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Teams: Difference between revisions

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Kivena (talk | contribs)
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Djavin novienta (talk | contribs)
Removed template and infobox.
 
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{{Template:Industry_Links}}{{WIP}}
{{deprecated}}
 
[[File:Teams mouseover.png|left]]
[[File:Teams mouseover.png|left]]
'''Teams''', are a superior alternative to the NPC workforce provided when starting industry jobs, which help decrease the amount of materials needed for a job, or help decrease the time that said jobs take to complete, depending on which team you use to start a job.
'''Teams''' are a superior alternative to the NPC workforce provided when starting industry jobs, which help decrease the amount of materials needed for a job, or help decrease the time that said jobs take to complete, depending on which team you use to start a job.


You don't need to use a team, a basic workforce is always provided by default. However highly skilled teams may be available for hire in your system, or if not you can bid on teams elsewhere in order to move them to your system. Note that teams in a system can be used by ''anyone'' in that system, not just you, even if you are the only one to bid on them.
You don't need to use a team, a basic workforce is always provided by default. However highly skilled teams may be available for hire in your system, or if not you can bid on teams elsewhere in order to move them to your system. Note that teams in a system can be used by ''anyone'' in that system, not just you, even if you are the only one to bid on them.
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|-
|-
|''Equipment''
|''Equipment''
|All starship modules
|All starship modules, rigs, implants and scripts
|}
|}


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Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses.
Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses.


Below is a list of all broad specialties, and what they affect. You can also mouseover the specialty on the Teams tab to show a full list of what it affects.
Below is a list of all specialties (broad and narrow), sorted by type.


{| class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
|'''Broad Specialty'''
|'''Type'''
|'''What does it affect?'''
|'''Broad Specialties'''
|'''Narrow Specialties'''
|-
|''Structure''||''Starbase''||Starbase Core, Starbase Weapons, Starbase Defense, Starbase Processing, Starbase Production, Starbase Storage
|-
|''Structure''||''Deployables''||Mobile Structures; Mobile Disruption
|-
|''Structure''||''Sovereignty''||I-HUBs, SBUs, TCUs
|-
|''Structure''||''Containers''||None.
|-
|''Components''||''Subsystem''||Defensive Systems, Electronic Systems, Engineering Systems, Offensive Systems, Propulsion Systems
|-
|''Components''||''Capital Construction''||None.
|-
|''Components''||''Construction Components''||None.
|-
|''Components''||''Outpost Components''||None.
|-
|''Components''||''Tools''||None.
|-
|''Components''||''Hybrid Components''||None.
|-
|''Components''||''Data Interfaces''||None.
|-
|''Consumables''||''Ammo''||Bombs, Crystals, Hybrid Ammo, Missiles & Rockets, Projectile Ammo
|-
|''Consumables''||''Capacitor Boosters''||None.
|-
|''Consumables''||''Fuel Blocks''||None.
|-
|''Consumables''||''Nanite Repair Paste''||None.
|-
|''Consumables''||''Neural Boosters''||None.
|-
|''Consumables''||''Interdiction Probe''||None.
|-
|-
|''Small Class''
|''Ship''||''Small Class''||Assault Frigate, Covert Ops, Destroyer, Electronic Attack Ship, Frigate, Interceptor, Interdictor, Shuttle
|Frigates (T1 & T2), Destroyers (T1 & T2), Shuttles
|-
|-
|''Medium Class''
|''Ship''||''Medium Class''||Battlecruiser, Command Ship, Cruiser, Industrial Ship, Heavy Assault Cruiser, Heavy Interdiction Cruiser, Logistics, Mining Barge, Recon Ship, Strategic Cruiser
|Cruisers (T1, T2 & T3), Battlecruisers (T2 & T2), Industrial Ships (T1 & T2), Mining Barges, Exhumers, Industrial Command Ships (Orca)
|-
|-
|''Large Class''
|''Ship''||''Large Class''||Battleship, Black Ops, Marauder
|Battleships (T1 & T2)
|-
|-
|''Capital Class''
|''Ship''||''Capital Class''||Capital Industrial Ship, Carrier, Dreadnought, Freighter, Supercarrier, Titan
|Carriers, Supercarriers, Titans, Freighters, Jump Freighters, Capital Industrial Ships (Rorqual), Dreadnoughts
|-
|-
|''Starbase''
|''Mobile''||''Disruption Drones''||Cap Drain Drone, EW Drone, Stasis Webifying Drone
|All Starbase Structures
|-
|-
|''Armor''
|''Mobile''||''Warfare Drones''||Combat Drone
|All armor modules
|-
|-
|''Shield''
|''Mobile''||''Fighters''||Fighter Bomber, Fighter Drone
|All shield modules
|-
|-
|''Damage''
|''Mobile''||''Utility Drone''||Logistics Drone, Mining Drone, Salvage Drone
|All damage modules
|-
|-
|''Engineering''
|''Mobile''||''Scanner Probe''||None.
|All modules that directly affect CPU, PG or cap in some way.
|-
|-
|''Navigation''
|''Mobile''||''Survey Probe''||None.
|All modules that directly affect navigation in some way, including all cloaking devices.
|-
|-
|''Ammo''
|''Equipment''||''Armor''||Armor Active Modules, Armor Passive Expanders, Armor Passive Resistance
|All ammunition
|-
|-
|''Damage Amplifiers''
|''Equipment''||''Shields''||Shield Active Modules, Shield Passive Recharge, Shield Passive Extenders, Shield Passive Resistance
|All modules that directly increase the damage of a weapon system.
|-
|-
|''ECM & ECCM''
|''Equipment''||''Electronics Warfare''||ECM & ECCM, Energy Drain Modules, Tracking Disruptor, Warp Scrambling Modules
|All ECM and ECCM modules.
|-
|-
|''Capital Modules''
|''Equipment''||''Damage''||Damage Amplifiers, Energy Weapon, Hybrid Weapon, Missile Launchers, Projectile Weapon, Smart Bomb
|Super Weapons, Clone Vat Bays, Siege Modules
|-
|-
|''Subsystems''
|''Equipment''||''Engineering''||Capacitor Active, Capacitor Passive, Capital Modules, Damage Control, Fitting Modules, Hull Modules
|All subsystems (used with strategic cruisers)
|-
|-
|''Disruption Drones''
|''Equipment''||''Navigation''||Cloaking Device, Jump Modules, Propulsion Modules, Stasis Web, Stabilizer Modules
|EWAR Drones, Stasis Webifier Drones, Cap Drain Drones
|-
|-
|''Warfare Drones''
|''Equipment''||''Sensor & Targeting''||Fleet Coordinator, Remote Modules, Targeting Modules, Tracking Modules, Tractor Beam
|All combat drones. (Light, Medium, Heavy and Sentry Drones)
|-
|-
|''Fighters''
|''Equipment''||''Drone Modules''||Drone Operation Modules, Drone Effectiveness Modules
|Fighters and Fighter Bombers
|-
|-
|''Utility Drones''
|''Equipment''||''Scanner & Harvesting''||Harvesting Modules, Scanning Modules, Surveying Modules
|Mining, Salvaging and Logistics Drones
|-
|-
|''Containers''
|''Equipment''||''Rigs''||None.
|Secure Cargo, Audit Log Secure, Cargo and Freight Containers
|-
|-
|''Deployables''
|''Equipment''||''Implants''||None.
| All deployables
|-
|-
|''Outpost Construction''
|''Equipment''||''Scripts''||None.
|Station Components, Construction Platform
|-
|-
|''Neural Boosters''
|All neural boosters
|}
|}
Narrow specialties are usually named after the module or modules that they affect, so they are easier to identify. An example of a narrow specialty is Frigate, Smartbombs or Armor Active Modules.


