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Maelstrom: Difference between revisions

From EVE University Wiki
Added new PvE autocannon and ASB fit
Update for Version 23.01 Release 2025-09-09.1
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-09-13)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=24694
| shipimg=Maelstrom.jpg
|shipid=24694
| shipname=Maelstrom
|shipimg=Maelstrom.jpg
| class=Battleship
|shipname=Maelstrom
| grouping=Standard Battleships
|caption=Maelstrom
| hulltype=Maelstrom Class
|class=Battleship
| faction=Minmatar Republic  
|grouping=Standard Battleships
| variations=  
|hulltype=Maelstrom Class
| tech=  
|faction=Minmatar Republic
|race=Minmatar
|roles=unspecified
|variations=none
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=21,000 MW
|cpu=640 tf
|capacitor=6,000 GJ
|highs=8
|turrets=8
|launchers=0
|mediums=6
|lows=5
|mass=103,600,000 kg
|volume=472,500 m&#179;
|cargohold=550 m&#179;
|dronebay=100 m&#179;
|bandwidth=100 Mbit/sec
|info=With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to Large Projectile Turret Rate of Fire per level<br>7.5% bonus to Shield Boost Amount per level
|structurehp=7,000 HP
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=7,500 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=94 m/s
|inertia=0.136
|warpspeed=2 AU/s
|warptime=19.53 s
|targetrange=75 km
|sigradius=460 m
|maxlockedtargets=7
|sensortype=LADAR
|sensorvalue=21 points
|scanres=90 mm
|reqskills=*Minmatar Battleship I<small>1h 6m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
**Minmatar Battlecruiser III<small>1d 1h 50m</small>
***Spaceship Command III<small>4h 25m</small>
***Minmatar Cruiser III<small>22h 12m</small>
****Spaceship Command II<small>46m</small>
****Minmatar Destroyer III<small>8h 49m</small>
*****Minmatar Frigate III<small>8h 49m</small>
*****Spaceship Command I<small>8m</small>
|totaltraintime=4d 1h 13m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Maelstrom Maelstrom on Eve Online Wiki]<br>
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


| powergrid= 18,000 MW
| cpu=640 tf
| capacitor=6,000 GJ
| highs= 7
| turrets= 6
| launchers=0
| mediums= 7
| lows=5
| mass=103,600,000 kg
| volume= 470,000 m³
| cargohold=790 m³
| extraholdtype=
| extrahold=
| dronebay=100 m³
| bandwidth=100 Mbit/sec
| quote=Unbroken. Unbound.
| quote_attribution=Inscription on memorial in the Great Caravanserai
| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
10% bonus to Large Projectile Turret damage<br>
10% bonus to Shield Booster amount<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=7,700 HP
| armorhp=8,250 HP
| armorem=60
| armortherm=35
| armorkin=25
| armorexp=10
| shieldhp=8,800 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity= 115 m/sec
| inertia=0.136
| warpspeed=3 AU/s
| warptime=19.53 s
| targetrange=90 km
| maxlockedtargets=7
| sigradius=460 m
| scanres= 125 mm
| sensortype=LADAR
| sensorvalue=21 points
| reqskills= * {{RequiredSkill|Minmatar Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Minmatar Destroyer|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=3d 20h 55m 10s
| wikireferences=
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well with its bonus to shield boosting. PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannons instead.
The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets.
 
== Skills ==
''Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.''
 
== Tactics ==
The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank.  Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet".  This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* Highslots reduced from 8 to 7.
* Turrets reduced from 8 to 6.
* Midslots increased from 6 to 7.
* Removed 5% bonus to Large Projectile Turret rate of fire bonus per level.
* Added 10% bonus to Large Projectile Turret damage per level.
* Powergrid reduced from 21000 to 18000.
 
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
* Increased Shield Boost bonus from 7,5% to 10% per level
* Increased Max Velocity from 94m/s to 115m/s
* Increased Scan Resolution from 117mm to 125mm
 
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%


In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.
'''October 2019 Release - 2019-10-15.1'''


==Skills==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.''
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)


