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Malediction: Difference between revisions

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added warp speeed changes from recent patch notes
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Malediction.jpg
  | shipimg=Malediction.jpg
  | shipname=Malediction
  | shipname=Malediction
| caption=Malediction
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Executioner Class
  | hulltype=Executioner Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| race=Amarr
  | variations= {{Ship|Executioner}}, {{Ship|Crusader}}
| roles=Fleet Interceptor
  | tech=2  
  | variations={{Ship|Crusader}},{{Ship|Executioner}}
 
  | tech=2
| ecmprio=1
  | powergrid=36 MW
  | powergrid=36 MW
  | cpu=150 tf
  | cpu=150 tf
  | capacitor=355 GJ
  | capacitor=355 GJ
  | highs=3
  | highs=3
  | turrets=3
  | turrets=3
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  | mediums=3
  | mediums=3
  | lows=4
  | lows=4
  | mass=1,140,000 kg
  | mass=1,140,000 kg
  | volume=28,100 m&#179;
  | volume=28,100
  | cargohold=98 m&#179;
 
  | dronebay=0 m&#179;
  | cargohold=98
  | bandwidth=0 Mbit/sec
 
  | info=Name: Malediction<br>Hull: Executioner Class<br>Role: Interceptor<br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br>
  | dronebay=
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket Launcher rate of fire<br>4% bonus to all armor resistances<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
  | bandwidth=
 
| quote=They think size is a strength, show them it is a curse.
| quote_attribution=King Khanid II
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
  | bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br>
5% bonus to Rocket Launcher rate of fire<br>
4% bonus to all armor resistances<br>
'''Interceptors bonuses (per skill level):'''<br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
 
  | structurehp=425 HP
  | structurehp=425 HP
| armorhp=550 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=30
  | shieldhp=325 HP
  | shieldhp=325 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=40
  | shieldexp=60
  | shieldexp=60
| shieldkin=40
 
| shieldtherm=20
| armorhp=550 HP
| armorem=50
| armorexp=30
| armorkin=25
| armortherm=35
  | maxvelocity=470 m/sec
  | maxvelocity=470 m/sec
  | inertia=3.05
  | inertia=3.05
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.82 s
  | warptime=4.82 s
  | targetrange=31.50 km
 
  | targetrange=31.5 km
| maxlockedtargets=5
  | sigradius=33 m
  | sigradius=33 m
  | maxlockedtargets=5
  | scanres=900 mm
  | sensortype=RADAR
  | sensortype=RADAR
  | sensorvalue=12 points
  | sensorvalue=12 points
| scanres=900 mm
| reqskills=*{{RequiredSkill|Amarr Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}


| reqskills= * {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Amarr Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
  | totaltraintime=23d 22h 40m 30s
  | totaltraintime=23d 22h 40m 30s
  | externallinks=[http://wiki.eveonline.com/en/wiki/Malediction Malediction on Eve Online Wiki]
 
  | externallinks=
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
== Summary ==
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.


The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the [[Ares]] means the Malediction can support the best speed fit among the fleet interceptors.


The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
{{ShipFitting
| ship=Malediction
| shipTypeID=11186
| fitName=Fleet Tackle
| fitID=Fleet-Tackle
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Overdrive Injector System II
| low4typeID=1236
| mid1name=Limited 1MN Microwarpdrive I
| mid1typeID=5973
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Warp Disruptor II
| mid3typeID=3244
| high1name=125mm Gatling AutoCannon II, Republic Fleet EMP S
| high1typeID=2873
| charge1name=Republic Fleet EMP S x2
| charge1typeID=21898
| high2name=125mm Gatling AutoCannon II, Republic Fleet EMP S
| high2typeID=2873
| high3name=125mm Gatling AutoCannon II, Republic Fleet EMP S
| high3typeID=2873
| rig1name=Small Polycarbon Engine Housing I
| rig1typeID=31177
| rig2name=Small Ionic Field Projector I
| rig2typeID=31274
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=11186:2048;1:2605;2:1236;1:5973;1:3831;1:3244;1:2873;3:21898;2:31177;1:31274;1::
| fleetup=
}}
 
==Tactics==
''No sub-article about Malediction roles or piloting tactics. You can write them here.''
''No sub-article about Malediction roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Malediction here.''
''You can write additional notes for Malediction here.''


{{ShipsMatrix}}
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
 
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 
''Ship balance:''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
}}
 
{{ShipsMatrix|expgroup= frigates}}
 
[[Category:Ship Database]]
[[Category:Interceptors]]