Difference between revisions of "Skills:Gunnery"
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− | {{ | + | {{Skills Links}} |
− | [[ | + | = Overview = |
− | == | + | |
− | + | Gunnery skills let you use EVE's four varieties of [[Turrets|turret]] (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. | |
+ | |||
+ | Perception and Willpower are the attributes most important for training gunnery skills. | ||
+ | |||
+ | The following are the skills in the Gunnery section (in alphabetical order): | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Skill (Multiplier) | ||
+ | !Purpose | ||
+ | !Alpha Limit | ||
+ | |- | ||
+ | |{{sk|Capital Artillery Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Artillery. | ||
+ | |{{SkillAlphaBar|Capital Artillery Specialization}} | ||
+ | |- | ||
+ | |{{sk|Capital Autocannon Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Autocannons. | ||
+ | |{{SkillAlphaBar|Capital Autocannon Specialization}} | ||
+ | |- | ||
+ | |{{sk|Capital Beam Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Beam Lasers. | ||
+ | |{{SkillAlphaBar|Capital Beam Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Capital Blaster Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Blasters. | ||
+ | |{{SkillAlphaBar|Capital Blaster Specialization}} | ||
+ | |- | ||
+ | |{{sk|Capital Energy Turret|mult=yes}} | ||
+ | |Allows use of Capital Energy Turrets. | ||
+ | |{{SkillAlphaBar|Capital Energy Turret}} | ||
+ | |- | ||
+ | |{{sk|Capital Hybrid Turret|mult=yes}} | ||
+ | |Allows use of Capital Hybrid Turrets. | ||
+ | |{{SkillAlphaBar|Capital Hybrid Turret}} | ||
+ | |- | ||
+ | |{{sk|Capital Precursor Weapon|mult=yes}} | ||
+ | |Allows use of Capital Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Capital Precursor Weapon}} | ||
+ | |- | ||
+ | |{{sk|Capital Projectile Turret|mult=yes}} | ||
+ | |Allows use of Capital Projectile Turrets. | ||
+ | |{{SkillAlphaBar|Capital Projectile Turret}} | ||
+ | |- | ||
+ | |{{sk|Capital Pulse Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Pulse Lasers. | ||
+ | |{{SkillAlphaBar|Capital Pulse Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Capital Railgun Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Capital Railguns. | ||
+ | |{{SkillAlphaBar|Capital Railgun Specialization}} | ||
+ | |- | ||
+ | |{{sk|Controlled Bursts|mult=yes}} | ||
+ | |Reduced cap use of turrets. | ||
+ | |{{SkillAlphaBar|Controlled Bursts}} | ||
+ | |- | ||
+ | |{{Sk|Disruptive Lance Operation|mult=yes}} | ||
+ | |Allows use of Disruptive Lances. | ||
+ | |{{SkillAlphaBar|Disruptive Lance Operation}} | ||
+ | |- | ||
+ | |{{sk|Doomsday Operation|mult=yes}} | ||
+ | |Allows use of Doomsday weapons. | ||
+ | |{{SkillAlphaBar|Doomsday Operation}} | ||
+ | |- | ||
+ | |{{sk|Doomsday Rapid Firing|mult=yes}} | ||
+ | |Decreases Doomsday weapon duration. | ||
+ | |{{SkillAlphaBar|Doomsday Rapid Firing}} | ||
+ | |- | ||
+ | |{{sk|Gunnery|mult=yes}} | ||
+ | |Base skill for turrets. Bonus to turret rate of fire. | ||
+ | |{{SkillAlphaBar|Gunnery}} | ||
+ | |- | ||
+ | |{{sk|Large Artillery Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Artillery. | ||
+ | |{{SkillAlphaBar|Large Artillery Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Autocannon Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Autocannons. | ||
+ | |{{SkillAlphaBar|Large Autocannon Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Beam Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Beam Lasers. | ||
+ | |{{SkillAlphaBar|Large Beam Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Blaster Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Blasters. | ||
+ | |{{SkillAlphaBar|Large Blaster Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Disintegrator Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Large Disintegrator Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Energy Turret|mult=yes}} | ||
+ | |Allows use of Large Energy Turrets. | ||
+ | |{{SkillAlphaBar|Large Energy Turret}} | ||
+ | |- | ||
+ | |{{sk|Large Hybrid Turret|mult=yes}} | ||
+ | |Allows use of Large Hybrid Turrets. | ||
+ | |{{SkillAlphaBar|Large Hybrid Turret}} | ||
+ | |- | ||
+ | |{{sk|Large Precursor Weapon|mult=yes}} | ||
+ | |Allows use of Large Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Large Precursor Weapon}} | ||
+ | |- | ||
+ | |{{sk|Large Projectile Turret|mult=yes}} | ||
+ | |Allows use of Large Projectile Turrets. | ||
+ | |{{SkillAlphaBar|Large Projectile Turret}} | ||
+ | |- | ||
+ | |{{sk|Large Pulse Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Pulse Lasers. | ||
+ | |{{SkillAlphaBar|Large Pulse Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Railgun Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Railguns. | ||
+ | |{{SkillAlphaBar|Large Railgun Specialization}} | ||
+ | |- | ||
+ | |{{sk|Large Vorton Projector|mult=yes}} | ||
+ | |Allows use of Large Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Large Vorton Projector}} | ||
+ | |- | ||
+ | |{{sk|Large Vorton Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Large Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Large Vorton Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Artillery Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Artillery. | ||
+ | |{{SkillAlphaBar|Medium Artillery Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Autocannon Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Autocannons. | ||
+ | |{{SkillAlphaBar|Medium Autocannon Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Beam Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Beam Lasers. | ||
+ | |{{SkillAlphaBar|Medium Beam Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Blaster Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Blasters. | ||
+ | |{{SkillAlphaBar|Medium Blaster Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Disintegrator Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Medium Disintegrator Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Energy Turret|mult=yes}} | ||
+ | |Allows use of Medium Energy Turrets. | ||
+ | |{{SkillAlphaBar|Medium Energy Turret}} | ||
+ | |- | ||
+ | |{{sk|Medium Hybrid Turret|mult=yes}} | ||
+ | |Allows use of Medium Hybrid Turrets. | ||
+ | |{{SkillAlphaBar|Medium Hybrid Turret}} | ||
+ | |- | ||
+ | |{{sk|Medium Precursor Weapon|mult=yes}} | ||
+ | |Allows use of Medium Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Medium Precursor Weapon}} | ||
+ | |- | ||
+ | |{{sk|Medium Projectile Turret|mult=yes}} | ||
+ | |Allows use of Medium Projectile Turrets. | ||
+ | |{{SkillAlphaBar|Medium Projectile Turret}} | ||
+ | |- | ||
+ | |{{sk|Medium Pulse Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Pulse Lasers. | ||
+ | |{{SkillAlphaBar|Medium Pulse Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Railgun Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Railguns. | ||
+ | |{{SkillAlphaBar|Medium Railgun Specialization}} | ||
+ | |- | ||
+ | |{{sk|Medium Vorton Projector|mult=yes}} | ||
+ | |Allows use of Medium Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Medium Vorton Projector}} | ||
+ | |- | ||
+ | |{{sk|Medium Vorton Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Medium Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Medium Vorton Specialization}} | ||
