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Wreathe: Difference between revisions

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-04-05)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=653
| shipimg=Wreathe.jpg
|shipid=653
| shipname=Wreathe
|shipimg=Wreathe.jpg
| class= Hauler
|shipname=Wreathe
| grouping=Haulers
|caption=Wreathe
| hulltype=Wreathe Class
|class=Industrial
| faction=Minmatar Republic
|grouping=Standard Industrial Ships
| variations={{Ship|Prowler}}  
|hulltype=Wreathe Class
|faction=Minmatar Republic
|race=Minmatar
|roles=unspecified
|variations={{Ship|Prowler}}
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=200 MW
|cpu=320 tf
|capacitor=350 GJ
|highs=2
|turrets=1
|launchers=0
|mediums=5
|lows=5
|mass=10,000,000 kg
|volume=225,000 m&#179;
|cargohold=2,900 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
|bonuses=<b>Minmatar Industrial Skill Bonus:</b><br>5% Bonus Cargo Capacity and 5% bonus to Agility
|structurehp=2,250 HP
|shieldhp=1,140 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=1,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=140 m/s
|inertia=1
|warpspeed=4.5 AU/s
|warptime=13.86 s
|targetrange=35 km
|sigradius=160 m
|maxlockedtargets=2
|sensortype=LADAR
|sensorvalue=7 points
|scanres=95 mm
|reqskills=*Minmatar Industrial I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>


|totaltraintime=0d 4h 59m
| powergrid=200 MW
| cpu=320 tf
|forumlinks=
| capacitor=350 GJ
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Wreathe Wreathe on Eve Online Wiki]<br>
|highlights1=Has Large Cargohold
|highlights2=
|highlights3=
|highlights4=


| highs=2
| turrets=1
| launchers=0
| mediums=5
| lows=5
| mass=10,000,000 kg
| volume=225,000 m³
| cargohold=2,900 m³
| dronebay=
| bandwidth=
| quote= Carry the ancestor's wisdom with you and you will always be home.
| quote_attribution=  Vherokior Chief Isardsund Urbrald
| info= The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
| bonuses= <b>Minmatar Haulers bonuses (per skill level):</b><br>
5% bonus to ship cargo capacity<br>
5% bonus to ship inertia modifier<br>
'''Role Bonus:'''<br>
90% reduction to effective distance traveled for jump fatigue<br>
30% bonus to warp speed and warp acceleration
| structurehp=2,250 HP
| armorhp=1,000 HP
| armorem=60
| armortherm=35
| armorkin=25
| armorexp=10
| shieldhp=1,140 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=140 m/sec
| inertia=0.81
| warpspeed=3.5 AU/s
| warptime=11.23 s
| targetrange=35 km
| maxlockedtargets=2
| sigradius=155 m
| scanres=95 mm
| sensortype=LADAR
| sensorvalue=7 points
| reqskills=*{{RequiredSkill|Minmatar Hauler|I}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=5h 0s
| externallinks=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.
The '''Wreathe''' is the entry level [[hauler]] provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged [[battlecruiser]] and still have plenty of extra space.