The magnitude of the bonus generated from an individual team member's specialty is dependent on whether the specialty is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be.
The magnitude of the bonus generated from an individual team member's specialty is dependent on whether the specialty is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be.
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Salary is essentially what you are required to pay your workforce so it can do its job. If you use the provided NPC workforce, you don't have to worry about salary at all, since it is part of the original cost of installing a job. However, if you use a specialized team to make your jobs quicker or more efficient, you will need to pay anywhere between '''2%''' and '''18%''' more than the NPC workforce salary depending on the efficiency level of your specialized team.
Salary is essentially what you are required to pay your workforce so it can do its job. If you use the provided NPC workforce, you don't have to worry about salary at all, since it is part of the original cost of installing a job. However, if you use a specialized team to make your jobs quicker or more efficient, you will need to pay anywhere between '''2%''' and '''18%''' more than the NPC workforce salary depending on the efficiency level of your specialized team.


[[File:Team salary.png|left]]Note that a higher salary, like the one that a specialized team has will increase the overall job cost, as salary is a multiplier on the total job cost of a particular job.
Note that a higher salary, like the one that a specialized team has will increase the overall job cost, as salary is a multiplier on the total job cost of a particular job.


It is very important to carefully inspect the available teams before you use them. Because the salary of a team is affected by all four of its specialties, the one specialty that you may be after may be present on teams with different salaries. Take the example to the left; all three teams affect the materials when build a Small class of ship, but the salary of each is entirely different, due to the other specialties of the team.  In this image, do not pick team 1, when teams 2 and 3 both do the same thing for a smaller salary.{{clear}}
[[File:Team salary.png|left]]It is very important to carefully inspect the available teams before you use them. Because the salary of a team is affected by all four of its specialties, the one specialty that affects your job may be present on teams with different salaries. Take the example to the left; all three teams affect the material level when building a ''Small class'' of ship, but the salary of each is entirely different, due to the other specialties of the team.  In this image, do not make the mistake of picking team 1, when teams 2 and 3 both do the same thing for a smaller salary.{{clear}}


===Restrictions===
===Restrictions===