+ | |- | ||
+ | |{{sk|Motion Prediction|mult=yes}} | ||
+ | |Bonus to turret tracking. | ||
+ | |{{SkillAlphaBar|Motion Prediction}} | ||
+ | |- | ||
+ | |{{sk|Rapid Firing|mult=yes}} | ||
+ | |Bonus to turret rate of fire. | ||
+ | |{{SkillAlphaBar|Rapid Firing}} | ||
+ | |- | ||
+ | |{{sk|Sharpshooter|mult=yes}} | ||
+ | |Bonus to turret optimal range. | ||
+ | |{{SkillAlphaBar|Sharpshooter}} | ||
+ | |- | ||
+ | |{{sk|Small Artillery Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Artillery. | ||
+ | |{{SkillAlphaBar|Small Artillery Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Autocannon Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Autocannons. | ||
+ | |{{SkillAlphaBar|Small Autocannon Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Beam Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Beam Lasers. | ||
+ | |{{SkillAlphaBar|Small Beam Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Blaster Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Blasters. | ||
+ | |{{SkillAlphaBar|Small Blaster Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Disintegrator Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Small Disintegrator Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Energy Turret|mult=yes}} | ||
+ | |Allows use of Small Energy Turrets. | ||
+ | |{{SkillAlphaBar|Small Energy Turret}} | ||
+ | |- | ||
+ | |{{sk|Small Hybrid Turret|mult=yes}} | ||
+ | |Allows use of Small Hybrid Turrets. | ||
+ | |{{SkillAlphaBar|Small Hybrid Turret}} | ||
+ | |- | ||
+ | |{{sk|Small Precursor Weapon|mult=yes}} | ||
+ | |Allows use of Small Entropic Disintegrators. | ||
+ | |{{SkillAlphaBar|Small Precursor Weapon}} | ||
+ | |- | ||
+ | |{{sk|Small Projectile Turret|mult=yes}} | ||
+ | |Allows use of Small Projectile Turrets. | ||
+ | |{{SkillAlphaBar|Small Projectile Turret}} | ||
+ | |- | ||
+ | |{{sk|Small Pulse Laser Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Pulse Lasers. | ||
+ | |{{SkillAlphaBar|Small Pulse Laser Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Railgun Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Railguns. | ||
+ | |{{SkillAlphaBar|Small Railgun Specialization}} | ||
+ | |- | ||
+ | |{{sk|Small Vorton Projector|mult=yes}} | ||
+ | |Allows use of Small Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Small Vorton Projector}} | ||
+ | |- | ||
+ | |{{sk|Small Vorton Specialization|mult=yes}} | ||
+ | |Allows use of Tech 2 Small Vorton Projectors. | ||
+ | |{{SkillAlphaBar|Small Vorton Specialization}} | ||
+ | |- | ||
+ | |{{sk|Surgical Strike|mult=yes}} | ||
+ | |Bonus to turret damage. | ||
+ | |{{SkillAlphaBar|Surgical Strike}} | ||
+ | |- | ||
+ | |{{sk|Tactical Weapon Reconfiguration|mult=yes}} | ||
+ | |Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. | ||
+ | |{{SkillAlphaBar|Tactical Weapon Reconfiguration}} | ||
+ | |- | ||
+ | |{{sk|Trajectory Analysis|mult=yes}} | ||
+ | |Bonus to turret falloff range. | ||
+ | |{{SkillAlphaBar|Trajectory Analysis}} | ||
+ | |- | ||
+ | |{{sk|Vorton Arc Extension|mult=yes}} | ||
+ | |Bonus to Vorton Projector optimal range. | ||
+ | |{{SkillAlphaBar|Vorton Arc Extension}} | ||
+ | |- | ||
+ | |{{sk|Vorton Arc Guidance|mult=yes}} | ||
+ | |Bonus to Vorton Projector explosion radius and explosion velocity. | ||
+ | |{{SkillAlphaBar|Vorton Arc Guidance}} | ||
+ | |- | ||
+ | |{{sk|Vorton Power Amplification|mult=yes}} | ||
+ | |Bonus to Vorton Projector damage. | ||
+ | |{{SkillAlphaBar|Vorton Power Amplification}} | ||
+ | |- | ||
+ | |{{sk|Vorton Projector Operation|mult=yes}} | ||
+ | |Bonus to Vorton Projector rate of fire. | ||
+ | |{{SkillAlphaBar|Vorton Projector Operation}} | ||
+ | |} | ||
+ | = Support Skills = | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Gunnery |
− | |desc= | + | |desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |||
− | |||
|pre=none | |pre=none | ||
− | |notes= | + | |reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}} |
+ | |reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}} | ||
+ | |reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret]] | ||
+ | |reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}} | ||
+ | |reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}}; | ||
+ | |notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Controlled Bursts | ||
+ | |desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|II}} | ||
+ | |notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Motion Prediction | ||
+ | |desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|II}} | ||
+ | |reqIII={{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}} | ||
+ | |reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}} | ||
+ | |reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | ||
+ | |notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rapid Firing | ||
+ | |desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|II}} | ||
+ | |notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Sharpshooter | ||
+ | |desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|II}} | ||
+ | |reqIII={{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}} | ||
+ | |reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}} | ||
+ | |reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}} | ||
+ | |notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Surgical Strike |
− | |desc=Operation of | + | |desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|IV}} |
− | | | + | |notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors. |
− | | | + | }} |
− | |notes=<br> | + | |
+ | {{Skill | ||
+ | |skill=Trajectory Analysis | ||
+ | |desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|IV}} | ||
+ | |reqI=Tech 1 and Faction Tracking Computers | ||
+ | |reqIV=Tracking Computer II | ||
+ | |notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br> | ||
+ | }} | ||
+ | |||
+ | = Energy Turrets = | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Small Energy Turret | ||
+ | |desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|I}} | ||
+ | |reqI=Tech 1 and Faction Small Energy Turrets | ||
+ | |reqIII={{sk|Medium Energy Turret|icon=yes}} | ||
+ | |reqV=Tech 2 Small Energy Turrets; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}} | ||
+ | |notes=T1 pulse and beam lasers for frigates and destroyers.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Small Beam Laser Specialization |
− | |desc= | + | |desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|III}}; {{sk|Small Energy Turret|V}} |
− | | | + | |reqI=Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S |
− | | | + | |notes=Enables the use of T2 Small Beam Laser weapons. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Small Pulse Laser Specialization |
− | |desc= | + | |desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|III}}; {{sk|Small Energy Turret|V}} |
− | | | + | |reqI=Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S |
− | | | + | |notes=Enables the use of T2 Small Pulse Laser weapons. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Energy Turret |
− | |desc= | + | |desc=Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|III}}; {{sk|Small Energy Turret|III}} |
