Arshah#Arming Araz (2 of 5)|Arming Araz (2 of 5)]] (3)
 +
| (2nd stage)
 +
|-
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Corpse Dealer
 +
| [[Sheroz Amokin#Blood Hunt - Symptoms (1 of 5)|Blood Hunt - Symptoms (1 of 5)]]
 +
| (1st stage)
 +
 
 +
|-
 +
| Amarr Light Marines (50)
 +
| [[Kador Military Outpost]]
 +
| Kador Bunker
 +
| [[Nossa Farad#Governor's Aide (4 of 5)|Governor's Aide (4 of 5)]]
 +
| (5th stage)
 +
 
 +
|-
 +
| Manel's Servant (14)
 +
| [[Lord Manel's Mansion]]
 +
| Stranded Personnel Transport
 +
| [[Nossa Farad#Governor's Aide (5 of 5)|Governor's Aide (5 of 5)]]
 +
| (entrance)
  
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a decently-tanked battlecruiser for combat and a Magnate for courier and one scanning mission. With three Expanded Cargohold IIs, the Magnate can haul over 600m3, which is the most you'll be asked to carry. A combat frigate for ratting the belts may also be useful.
+
|-
 +
| Blood Grunt Tag (10)
 +
| [[Lord Manel's Mansion]]
 +
| Blood Phantom/Templar
 +
| [[Manel Kador#Neutralizing the Threat (1 of 3)|Neutralizing the Threat (1 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
This page refers to several guides:
+
|-
*[http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.hb3.info%2Fcosmos%2F h3b.info], written in German but generally understandable using Google Translate.
+
| Blood Lower-Tier Tag (5)
*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
+
| [[Lord Manel's Mansion]]
*[http://evevault.ign.com/View.php?view=Agents.List&category_select_id=1 evevault.ign.com], which has a list of Amarr COSMOS agents.
+
| Blood Arch Sage
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide], a pdf by Jowen Datloran which has details of each agent and deadspace pocket.
+
| [[Manel Kador#Neutralizing the Threat (2 of 3)|Neutralizing the Threat (2 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
===Starting off: 0.0 Standing===
+
|-
 +
| Blood Raider Squad Leader's Head (2)
 +
| [[Lord Manel's Mansion]]
 +
| Dark Blood Arch Templar
 +
| [[Manel Kador#Neutralizing the Threat (3 of 3)|Neutralizing the Threat (3 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
Datacenters: Graduation Certificate (Courier) / 3xCopper tags / 20xBronze tags<br>
+
|-
Graduation Certificates are a set of 1-jump courier missions, one per datacenter, that will give a small boost in faction standings. The certificates lead to a normal L1Q0 agent in Lossa who can be ignored.
+
| Blood Raider Scientist (5)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Blood Factory
 +
|
 +
| (1st, 2nd and 3rd stage)
  
Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!
+
|-
 +
| Elite Laser Pistols (50)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Laser-Pistol Stash
 +
| [[Bartezo Maphante#Guild Wars (4 of 4)|Guild Wars (4 of 4)]]
 +
| (2nd stage)
  
Completing the Sisters of Eve epic arc with the Amarr Commander assisting will give a big (8.4% with Social 4) faction standing increase.
+
|-
 +
| Corpum Commander Medallion
 +
| [[Contested Amarr Crimson Keep]]
 +
| Corpum Blood Duke
 +
| [[Zach Himun#King of the Hill (5 of 13)|King of the Hill (5 of 13)]]
 +
| (2nd and 3rd stage)
  
====Tutorial Missions====
+
|-
The Endless Battle/Encryption Code Book: This is a pair of missions (kill one frigate, courier 1 jump) offered by tutorial agents ([http://wiki.eveonline.com/en/wiki/Tutorial_Agents list here]). The second mission will give a small but significant (0.84% at Social 4) faction standings, and can be repeated 15 times for each of the agents.
+
| Anema Bluechip
 +
| [[Contested Amarr Crimson Keep]]
 +
| Rebuild Asteroid Station
 +
| [[Kofur Karveran]] ??
 +
| (3rd stage)
  
