Difference between revisions of "Claw"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Claw.jpg
 
  | shipimg=Claw.jpg
 
  | shipname=Claw
 
  | shipname=Claw
| caption=Claw
 
 
  | class=Interceptor
 
  | class=Interceptor
 
  | grouping=Interceptors
 
  | grouping=Interceptors
 
  | hulltype=Slasher Class
 
  | hulltype=Slasher Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
| race=Minmatar
 
| roles=Combat Interceptor
 
 
  | variations={{Ship|Stiletto}},{{Ship|Slasher}}
 
  | variations={{Ship|Stiletto}},{{Ship|Slasher}}
  | tech=2
+
  | tech=2  
| ecmprio=1
 
 
  | powergrid=45 MW
 
  | powergrid=45 MW
 
  | cpu=125 tf
 
  | cpu=125 tf
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  | lows=4
 
  | lows=4
 
  | mass=1,100,000 kg
 
  | mass=1,100,000 kg
  | volume=17,400 m&#179;
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  | volume=17,400
  | cargohold=94 m&#179;
+
  | cargohold=94
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
  | info=Name: Claw<br>Hull: Slasher Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br>
+
|quote=Tooth and claw, we fight for our freedom.
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
+
|quote_attribution=CEO Egbendik, Skegnagennvallur
 +
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br>
 +
  | bonuses=
 +
'''Minmatar Frigate bonuses (per skill level):'''
 +
<br>5% bonus to Small Projectile Turret rate of fire
 +
<br>7.5% bonus to Small Projectile Turret tracking speed
 +
<br>'''Interceptors bonuses (per skill level):'''
 +
<br>15% reduction in Microwarpdrive signature radius penalty
 +
<br>10% bonus to Small Projectile Turret damage
 +
<br>'''Role Bonus:'''
 +
<br>80% reduction in Propulsion Jamming systems activation cost
 +
<br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives
 
  | structurehp=475 HP
 
  | structurehp=475 HP
 
  | shieldhp=325 HP
 
  | shieldhp=325 HP
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  | scanres=1,000 mm
 
  | scanres=1,000 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
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* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}
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*** {{RequiredSkill|Navigation|II}}
  
 
  | totaltraintime=23d 22h 40m 30s
 
  | totaltraintime=23d 22h 40m 30s
  | externallinks=[http://wiki.eveonline.com/en/wiki/Claw Claw on Eve Online Wiki]
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  | externallinks=
 
  | highlights1=Fast Target Locking Time
 
  | highlights1=Fast Target Locking Time
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
+
== Summary ==
Like the [[Crusader]] with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]).
+
Like the [[Crusader]] with its 4 highs and 4 lows, the '''Claw''' is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]).
  
 
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do.
 
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
''No sub-article about Claw roles or piloting tactics. You can write them here.''
ship=Claw|
 
shipTypeID=11196|
 
fitName=Arty Claw|
 
fitID=Arty-Claw|
 
high1name=280mm Howitzer Artillery II|
 
high1typeID=2977|
 
high2name=280mm Howitzer Artillery II|
 
high2typeID=2977|
 
high3name=280mm Howitzer Artillery II|
 
high3typeID=2977|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Warp Disruptor I|
 
mid2typeID=5403|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Tracking Enhancer II|
 
low2typeID=1999|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
low4name=Internal Force Field Array I|
 
low4typeID=5839|
 
charge1name=Republic Fleet Phased Plasma S x1|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Collision Accelerator I|
 
rig1typeID=31680|
 
rig2name=Small Ionic Field Projector I|
 
rig2typeID=31274|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11196:2977;3:5403;1:5973;1:519;1:1999;1:2605;1:5839;1:31274;1:31680;1:21924;1::|
 
skills=|
 
notes=An arty kiting Claw. The power grid as shown is tight without good fitting skills (AWU 5); the howitzers can be downgraded to 250mm variants to avoid this issue. There are a range of options for the low slots; AAR active rep tanks are a common option, along with various combinations of tracking enhancers, gyrostabs, and ODs. </li><li>With all skills at V, the Claw shown here moves at 4456 m/s (6459 with heat), has 2.9K EHP, aligns in 2.6 s with prop mod off, and can target out to 35 km for cases where Tremor might be used. The cap is stable. DPS with faction ammo is 136 with a volley of 940.}}{{ShipFitting|
 