− | | | + | |reqI=T1 and Faction Medium Energy Turrets |
− | | | + | |reqIII={{sk|Large Energy Turret|icon=yes}} |
− | |notes=<br> | + | |reqV=Tech 2 Medium Energy Turrets; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}} |
+ | |notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Beam Laser Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Energy Turret|V}} |
− | | | + | |reqI=Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M |
− | | | + | |notes=Enables the use of T2 Medium Beam Laser weapons. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Pulse Laser Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Energy Turret|V}} |
− | | | + | |reqI=Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M |
− | | | + | |notes=Enables the use of T2 Medium Pulse Laser weapons. |
− | |notes=Enables the use of T2 | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Large | + | |skill=Large Energy Turret |
− | |desc= | + | |desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|V}}; {{sk|Medium Energy Turret|III}} |
− | | | + | |reqI=Tech 1 and Faction Large Energy Turrets |
− | | | + | |reqV=Tech 2 Large Energy Turrets; {{sk|Capital Energy Turret|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}} |
− | |notes= | + | |notes=T1 battleship-sized beam and pulse lasers.<br> |
}} | }} | ||
Line 95: | Line 427: | ||
|skill=Large Beam Laser Specialization | |skill=Large Beam Laser Specialization | ||
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. | |desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|V}}; {{sk|Large Energy Turret|V}} |
− | | | + | |reqI=Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L |
− | | | ||
|notes=Enables the use of T2 Large Beam Laser weapons. | |notes=Enables the use of T2 Large Beam Laser weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Large Pulse Laser Specialization | ||
+ | |desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Motion Prediction|V}}; {{sk|Large Energy Turret|V}} | ||
+ | |reqI=Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L | ||
+ | |notes=Enables the use of T2 Large Pulse Laser weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Energy Turret | ||
+ | |desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|V}}; {{sk|Large Energy Turret|V}} | ||
+ | |reqI=Tech 1 and Faction Capital Energy Turrets | ||
+ | |reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Beam Laser Specialization | ||
+ | |desc=Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy Turret|V}} | ||
+ | |reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Pulse Laser Specialization | ||
+ | |desc=Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}} | ||
+ | |reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | = Hybrid Turrets = | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Small Hybrid Turret | ||
+ | |desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|I}} | ||
+ | |reqI=Tech 1 and Faction Small Hybrid Turrets | ||
+ | |reqIII={{sk|Medium Hybrid Turret|icon=yes}} | ||
+ | |reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}} | ||
+ | |notes=T1 blasters and railguns for frigates and destroyers. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Small Blaster Specialization | ||
+ | |desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Motion Prediction|III}}; {{sk|Small Hybrid Turret|V}} | ||
+ | |reqI=Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S | ||
+ | |notes=Enables the use of T2 Small Blaster weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Small Railgun Specialization | ||
+ | |desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Sharpshooter|III}}; {{sk|Small Hybrid Turret|V}} | ||
+ | |reqI=150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S | ||
+ | |notes=Enables the use of T2 Small Railgun weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Medium Hybrid Turret | ||
+ | |desc=Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|III}}; {{sk|Small Hybrid Turret|III}} | ||
+ | |reqI=Tech 1 and Faction Medium Hybrid Turrets | ||
+ | |reqIII={{sk|Large Hybrid Turret|icon=yes}} | ||
+ | |reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}} | ||
+ | |notes=T1 blasters and railguns for cruisers and battlecruisers. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Medium Blaster Specialization | ||
+ | |desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Hybrid Turret|V}} | ||
+ | |reqI=Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M | ||
+ | |notes=Enables the use of T2 Medium Blaster weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Medium Railgun Specialization | ||
+ | |desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Hybrid Turret|V}} | ||
+ | |reqI=250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M | ||
+ | |notes=Enables the use of T2 Medium Railgun weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Large Hybrid Turret | ||
+ | |desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|V}}; {{sk|Medium Hybrid Turret|III}} | ||
+ | |reqI=Tech 1 and Faction Large Hybrid Turrets | ||
+ | |reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}} | ||
+ | |notes=T1 battleship-sized blasters and railguns. | ||
}} | }} | ||
Line 106: | Line 555: | ||
|skill=Large Blaster Specialization | |skill=Large Blaster Specialization | ||
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. | |desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|V}}; {{sk|Large Hybrid Turret|V}} |
− | | | + | |reqI=Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L |
− | | | ||
|notes=Enables the use of T2 Large Blaster weapons. | |notes=Enables the use of T2 Large Blaster weapons. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Large | + | |skill=Large Railgun Specialization |
− | |desc=Operation of | + | |desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|V}}; {{sk|Large Hybrid Turret|V}} |
− | | | + | |reqI=425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L |
− | | | + | |notes=Enables the use of T2 Large Railgun weapons. |
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Hybrid Turret | ||
+ | |desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|V}}; {{sk|Large Hybrid Turret|V}} | ||
+ | |reqI=Tech 1 and Faction Capital Hybrid Turrets | ||
+ | |reqV=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Capital Blaster Specialization |
− | |desc=Operation of | + | |desc=Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}} |
− | | | + | |reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL |
− | | | + | |notes= |
− | |notes= | + | }} |
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Railgun Specialization | ||
+ | |desc=Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}} | ||
+ | |reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | = Projectile Turrets = | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Small Projectile Turret | ||
+ | |desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|I}} | ||
+ | |reqI=Tech 1 and Faction Small Projectile Turrets | ||
+ | |reqIII={{sk|Medium Projectile Turret|icon=yes}} | ||
+ | |reqV=Tech 2 Small Projectile Turrets; {{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}} | ||