Career Tutorials: For each of the [http://wiki.eveonline.com/en/wiki/Career_Agents career agents], the last tutorial in each series will give a significant faction standings jump.
+
|-
 +
| Blood Fund
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Clean Hands – Blood Trail (1 of 5)]]
 +
| (2nd stage)
  
===Running Errands: 1.0 Standing===
+
|-
 +
| Antiseptic Biomass (2)
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Sheroz Amokin#Blood Hunt - Morbid Burden (2 of 5)|Blood Hunt - Morbid Burden (2 of 5)]]
 +
| (2nd and 3rd stage)
  
Datacenters: 20x Silver/Brass tags<br>
+
|-
 +
| Foreman's Head
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Raider Foreman
 +
| [[Clean Hands – Rust in Peace (4 of 5)]]
 +
| (3rd stage)
  
'''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
Missions: 5 Courier, between 400 and 500 m3, between three to five jumps each.<br>
+
| The Apocryphon
No Sincerer Love<br>
+
| [[Contested Amarr Bastion of Blood]]
1) Courier 800 Chanouian Wine from Aphi to Munory (400m3). Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)<br>
+
| Altar of the Blessed
2) Courier 80 High-Tech Small Arms (400m3) from Aphi to Koona. Reward 1 x 'Mangonel' Heat Sink I Blueprint (3r)<br>
+
| [[Ormon Parsik#Pilgrim - Heretics|Pilgrim - Heretics]]
3) Courier 1000 Frozen Plant Seeds (500m3) from Aphi to Zimse. Reward 1 x 'Mangonel' Heat Sink I Blueprint (3r)<Br>
+
| (4th stage) Bastion Master Key needed, used up on entering.
4) Courier 500 Dorga Roes (500m3) from Munory to Koona. Reward 1 x 'Pike' Small EMP Smartbomb I Blueprint (3r)<br>
 
5) Courier 400 Kameiras (400m3) from Chanoun to Koona. Reward 1 x 'Gorget' Small Armor Repairer I Blueprint (3r)<br>
 
Final mission gave 0.66% Amarr Empire standings.
 
  
 +
|-
 +
| Generator Debris
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Generator Building
 +
| [[Sheroz Amokin#Blood Hunt - Cut to the Heart (4 of 5)|Blood Hunt - Cut to the Heart (4 of 5)]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.<br> Rare spawn!
  
'''Agent: Stem Robikar - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
Missions: 5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m3 couriers.<br>
+
| Runic Inscription
Pawns on the Board<br>
+
| [[Museum Arcana]]
1) Encounter in Aphi. Structure and 2 cruiser 4 firgate 2 destroyer. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
+
| Trial of Skill.
2) Procurement Return a Dynasty Ring to the Agent. Reward 'Longbow' Small Focused Pulse Laser I Blueprint (3r)<br>
+
| [[Trial of Skill (1 of 1)]]
3) Courier 1 x Thyram Arachnan Dossier (0.1m3) from Munory to Aphi. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
+
| (1st stage) Needs Relic Analyzer
4) Courier 1 x Special Delivery (0.1m3) from Koona to Aphi. Reward 'Mace' Dual Light Beam Laser I Blueprint (3r)<br>
 
5) Courier 1 x Lord Arachnan Metal (0.1m3) from Munory to Aphi. Reward 1 x Robikar's Recomendation<b4>
 
The "Dynasty Ring" needed for the second mission is a chance-based drop from various "Warrior" belt rats around the constellation. Getting a couple before accepting the mission is recommended - you'll need another one later. Hang on to any other unfamiliar objects such as Enigma Cypher Books (1 needed) or Encoding Matrix Components (10 needed) - you'll need these too. The rings cost about 1m on contracts, so you can pick one up if you're not getting lucky. <br>
 
The final mission gives 0.72% Amarr Empire standings and a Robikar's Recommendation which is needed for Torval Kerth.
 