ship=Claw|
 
shipTypeID=11196|
 
fitName=Tackle Killer|
 
fitID=Tackle-Killer|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=200mm AutoCannon II|
 
high3typeID=2889|
 
high4name=open|
 
mid1name=Faint Epsilon Warp Scrambler I|
 
mid1typeID=5443|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
low1name=Pseudoelectron Containment Field I|
 
low1typeID=5837|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Overdrive Injector System II|
 
low4typeID=1236|
 
charge1name=Republic Fleet Phased Plasma S x1|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Collision Accelerator I|
 
rig1typeID=31680|
 
rig2name=Small Projectile Burst Aerator I|
 
rig2typeID=31668|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11196:2889;3:5443;1:5973;1:519;1:1236;2:5837;1:31668;1:31680;1:21924;1::|
 
skills=|
 
notes=This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.</li><li>With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP. }}
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Claw roles or piloting tactics. You can write them here.''
+
{{expansion past|
 +
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes])
 +
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
 +
 
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
 +
 
 +
* Interceptor Small Projectile Damage bonus increased from 5%/level to 10%/level (+5%/level)
 +
 
 +
'''October 2018 Release - 2018-10-09'''
 +
* Removed interdiction nullification from the Claw
 +
 
 +
'''July 2018 Release - 2018-07-10'''
 +
* Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage).
 +
 
 +
'''Release 119.5
 +
Released on Tuesday, May 9th, 2017'''
 +
 
 +
*Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
 +
 
 +
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
 +
 
 +
*Slasher, Stiletto & Claw Ship Model Redesign
 +
 
 +
'''Oceanus 1.0
 +
Released on Tuesday September 30th, 2014'''
 +
 
 +
*Claw: +5 Velocity
 +
 
 +
'''Rubicon 1.1
 +
Released on Tuesday, January 28th 2014'''
 +
 
 +
*Claw:  Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
 +
 
 +
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
 +
 
 +
*Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level (split between frigate and interceptor skills), 7.5% Small Projectile Turret tracking speed per level (moved from interceptor skill)
 +
*Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% Small Projectile Turret Damage per level (split between frigate and interceptor skills)
 +
*Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
 +
*Slot layout: 4H, 2M, 4L; 3 turrets, 1(-1) launchers
 +
*Fittings: 45(+5) PWG, 125(+25) CPU
 +
*Defense (shields / armor / hull) : 325(-27) / 500(+113) / 475(-18)
 +
*Capacitor (amount / recharge rate / cap/s) : 285(+4.75) / 213.75s (+2.8) / 1.33
 +
*Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25)
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km(+5) / 1000 / 5(+1)
 +
*Sensor strength: 9(+1) Ladar
 +
*Signature radius: 30
 +
*Cargo Capacity: 94(-26)
 +
}}
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Claw here.''
 
''You can write additional notes for Claw here.''
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup=frigates}}
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Interceptors]]

Latest revision as of 05:10, 16 November 2024

EVE University Database
 
Ship Database
Claw
CornerT2h.png
Claw
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Tooth and claw, we fight for our freedom.
– CEO Egbendik, Skegnagennvallur


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret rate of fire
7.5% bonus to Small Projectile Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
10% bonus to Small Projectile Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
100% bonus to the benefits of overheating Afterburners and Microwarpdrives

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stiletto
Stiletto.jpg
CornerT2s.png
Stiletto
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png30 MW Icon cpu.png150 tf
Icon velocity.png435 m/sec
Icon capacity.png92 m³
,Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
125 tf
Capacitor
capacitor
285 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
480 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.8 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
22.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
30 m
Scan Res.
scan resolution
1,000 mm
Structure
Structure Hitpoints
structure hitpoints
475 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
94 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
325 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).

All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.

Skills

Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.

Tactics

No sub-article about Claw roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Claw here.