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Ares: Difference between revisions

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Undo revision 77626 by Candide madullier (talk) explained why in Notes section of the same page
m missing line break added
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Ares.jpg
  | shipimg=Ares.jpg
  | shipname=Ares
  | shipname=Ares
| caption=Ares
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Atron Class
  | hulltype=Atron Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| race=Gallente
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
| roles=Fleet Interceptor
  | tech=2  
  | variations={{Ship|Taranis}},{{Ship|Atron}}
 
  | tech=2
| ecmprio=1
  | powergrid=33 MW
  | powergrid=33 MW
  | cpu=145 tf
  | cpu=145 tf
  | capacitor=355 GJ
  | capacitor=355 GJ
  | highs=3
  | highs=3
  | turrets=3
  | turrets=3
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  | mediums=3
  | mediums=3
  | lows=4
  | lows=4
  | mass=950,000 kg
  | mass=950,000 kg
  | volume=22,500 m&#179;
  | volume=22,500
  | cargohold=96 m&#179;
 
  | dronebay=0 m&#179;
  | cargohold=96
  | bandwidth=0 Mbit/sec
 
  | info=Name: Ares<br>Hull: Atron Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems. <br><br>
  | dronebay=
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>10% bonus to Small Hybrid Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
| bandwidth=
 
| quote= Speed and power; you need the first to land a hit, and the second to make it count.
  | quote_attribution= CEO Miloise Roden
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  
 
Developer: Roden Shipyards
 
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Gallente Frigate bonuses (per skill level):'''<br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret tracking speed<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
 
  | structurehp=625 HP
  | structurehp=625 HP
| armorhp=400 HP
| armorem=50
| armortherm=35
| armorkin=45
| armorexp=10
  | shieldhp=300 HP
  | shieldhp=300 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=50
  | shieldexp=50
  | shieldexp=50
| shieldkin=50
 
| shieldtherm=20
| armorhp=400 HP
| armorem=50
| armorexp=10
| armorkin=45
| armortherm=35
  | maxvelocity=425 m/sec
  | maxvelocity=425 m/sec
  | inertia=3.45
  | inertia=3.45
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.54 s
  | warptime=4.54 s
  | targetrange=30.50 km
 
  | targetrange=30.5 km
| maxlockedtargets=5
  | sigradius=35 m
  | sigradius=35 m
  | maxlockedtargets=5
  | scanres=955 mm
  | sensortype=Magnetometric
  | sensortype=Magnetometric
  | sensorvalue=11 points
  | sensorvalue=11 points
| scanres=955 mm
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Evasive Maneuvering|V}}
**{{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
***{{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=23d 22h 40m 30s


| totaltraintime=23d 22h 40m 30s
  | externallinks=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Ares Ares on Eve Online Wiki]
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
== Summary ==
The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
 
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
 
==Skills==
''Required Skills
*'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
*'''[[Skills:Navigation#Navigation|Navigation]]''' II


The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.


== Skills ==
''Recommended skills: (Medium)
''Recommended skills: (Medium)
* {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***'''


* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV  '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''


* {{Sk|Power Grid Management|V}}
* {{Sk|Capacitor Management|IV}} (important for capacitor stability)
* {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability)
* {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point)


* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V


* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability)
* {{Sk|Shield Operation|III}}
* {{Sk|Shield Management|III}}
* {{Sk|Shield Upgrades|IV}}


* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operations]] V (important for capacitor stability)


* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
* {{Sk|CPU Management|IV}}
* {{Sk|Propulsion Jamming|III}}
* {{Sk|Signature Analysis|V}}




* [[Skills:Shields#Shield_Operation|Shield Operation]] III
* {{Sk|Long Range Targeting|IV}}


* [[Skills:Shields#Shield_Management|Shield Management]] III


* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] IV  
* {{Sk|Mechanics|IV}}
* {{Sk|Hull Upgrades|IV}}




* [[Skills:Engineering#CPU_Management|CPU Management]] IV
* {{Sk|Jury Rigging|III}}
* {{Sk|Astronautics Rigging|III}}
* {{Sk|Electronic Superiority Rigging|III}}


* [[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]] III


* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] V
* {{Sk|Navigation|V}}
* {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability)
* {{Sk|Acceleration Control|IV}}
* {{Sk|Warp Drive Operation|IV}}


== Tactics ==
''No sub-article about Ares roles or piloting tactics. You can write them here.''


* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] IV
== Notes ==
 
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
 
* [[Skills:Armor#Mechanics|Mechanics]] IV
 
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV
 
 
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
 
* [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] III
 
* [[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] III
 
 
* [[Skills:Navigation#Navigation|Navigation]] V
 
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)


* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV
In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.


* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] V
== Patch History ==
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.


* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] IV
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]


==Fitting==
''Ship balance:''
{{ShipFitting|
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
ship=Ares|
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
shipTypeID=11202|
}}
fitName=Fleet|
fitID=Fleet|
high1name=150mm Light Gallium Machine Gun|
high1typeID=8819|
high2name='Malkuth' Rocket Launcher I|
high2typeID=16521|
high3name=150mm Light Gallium Machine Gun|
high3typeID=8819|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Medium Shield Extender II|
mid2typeID=3831|
mid3name=Warp Disruptor II|
mid3typeID=3244|
low1name=Micro Auxiliary Power Core I|
low1typeID=11563|
low2name=Overdrive Injector System II|
low2typeID=1236|
low3name=Overdrive Injector System II|
low3typeID=1236|
low4name=Damage Control II|
low4typeID=2048|
charge1name=EMP S x1|
charge1typeID=185|
charge2name=Mjolnir Rocket x1|
charge2typeID=2512|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Ionic Field Projector I|
rig1typeID=31274|
rig2name=Small Polycarbon Engine Housing I|
rig2typeID=31177|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::|
skills=|
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Since Rubicon, a 3rd gun can be fit instead of the missiles.</li>}}
 
==Tactics==
''No sub-article about Ares roles or piloting tactics. You can write them here.''


==Notes==
{{ShipsMatrix|expgroup= frigates}}
'''About Nanofiber Hull:''' While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull.


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
[[Category:Interceptors]]