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Stiletto: Difference between revisions

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Plebe (talk | contribs)
updated from template tool
added warp speeed changes from recent patch notes
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
  ------------------------------------------------------------->
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  | shipimg=Stiletto.jpg
  | shipimg=Stiletto.jpg
  | shipname=Stiletto
  | shipname=Stiletto
| caption=Stiletto
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Slasher Class
  | hulltype=Slasher Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic  
| race=Minmatar
  | variations={{Ship|Slasher}}, {{Ship|Claw}}
| roles=Fleet Interceptor
  | tech=2  
  | variations={{Ship|Claw}},{{Ship|Slasher}}
 
  | tech=2
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=30 MW
  | powergrid=30 MW
  | cpu=150 tf
  | cpu=150 tf
  | capacitor=250 GJ
  | capacitor=250 GJ
  | highs=3
  | highs=3
  | turrets=2
  | turrets=2
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  | mediums=4
  | mediums=4
  | lows=3
  | lows=3
  | mass=1,020,000 kg
 
  | volume=17,400 m&#179;
  | mass=1,010,000 kg
  | cargohold=92 m&#179;
  | volume=17,400
  | extrahold=
 
  | extraholdtype=
  | cargohold=92
  | dronebay=0 m&#179;
 
  | bandwidth=0 Mbit/sec
  | dronebay=
  | info=Name: Stiletto<br>Hull: Slasher Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.  <br><br>
  | bandwidth=
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
 
  | quote=No matter how far ahead they begin, we will always take the lead.
  | quote_attribution=Sebiestor Chief Acassa Midular
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Minmatar Frigate bonuses (per skill level):'''
<br>5% bonus to Small Projectile Turret damage<br>
7.5% bonus to Small Projectile Turret tracking speed<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
 
 
  | structurehp=500 HP
  | structurehp=500 HP
| armorhp=400 HP
| armorem=70
| armortherm=35
| armorkin=25
| armorexp=10
  | shieldhp=400 HP
  | shieldhp=400 HP
  | shieldem=10
  | shieldem=10
| shieldtherm=20
| shieldkin=40
  | shieldexp=50
  | shieldexp=50
| shieldkin=40
 
| shieldtherm=20
| armorhp=400 HP
| armorem=70
| armorexp=10
| armorkin=25
| armortherm=35
  | maxvelocity=435 m/sec
  | maxvelocity=435 m/sec
  | inertia=3.5
  | inertia=3.5
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.95 s
  | warptime=4.9 s
  | targetrange=29.50 km
 
  | targetrange=29.5 km
| maxlockedtargets=5
  | sigradius=31 m
  | sigradius=31 m
  | maxlockedtargets=5
  | scanres=970 mm
  | sensortype=LADAR
  | sensortype=LADAR
  | sensorvalue=10 points
  | sensorvalue=10 points
| scanres=970 mm
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}


| reqskills= * {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Minmatar Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
  | totaltraintime=23d 22h 40m 30s
  | totaltraintime=23d 22h 40m 30s
| forumlinks=
 
| wikireferences=
  | externallinks=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Stiletto Stiletto on Eve Online Wiki]
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the [[Crow]], which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
 
== Skills ==
The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include:
 
* {{sk|Navigation|IV/V}} Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
* {{sk|Signature Analysis|IV/V}} Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
* {{sk|Propulsion Jamming|II/III}} Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
* {{sk|Acceleration Control|III/IV}} Boosts MWD/AB speed.
* {{sk|High Speed Maneuvering|III/IV}} Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
* {{sk|Spaceship Command|V}} 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
 
 
== Tactics ==
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice [[manual piloting]] at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
 
== Notes ==
''You can write additional notes for Stiletto here.''


==Skills==
== Patch History ==
''Required Skills
{{expansion past|
*'''[[Skills:Spaceship Command#Minmatar Frigate|Minmatar Frigate]]''' V
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
''Ship warp speed changes:''
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
*'''[[Skills:Navigation#Navigation|Navigation]]''' II
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.


'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]


''Recommended/Helpful Skills
''Ship balance:''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.


The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
*'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
*'''[[Skills:Targeting#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
*'''[[Skills:Electronic_Systems#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II
*'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]''' Acceleration Control 3/4 5% boost to MWD/AB speed.
*'''[[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
''


==Fitting==
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
* Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.


{{ShipFitting|
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
ship=Stiletto|
* Slasher, Stiletto & Claw Ship Model Redesign
shipTypeID=11198|
fitName=MASB|
fitID=MASB|
high1name=125mm Gatling AutoCannon II|
high1typeID=2873|
high2name=125mm Gatling AutoCannon II|
high2typeID=2873|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Medium Ancillary Shield Booster|
mid3typeID=32772|
mid4name=Medium F-S9 Regolith Shield Induction|
mid4typeID=8517|
low1name=Internal Force Field Array I|
low1typeID=5839|
low2name=Micro Auxiliary Power Core II|
low2typeID=4254|
low3name=Overdrive Injector System II|
low3typeID=1236|
charge1name=Navy Cap Booster 50 x1|
charge1typeID=33332|
charge2name=Barrage S x1|
charge2typeID=12625|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Ionic Field Projector I|
rig1typeID=31274|
rig2name=Small Auxiliary Thrusters I|
rig2typeID=31105|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11198:2873;2:3244;1:5973;1:8517;1:32772;1:1236;1:4254;1:5839;1:31105;1:31274;1:12625;1:33332;1::|
skills=|
notes=Standard tanky Stiletto fit. Due to the MASB you can start to consider tackling stuff like Cynabals and Vagabonds and maybe survive the experience.</li><li>It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun.</li><li>Overdrive and rigs are personal preference.</li><li>Experienced Inty pilots can consider fitting a scram instead of the MASB</li><li>The Small Ionic Field Projector rig is only needed if your Long Range Targeting Skill is not at V. Without the rig and the skill at V the Stilettos targeting range is still greater than overheated point range.}}


==Tactics==
'''Oceanus 1.0 Released on Tuesday September 30th, 2014'''
''No sub-article about Stiletto roles or piloting tactics. You can write them here.''
* Stiletto: -10000 Mass


==Notes==
'''Rubicon 1.1 Released on Tuesday, January 28th 2014'''
''You can write additional notes for Stiletto here.''
* Stiletto: Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
 
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
* Stiletto
** Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level
** Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
** Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
** Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
** Fittings: 30 PWG, 150 CPU
** Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
** Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
** Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
** Drones (bandwidth / bay): 0 / 0
** Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1)
** Sensor strength: 10(+1) Ladar
* Signature radius: 31
* Cargo Capacity: 92(-28)
}}
 
{{ShipsMatrix|expgroup= frigates}}


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
[[Category:Interceptors]]