The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for future blockade runners.
The Wreathe is notable for being the fastest Tech 1 hauler available, to the point that with maximum skills, two inertial stabilizers will allow it to align as fast as a [[Blockade Runners|blockade runner]] or [[interceptor]]. It does this while having the second largest base cargo hold of the fast haulers, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing [[smartbombs]]. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the haulers while remaining incredibly cheap, making it an invaluable tool for any industrialist.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
{{ShipFitting
''No sub-article about Wreathe roles or piloting tactics. You can write them here.''
| ship=Wreathe
| shipTypeID=653
| fitName=Fast Transport Highsec
| fitID=Fast-Transport-Highsec
| low1name=Local Hull Conversion Inertial Stabilizers I
| low1typeID=5529
| low2name=Local Hull Conversion Inertial Stabilizers I
| low2typeID=5529
| low3name=Local Hull Conversion Nanofiber Structure I
| low3typeID=5561
| low4name=Expanded Cargohold II
| low4typeID=1319
| low5name=Expanded Cargohold II
| low5typeID=1319
| mid1name=Upgraded EM Ward Amplifier I
| mid1typeID=9580
| mid2name=Upgraded Thermic Dissipation Amplifier I
| mid2typeID=9568
| mid3name=Upgraded Kinetic Deflection Amplifier I
| mid3typeID=9582
| mid4name=Large F-S9 Regolith Shield Induction
| mid4typeID=8529
| mid5name=Large F-S9 Regolith Shield Induction
| mid5typeID=8529
| rig1name=Medium Hyperspatial Velocity Optimizer I
| rig1typeID=31161
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| rig3name=Medium Hyperspatial Velocity Optimizer I
| rig3typeID=31161
| high1name=open
| high2name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Power Grid Management V</li><li>Shield Upgrades IV
| showSKILLS=N
| notes=Capacity: 5657 m3</li><li>Align: 4 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: >14k</li><li>Cost: ~6 mil ISK</li><li>Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.</li><li>Tech 1 and meta modules are used to lower costs and PG usage.</li><li>* May be increased up to 11725 m3 when dropping the three agility mods.</li><li>**Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=RUBI 1.0
| showTOC=Y
| shipDNA=653:5529;1:5561;1:1319;1:9580;1:9568;1:9582;1:8529;1:31161;1::
}}{{ShipFitting
| ship=Wreathe
| shipTypeID=653
| fitName=Fast Transport Lowsec
| fitID=Fast-Transport-Lowsec
| low1name=Local Hull Conversion Inertial Stabilizers I
| low1typeID=5529
| low2name=Local Hull Conversion Inertial Stabilizers I
| low2typeID=5529
| low3name=Local Hull Conversion Nanofiber Structure I
| low3typeID=5561
| low4name=Warp Core Stabilizer I
| low4typeID=10998
| low5name=Warp Core Stabilizer I
| low5typeID=10998
| mid1name=Upgraded EM Ward Amplifier I
| mid1typeID=9580
| mid2name=Upgraded Thermic Dissipation Amplifier I
| mid2typeID=9568
| mid3name=Upgraded Kinetic Deflection Amplifier I
| mid3typeID=9582
| mid4name=Large F-S9 Regolith Shield Induction
| mid4typeID=8529
| mid5name=Large F-S9 Regolith Shield Induction
| mid5typeID=8529
| rig1name=Medium Hyperspatial Velocity Optimizer I
| rig1typeID=31161
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| rig3name=Medium Hyperspatial Velocity Optimizer I
| rig3typeID=31161
| high1name=open
| high2name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Power Grid Management V</li><li>Shield Upgrades IV
| showSKILLS=N
| notes=Capacity: 3480 m3*</li><li>Align: 4 s**</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: >15k</li><li>Cost: ~5 mil ISK</li><li>This ship and fit is an ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors, enough to zip past most GCs.</li><li>A cloaking device+MWD may optionally be added which can provide practice for using blockade runners. However, you will have to remove both large shield extenders.</li><li>Tech 1 and meta modules are used to lower costs and PG usage.</li><li>* May be increased up to 9580 m3 when dropping the three agility mods and a core stab. Removing the second core stab is not recommended when lowsec hauling.</li><li>**Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=RUBI 1.0
| showTOC=Y
| shipDNA=653:5561;1:5529;1:10998;1:9580;1:9568;1:9582;1:8529;1:31161;1::
}}{{ShipFitting|
ship=Wreathe|
shipTypeID=653|
fitName=Bulk Transport|
fitID=Bulk-Transport|
high1name=open|
high2name=open|
mid1name=Large F-S9 Regolith Shield Induction|
mid1typeID=8529|
mid2name=Large F-S9 Regolith Shield Induction|
mid2typeID=8529|
mid3name=EM Ward Amplifier II|
mid3typeID=2553|
mid4name=Thermic Dissipation Amplifier II|
mid4typeID=2539|
mid5name=Kinetic Deflection Amplifier II|
mid5typeID=2547|
low1name=Expanded Cargohold II|
low1typeID=1319|
low2name=Expanded Cargohold II|
low2typeID=1319|
low3name=Expanded Cargohold II|
low3typeID=1319|
low4name=Expanded Cargohold II|
low4typeID=1319|
low5name=Expanded Cargohold II|
low5typeID=1319|
rig1name=Medium Cargohold Optimization I|
rig1typeID=31119|
rig2name=Medium Cargohold Optimization I|
rig2typeID=31119|
rig3name=Medium Cargohold Optimization I|
rig3typeID=31119|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=653:2539;1:2547;1:2553;1:8529;2:1319;5:31119;3::|
skills=Shield Upgrades IV|
notes=With max skills:<li>Capacity: 18576 m3</li><li>Align: 5.7 s</li><li>Warp Speed: 4.5 AU/s</li><li>EHP: 18,397</li><li>As with the Fast Transport fit, passive resistance amplifiers may be replaced with active hardeners if desired.</li><li>If you have Shield Upgrades V, two Large Shield Extender II may be fit. If you do not have Shield Upgrades IV it is acceptable to fit equivalent Tech I variants.</li><li>This fit is recommended as a middle ground between a Wreathe fast transport fit and a [[Mammoth]] fast transport fit as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.</li>}}


==Tactics==
== Notes ==
''No sub-article about Wreathe roles or piloting tactics. You can write them here.''
''You can add notes here.''
== Patch History ==
{{expansion past|
'''Version 22.02 - Patch 2025-03-12.1'''
* Base warp speed changed to 3.5 AU/s
* Added a new role bonus: 30% bonus to warp speed and acceleration
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
* Tweaked small geometry area at the front of the Wreathe.


==Notes==
'''Odyssey 1.1 Released on Tuesday, September 3rd 2013'''
This vessel qualifies for the University [[Mining Loaner Fleet]] program.
* Each race will have one hauler focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).
* Minmatar Hauler Skill Bonus per level:
** +5% Cargo Capacity.
** +5% Agility (was max velocity).
* Statistics:
** Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers.
** Fittings: 200 PWG(+155), 320 CPU(-280).
** Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2900(-400) / 18576m3.
** Defense (shields / armor / hull) : 1140(+1061) / 1000(+257) / 2250(+1469).
** Mobility (max velocity / agility / mass / align time): 140(+15) / .81(-.19) / 10000000 / 11.2(-2.6).
** Signature radius: 155(-5).
** Warp speed: 6au/s (+1.5).
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Industrial Ships]]
 
[[Category:Ship Database]]
[[Category:Haulers]]