Difference between revisions of "User:Noemie belacqua/Sandbox8"

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(Created page with "== Tengu == === Defensive subsystems === *Resists shields: 0% EM, 80% TH, 70% KI, 50% EX *Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX ==== Adaptive Shielding ==== *4% ...")
 
 
(3 intermediate revisions by the same user not shown)
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*+1 high slot, +1 mid slot
 
*+1 high slot, +1 mid slot
 
*+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius
 
*+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius
 
+
Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node.
 
==== Amplification Node ====  
 
==== Amplification Node ====  
 
*10% bonus to shield booster effectiveness per skill level
 
*10% bonus to shield booster effectiveness per skill level
 
*+2 mid slots
 
*+2 mid slots
 
*+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius
 
*+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius
 
+
Active tanking.
 
==== Supplemental Screening ====
 
==== Supplemental Screening ====
 
*10% bonus to shield hitpoints per skill level
 
*10% bonus to shield hitpoints per skill level
 
*+2 mid slots
 
*+2 mid slots
 
*+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius
 
*+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius
 
+
Buffer tanking.
 
==== Warfare Processor ====
 
==== Warfare Processor ====
 
*2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
 
*2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
 
*+1 high slot, +1 mid slot
 
*+1 high slot, +1 mid slot
 
*+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius
 
*+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius
 
+
Booster.
 
=== Electronics ===
 
=== Electronics ===
 
*Gravimetric sensor strength
 
*Gravimetric sensor strength
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*+3 mid slots, +1 low slot
 
*+3 mid slots, +1 low slot
 
*420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength
 
*420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength
 
+
Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer).
 
==== Dissolution Sequencer ====
 
==== Dissolution Sequencer ====
 
*15% bonus to sensor strength, 5% to targeting range per skill level
 
*15% bonus to sensor strength, 5% to targeting range per skill level
 
*+3 mid slots, +1 low slot
 
*+3 mid slots, +1 low slot
 
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
 
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
 
+
All-round combat, resistance to jamming. Only downside is one less mid-slot (less tank).
 
==== Emergent Locus Analyzer ====
 
==== Emergent Locus Analyzer ====
 
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
 
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
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*+4 mid slots
 
*+4 mid slots
 
*475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength
 
*475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength
 
+
Exploration and probing.
 
==== Obfuscation Manifold ====
 
==== Obfuscation Manifold ====
 
*12.5% bonus to ECM target jammer optimal range per skill level
 
*12.5% bonus to ECM target jammer optimal range per skill level
 
*+4 mid slots
 
*+4 mid slots
 
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
 
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
 +
Jamming.
  
 
=== Engineering ===
 
=== Engineering ===
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*+1 high slot (1 launcher), +2 low slots
 
*+1 high slot (1 launcher), +2 low slots
 
*600MW PG, 1225GJ capacitor
 
*600MW PG, 1225GJ capacitor
 +
No real use (unless you absolutely need that additional launcher); even at skill V you only get 1530GJ of capacitor.
  
 
==== Capacitor Regeneration Matrix ====
 
==== Capacitor Regeneration Matrix ====
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*+3 low slots
 
*+3 low slots
 
*825MW PG, 2100GJ capacitor
 
*825MW PG, 2100GJ capacitor
 
+
Active tanking.
 
==== Power Core Multiplier ====
 
==== Power Core Multiplier ====
 
*5% bonus to power grid output per skill level
 
*5% bonus to power grid output per skill level
 
*+1 high slot (1 turret), +2 low slots
 
*+1 high slot (1 turret), +2 low slots
 
*555MW PG, 1225GJ capacitor
 
*555MW PG, 1225GJ capacitor
 +
Turret DPS. Which is odd, as turrets need more PG than missile launchers, but even at skill V, this has less PG than two other subsystems.
  
 
==== Supplemental Coolant Injector ====
 
==== Supplemental Coolant Injector ====
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*+3 low slots
 
*+3 low slots
 
*825MW PG, 1225GJ capacitor
 
*825MW PG, 1225GJ capacitor
 
+
No real use.
 
=== Offensive ===
 
=== Offensive ===
 
==== Accelerated Ejection Bay ====
 
==== Accelerated Ejection Bay ====
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*+5 high slots (5 launchers), +1 mid slot
 
*+5 high slots (5 launchers), +1 mid slot
 
*+33tf CPU
 
*+33tf CPU
 
+
At skill V this gives +62.5% damage to kinetic missiles.
 
==== Covert Reconfiguration ====
 
==== Covert Reconfiguration ====
 
*5% bonus to missile launcher rate of fire per skill level
 
*5% bonus to missile launcher rate of fire per skill level
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*Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
 
*Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
 
*+5 high slots (4 launchers), +1 mid slot
 
*+5 high slots (4 launchers), +1 mid slot
 
+
CovOps.
 
==== Magnetic Infusion Basin ====
 
==== Magnetic Infusion Basin ====
 
*5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
 
*5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
 
*+5 high slots (5 turrets), +1 mid slot
 
*+5 high slots (5 turrets), +1 mid slot
 
*+365MW PG, +450GJ capacitor
 
*+365MW PG, +450GJ capacitor
 
+
Hybrid turret dps.
 
==== Rifling Launcher Pattern ====
 
==== Rifling Launcher Pattern ====
 
*10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
 
*10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
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*50m3 drone bay, 25Mbit/s bandwidth
 
*50m3 drone bay, 25Mbit/s bandwidth
 
*+33tf CPU
 
*+33tf CPU
 
+
Jamming.
 