+ | |notes=T1 autocannon and artillery for frigates and destroyers. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Small Artillery Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|III}}; {{sk|Small Projectile Turret|V}} |
− | | | + | |reqI=250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S |
− | | | + | |notes=Enables the use of T2 Small Artillery weapons. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Small Autocannon Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|icon=yes}}; {{sk|Small Projectile Turret|V}} |
− | | | + | |reqI=125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S |
− | | | + | |notes=Enables the use of T2 Small Autocannon weapons. |
− | |notes=Enables the use of T2 | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Projectile Turret |
− | |desc= | + | |desc=Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|III}}; {{sk|Small Projectile Turret|III}} |
− | | | + | |reqI=Tech 1 and Faction Medium Projectile Turrets |
− | | | + | |reqIII={{sk|Large Projectile Turret|icon=yes}} |
− | |notes= | + | |reqV=Tech 2 Medium Projectile Turrets; {{sk|Medium Artillery Specialization|icon=yes}}; {{sk|Medium Autocannon Specialization|icon=yes}} |
+ | |notes=T1 autocannon and artillery for cruisers and battlecruisers. | ||
}} | }} | ||
Line 172: | Line 652: | ||
|skill=Medium Artillery Specialization | |skill=Medium Artillery Specialization | ||
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. | |desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Projectile Turret|V}} |
− | | | + | |reqI=650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M |
− | | | ||
|notes=Enables the use of T2 Medium Artillery weapons. | |notes=Enables the use of T2 Medium Artillery weapons. | ||
}} | }} | ||
Line 183: | Line 662: | ||
|skill=Medium Autocannon Specialization | |skill=Medium Autocannon Specialization | ||
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. | |desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Projectile Turret|V}} |
− | | | + | |reqI=220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M |
− | | | ||
|notes=Enables the use of T2 Medium Autocannon weapons. | |notes=Enables the use of T2 Medium Autocannon weapons. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Medium | + | |skill=Large Projectile Turret |
− | |desc=Specialist training in the operation of advanced | + | |desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|V}}; {{sk|Medium Projectile Turret|III}} |
− | | | + | |reqI=Tech 1 and Faction Large Projectile Turrets |
− | |pre= | + | |reqV=Tech 2 Large Projectile Turrets; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Large Autocannon Specialization|icon=yes}} |
− | |notes=Enables the use of T2 | + | |notes=T1 battleship-sized autocannon and artillery. |
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Large Artillery Specialization | ||
+ | |desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Sharpshooter|V}}; {{sk|Large Projectile Turret|V}} | ||
+ | |reqI=1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L | ||
+ | |notes=Enables the use of T2 Large Artillery weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Large Autocannon Specialization | ||
+ | |desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Motion Prediction|V}}; {{sk|Large Projectile Turret|V}} | ||
+ | |reqI=800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L | ||
+ | |notes=Enables the use of T2 Large Autocannon weapons. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Capital Projectile Turret | ||
+ | |desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|V}}; {{sk|Large Projectile Turret|V}} | ||
+ | |reqI=Tech 1 and Faction Capital Projectile Turrets | ||
+ | |reqV=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; {{sk|Capital Artillery Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}} | ||
+ | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Capital Artillery Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Sharpshooter|V}}; {{sk|Capital Projectile Turret|V}} |
− | | | + | |reqI=Quad 3500mm Siege Artillery II; Tremor XL; Quake XL |
− | | | + | |notes= |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Capital Autocannon Specialization |
− | |desc=Operation of | + | |desc=Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|V}}; {{sk|Capital Projectile Turret|V}} |
− | | | + | |reqI=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL |
− | | | + | |notes= |
− | |notes= | + | }} |
+ | |||
+ | = Precursor Weapons = | ||
+ | |||
+ | {{Skill|skill=Small Precursor Weapon | ||
+ | |desc=Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Gunnery|I}} | ||
+ | |reqI=Tech 1 and Faction Light Entropic Disintegrators | ||
+ | |reqIII={{sk|Medium Precursor Weapon|icon=yes}} | ||
+ | |reqV=Light Entropic Disintegrator II; {{sk|Small Disintegrator Specialization|icon=yes}} | ||
+ | |notes=This skill is not seeded in NPC stations so prices will vary widely. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Small Disintegrator Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|III}}; {{sk|Small Precursor Weapon|V}} |
− | | | + | |reqI=Light Entropic Disintegrator II; Mystic S; Occult S |
− | | | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Medium | + | |skill=Medium Precursor Weapon |
− | |desc=Operation of medium | + | |desc=Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|III}}; {{sk|Small Precursor Weapon|III}} |
− | | | + | |reqI=Tech 1 and Faction Heavy Entropic Disintegrators |
− | | | + | |reqIII={{sk|Large Precursor Weapon|icon=yes}} |
− | |notes= | + | |reqV=Heavy Entropic Disintegrator II; {{sk|Medium Disintegrator Specialization|icon=yes}} |
+ | |notes=This skill is not seeded in NPC stations so prices will vary widely. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Medium | + | |skill=Medium Disintegrator Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Precursor Weapon|V}} |
− | | | + | |reqI=Heavy Entropic Disintegrator II; Mystic M; Occult M |
− | | | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Large Precursor Weapon |
− | |desc= | + | |desc=Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|V}}; {{sk|Medium Precursor Weapon|III}} |
− | | | + | |reqI=Tech 1 and Faction Supratidal Entropic Disintegrators |
− | | | + | |reqV=Supratidal Entropic Disintegrator II; {{sk|Large Disintegrator Specialization|icon=yes}} |
− | |notes= | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Large Disintegrator Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Motion Prediction|V}}; {{sk|Large Precursor Weapon|V}} |
− | | | + | |reqI=Supratidal Entropic Disintegrator II; Mystic L; Occult L |
− | | | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Capital Precursor Weapon |
− | |desc= | + | |desc=Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Gunnery|V}}; {{sk|Large Precursor Weapon|V}} |
− | | | + | |reqI=Ultratidal Entropic Disintegrator I |
− | | | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. |
− | |notes= | ||
}} | }} | ||
+ | = Vorton Projector Support Skills = | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Vorton Arc Extension |
− | |desc=Skill | + | |desc=Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.<br><br>5% bonus to Vorton Projector optimal range per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|II|icon=yes}} |