  
'''Agent: Hetras Dakumon - "The Bonfire" beacon, Munory'''<br>
+
|-
Missions: 5 missions: 4 L3 combat and 1 2m3 courier.<br>
+
| Takmahl Centrifugal Primer
Parts 1 and 4 require items from the Contested Bastion of Blood in Koona, which you can access before accepting the mission. Getting the mission items before accepting the mission is recommended in case the Bastion is being farmed. The other combat missions have their own deadspace pockets like normal missions.<br>
+
| [[Museum Arcana]]
The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.
+
| Takmahl Digital Mezzotint
 +
| [[The Curator#Unearthing the Ancients (1 of 3)|Unearthing the Ancients (1 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
  
'''Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse'''<br>
+
|-
Missions: 1 archaeology mission.<br>
+
| Holy Statue
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
+
| [[Museum Arcana]]
This mission gives 3.5% Amarr Empire standings before social skills and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
+
| Takmahl Striking Curiosity
 +
| [[The Curator#Unearthing the Ancients (2 of 3)|Unearthing the Ancients (2 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
  
===The Plot Thickens: 3.0 Standing===
+
|-
 +
| Ritual Texts
 +
| [[Museum Arcana]]
 +
| Arcana Patron
 +
| [[The Curator#Unearthing the Ancients (3 of 3)|Unearthing the Ancients (3 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
  
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.
+
|-
 +
| Amolah Kesti's Data Fragment I
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13)|King of the Hill (3 of 13)]]
 +
| Signature near Zimse I – Asteroid Belt II
  
Datacenters: 20x Palladium/Gold/Electrum tags<br>
+
|-
 +
| Amolah Kesti's Data Fragment II
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 2)|King of the Hill (3 of 13) (part 2)]]
 +
| Signature near Zimse V. L4 defense fleet.
  
'''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|-
Prerequisite: Stem Robikar<br>
+
| Amolah Kesti's Data Fragment III
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br>
+
| [[Drifting Cask]]
The final mission gives 0.94% Amarr Empire standings.
+
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 3)|King of the Hill (3 of 13) (part 3)]]
 +
| Signature near Zimse VI – Moon 6
  
'''Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|-
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br>
+
| Yamia Mida's Remains
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br>
+
| [[Yamia Mida]]
The final mission gives 3.88% Amarr Empire standings.
+
| Yamia Mida's Residence
 +
| [[Ammargal Detrone#King of the Hill (12 of 13)|King of the Hill (12 of 13)]]
 +
| L4 defense fleet
  
'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
+
|}
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
 
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
 
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
 
The final mission gives 3.95% Amarr Empire standings.
 
  
'''Agent: The Curator - "Museum Arcana" beacon, Zimse'''<br>
+
== Low security Amarr COSMOS ==
Prerequisites: Thakor Udokas<br>
+
The low security part of Amarr COSMOS is located in Kenobanala constellation.
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
 
Three Loot drop missions:<br>
 
Mission 1:<br>
 
Requires: 1 x Takmahl Centrifugal Primer  (found in the Digital cans spread around the area, most likely in Data cans)<br>
 
Mission 2:<br>
 
Requires: 1 x Holy Statue  (Found in Analog cans spread around the area, most likely in a material can)<br>
 
Mission 3: <br>
 
Requires: 1 x Ritual Texts (drops in Arcana Patron Battleship wrecks)<br>
 
  
The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.<br>
+
=== Agents ===
All three of these missions require a well tanked BC or BS.  Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.<br>
+
{|class="wikitable sortable"
Additional Detail can be found at [https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_(Guide)#Unearthing_the_Ancients_.281_of_3.29 this link]<br><br>
+
|- style="background: #222222;"
'''Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
! Agent
Prerequisites: Hetras Dakumon<br>
+
! Standing req
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
+
! Faction
The final mission gives 3.5% Amarr Empire standings.
+
! Location
  
 +
|-
 +
|[[Fam Kishemas]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
  
''The next agents have a tightly linked storyline, so you'll need to do these in order.''
+
|-
 +
|[[Fassara Nazarut]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
  
'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br>
+
|-
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
+
|[[Kaeg Zkaen]]
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
+
|4.00
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
+
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
  
