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== Constellations in high security space ==
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{{legality}}
{| class="wikitable sortable" style="font-size:90%; white-space: nowrap;"
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= Crimewatch =
! style="background-color:#222222" nowrap | {{icon|constellation|24}} Constellation
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Crimewatch is the name for the system in EVE that handles legality. It's important to understand that this is not a system in place to protect you, but rather to punish those that break the law. The distinction is important, because your safety is not the purpose of this mechanic and there are lots of ways to kill people as long as you're willing to suffer the consequences of your actions.
! style="background-color:#222222" nowrap | [[image:incursions_staging_icon.png|24px|link=]][[Incursion sites#Scout sites|Staging]]
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! style="background-color:#222222" nowrap | [[image:incursions_vanguard_icon.png|24px|link=]][[Incursion sites#Vanguard sites|Vanguards]]
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In order to get the most of this article you should make sure you understand the basics of [[safety settings]] and know what the different [[timers]] are and what they mean.
! style="background-color:#222222" nowrap | [[image:incursions_assault_icon.png|24px|link=]][[Incursion sites#Assault sites|Assaults]]
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! style="background-color:#222222" nowrap | [[image:incursions_headquarter_icon.png|24px|link=]][[Incursion sites#Headquarter sites|Headquarter]]
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== CONCORD's response time ==
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CONCORD's response time varies based on the security level of the system you're in. It can also be manipulated to both increase and decrease their response time. See [[CONCORD]] for information about the NPC corporation itself.
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<!-- The times below are the most common when reviewing people who've done intensive testing on the response times -->
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{| class="wikitable" style="text-align:center;"
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! style="background-color:#222222;" align="left" | System security /<br>Response time
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! style="background-color:#222222;" | {{co|#EFEF00|0.5}} Security
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! style="background-color:#222222;" | {{co|#8FEF2F|0.6}} Security
 +
! style="background-color:#222222;" | {{co|#00F000|0.7}} Security
 +
! style="background-color:#222222;" | {{co|#00EF47|0.8}} Security
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! style="background-color:#222222;" | {{co|#48F0C0|0.9}} - {{co|#2FEFEF|1.0}} Security
 
|-
 
|-
| {{icon|khanid kingdom|24|Khanid Kingdom}} [http://evemaps.dotlan.net/map/Khanid/Fekhoya#sec Fekhoya] [[image:icon_warning.png|24px|Chamemi and Thegeon are not part of the incursion since they are low security systems.]]
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| align="left" | Not spawned<small>&nbsp;<ref>This is the natural state, so this is what you get without any manipulation going on by players.</ref></small>
| Balanaz
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| 20 seconds
| Afnakat, Bashyam, Parses
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| 15 seconds
| Firbha
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| 11 seconds
| Col
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| 8 seconds
|- style="background-color:#003333;"
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| 5 seconds
| {{icon|gallente|24|Gallente Federation}} [http://evemaps.dotlan.net/map/Solitude/Goins#sec Goins]
 
| Stoure
 
| Arasare, Lazer, Yvelet
 
| Vecodie
 
| Yvaeroure
 
 
|-
 
|-
| {{icon|amarr|24|Amarr Empire}} [http://evemaps.dotlan.net/map/Domain/Mazake#sec Mazake]
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| align="left" | Spawned elsewhere<small>&nbsp;<ref>While doing this intentionally is declared an [https://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-delaying-concord-response exploit] (read the clarification), there are situations where this might happen naturally without players exploiting these mechanics. So it's still relevant to be aware of the extra time they might have.</ref></small>
| Sakhti
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| 25 seconds
| Hiramu, Hutian, Mazitah, Pelkia
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| 20 seconds
| Joppaya, Raren
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| 18 seconds
| Noli
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| 15 seconds
|-
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| 5 seconds
| {{icon|amarr|24|Amarr Empire}} [http://evemaps.dotlan.net/map/Tash-Murkon/Somi#sec Somi]
 
| Matyas
 
| Imeshasa, Jarzalad, Pimsu
 
| Nafomeh
 
| Riramia
 
|-
 
| {{icon|amarr|24|Amarr Empire}} [http://evemaps.dotlan.net/map/Domain/Sosarir#sec Sosarir]
 
| Shumam
 
| Ardishapur Prime, Gid, Nererut, Nifshed, Vashkah
 
| Rasile, Sitanan, Thebeka
 
| Dakba
 
|-
 
| {{icon|minmatar|24|Minmatar Republic}} [http://evemaps.dotlan.net/map/Metropolis/Panorad#sec Panorad]
 
| Oraekja
 
| Hakeri, Irgrus, Nifflung
 
| Josekorn
 
| Dantbeinn
 
|-
 
| {{icon|amarr|24|Amarr Empire}} [http://evemaps.dotlan.net/map/Kor-Azor/Panoumid#sec Panoumid]
 
| Nare
 
| Imih, Soumi, Zinkon
 
| Choga
 
| Kulu
 
 
|-
 
|-
 +
| align="left" | Spawned on grid
 +
| colspan="5" | Existing CONCORD forces respond in mere seconds.
 
|}
 
|}
 +
<small><references/></small>

Latest revision as of 21:28, 18 November 2019

Crimewatch

Crimewatch is the name for the system in EVE that handles legality. It's important to understand that this is not a system in place to protect you, but rather to punish those that break the law. The distinction is important, because your safety is not the purpose of this mechanic and there are lots of ways to kill people as long as you're willing to suffer the consequences of your actions.

In order to get the most of this article you should make sure you understand the basics of safety settings and know what the different timers are and what they mean.

CONCORD's response time

CONCORD's response time varies based on the security level of the system you're in. It can also be manipulated to both increase and decrease their response time. See CONCORD for information about the NPC corporation itself.

System security /
Response time
0.5 Security 0.6 Security 0.7 Security 0.8 Security 0.9 - 1.0 Security
Not spawned [1] 20 seconds 15 seconds 11 seconds 8 seconds 5 seconds
Spawned elsewhere [2] 25 seconds 20 seconds 18 seconds 15 seconds 5 seconds
Spawned on grid Existing CONCORD forces respond in mere seconds.
  1. ^ This is the natural state, so this is what you get without any manipulation going on by players.
  2. ^ While doing this intentionally is declared an exploit (read the clarification), there are situations where this might happen naturally without players exploiting these mechanics. So it's still relevant to be aware of the extra time they might have.