Difference between revisions of "Magnate"

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  | shipimg=Magnate.jpg
 
  | shipimg=Magnate.jpg
 
  | shipname=Magnate
 
  | shipname=Magnate
| caption=Magnate
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Standard Frigates
 
  | grouping=Standard Frigates
 
  | hulltype=Magnate Class
 
  | hulltype=Magnate Class
  | faction=Amarr Empire
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  | faction=Amarr Empire  
| race=Amarr
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  | variations= {{Ship|Anathema}}, {{Ship|Magnate Navy Issue}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}}
| roles=Exploration
+
  | tech=  
  | variations={{Ship|Anathema}},{{Ship|Gold Magnate}},{{Ship|Silver Magnate}},{{Ship|Sarum Magnate}},{{Ship|Tash-Murkon Magnate}}
 
  | tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=26 MW
 
  | powergrid=26 MW
 
  | cpu=230 tf
 
  | cpu=230 tf
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  | lows=4
 
  | lows=4
 
  | mass=1,072,000 kg
 
  | mass=1,072,000 kg
  | volume=22,100 m&#179;
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  | volume=22,100
  | cargohold=400 m&#179;
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  | cargohold=400
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=40 m&#179;
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  | dronebay=40
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
  | info=<b>Development</b><br>This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire,  considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.  
+
| quote=Bring its message to every planet of every star in the heavens.
 +
| quote_attribution=The Scriptures, Book of Reclaiming 22:13
 +
  | info=This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire,  considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.  
 
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br>
 
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br>
 
  | structurehp=250 HP
 
  | structurehp=250 HP
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  | scanres=445 mm
 
  | scanres=445 mm
 
  | reqskills=*{{RequiredSkill|Amarr Frigate|I}}
 
  | reqskills=*{{RequiredSkill|Amarr Frigate|I}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=25m 0s
 
  | totaltraintime=25m 0s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Magnate Magnate on Eve Online Wiki]
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  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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==Summary==
+
== Summary ==
The Magnate is the Amarr Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Anathema]]. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
+
The Magnate is the Amarr [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in [[Exploration]]. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Anathema]]), there isn’t much non-combat exploration content that the Magnate can’t complete.
  
==Skills==
+
The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but they aren’t worth the decrease in performance and/or increased cost.) The Magnate does have the advantage of being the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are a better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)
''Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.''
 
  
==Fitting==
+
The exploration Magnate is also commonly fitted with a Compact or Improved Cloaking Device so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
{{ShipFitting|
 
ship=Magnate|
 
shipTypeID=29248|
 
fitName=Exploration Basic|
 
fitID=ExpBasicMagnate|
 
high1name=Core Probe Launcher I|
 
high1typeID=17938|
 
high2name=Prototype Cloaking Device I|
 
high2typeID=11370|
 
high3name=Salvager I|
 
high3typeID=25861|
 
mid1name=Relic Analyzer I|
 
mid1typeID=22177|
 
mid2name=Data Analyzer I|
 
mid2typeID=22175|
 
mid3name=Limited 1MN Microwarpdrive I|
 
mid3typeID=5973|
 
low1name=Drone Damage Amplifier I|
 
low1typeID=4393|
 
low2name=Damage Control I|
 
low2typeID=2046|
 
low3name=Energized Adaptive Nano Membrane I|
 
low3typeID=11267|
 
low4name=100mm Reinforced Rolled Tungsten Plates I|
 
low4typeID=11341|
 
drone1name=Hobgoblin I x1|
 
drone1typeID=2454|
 
drone2name=Hobgoblin I x1|
 
drone2typeID=2454|
 
drone3name=Hobgoblin I x1|
 
drone3typeID=2454|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Core Scanner Probe I x7|
 
charge1typeID=30013|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=29248:11370;1:17938;1:25861;1:5973;1:22175;1:22177;1:2046;1:4393;1:11267;1:11341;1:31213;2:2454;3:30013;7::|
 
skills=|
 
notes=}}{{ShipFitting|
 
ship=Magnate|
 
shipTypeID=29248|
 
fitName=Amarr Scout|
 
fitID=Amarr-Scout|
 
high1name=Expanded Probe Launcher I|
 
high1typeID=18639|
 
high2name=Prototype Cloaking Device I|
 
high2typeID=11370|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Eutectic Capacitor Charge Array|
 