'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
+
|[[Krard Wengalill]]
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
+
|6.00
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
+
|Ammatar Mandate
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
+
|Kenobanala - Fort Kumar
  
'''Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Nossa Farad
+
|[[Minas Iksan]]
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
+
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
  
:'''Agent: Ader Finn - Planet V Moon 3, Munory'''<br>
+
|-
:Prerequisites: Odan Poun (Part 1)<br>
+
|[[Nuo Tuotura]]
:Missions: 1 0.1m3 courier.
+
|6.00
:The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
+
|Caldari State
 +
|Kenobanala - Fort Kumar
  
'''Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Ader Finn<br>
+
|[[Zama Fedas]]
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
+
|6.00
This will give you the Key to Lord Manel's Mansion, and point you towards ..
+
|Khanid Kingdom
 +
|Kenobanala - Fort Kumar
  
:'''Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun'''<br>
+
|}
:Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
 
:Missions: Three L2 combat missions.<br>
 
:As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
 
:The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
 
  
'''Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
=== COSMOS sites ===
Prerequisites: Manel Kador<br>
+
{|class="wikitable sortable"
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
+
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
! Note
  
===There'll be Blood: 5.0 Standing===
+
|-
 +
| [[Amarr Military Training Grounds]]
 +
|
 +
|
 +
|
 +
| Amarr Training Certification Results
  
Datacenters: 20x Crystal/Platinum/Diamond tags<br>
+
|-
 +
| [[Ammatar Traitor's Hideout]]
 +
|
 +
| Signature
 +
| Kenobalana
 +
| Must be probed - Oggin Kalda DNA
  
At this point, some agents will give you L4 combat missions, so be careful.
+
|-
 +
| [[Fort Kumar]]
 +
|
 +
|
 +
|
 +
| Has all mission agents
  
'''Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri'''<br>
+
|}
Missions: Four L3 combat<br>
 
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
 
Final mission gives 1.42% Amarr Empire standings.
 
  
'''Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
== Null security Amarr COSMOS ==
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
+
9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
 
The final mission gives 9.0% Amarr Empire standings.
 
  
'''Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse'''<br>
+
Update - 14/04/2020<br>
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
+
The below agents - all give you a simple mission of - Mine and Return.
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
+
{{Flatlist|
Final mission gives 9.0% Amarr Empire standings.
+
* [[Desra Nekri]]
 +
* [[Rahli Saronu]]
 +
* [[Galhar Lahara]]
 +
}}
 +
The mineral in question, is not a mineral but a GAS - Lime Cytoserocin
  
 +
This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.
  
''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''
+
The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the [[Astero]]. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.
  
'''Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse'''<br>
+
ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
 
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
 
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
 
  
'''Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad'''<br>
+
=== Agents ===
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
+
{|class="wikitable sortable"
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>
+
|- style="background: #222222;"
Final mission gives 9% Amarr Empire standings.
+
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
  
===Ship Fitting===
+
|-
 +
|[[Desra Nekri]]
 +
| -ire
 +
|3GD6-8
  
[Drake, COSMOS combat]
+
|-
Shield Power Relay II
+
|[[Dorim Fatimar]]
Ballistic Control System II
+
|6.00
Ballistic Control System II
+
|Amarr Empire
Ballistic Control System II
+
|MY-W1V
 
Thermic Dissipation Field II
 
EM Ward Field II
 
Large Shield Extender II
 
Large Shield Extender II
 
Large Shield Extender II
 
Parallel Weapon Navigation Transmitter
 
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Small Tractor Beam I
 
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
 
Hobgoblin II x5
 
  
This Drake was used for the L3 combat missions, and didn't have any trouble. If you don't have the skills to use it, then downgrading modules to T1 and/or swapping shield extenders for rechargers (for easier fitting) should definitely be viable.
+
|-
 +
|[[Enna Ahruneh]]
 +
| -
 +
|Amarr Empire
 +
|MY-W1V
  