− | |price= | + | |price=- |
− | | | + | |notes=The {{sk|Sharpshooter|icon=yes}} equivalent for Vorton Projectors. |
− | | | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Vorton Arc Guidance |
− | |desc= | + | |desc=Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.<br><br>5% bonus to Vorton Projector explosion radius and explosion velocity per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|II|icon=yes}} |
− | | | + | |reqIII={{sk|Small Vorton Specialization|icon=yes}} |
− | | | + | |reqIV={{sk|Medium Vorton Specialization|icon=yes}} |
− | |notes= | + | |reqV={{sk|Large Vorton Specialization|icon=yes}} |
+ | |price=- | ||
+ | |notes=Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description. | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Vorton Power Amplification |
− | |desc= | + | |desc=Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.<br><br>3% bonus to Vorton Projector damage per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|IV|icon=yes}} |
− | |price= | + | |price=- |
− | | | + | |notes=The {{sk|Surgical Strike|icon=yes}} equivalent for Vorton Projectors. |
− | | | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Vorton Projector Operation |
− | |desc= | + | |desc=Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |reqI=Small Vorton Projectors; {{sk|Small Vorton Projector|icon=yes}} |
− | | | + | |reqII={{sk|Vorton Arc Guidance|icon=yes}}; {{sk|Vorton Arc Extension|icon=yes}} |
− | | | + | |reqIII=Medium Vorton Projectors; {{sk|Medium Vorton Projector|icon=yes}} |
− | |notes= | + | |reqIV={{sk|Vorton Power Amplification|icon=yes}}; |
+ | |reqV=Large Vorton Projectors; {{sk|Large Vorton Projector|icon=yes}} | ||
+ | |price=- | ||
+ | |notes=The {{sk|Gunnery|icon=yes}} / {{sk|Missile Launcher Operation|icon=yes}} equivalent for Vorton Projectors. | ||
}} | }} | ||
+ | |||
+ | = Vorton Projectors = | ||
{{Skill | {{Skill | ||
− | |skill=Small | + | |skill=Small Vorton Projector |
− | |desc= | + | |desc=Operation of Small Arcing Vorton Projector turrets.<br><br>5% Bonus to Small Vorton Projector damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|I|icon=yes}} |
− | | | + | |reqI=Tech 1 and Faction Small Vorton Projectors |
− | | | + | |reqIII={{sk|Medium Vorton Projector|icon=yes}} |
− | |notes= | + | |reqV=Small Vorton Projector II; {{sk|Small Vorton Specialization|icon=yes}} |
+ | |price=- | ||
+ | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Small | + | |skill=Small Vorton Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.<br><br>2% bonus to Small Vorton projector Damage per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Small Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|III|icon=yes}} |
− | | | + | |reqI=Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S |
− | | | + | |price=- |
− | |notes=< | + | |notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills. |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Vorton Projector |
− | |desc=Operation of | + | |desc=Operation of Medium Arcing Vorton Projectors.<br><br>5% Bonus to Medium Vorton Projector damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|III|icon=yes}}, {{sk|Small Vorton Projector|III|icon=yes}} |
− | | | + | |reqI=Tech 1 and Faction Medium Vorton Projectors |
− | | | + | |reqIII={{sk|Large Vorton Projector|icon=yes}} |
− | |notes= | + | |reqV=Medium Vorton Projector II; {{sk|Medium Vorton Specialization|icon=yes}} |
+ | |price=- | ||
+ | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Medium Vorton Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.<br><br>2% bonus to Medium Vorton projector Damage per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Medium Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|IV|icon=yes}} |
− | | | + | |reqI=Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M |
− | | | + | |price=- |
− | |notes=< | + | |notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills. |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Large Vorton Projector |
− | |desc= | + | |desc=Operation of Large Vorton Projectors.<br><br>5% Bonus to Large Vorton Projector damage per level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Vorton Projector Operation|V|icon=yes}}, {{sk|Medium Vorton Projector|III|icon=yes}} |
− | | | + | |reqI=Tech 1 and Faction Large Vorton Projectors |
− | | | + | |reqV=Large Vorton Projector II; {{sk|Large Vorton Specialization|icon=yes}} |
− | |notes= | + | |price=- |
+ | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Large Vorton Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.<br><br>2% bonus to Large Vorton projector Damage per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Large Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|V|icon=yes}} |
− | | | + | |reqI=Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L |
− | | | + | |price=- |
− | |notes= | + | |notes=Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills. |
}} | }} | ||
+ | |||
+ | = Other Skills = | ||
{{Skill | {{Skill | ||
− | |skill= | + | | skill = Disruptive Lance Operation |
− | |desc= | + | | desc = Skill at operating Disruptive Lance weapons. |
− | |1= | + | |
− | |2= | + | 5% reduced capacitor need of Disruption Lance weapons per skill level. |
− | | | + | | 1 = Willpower |
− | | | + | | 2 = Intelligence |
− | | | + | | pre = {{Sk|High Energy Physics|IV}}, {{Sk|Energy Pulse Weapons|IV}}, {{Sk|Advanced Weapon Upgrades|V}} |
− | |notes= | + | | reqI = 'Atgeir' Explosive Disruptive Lance, 'Azmaru' Electromagnetic Disruptive Lance, 'Steel Yan' Kinetic Disruptive Lance, 'Sarissa' Thermal Disruptive Lance |
+ | | reqII = | ||
+ | | reqIII = | ||
+ | | reqIV = | ||
+ | | reqV = | ||
+ | | notes = | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Doomsday Operation |
− | |desc=Skill at | + | |desc=Skill at operating titan doomsday weapons. 10% increased damage per level. |
− | |1= | + | |1=Willpower |
− | |2= | + | |2=Intelligence |
− | | | + | |pre={{sk|Science|V}}, {{sk|Energy Pulse Weapons|V}}, {{sk|Advanced Weapon Upgrades|V}} |
− | | | + | |reqI=Doomsday weapons |
− | | | + | |notes= |
− | |notes= | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Doomsday Rapid Firing |
− | |desc= | + | |desc=Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration. |
− | |1= | + | |1=Willpower |
− | |2= | + | |2=Intelligence |
− | | | + | |pre={{sk|Doomsday Operation|II}} |
− | | | ||
− | | | ||
− | |||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Weapon | + | |skill=Tactical Weapon Reconfiguration |
− | |desc= | + | |desc=Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. |
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | | | + | |pre={{sk|Advanced Weapon Upgrades|V}} |
− | | | + | |reqI=Siege Module I |
− | | | + | |reqV=Siege Module II |
− | |notes= | + | |notes=Only of interest to dreadnought pilots. |
}} | }} | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 06:03, 6 July 2023
Skills |
---|
Skills by category |
Overview
Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
Perception and Willpower are the attributes most important for training gunnery skills.
