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Claw: Difference between revisions

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Plebe (talk | contribs)
m Updated for Oceanus
added warp speeed changes from recent patch notes
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Claw.jpg
  | shipimg=Claw.jpg
  | shipname=Claw
  | shipname=Claw
| caption=Claw
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Slasher Class
  | hulltype=Slasher Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic  
| race=Minmatar
| roles=Combat Interceptor
  | variations={{Ship|Stiletto}},{{Ship|Slasher}}
  | variations={{Ship|Stiletto}},{{Ship|Slasher}}
  | tech=2
  | tech=2  
| ecmprio=1
  | powergrid=45 MW
  | powergrid=45 MW
  | cpu=125 tf
  | cpu=125 tf
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  | lows=4
  | lows=4
  | mass=1,100,000 kg
  | mass=1,100,000 kg
  | volume=17,400 m&#179;
  | volume=17,400
  | cargohold=94 m&#179;
  | cargohold=94
  | dronebay=0 m&#179;
  | dronebay=
  | bandwidth=0 Mbit/sec
  | bandwidth=
  | info=Name: Claw<br>Hull: Slasher Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br>
|quote=Tooth and claw, we fight for our freedom.
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
|quote_attribution=CEO Egbendik, Skegnagennvallur
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br>
  | bonuses=
'''Minmatar Frigate bonuses (per skill level):'''
<br>5% bonus to Small Projectile Turret rate of fire
<br>7.5% bonus to Small Projectile Turret tracking speed
<br>'''Interceptors bonuses (per skill level):'''
<br>15% reduction in Microwarpdrive signature radius penalty
<br>10% bonus to Small Projectile Turret damage
<br>'''Role Bonus:'''
<br>80% reduction in Propulsion Jamming systems activation cost
<br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives
<br>60% bonus to warp speed and warp acceleration
 
  | structurehp=475 HP
  | structurehp=475 HP
  | shieldhp=325 HP
  | shieldhp=325 HP
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  | maxvelocity=480 m/sec
  | maxvelocity=480 m/sec
  | inertia=3.15
  | inertia=3.15
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.8 s
  | warptime=4.8 s
  | targetrange=22.50 km
  | targetrange=22.50 km
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  | scanres=1,000 mm
  | scanres=1,000 mm
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
** {{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}
*** {{RequiredSkill|Navigation|II}}


  | totaltraintime=23d 22h 40m 30s
  | totaltraintime=23d 22h 40m 30s
  | externallinks=[http://wiki.eveonline.com/en/wiki/Claw Claw on Eve Online Wiki]
  | externallinks=
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
== Summary ==
Like the [[Crusader]] with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]).
Like the [[Crusader]] with its 4 highs and 4 lows, the '''Claw''' is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]).


All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do.
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Claw roles or piloting tactics. You can write them here.''
 
== Patch History ==
{{expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
 
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes])
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
 
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''


==Fitting==
* Interceptor Small Projectile Damage bonus increased from 5%/level to 10%/level (+5%/level)
{{ShipFitting|
ship=Claw|
shipTypeID=11196|
fitName=Arty Claw|
fitID=Arty-Claw|
high1name=280mm Howitzer Artillery II|
high1typeID=2977|
high2name=280mm Howitzer Artillery II|
high2typeID=2977|
high3name=280mm Howitzer Artillery II|
high3typeID=2977|
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Faint Warp Disruptor I|
mid2typeID=5403|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
low4name=Internal Force Field Array I|
low4typeID=5839|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Projectile Collision Accelerator I|
rig1typeID=31680|
rig2name=Small Ionic Field Projector I|
rig2typeID=31274|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11196:2977;3:5403;1:5973;1:519;1:1999;1:2605;1:5839;1:31274;1:31680;1:21924;1::|
skills=|
notes=An arty kiting Claw. The power grid as shown is tight without good fitting skills (AWU 5); the howitzers can be downgraded to 250mm variants to avoid this issue. There are a range of options for the low slots; AAR active rep tanks are a common option, along with various combinations of tracking enhancers, gyrostabs, and ODs. </li><li>With all skills at V, the Claw shown here moves at 4456 m/s (6459 with heat), has 2.9K EHP, aligns in 2.6 s with prop mod off, and can target out to 35 km for cases where Tremor might be used. The cap is stable. DPS with faction ammo is 136 with a volley of 940.}}{{ShipFitting|
ship=Claw|
shipTypeID=11196|
fitName=Tackle Killer|
fitID=Tackle-Killer|
high1name=200mm AutoCannon II|
high1typeID=2889|
high2name=200mm AutoCannon II|
high2typeID=2889|
high3name=200mm AutoCannon II|
high3typeID=2889|
high4name=open|
mid1name=Faint Epsilon Warp Scrambler I|
mid1typeID=5443|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
low1name=Pseudoelectron Containment Field I|
low1typeID=5837|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Overdrive Injector System II|
low3typeID=1236|
low4name=Overdrive Injector System II|
low4typeID=1236|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Projectile Collision Accelerator I|
rig1typeID=31680|
rig2name=Small Projectile Burst Aerator I|
rig2typeID=31668|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=11196:2889;3:5443;1:5973;1:519;1:1236;2:5837;1:31668;1:31680;1:21924;1::|
skills=|
notes=This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.</li><li>With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP. }}


==Tactics==
'''October 2018 Release - 2018-10-09'''
''No sub-article about Claw roles or piloting tactics. You can write them here.''
* Removed interdiction nullification from the Claw
 
'''July 2018 Release - 2018-07-10'''
* Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage).
 
'''Release 119.5
Released on Tuesday, May 9th, 2017'''
 
*Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
 
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
 
*Slasher, Stiletto & Claw Ship Model Redesign
 
'''Oceanus 1.0
Released on Tuesday September 30th, 2014'''
 
*Claw: +5 Velocity
 
'''Rubicon 1.1
Released on Tuesday, January 28th 2014'''
 
*Claw:  Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
 
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
 
*Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level (split between frigate and interceptor skills), 7.5% Small Projectile Turret tracking speed per level (moved from interceptor skill)
*Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% Small Projectile Turret Damage per level (split between frigate and interceptor skills)
*Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
*Slot layout: 4H, 2M, 4L; 3 turrets, 1(-1) launchers
*Fittings: 45(+5) PWG, 125(+25) CPU
*Defense (shields / armor / hull) : 325(-27) / 500(+113) / 475(-18)
*Capacitor (amount / recharge rate / cap/s) : 285(+4.75) / 213.75s (+2.8) / 1.33
*Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25)
*Drones (bandwidth / bay): 0 / 0
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km(+5) / 1000 / 5(+1)
*Sensor strength: 9(+1) Ladar
*Signature radius: 30
*Cargo Capacity: 94(-26)
}}


==Notes==
== Notes ==
''You can write additional notes for Claw here.''
''You can write additional notes for Claw here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup=frigates}}
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
 
[[Category:Ship Database]]
[[Category:Interceptors]]