Difference between revisions of "Archon"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=23757 | |
− | + | | shipimg=Archon.jpg | |
− | + | | shipname=Archon | |
− | + | | class=Carrier | |
− | + | | grouping=Carriers | |
− | + | | hulltype=Archon Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations= | |
− | + | | tech= | |
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+ | | powergrid=775,000 MW | ||
+ | | cpu=625 tf | ||
+ | | capacitor=58,000 GJ | ||
+ | |||
+ | | highs=5 | ||
+ | | turrets=0 | ||
+ | | launchers=0 | ||
+ | | mediums=4 | ||
+ | | lows=7 | ||
+ | |||
+ | | mass=1,260,000,000 kg | ||
+ | | volume=13,950,000 m³ | ||
+ | |||
+ | | cargohold=825 m³ | ||
+ | | extraholdtype=Fuel | ||
+ | | extrahold=3,000 m³ | ||
+ | | extrahold2type=Ship Maintenance Bay | ||
+ | | extrahold2=1,000,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
+ | | extrahold3=10,000 m³ | ||
+ | |||
+ | | fighterbay=60,000 m³ | ||
+ | | fightertubes=3 | ||
+ | | lightfightersquadlimit=3 | ||
+ | | supportfightersquadlimit=1 | ||
+ | |||
+ | | quote= He dispatched against them a band of Avenging Angels. | ||
+ | | quote_attribution= The Scriptures, Book II, Apocalypse 10:1 | ||
+ | | info= The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. | ||
+ | |||
+ | The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships. | ||
+ | | bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br> | ||
+ | 4% bonus to all armor resistances<br> | ||
+ | 5% bonus to Cenobite Support Fighter neutralization optimal range<br> | ||
+ | 1% bonus to Armored Command and Information Command burst strength and duration<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Networked Sensor Array<br> | ||
+ | • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br> | ||
+ | • Can fit two Command Burst modules<br> | ||
+ | 200% bonus to Command Burst area of effect range<br> | ||
+ | • Can launch Light and Support Fighters<br> | ||
+ | • Can lock at extended ranges<br> | ||
+ | • Conduit Jump Capable<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
+ | | structurehp=76,300 HP | ||
+ | |||
+ | | armorhp=72,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
+ | | shieldhp=53,000 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=80 m/sec | ||
+ | | inertia=0.041 | ||
+ | | warpspeed=1.5 AU/s | ||
+ | | warptime=71.616 s | ||
+ | |||
+ | | targetrange=3950 km | ||
+ | | maxlockedtargets=14 | ||
+ | | sigradius=9,920 m | ||
+ | | scanres=70 mm | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=72 points | ||
+ | |||
+ | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Amarr Carrier|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|IV}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Amarr Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Drone Interfacing|V}} | ||
+ | *** {{RequiredSkill|Drones|V}} | ||
+ | ** {{RequiredSkill|Jump Fuel Conservation|IV}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|III}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | ** {{RequiredSkill|Jump Drive Calibration|III}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime=147d 13h 43m 40s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Low Slots | ||
+ | | highlights2=10,000 m³ Fleet Hangar | ||
+ | | highlights3=1,000,000 m³ Ship Maintenance Bay | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Archon is the Amarr carrier. | + | The '''Archon''' is the Amarr [[carrier]]. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the other armor carrier, the [[Thanatos]], for both PvP and PvE. This is because the Archon has a smaller fighter bay and lower fighter damage, and carriers usually engage well out of the weapon range of enemy ships. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Archon for a specific or | + | ''Further information about additional or recommended skills to pilot Archon for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | ''No sub-article about Archon roles or piloting tactics. You can write them here.'' | |
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− | == | + | == Notes == |
− | '' | + | ''Archon'' (''ἄρχων'') was the ancient Greek word for "ruler" (it's related to the modern English words "patriarchy" and "matriarchy"). But given the tendency of Amarr ship names to draw from specifically religious words, the Archon's name might come from the [[Wikipedia:Archon_(Gnosticism)|Archons]], powerful beings in the cosmology of Gnosticism and Manicheanism. |
− | == | + | == Patch History == |
− | The | + | {{expansion past |
+ | |'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships] | ||
+ | * Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted. | ||
+ | * Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Carriers]] |
Latest revision as of 17:18, 14 November 2024
RELATED UNI-WIKI REFERENCES
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He dispatched against them a band of Avenging Angels.
The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Archon is the Amarr carrier. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the other armor carrier, the Thanatos, for both PvP and PvE. This is because the Archon has a smaller fighter bay and lower fighter damage, and carriers usually engage well out of the weapon range of enemy ships.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or its common role(s) can be written here.
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
Archon (ἄρχων) was the ancient Greek word for "ruler" (it's related to the modern English words "patriarchy" and "matriarchy"). But given the tendency of Amarr ship names to draw from specifically religious words, the Archon's name might come from the Archons, powerful beings in the cosmology of Gnosticism and Manicheanism.
Patch History
A long, long time ago... |
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Equinox expansion - Equinox in Focus: New Upwell Ships
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