The following are the skills in the Gunnery section (in alphabetical order):
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Capital Artillery Specialization (10x) | Allows use of Tech 2 Capital Artillery. | ▨▨▨▨▨ |
Capital Autocannon Specialization (10x) | Allows use of Tech 2 Capital Autocannons. | ▨▨▨▨▨ |
Capital Beam Laser Specialization (10x) | Allows use of Tech 2 Capital Beam Lasers. | ▨▨▨▨▨ |
Capital Blaster Specialization (10x) | Allows use of Tech 2 Capital Blasters. | ▨▨▨▨▨ |
Capital Energy Turret (7x) | Allows use of Capital Energy Turrets. | ▨▨▨▨▨ |
Capital Hybrid Turret (7x) | Allows use of Capital Hybrid Turrets. | ▨▨▨▨▨ |
Capital Precursor Weapon (7x) | Allows use of Capital Entropic Disintegrators. | ▨▨▨▨▨ |
Capital Projectile Turret (7x) | Allows use of Capital Projectile Turrets. | ▨▨▨▨▨ |
Capital Pulse Laser Specialization (10x) | Allows use of Tech 2 Capital Pulse Lasers. | ▨▨▨▨▨ |
Capital Railgun Specialization (10x) | Allows use of Tech 2 Capital Railguns. | ▨▨▨▨▨ |
Controlled Bursts (2x) | Reduced cap use of turrets. | ◼◼◼◼▨ |
Disruptive Lance Operation (14x) | Allows use of Disruptive Lances. | ▨▨▨▨▨ |
Doomsday Operation (14x) | Allows use of Doomsday weapons. | ▨▨▨▨▨ |
Doomsday Rapid Firing (14x) | Decreases Doomsday weapon duration. | ▨▨▨▨▨ |
Gunnery (1x) | Base skill for turrets. Bonus to turret rate of fire. | ◼◼◼◼◼ |
Large Artillery Specialization (8x) | Allows use of Tech 2 Large Artillery. | ▨▨▨▨▨ |
Large Autocannon Specialization (8x) | Allows use of Tech 2 Large Autocannons. | ▨▨▨▨▨ |
Large Beam Laser Specialization (8x) | Allows use of Tech 2 Large Beam Lasers. | ▨▨▨▨▨ |
Large Blaster Specialization (8x) | Allows use of Tech 2 Large Blasters. | ▨▨▨▨▨ |
Large Disintegrator Specialization (8x) | Allows use of Tech 2 Large Entropic Disintegrators. | ▨▨▨▨▨ |
Large Energy Turret (5x) | Allows use of Large Energy Turrets. | ◼◼◼◼▨ |
Large Hybrid Turret (5x) | Allows use of Large Hybrid Turrets. | ◼◼◼◼▨ |
Large Precursor Weapon (5x) | Allows use of Large Entropic Disintegrators. | ▨▨▨▨▨ |
Large Projectile Turret (5x) | Allows use of Large Projectile Turrets. | ◼◼◼◼▨ |
Large Pulse Laser Specialization (8x) | Allows use of Tech 2 Large Pulse Lasers. | ▨▨▨▨▨ |
Large Railgun Specialization (8x) | Allows use of Tech 2 Large Railguns. | ▨▨▨▨▨ |
Large Vorton Projector (5x) | Allows use of Large Vorton Projectors. | ▨▨▨▨▨ |
Large Vorton Specialization (8x) | Allows use of Tech 2 Large Vorton Projectors. | ▨▨▨▨▨ |
Medium Artillery Specialization (5x) | Allows use of Tech 2 Medium Artillery. | ◼◼◼▨▨ |
Medium Autocannon Specialization (5x) | Allows use of Tech 2 Medium Autocannons. | ◼◼◼▨▨ |
Medium Beam Laser Specialization (5x) | Allows use of Tech 2 Medium Beam Lasers. | ◼◼◼▨▨ |
Medium Blaster Specialization (5x) | Allows use of Tech 2 Medium Blasters. | ◼◼◼▨▨ |
Medium Disintegrator Specialization (5x) | Allows use of Tech 2 Medium Entropic Disintegrators. | ▨▨▨▨▨ |
Medium Energy Turret (3x) | Allows use of Medium Energy Turrets. | ◼◼◼◼◼ |
Medium Hybrid Turret (3x) | Allows use of Medium Hybrid Turrets. | ◼◼◼◼◼ |
Medium Precursor Weapon (3x) | Allows use of Medium Entropic Disintegrators. | ▨▨▨▨▨ |
Medium Projectile Turret (3x) | Allows use of Medium Projectile Turrets. | ◼◼◼◼◼ |
Medium Pulse Laser Specialization (5x) | Allows use of Tech 2 Medium Pulse Lasers. | ◼◼◼▨▨ |
Medium Railgun Specialization (5x) | Allows use of Tech 2 Medium Railguns. | ◼◼◼▨▨ |
Medium Vorton Projector (3x) | Allows use of Medium Vorton Projectors. | ▨▨▨▨▨ |
Medium Vorton Specialization (5x) | Allows use of Tech 2 Medium Vorton Projectors. | ▨▨▨▨▨ |
Motion Prediction (2x) | Bonus to turret tracking. | ◼◼◼◼▨ |
Rapid Firing (2x) | Bonus to turret rate of fire. | ◼◼◼◼▨ |
Sharpshooter (2x) | Bonus to turret optimal range. | ◼◼◼◼▨ |
Small Artillery Specialization (3x) | Allows use of Tech 2 Small Artillery. | ◼◼◼▨▨ |
Small Autocannon Specialization (3x) | Allows use of Tech 2 Small Autocannons. | ◼◼◼▨▨ |
Small Beam Laser Specialization (3x) | Allows use of Tech 2 Small Beam Lasers. | ◼◼◼▨▨ |
Small Blaster Specialization (3x) | Allows use of Tech 2 Small Blasters. | ◼◼◼▨▨ |
Small Disintegrator Specialization (3x) | Allows use of Tech 2 Small Entropic Disintegrators. | ▨▨▨▨▨ |
Small Energy Turret (1x) | Allows use of Small Energy Turrets. | ◼◼◼◼◼ |
Small Hybrid Turret (1x) | Allows use of Small Hybrid Turrets. | ◼◼◼◼◼ |
Small Precursor Weapon (1x) | Allows use of Small Entropic Disintegrators. | ▨▨▨▨▨ |
Small Projectile Turret (1x) | Allows use of Small Projectile Turrets. | ◼◼◼◼◼ |
Small Pulse Laser Specialization (3x) | Allows use of Tech 2 Small Pulse Lasers. | ◼◼◼▨▨ |
Small Railgun Specialization (3x) | Allows use of Tech 2 Small Railguns. | ◼◼◼▨▨ |
Small Vorton Projector (1x) | Allows use of Small Vorton Projectors. | ▨▨▨▨▨ |
Small Vorton Specialization (3x) | Allows use of Tech 2 Small Vorton Projectors. | ▨▨▨▨▨ |
Surgical Strike (4x) | Bonus to turret damage. | ◼◼◼◼▨ |
Tactical Weapon Reconfiguration (8x) | Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. | ▨▨▨▨▨ |
Trajectory Analysis (5x) | Bonus to turret falloff range. | ◼◼◼◼▨ |
Vorton Arc Extension (2x) | Bonus to Vorton Projector optimal range. | ▨▨▨▨▨ |
Vorton Arc Guidance (2x) | Bonus to Vorton Projector explosion radius and explosion velocity. | ▨▨▨▨▨ |
Vorton Power Amplification (4x) | Bonus to Vorton Projector damage. | ▨▨▨▨▨ |
Vorton Projector Operation (1x) | Bonus to Vorton Projector rate of fire. | ▨▨▨▨▨ |
Support Skills
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; Small Hybrid Turret; Small Projectile Turret; Small Energy Turret |
II required for: | 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; Rapid Firing; Sharpshooter; Motion Prediction; Controlled Bursts; Weapon Upgrades |
III required for: | Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; Caldari Offensive Systems; Medium Hybrid Turret; Medium Projectile Turret; Medium Energy Turret |
IV required for: | Surgical Strike; Trajectory Analysis |
V required for: | Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; Amarr Offensive Systems; Gallente Offensive Systems; Minmatar Offensive Systems; Large Hybrid Turret; Large Projectile Turret; Large Energy Turret; Capital Hybrid Turret; Capital Projectile Turret; Capital Energy Turret; |
Notes: | The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors. |
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors. |
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
III required for: | Small Autocannon Specialization; Small Blaster Specialization; Small Pulse Laser Specialization |
IV required for: | Medium Autocannon Specialization; Medium Blaster Specialization; Medium Pulse Laser Specialization |
V required for: | Large Autocannon Specialization; Large Blaster Specialization; Large Pulse Laser Specialization; Capital Autocannon Specialization; Capital Blaster Specialization; Capital Pulse Laser Specialization |
Notes: | Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). |
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors. |
