Difference between revisions of "Stiletto"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2023-01-16) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Stiletto.jpg | | shipimg=Stiletto.jpg | ||
| shipname=Stiletto | | shipname=Stiletto | ||
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| class=Interceptor | | class=Interceptor | ||
| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Slasher Class | | hulltype=Slasher Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | + | | variations={{Ship|Slasher}}, {{Ship|Claw}} | |
− | + | | tech=2 | |
− | | variations={{Ship| | + | |
− | | tech=2 | ||
− | |||
| powergrid=30 MW | | powergrid=30 MW | ||
| cpu=150 tf | | cpu=150 tf | ||
| capacitor=250 GJ | | capacitor=250 GJ | ||
+ | |||
| highs=3 | | highs=3 | ||
| turrets=2 | | turrets=2 | ||
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| mediums=4 | | mediums=4 | ||
| lows=3 | | lows=3 | ||
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| mass=1,010,000 kg | | mass=1,010,000 kg | ||
− | | volume=17,400 | + | | volume=17,400 m³ |
− | | cargohold=92 | + | |
− | | dronebay= | + | | cargohold=92 m³ |
− | | bandwidth= | + | |
− | | info= | + | | dronebay= |
− | | bonuses=<b> | + | | bandwidth= |
+ | |||
+ | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. | ||
+ | | bonuses= <b>Interceptors bonuses (per skill level):</b><br> | ||
+ | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
+ | 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | ||
+ | '''Minmatar Frigate bonuses (per skill level):''' | ||
+ | <br>5% bonus to Small Projectile Turret damage<br> | ||
+ | 7.5% bonus to Small Projectile Turret tracking speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
+ | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | ||
+ | 100% bonus to Interdiction Nullifier duration | ||
+ | |||
| structurehp=500 HP | | structurehp=500 HP | ||
+ | |||
+ | | armorhp=400 HP | ||
+ | | armorem=70 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=400 HP | | shieldhp=400 HP | ||
| shieldem=10 | | shieldem=10 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=435 m/sec | | maxvelocity=435 m/sec | ||
| inertia=3.5 | | inertia=3.5 | ||
| warpspeed=8 AU/s | | warpspeed=8 AU/s | ||
| warptime=4.9 s | | warptime=4.9 s | ||
− | | targetrange=29. | + | |
+ | | targetrange=29.5 km | ||
+ | | maxlockedtargets=5 | ||
| sigradius=31 m | | sigradius=31 m | ||
− | | | + | | scanres=970 mm |
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=10 points | | sensorvalue=10 points | ||
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+ | | reqskills= * {{RequiredSkill|Interceptors|I}} | ||
+ | ** {{RequiredSkill|Evasive Maneuvering|V}} | ||
+ | *** {{RequiredSkill|Navigation|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | * {{RequiredSkill|Minmatar Frigate|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
− | | externallinks= | + | |
+ | | externallinks= | ||
| highlights1=Fast Target Locking Time | | highlights1=Fast Target Locking Time | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | + | The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time. | |
− | ==Skills== | + | == Skills == |
− | + | The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include: | |
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+ | * {{sk|Navigation|IV/V}} Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. | ||
+ | * {{sk|Signature Analysis|IV/V}} Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. | ||
+ | * {{sk|Propulsion Jamming|II/III}} Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II | ||
+ | * {{sk|Acceleration Control|III/IV}} Boosts MWD/AB speed. | ||
+ | * {{sk|High Speed Maneuvering|III/IV}} Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. | ||
+ | * {{sk|Spaceship Command|V}} 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high. | ||
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− | + | == Tactics == | |
− | + | Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice [[manual piloting]] at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them. | |
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− | == | + | == Notes == |
+ | ''You can write additional notes for Stiletto here.'' | ||
− | + | == Patch History == | |
− | + | {{expansion past| | |
− | + | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | |
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− | + | ''Ship balance:'' | |
− | '' | + | * Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: |
+ | ** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | ||
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− | {{ShipsMatrix}} | + | '''Release 119.5 Released on Tuesday, May 9th, 2017''' |
− | + | * Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations. | |
+ | |||
+ | '''YC118.8 v.1.0 – Build: 1077233 – 13.09.16''' | ||
+ | * Slasher, Stiletto & Claw Ship Model Redesign | ||
+ | |||
+ | '''Oceanus 1.0 Released on Tuesday September 30th, 2014''' | ||
+ | * Stiletto: -10000 Mass | ||
+ | |||
+ | '''Rubicon 1.1 Released on Tuesday, January 28th 2014''' | ||
+ | * Stiletto: Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57) | ||
+ | |||
+ | '''Rubicon 1.0 Released on Tuesday, November 19th 2013''' | ||
+ | * Stiletto | ||
+ | ** Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level | ||
+ | ** Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level | ||
+ | ** Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction | ||
+ | ** Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers | ||
+ | ** Fittings: 30 PWG, 150 CPU | ||
+ | ** Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28) | ||
+ | ** Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33 | ||
+ | ** Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35) | ||
+ | ** Drones (bandwidth / bay): 0 / 0 | ||
+ | ** Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1) | ||
+ | ** Sensor strength: 10(+1) Ladar | ||
+ | * Signature radius: 31 | ||
+ | * Cargo Capacity: 92(-28) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup= frigates}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Latest revision as of 18:31, 4 April 2023
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
|
Summary
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
Skills
The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:
- Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
- Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
- Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
- Acceleration Control III/IV Boosts MWD/AB speed.
- High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
- Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
Tactics
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
Notes
You can write additional notes for Stiletto here.
Patch History
A long, long time ago... |
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Version 19.06 Release 2021-07-13.1 Patch notes Ship balance:
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
Oceanus 1.0 Released on Tuesday September 30th, 2014
Rubicon 1.1 Released on Tuesday, January 28th 2014
Rubicon 1.0 Released on Tuesday, November 19th 2013
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