mid2typeID=4435|
 
mid3name=Eutectic Capacitor Charge Array|
 
mid3typeID=4435|
 
low1name=Photonic CPU Enhancer I|
 
low1typeID=8749|
 
low2name=Beta Reactor Control: Capacitor Power Relay I|
 
low2typeID=8173|
 
low3name=Local Hull Conversion Nanofiber Structure I|
 
low3typeID=5561|
 
low4name=Local Hull Conversion Nanofiber Structure I|
 
low4typeID=5561|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Hornet EC-300 x3|
 
drone2typeID=23707|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Core Scanner Probe I x8|
 
charge1typeID=30013|
 
charge2name=Combat Scanner Probe I x8|
 
charge2typeID=30028|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=29248:11370;1:18639;1:4435;2:5973;1:5561;2:8173;1:8749;1:31213;2:23707;8::|
 
skills=CPU Management 5|
 
notes=Tough to fit, CPU wise. Add more CPU enhancers if necessary. T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Adjust the nanofibers and relays if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}
 
{{ShipFitting|
 
ship=Magnate|
 
shipTypeID=29248|
 
fitName=Cargonate|
 
fitID=Cargonate|
 
high1name=Prototype Cloaking Device II|
 
high1typeID=11577|
 
high2name=open|
 
high3name=open|
 
mid1name=Small Shield Extender II|
 
mid1typeID=380|
 
mid2name=Adaptive Invulnerability Field I|
 
mid2typeID=578|
 
mid3name=Limited 1MN Microwarpdrive I|
 
mid3typeID=5973|
 
low1name=Expanded Cargohold II|
 
low1typeID=1319|
 
low2name=Expanded Cargohold II|
 
low2typeID=1319|
 
low3name=Expanded Cargohold II|
 
low3typeID=1319|
 
low4name=Expanded Cargohold II|
 
low4typeID=1319|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=open|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Cargohold Optimization I|
 
rig1typeID=31117|
 
rig2name=Small Cargohold Optimization I|
 
rig2typeID=31117|
 
rig3name=Small Cargohold Optimization I|
 
rig3typeID=31117|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=29248:11577;1:380;1:578;1:5973;1:1319;1:1319;1:1319;1:1319;1:31117;1:31117;1:31117;1::::|
 
skills=|
 
notes=This fit makes the Magnate into a small and agile freighter for fast travel in high-sec, or to use in low-sec to take your PI stuff from the customs office to a station. The cargohold max out at 1607.7m3 with this configuration. With a Prototype Cloaking Device II you are able to make the MWD/cloaking-trick if the gate is camped out.}}
 
  
==Tactics==
+
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Magnate a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Magnate that can carry just over 1600 m3 of cargo, the most of any frigate. Or, by exchanging some of these for warp stabs, the Magnate can be made into a low-sec courier that can evade insta-pointing gate camps.
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Magnate has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.
 
  
==Notes==
+
The Magnate can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
 
 +
== Skills ==
 +
While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
 +
 
 +
== Tactics ==
 +
New exploration Magnate pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 22:45, 16 November 2024

EVE University Database
 
Ship Database
Magnate
Magnate
Amarr Empire
Amarr Empire
Standard Frigates
Magnate Class
RELATED UNI-WIKI REFERENCES
Bring its message to every planet of every star in the heavens.
– The Scriptures, Book of Reclaiming 22:13


This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Anathema
Anathema.jpg
CornerT2s.png
Anathema
Covert Ops Magnate Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png20 MW Icon cpu.png280 tf
Icon velocity.png282 m/sec
Icon capacity.png190 m³
, Magnate Navy Issue
Magnate Navy Issue.jpg
CornerTFs.png
Magnate Navy Issue
Faction Frigates Magnate Class
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png49 MW Icon cpu.png195 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
, Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
, Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
230 tf
Capacitor
capacitor
325 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
445 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,072,000 kg
Volume
ship volume
22,100 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Magnate is the Amarr Exploration Frigate. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in Exploration. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the Anathema), there isn’t much non-combat exploration content that the Magnate can’t complete.

The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but they aren’t worth the decrease in performance and/or increased cost.) The Magnate does have the advantage of being the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are a better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)

The exploration Magnate is also commonly fitted with a Compact or Improved Cloaking Device so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.

Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Magnate a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Magnate that can carry just over 1600 m3 of cargo, the most of any frigate. Or, by exchanging some of these for warp stabs, the Magnate can be made into a low-sec courier that can evade insta-pointing gate camps.

The Magnate can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.

Skills

While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.

Tactics

New exploration Magnate pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarks (CORE class) and Exploration (CORE class), to learn tips and tricks from veteran explorers.

Notes

You can add notes here.