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
III required for: | Small Railgun Specialization; Small Beam Laser Specialization; Small Artillery Specialization |
IV required for: | Medium Railgun Specialization; Medium Beam Laser Specialization; Medium Artillery Specialization |
V required for: | Large Railgun Specialization; Large Beam Laser Specialization; Large Artillery Specialization; Capital Railgun Specialization; Capital Beam Laser Specialization; Capital Artillery Specialization |
Notes: | Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors. |
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Attributes: | |
Multiplier: | 4x |
Price: | 1.5M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
Notes: | The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors. |
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Attributes: | |
Multiplier: | 5x |
Price: | 250k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
I required for: | Tech 1 and Faction Tracking Computers |
IV required for: | Tracking Computer II |
Notes: | More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff. |
Energy Turrets
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Energy Turrets |
III required for: | Medium Energy Turret |
V required for: | Tech 2 Small Energy Turrets; Small Beam Laser Specialization; Small Pulse Laser Specialization |
Notes: | T1 pulse and beam lasers for frigates and destroyers. |
Small Beam Laser Specialization
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Energy Turret V |
I required for: | Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S |
Notes: | Enables the use of T2 Small Beam Laser weapons. |
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III; Small Energy Turret V |
I required for: | Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S |
Notes: | Enables the use of T2 Small Pulse Laser weapons. |
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Energy Turret III |
I required for: | T1 and Faction Medium Energy Turrets |
III required for: | Large Energy Turret |
V required for: | Tech 2 Medium Energy Turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization |
Notes: | T1 beam and pulse lasers for cruisers and battlecruisers. |
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Energy Turret V |
I required for: | Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M |
Notes: | Enables the use of T2 Medium Beam Laser weapons. |
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Energy Turret V |
I required for: | Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M |
Notes: | Enables the use of T2 Medium Pulse Laser weapons. |
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Energy Turret III |
I required for: | Tech 1 and Faction Large Energy Turrets |
V required for: | Tech 2 Large Energy Turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization |
Notes: | T1 battleship-sized beam and pulse lasers. |
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Energy Turret V |
I required for: | Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L |
Notes: | Enables the use of T2 Large Beam Laser weapons. |
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Energy Turret V |
I required for: | Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L |
Notes: | Enables the use of T2 Large Pulse Laser weapons. |
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Energy Turret V |
I required for: | Tech 1 and Faction Capital Energy Turrets |
V required for: | Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; Capital Beam Laser Specialization; Capital Pulse Laser Specialization |
Capital Beam Laser Specialization
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Energy Turret V |
I required for: | Dual Giga Beam Laser II; Aurora XL; Gleam XL |
Capital Pulse Laser Specialization
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Energy Turret V |
I required for: | Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL |
Hybrid Turrets
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Hybrid Turrets |
III required for: | Medium Hybrid Turret |
V required for: | Tech 2 Small Hybrid Turrets; Small Railgun Specialization; Small Blaster Specialization |
Notes: | T1 blasters and railguns for frigates and destroyers. |
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III; Small Hybrid Turret V |
I required for: | Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S |
Notes: | Enables the use of T2 Small Blaster weapons. |
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Hybrid Turret V |
I required for: | 150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S |
Notes: | Enables the use of T2 Small Railgun weapons. |
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Hybrid Turret III |
I required for: | Tech 1 and Faction Medium Hybrid Turrets |
III required for: | Large Hybrid Turret |
V required for: | Tech 2 Medium Hybrid Turrets; Medium Railgun Specialization; Medium Blaster Specialization |
Notes: | T1 blasters and railguns for cruisers and battlecruisers. |
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Hybrid Turret V |
I required for: | Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M |
Notes: | Enables the use of T2 Medium Blaster weapons. |
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Hybrid Turret V |
I required for: | 250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M |
Notes: | Enables the use of T2 Medium Railgun weapons. |
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Hybrid Turret III |
I required for: | Tech 1 and Faction Large Hybrid Turrets |
V required for: | Tech 2 Large Hybrid Turrets; Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization |
Notes: | T1 battleship-sized blasters and railguns. |
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Hybrid Turret V |
I required for: | Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L |
Notes: | Enables the use of T2 Large Blaster weapons. |
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Hybrid Turret V |
I required for: | 425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L |
Notes: | Enables the use of T2 Large Railgun weapons. |
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Hybrid Turret V |
I required for: | Tech 1 and Faction Capital Hybrid Turrets |
V required for: | Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; Capital Blaster Specialization; Capital Railgun Specialization |
Notes: |
Capital Blaster Specialization
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Hybrid Turret V |
I required for: | Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL |
Capital Railgun Specialization
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Hybrid Turret V |
I required for: | Dual 1000mm Railgun II; Javelin XL; Spike XL |
Projectile Turrets
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Projectile Turrets |
III required for: | Medium Projectile Turret |
V required for: | Tech 2 Small Projectile Turrets; Small Autocannon Specialization; Small Artillery Specialization |
Notes: | T1 autocannon and artillery for frigates and destroyers. |