[Magnate, COSMOS hauling]
+
|-
Expanded Cargohold II
+
|[[Galhar Lahara]]
Expanded Cargohold II
+
| -
Expanded Cargohold II
+
|Amarr Empire
+
|GE-8JV.
Analyzer I 
 
 
Core Probe Launcher I, Core Scanner Probe I
 
[empty high slot]  
 
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
  
This Magnate was used for hauling, as well as the scanning and initial archaeology missions. For the rest of the archaology missions, though, there will be plenty of enemies attacking, so use the Drake (or other battlecruiser) and swap the target painter for an analyzer. The Magnate isn't really necessary, but it makes the hauling a bit faster than using the Drake or an industrial.
+
|-
 +
|[[Karo Zulak]]
 +
|6.00
 +
|Amarr Empire
 +
|HY-RWO
 +
 
 +
|-
 +
|[[Kushan Horeat]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Nimpor Fatimar]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Ragot Parah]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Rahli Saronu]]
 +
| -
 +
|Amarr Empire
 +
|AX-DOT
 +
 
 +
|-
 +
|[[Reqqa Bratesch]]
 +
|5.00 (?) <!-- It is less than 6.00-->
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|}
 +
 
 +
=== COSMOS sites ===
 +
{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
 
 +
|-
 +
| style="text-align: left; | [[Rakogh Administration Complex]]
 +
|10/10
 +
|
 +
|3GD6-8
 +
 
 +
|}
  
[Apocalypse, PvE]
+
== See also ==
  Large Armor Repairer II
+
* [https://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide 1.3], a pdf by Jowen Datloran which has details on all agents and each complex.
Heat Sink II
+
* [https://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
Heat Sink II
+
* From the old evelopedia. Focus is on agents and mission descriptions.
Heat Sink II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide]
Armor EM Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide]
Armor Thermic Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide]
Armor Thermic Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide]
+
* [https://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
Cap Recharger II
+
* [https://web.archive.org/web/20120806094939/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS] (Archived 2012-08-06)
Cap Recharger II
+
* EVE Special Agent Toolkit. This spreadsheet lists almost all special agents including COSMOS agents. Also gives short info on what kind of mission they give: https://forums-archive.eveonline.com/topic/287701
Cap Recharger II
 
100MN Afterburner II
 
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
 
 
Hammerhead II x5
 
Hobgoblin II x5
 
  
This is a pretty standard L4 Apocalypse, which was used for the L4 combat.
+
[[Category:COSMOS]]

Latest revision as of 11:38, 23 December 2023

In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.

General

If your plan is to run most or all COSMOS missions, it is advisable to check the shopping list and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.

Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.

The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.

Ship suggestions

The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.

High security Amarr COSMOS

Agents

This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that can be ran only once. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission, as soon as you talk to the agent you get a mission offer that expires in seven days.

The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).

Look at each agent's page for more details on their mission.