==Fitting==
'''Rubicon 1.3.1
{{ShipFitting|
Released on Wednesday, March 13th, 2014'''
ship=Maelstrom|
* Resolved z-fighting on the Maelstrom’s rear sail.
shipTypeID=24694|
fitName=PvE|
fitID=PvE|
high1name=1200mm Heavy 'Scout' Artillery I|
high1typeID=9367|
high2name=1200mm Heavy 'Scout' Artillery I|
high2typeID=9367|
high3name=1200mm Heavy 'Scout' Artillery I|
high3typeID=9367|
high4name=1200mm Heavy 'Scout' Artillery I|
high4typeID=9367|
high5name=1200mm Heavy 'Scout' Artillery I|
high5typeID=9367|
high6name=1200mm Heavy 'Scout' Artillery I|
high6typeID=9367|
high7name=1200mm Heavy 'Scout' Artillery I|
high7typeID=9367|
high8name=1200mm Heavy 'Scout' Artillery I|
high8typeID=9367|
mid1name=X-Large Shield Booster II|
mid1typeID=10842|
mid2name=Shield Boost Amplifier II|
mid2typeID=24443|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Experimental 100MN Afterburner I|
mid6typeID=5955|
low1name=Damage Control II|
low1typeID=2048|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Gyrostabilizer II|
low4typeID=519|
low5name=Gyrostabilizer II|
low5typeID=519|
drone1name=Warrior II x5|
drone1typeID=2488|
drone2name=Valkyrie II x5|
drone2typeID=21640|
drone3name=Hornet EC-300 x5|
drone3typeID=23707|
drone4name=open|
drone5name=open|
charge1name=Phased Plasma L x1|
charge1typeID=200|
charge2name=Fusion L x1|
charge2typeID=199|
charge3name=EMP L x1|
charge3typeID=201|
charge4name=open|
charge5name=open|
rig1name=Large Capacitor Control Circuit I|
rig1typeID=25948|
rig2name=Large Capacitor Control Circuit I|
rig2typeID=25948|
rig3name=Large Capacitor Control Circuit I|
rig3typeID=25948|
difficulty=1|
warsop=A|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|
notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}{{ShipFitting|
ship=Maelstrom|
shipTypeID=24694|
fitName=PvE Autocannon & ASB|
fitID=PvE-Autocannon---ASB|
high1name=800mm Heavy 'Scout' Repeating Cannon I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Cannon I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Cannon I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Cannon I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Cannon I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Cannon I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Cannon I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Cannon I|
high8typeID=9327|
mid1name=Experimental 100MN Afterburner I|
mid1typeID=5955|
mid2name=X-Large Ancillary Shield Booster|
mid2typeID=32780|
mid3name=Explosive Deflection Field II|
mid3typeID=2297|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Ionic Field Accelerator I|
mid6typeID=16529|
low1name=Damage Control II|
low1typeID=2048|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Fourier Transform Tracking Program|
low4typeID=6325|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=Hornet EC-300 x5|
drone3typeID=23707|
drone4name=open|
drone5name=open|
charge1name=Cap Booster 400 x28|
charge1typeID=11287|
charge2name=Fusion L x4000|
charge2typeID=199|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.1|
shipDNA=24694:9327;8:2281;2:2297;1:5955;1:16529;1:32780;1:519;2:1999;1:2048;1:6325;1:26076;1:26088;2:2185;5:2456;5:23707;5:199;4000:11287;28::|
skills=Minmatar Battleship III</li><li>Large Projectile Turret III</li>|
notes=This is fit for Angel Cartel, replace the ammo, explosive deflection field and/or one adaptive as required</li><li>Only needs fitting skills at level 4, and cap skills are less important with the ASB</li><li>Tight on CPU, the Meta 4 Fourier Transform Tracking Program can be replaced with another Tracking Enhancer II if your fitting skills allow</li><li>The Anciliary Shield Booster provides a ~15% restoration of shields each cycle with no cap use, but requires cap booster 400 charges, thankfully very cheap!</li><li>EC-300 drones can be used to break a targets lock on you, for example to release a warp scram so you can escape</li><li>The rigs are the same as the uni incursion fits, allowing you to re-fit for incursions easily in future}}
{{:Vanguard Incursion fits|Maelstrom}}{{:Assault Incursion fits|Maelstrom}}


==Tactics==
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
''No sub-article about Maelstrom roles or piloting tactics. You can write them here.''
* Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
* Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
* Fittings: 21000 PWG, 640 CPU.
* Defense (shields / armor / hull) : 8000 / 7500 / 7000.
* Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
* Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
* Drones (bandwidth / bay): 100 / 100.
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
* Sensor strength: 21 Ladar Sensor Strength.
* Signature radius: 460.


==Notes==
'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
* Sealed a small geometry hole in the Minmatar Maelstrom model.
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
 
 
[[Category:Ship Database]]
[[Category:Standard Battleships]]