=== Propulsion ===
 
=== Propulsion ===
 
==== Fuel Catalyst ====
 
==== Fuel Catalyst ====
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*+1 low slot
 
*+1 low slot
 
*160m/s max velocity, .387x inertia mod
 
*160m/s max velocity, .387x inertia mod
 
+
Afterburner fits.
 
====Gravitational Capacitor ====  
 
====Gravitational Capacitor ====  
 
*12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
 
*12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
 
*+1 low slot
 
*+1 low slot
 
*175m/s max velocity, .387x inertia mod
 
*175m/s max velocity, .387x inertia mod
 
+
MWD users. Otherwise, not very good.
 
==== Intercalated Nanofibers ====
 
==== Intercalated Nanofibers ====
 
*5% increased agility per skill level
 
*5% increased agility per skill level
 
*+1 low slot
 
*+1 low slot
 
*165 m/s max velocity, .43x inertia mod
 
*165 m/s max velocity, .43x inertia mod
 
+
High agility.
 
==== Interdiction Nullifier ====
 
==== Interdiction Nullifier ====
 
*5% increased agility/level
 
*5% increased agility/level
 
*Immunity to bubbles  
 
*Immunity to bubbles  
 
*155 m/s max velocity, .559x inertia mod
 
*155 m/s max velocity, .559x inertia mod
 +
Travel fit.

Latest revision as of 21:39, 9 November 2014

Tengu

Defensive subsystems

  • Resists shields: 0% EM, 80% TH, 70% KI, 50% EX
  • Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX

Adaptive Shielding

  • 4% bonus to all shield resistances and 10% to shield transporter effectiveness per skill level
  • +1 high slot, +1 mid slot
  • +3250 shields, +2150 armor, +420m3 cargo, 165m sig radius

Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node.

Amplification Node

  • 10% bonus to shield booster effectiveness per skill level
  • +2 mid slots
  • +3550 shields, +2350 armor, +440m3 cargo, 150m sig radius

Active tanking.

Supplemental Screening

  • 10% bonus to shield hitpoints per skill level
  • +2 mid slots
  • +3750 shields, +2500 armor, 410m3 cargo, 157m sig radius

Buffer tanking.

Warfare Processor

  • 2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
  • +1 high slot, +1 mid slot
  • +3250 shields, 2150 armor, 290m3 cargo, 150m sig radius

Booster.

Electronics

  • Gravimetric sensor strength

CPU Efficiency Gate

  • 5% bonus to CPU output per skill level
  • +3 mid slots, +1 low slot
  • 420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength

Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer).

Dissolution Sequencer

  • 15% bonus to sensor strength, 5% to targeting range per skill level
  • +3 mid slots, +1 low slot
  • 475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength

All-round combat, resistance to jamming. Only downside is one less mid-slot (less tank).

Emergent Locus Analyzer

  • 10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
  • +10 virus strength for relic and data analysers
  • -99% CPU need for scan probe launchers
  • +4 mid slots
  • 475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength

Exploration and probing.

Obfuscation Manifold

  • 12.5% bonus to ECM target jammer optimal range per skill level
  • +4 mid slots
  • 460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength

Jamming.

Engineering

Augmented Capacitor Reservoir

  • 5% bonus to capacitor capacity per skill level
  • +1 high slot (1 launcher), +2 low slots
  • 600MW PG, 1225GJ capacitor

No real use (unless you absolutely need that additional launcher); even at skill V you only get 1530GJ of capacitor.

Capacitor Regeneration Matrix

  • 5% bonus to capacitor recharge rate per skill level
  • +3 low slots
  • 825MW PG, 2100GJ capacitor

Active tanking.

Power Core Multiplier

  • 5% bonus to power grid output per skill level
  • +1 high slot (1 turret), +2 low slots
  • 555MW PG, 1225GJ capacitor

Turret DPS. Which is odd, as turrets need more PG than missile launchers, but even at skill V, this has less PG than two other subsystems.

Supplemental Coolant Injector

  • 5% reduction in the amount of heat damage absorbed by modules per skill level
  • +3 low slots
  • 825MW PG, 1225GJ capacitor

No real use.

Offensive

Accelerated Ejection Bay

  • 5% bonus to kinetic missile damage per skill level
  • 7.5% bonus to heavy, heavy assault and rapid light missile launcher rate of fire per skill level
  • 10% bonus to heavy missile and heavy assault missile velocity per skill level
  • +5 high slots (5 launchers), +1 mid slot
  • +33tf CPU

At skill V this gives +62.5% damage to kinetic missiles.

Covert Reconfiguration

  • 5% bonus to missile launcher rate of fire per skill level
  • 100% reduction in cloaking device CPU use
  • Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
  • +5 high slots (4 launchers), +1 mid slot

CovOps.

Magnetic Infusion Basin

  • 5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
  • +5 high slots (5 turrets), +1 mid slot
  • +365MW PG, +450GJ capacitor

Hybrid turret dps.

Rifling Launcher Pattern

  • 10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
  • +5 high slots (5 launchers), +1 mid slot
  • 50m3 drone bay, 25Mbit/s bandwidth
  • +33tf CPU

Jamming.

Propulsion

Fuel Catalyst

  • 10% bonus to afterburner speed per level
  • +1 low slot
  • 160m/s max velocity, .387x inertia mod

Afterburner fits.

Gravitational Capacitor

  • 12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
  • +1 low slot
  • 175m/s max velocity, .387x inertia mod

MWD users. Otherwise, not very good.

Intercalated Nanofibers

  • 5% increased agility per skill level
  • +1 low slot
  • 165 m/s max velocity, .43x inertia mod

High agility.

Interdiction Nullifier

  • 5% increased agility/level
  • Immunity to bubbles
  • 155 m/s max velocity, .559x inertia mod

Travel fit.