Agent Standing req Faction Location Notes
Ader Finn 4.00[1] Amarr Empire Munory - Munory 5 Moon 3 Requires Odan Poun
Amir Arshah 4.00 Amarr Empire Nidupad - Carchatur Outpost
Ammargal Detrone 6.00 Amarr Empire Nidupad - Imperial Palace Complex Requires Zach Himun
Bartezo Maphante 4.00 Amarr Empire Garisas - Port Maphante
Chari Shakai 2.00 Amarr Empire Aphi - Civic Court Plaza
Hetras Dakumon 2.00 Amarr Empire Munory - The Bonfire
Jeeta Neek 9.20 Amarr Empire Jakri - Garisas gate
Kofur Karveran 6.00 Amarr Empire Jakri - Caor Kordin
Manel Kador 4.00[2] Amarr Empire Chanoun - Lord Manel's Mansion Requires Odan Poun[2]
Mandor Neek 8.50 Amarr Empire Jakri - Garisas gate
Nossa Farad 4.00 Amarr Empire Chanoun - Governor's Audience Chamber
Odan Poun 4.00 Amarr Empire Chanoun - Governor's Audience Chamber Requires Nossa Farad[3]
Ormon Parsik 4.00 Amarr Empire Munory - The Bonfire
Sheroz Amokin 6.00 Amarr Empire Koona - Contested Amarr Bastion of Blood
Stem Robikar 2.00 Amarr Empire Aphi - Civic Court Plaza
Thakor Udokas 2.00 Amarr Empire Zimse - Museum Arcana
The Curator 4.00 Amarr Empire Zimse - Museum Arcana
Thumal Ebotiz 4.00 Amarr Empire Koona - Contested Amarr Bastion of Blood Requires Hetras Dakumon
Torval Kerth 4.00 Amarr Empire Nidupad - Carchatur Outpost
Zach Himun 6.00 Amarr Empire Zimse - Imperial Administration Complex
Zaestra Kuramor 9.90 Amarr Empire Jakri - Garisas gate
Zar Forari 6.00 Amarr Empire Zimse - Imperial Administration Complex
  1. ^ The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from Odan Poun (level 3).
  2. ^ a b To get inside the complex to this agent you need Ader's Keycard that you get from Odan Poun. This keycard is not consumed on use so you could borrow one from someone else.
  3. ^ The missions also require Manel Kador and Ader Finn but the mission chains are interwined.
Agent Standing req Faction Location Previous in chain
Jeremy Tacs 2.0 The InterBus Mandoo Agent suspended?
Madibe Arnadi 9.5 Ammatar Mandate Alkez
Tori Aman 9.5 Khanid Kingdom Agil

COSMOS sites

COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.

These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.

Name DED rating Type System
Ader Finn (agent location) Signature Munory
Contested Amarr Bastion of Blood 4/10 Koona
Contested Amarr Crimson Keep 3/10 Garisas
Contested Amarr Sanguine Vaults 4/10 Aphi
Drifting Cask Signature Zimse
Kador Military Outpost 5/10 Chanoun
Labyrinth Unrated Signature Aphi
Lord Manel's Mansion Unrated Chanoun
Museum Arcana Zimse
Port Maphante unrated Garisas
Yamia Mida Signature Zimse

Shopping list

Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.

Based on Grevinsky's list in the old EVElopedia with some corrections and updates.

