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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
| <!-----------------------------------------------------------
| | <!----------------------------------------------------------- |
| * SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
| | * SHIP ATTRIBUTES SECTION (last update : 2025-08-27) |
| -------------------------------------------------------------
| | ------------------------------------------------------------- |
| * on editing the attributes, please make sure that you don't
| | * on editing the attributes, please make sure that you don't |
| * leave/misstype any tags required. please follow the same
| | * leave/mistype any tags required. please follow the same |
| * format below and edit only the values (after the = sign).
| | * format below and edit only the values (after the = sign). |
| ------------------------------------------------------------->
| | -------------------------------------------------------------> |
| | shipid=12729
| | | shipid=12729 |
| | shipimg=Crane.jpg
| | | shipimg=Crane.jpg |
| | shipname=Crane
| | | shipname=Crane |
| | caption=Crane
| | | class=Blockade Runner |
| | class=Blockade Runner
| | | grouping=Transport Ships |
| | grouping=Transport Ships
| | | hulltype=Badger Class |
| | hulltype=Badger Class
| | | faction=Caldari State |
| | faction=Caldari State
| | | variations={{Ship|Badger}} |
| | race=Caldari
| | | tech=2 |
| | roles=Blockade Runner
| |
| | variations={{Ship|Badger}}
| |
| | tech=2
| |
| | ecmprio=0
| |
| | powergrid=125 MW
| |
| | cpu=285 tf
| |
| | capacitor=1,300 GJ
| |
| | highs=2
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| | turrets=0
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| | launchers=1
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| | mediums=4
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| | lows=2
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| | mass=11,000,000 kg
| |
| | volume=195,000 m³
| |
| | cargohold=4,300 m³
| |
| | dronebay=0 m³
| |
| | bandwidth=0 Mbit/sec
| |
| | info=Name: Crane<br>Hull: Badger Class<br>Role: Transport<br>Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
| |
| | bonuses=<b>Caldari Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to warp speed and warp acceleration<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>• Immune to all Cargo Scanners<br>90% reduction to effective distance traveled for jump fatigue<br>
| |
| | structurehp=1,900 HP
| |
| | shieldhp=2,100 HP
| |
| | shieldem=0
| |
| | shieldexp=50
| |
| | shieldkin=70
| |
| | shieldtherm=80
| |
| | armorhp=1,000 HP
| |
| | armorem=50
| |
| | armorexp=10
| |
| | armorkin=62.5
| |
| | armortherm=86.25
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| | maxvelocity=160 m/sec
| |
| | inertia=0.51
| |
| | warpspeed=6 AU/s
| |
| | warptime=7.78 s
| |
| | targetrange=45.00 km
| |
| | sigradius=115 m
| |
| | maxlockedtargets=2
| |
| | sensortype=Gravimetric
| |
| | sensorvalue=17 points
| |
| | scanres=225 mm
| |
| | reqskills=*{{RequiredSkill|Caldari Industrial|V}}
| |
| **{{RequiredSkill|Spaceship Command|III}}
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| *{{RequiredSkill|Transport Ships|I}}
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| **{{RequiredSkill|Spaceship Command|III}}
| |
| **{{RequiredSkill|Industry|V}}
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|
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|
| | totaltraintime=29d 20h 23m 20s | | | powergrid=125 MW |
| | externallinks=[http://wiki.eveonline.com/en/wiki/Crane Crane on Eve Online Wiki]
| | | cpu=285 tf |
| | highlights1=Can Use Covert Ops Cloak
| | | capacitor=1,300 GJ |
| | |
| | | highs=2 |
| | | turrets=0 |
| | | launchers=1 |
| | | mediums=4 |
| | | lows=2 |
| | |
| | | mass=11,000,000 kg |
| | | volume=195,000 m³ |
| | |
| | | cargohold=4,300 m³ |
| | |
| | | dronebay= |
| | | bandwidth= |
| | |
| | | quote= Sometimes discretion is the most honorable approach. |
| | | quote_attribution= CEO Haatakan Oiritsuu |
| | | info=Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. |
| | | bonuses=<b>Caldari Hauler bonuses (per skill level):</b><br> |
| | 5% bonus to ship cargo capacity<br> |
| | 5% bonus to ship max velocity<br> |
| | '''Transport Ships bonuses (per skill level):'''<br> |
| | 5% bonus to warp speed and warp acceleration<br> |
| | 20% reduction in Cloaking Devices CPU requirement<br> |
| | '''Role Bonus:'''<br> |
| | • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br> |
| | • Cloak reactivation delay reduced to 5 seconds<br> |
| | • Immune to all Cargo Scanners<br> |
| | 90% reduction to effective distance traveled for jump fatigue<br> |
| | 75% bonus to warp speed and warp acceleration |
| | |
| | | structurehp=1,900 HP |
| | |
| | | armorhp=1,000 HP |
| | | armorem=50 |
| | | armortherm=86.25 |
| | | armorkin=62.5 |
| | | armorexp=10 |
| | |
| | | shieldhp=2,100 HP |
| | | shieldem=0 |
| | | shieldtherm=80 |
| | | shieldkin=70 |
| | | shieldexp=50 |
| | |
| | | maxvelocity=160 m/sec |
| | | inertia=0.51 |
| | | warpspeed= 3.5 AU/s |
| | | warptime=7.78 s |
| | |
| | | maxlockedtargets=2 |
| | | targetrange=45 km |
| | | sigradius=115 m |
| | | scanres=225 mm |
| | | sensortype=Gravimetric |
| | | sensorvalue=17 points |
| | |
| | | reqskills= * {{RequiredSkill|Caldari Hauler|V}} |
| | ** {{RequiredSkill|Spaceship Command|III}} |
| | * {{RequiredSkill|Transport Ships|I}} |
| | ** {{RequiredSkill|Spaceship Command|III}} |
| | ** {{RequiredSkill|Industry|V}} |
| | | totaltraintime=29d 20h 23m 20s |
| | |
| | | externallinks= |
| | | highlights1=Can Use Covert Ops Cloak |
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| ==Summary== | | == Summary == |
| Very useful for hauling trips into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space. | | Very useful for hauling high-value items (such as implants or blueprints) into dangerous space, [[Blockade Runner|blockade runners]] are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space. |
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| ==Skills== | | == Skills == |
| ''Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.''
