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I often hear people complaing about being 0.01-isked. It really annoyed me too as a new player until I realised that 0.01-isking is simply the game mechanism by which logged on active players have an advantage over logged off or AFK players. Once I realised that, it made much more sense to me why the market works the way it does. I have assisted several new players with tips on how to use the market, all off whom have seemed to really appreciate my outlook on 0.01-isking process. I hope this outlook can smooth over some new players introduction to the market. -- [[User:Kadin Arbosa|Kadin Arbosa]] 04:27, 20 January 2014 (UTC) | I often hear people complaing about being 0.01-isked. It really annoyed me too as a new player until I realised that 0.01-isking is simply the game mechanism by which logged on active players have an advantage over logged off or AFK players. Once I realised that, it made much more sense to me why the market works the way it does. I have assisted several new players with tips on how to use the market, all off whom have seemed to really appreciate my outlook on 0.01-isking process. I hope this outlook can smooth over some new players introduction to the market. -- [[User:Kadin Arbosa|Kadin Arbosa]] 04:27, 20 January 2014 (UTC) | ||
=Rework/streamlining= | |||
While the page has most of the information, its structure is rather messed up by continuous adds. It could need a rework starting from a proper introduction text to a better presentation of the math involved. For that it would be nice to have formula support properly implemented into this wiki (which is planned afaik). [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 02:57, 3 August 2019 (CDT) | |||