Item (Amount) Source Dropped by Required for Notes
Enigma Cypher Book Warrior rats King of the Hill (9 of 13) Araz constellation - Asteroid belts
Encoding Matrix Component (10) Warrior rats King of the Hill (10 of 13) Araz constellation - Asteroid belts
Dynasty Ring (2) Warrior rats Clear Head (1 of 5) - Throwing Down the Gauntlet (1) Araz constellation - Asteroid belts
Pawns on the Board (2 of 5) (1)
Bug-Ridden Corpse (7) Contested Amarr Sanguine Vaults Biomass Recycling Storage Container Arming Araz (2 of 5) (3) (2nd stage)
Contested Amarr Bastion of Blood Corpse Dealer Blood Hunt - Symptoms (1 of 5) (1st stage)
Amarr Light Marines (50) Kador Military Outpost Kador Bunker Governor's Aide (4 of 5) (5th stage)
Manel's Servant (14) Lord Manel's Mansion Stranded Personnel Transport Governor's Aide (5 of 5) (entrance)
Blood Grunt Tag (10) Lord Manel's Mansion Blood Phantom/Templar Neutralizing the Threat (1 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Lower-Tier Tag (5) Lord Manel's Mansion Blood Arch Sage Neutralizing the Threat (2 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Squad Leader's Head (2) Lord Manel's Mansion Dark Blood Arch Templar Neutralizing the Threat (3 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Scientist (5) Contested Amarr Crimson Keep Blood Factory (1st, 2nd and 3rd stage)
Elite Laser Pistols (50) Contested Amarr Crimson Keep Laser-Pistol Stash Guild Wars (4 of 4) (2nd stage)
Corpum Commander Medallion Contested Amarr Crimson Keep Corpum Blood Duke King of the Hill (5 of 13) (2nd and 3rd stage)
Anema Bluechip Contested Amarr Crimson Keep Rebuild Asteroid Station Kofur Karveran ?? (3rd stage)
Blood Fund Contested Amarr Bastion of Blood Blood Kernel Clean Hands – Blood Trail (1 of 5) (2nd stage)
Antiseptic Biomass (2) Contested Amarr Bastion of Blood Blood Kernel Blood Hunt - Morbid Burden (2 of 5) (2nd and 3rd stage)
Foreman's Head Contested Amarr Bastion of Blood Blood Raider Foreman Clean Hands – Rust in Peace (4 of 5) (3rd stage)
The Apocryphon Contested Amarr Bastion of Blood Altar of the Blessed Pilgrim - Heretics (4th stage) Bastion Master Key needed, used up on entering.
Generator Debris Contested Amarr Bastion of Blood Generator Building Blood Hunt - Cut to the Heart (4 of 5) (4th stage) Bastion Master Key needed, used up on entering.
Rare spawn!
Runic Inscription Museum Arcana Trial of Skill. Trial of Skill (1 of 1) (1st stage) Needs Relic Analyzer
Takmahl Centrifugal Primer Museum Arcana Takmahl Digital Mezzotint Unearthing the Ancients (1 of 3) (2nd stage) Needs Relic Analyzer
Holy Statue Museum Arcana Takmahl Striking Curiosity Unearthing the Ancients (2 of 3) (2nd stage) Needs Relic Analyzer
Ritual Texts Museum Arcana Arcana Patron Unearthing the Ancients (3 of 3) (2nd stage) Needs Relic Analyzer
Amolah Kesti's Data Fragment I Drifting Cask Drifting Cask King of the Hill (3 of 13) Signature near Zimse I – Asteroid Belt II
Amolah Kesti's Data Fragment II Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 2) Signature near Zimse V. L4 defense fleet.
Amolah Kesti's Data Fragment III Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 3) Signature near Zimse VI – Moon 6
Yamia Mida's Remains Yamia Mida Yamia Mida's Residence King of the Hill (12 of 13) L4 defense fleet

Low security Amarr COSMOS

The low security part of Amarr COSMOS is located in Kenobanala constellation.

Agents

Agent Standing req Faction Location
Fam Kishemas 6.00 Amarr Empire Kenobanala - Fort Kumar
Fassara Nazarut 6.00 Amarr Empire Kenobanala - Fort Kumar
Kaeg Zkaen 4.00 Ammatar Mandate Kenobanala - Fort Kumar
Krard Wengalill 6.00 Ammatar Mandate Kenobanala - Fort Kumar
Minas Iksan 6.00 Amarr Empire Kenobanala - Fort Kumar
Nuo Tuotura 6.00 Caldari State Kenobanala - Fort Kumar
Zama Fedas 6.00 Khanid Kingdom Kenobanala - Fort Kumar

COSMOS sites

Name DED rating Type System Note
Amarr Military Training Grounds Amarr Training Certification Results
Ammatar Traitor's Hideout Signature Kenobalana Must be probed - Oggin Kalda DNA
Fort Kumar Has all mission agents

Null security Amarr COSMOS

9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.

Update - 14/04/2020
The below agents - all give you a simple mission of - Mine and Return.

The mineral in question, is not a mineral but a GAS - Lime Cytoserocin

This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.

The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the Astero. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.

ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)

Agents

Agent Standing req Faction Location
Desra Nekri -ire 3GD6-8
Dorim Fatimar 6.00 Amarr Empire MY-W1V
Enna Ahruneh - Amarr Empire MY-W1V
Galhar Lahara - Amarr Empire GE-8JV.
Karo Zulak 6.00 Amarr Empire HY-RWO
Kushan Horeat 6.00 Amarr Empire MY-W1V
Nimpor Fatimar 6.00 Amarr Empire MY-W1V
Ragot Parah 6.00 Amarr Empire MY-W1V
Rahli Saronu - Amarr Empire AX-DOT
Reqqa Bratesch 5.00 (?) Amarr Empire MY-W1V

COSMOS sites

Name DED rating Type System
Rakogh Administration Complex 10/10 3GD6-8

See also