| | See [[Blockade Runner#Skills|Blockade Runner skills]]. |
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| |
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| ==Fitting== | | == Tactics == |
| {{ShipFitting
| | {{See also|Blockade Runners}} |
| | ship=Crane
| |
| | shipTypeID=12729
| |
| | fitName=Cruiser Carrier
| |
| | fitID=Cruiser-Carrier
| |
| | low1name=Expanded Cargohold II
| |
| | low1typeID=1319
| |
| | low2name=Expanded Cargohold II
| |
| | low2typeID=1319
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| | mid1name=50MN Cold-Gas Enduring Microwarpdrive
| |
| | mid1typeID=5975
| |
| | mid2name=EM Ward Field II
| |
| | mid2typeID=2301
| |
| | mid3name=Adaptive Invulnerability Field II
| |
| | mid3typeID=2281
| |
| | mid4name=Adaptive Invulnerability Field II
| |
| | mid4typeID=2281
| |
| | high1name=Covert Ops Cloaking Device II
| |
| | high1typeID=11578
| |
| | high2name=Core Probe Launcher I
| |
| | high2typeID=17938
| |
| | rig1name=Medium Cargohold Optimization I
| |
| | rig1typeID=31119
| |
| | rig2name=Medium Polycarbon Engine Housing I
| |
| | rig2typeID=31179
| |
| | charge1name=Core Scanner Probe I x16
| |
| | charge1typeID=30013
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|V|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| |
| | showSKILLS=N
| |
| | notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}). </li><li>It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}. </li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it! </li><li>In order to reach 10,000m3 cargo, you ''must'' fit two Tech 2 expanded cargoholds and one Tech 1 cargo rig. </li><li>The Polycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles). </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| |
| | showNOTES=N
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=PARALLAX 1.0
| |
| | showTOC=Y
| |
| | shipDNA=12729:1319;2:5975;1:2301;1:2281;2:11578;1:17938;1:31119;1:31179;1:30013;16::
| |
| }}
| |
| {{ShipFitting
| |
| | ship=Crane
| |
| | shipTypeID=12729
| |
| | fitName=Fast Transport
| |
| | fitID=Fast-Transport
| |
| | low1name=Nanofiber Internal Structure I
| |
| | low1typeID=2603
| |
| | low2name=Nanofiber Internal Structure I
| |
| | low2typeID=2603
| |
| | mid1name=50MN Cold-Gas Enduring Microwarpdrive
| |
| | mid1typeID=5975
| |
| | mid2name=EM Ward Field II
| |
| | mid2typeID=2301
| |
| | mid3name=Adaptive Invulnerability Field II
| |
| | mid3typeID=2281
| |
| | mid4name=Adaptive Invulnerability Field II
| |
| | mid4typeID=2281
| |
| | high1name=Covert Ops Cloaking Device II
| |
| | high1typeID=11578
| |
| | high2name=Core Probe Launcher I
| |
| | high2typeID=17938
| |
| | rig1name=Medium Cargohold Optimization I
| |
| | rig1typeID=31119
| |
| | rig2name=Medium Hyperspatial Velocity Optimizer I
| |
| | rig2typeID=31161
| |
| | charge1name=Core Scanner Probe I x8
| |
| | charge1typeID=30013
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|V|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| |
| | showSKILLS=N
| |
| | notes=This is a fast ship for carrying small to medium cargo (6181m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also rather fast at sublight speeds: 265 m/s, or 1507 m/s with the MWD on (train {{sk|Acceleration Control}} and {{sk|Navigation}} to get this even higher).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!</li><li>Carry two Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| |
| | showNOTES=N
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=PARALLAX 1.0
| |
| | showTOC=Y
| |
| | shipDNA=12729:2603;2:5975;1:2301;1:2281;2:11578;1:17938;1:31119;1:31161;1:30013;8::
| |
| }}
| |
| | |
| ==Tactics==
| |
| ''No sub-article about Crane roles or piloting tactics. You can write them here.'' | | ''No sub-article about Crane roles or piloting tactics. You can write them here.'' |
|
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| ==Notes== | | == Notes == |
| ''You can write additional notes for Crane here.'' | | ''You can write additional notes for Crane here.'' |
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| {{ShipsMatrix}} | | == Patch History == |
| [[Category:Database]][[Category:Ship Database]][[Category:Transport Ships]]
| | {{expansion past| |
| | '''Version 22.02 - [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch 2025-03-12.1]''' |
| | * Base warp speed changed to 3.5 AU/s |
| | * 75% bonus to warp speed and warp acceleration |
| | }} |
| | |
| | {{ShipsMatrix|expgroup= haulers}} |
| | |
| | [[Category:Ship Database]] |
| | [[Category:Transport Ships]] |