Small Artillery Specialization
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Projectile Turret V |
I required for: | 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S |
Notes: | Enables the use of T2 Small Artillery weapons. |
Small Autocannon Specialization
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction; Small Projectile Turret V |
I required for: | 125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S |
Notes: | Enables the use of T2 Small Autocannon weapons. |
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Projectile Turret III |
I required for: | Tech 1 and Faction Medium Projectile Turrets |
III required for: | Large Projectile Turret |
V required for: | Tech 2 Medium Projectile Turrets; Medium Artillery Specialization; Medium Autocannon Specialization |
Notes: | T1 autocannon and artillery for cruisers and battlecruisers. |
Medium Artillery Specialization
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Projectile Turret V |
I required for: | 650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M |
Notes: | Enables the use of T2 Medium Artillery weapons. |
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Projectile Turret V |
I required for: | 220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M |
Notes: | Enables the use of T2 Medium Autocannon weapons. |
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Projectile Turret III |
I required for: | Tech 1 and Faction Large Projectile Turrets |
V required for: | Tech 2 Large Projectile Turrets; Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization |
Notes: | T1 battleship-sized autocannon and artillery. |
Large Artillery Specialization
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Projectile Turret V |
I required for: | 1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L |
Notes: | Enables the use of T2 Large Artillery weapons. |
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Projectile Turret V |
I required for: | 800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L |
Notes: | Enables the use of T2 Large Autocannon weapons. |
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Projectile Turret V |
I required for: | Tech 1 and Faction Capital Projectile Turrets |
V required for: | Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; Capital Artillery Specialization; Capital Autocannon Specialization |
Capital Artillery Specialization
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Projectile Turret V |
I required for: | Quad 3500mm Siege Artillery II; Tremor XL; Quake XL |
Capital Autocannon Specialization
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Projectile Turret V |
I required for: | Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL |
Precursor Weapons
Small Precursor Weapon
Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 20-100k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Light Entropic Disintegrators |
III required for: | Medium Precursor Weapon |
V required for: | Light Entropic Disintegrator II; Small Disintegrator Specialization |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Small Disintegrator Specialization
Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 10-30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction III; Small Precursor Weapon V |
I required for: | Light Entropic Disintegrator II; Mystic S; Occult S |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Medium Precursor Weapon
Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 100-800k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery III; Small Precursor Weapon III |
I required for: | Tech 1 and Faction Heavy Entropic Disintegrators |
III required for: | Large Precursor Weapon |
V required for: | Heavy Entropic Disintegrator II; Medium Disintegrator Specialization |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Medium Disintegrator Specialization
Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 15-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction IV; Medium Precursor Weapon V |
I required for: | Heavy Entropic Disintegrator II; Mystic M; Occult M |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Large Precursor Weapon
Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 200k - 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Medium Precursor Weapon III |
I required for: | Tech 1 and Faction Supratidal Entropic Disintegrators |
V required for: | Supratidal Entropic Disintegrator II; Large Disintegrator Specialization |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Large Disintegrator Specialization
Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 200-400M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Precursor Weapon V |
I required for: | Supratidal Entropic Disintegrator II; Mystic L; Occult L |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Capital Precursor Weapon
Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 20-60M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Precursor Weapon V |
I required for: | Ultratidal Entropic Disintegrator I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Vorton Projector Support Skills
Vorton Arc Extension
Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.
5% bonus to Vorton Projector optimal range per skill level.
5% bonus to Vorton Projector optimal range per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation II |
Notes: | The Sharpshooter equivalent for Vorton Projectors. |
Vorton Arc Guidance
Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.
5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 40.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation II |
III required for: | Small Vorton Specialization |
IV required for: | Medium Vorton Specialization |
V required for: | Large Vorton Specialization |
Notes: | Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description. |
Vorton Power Amplification
Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.
3% bonus to Vorton Projector damage per skill level.
3% bonus to Vorton Projector damage per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 58.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation IV |
Notes: | The Surgical Strike equivalent for Vorton Projectors. |
Vorton Projector Operation
Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 26.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | There are no prerequisites for this skill. |
I required for: | Small Vorton Projectors; Small Vorton Projector |
II required for: | Vorton Arc Guidance; Vorton Arc Extension |
III required for: | Medium Vorton Projectors; Medium Vorton Projector |
IV required for: | Vorton Power Amplification; |
V required for: | Large Vorton Projectors; Large Vorton Projector |
Notes: | The Gunnery / Missile Launcher Operation equivalent for Vorton Projectors. |
Vorton Projectors
Small Vorton Projector
Operation of Small Arcing Vorton Projector turrets.
5% Bonus to Small Vorton Projector damage per level.
5% Bonus to Small Vorton Projector damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 26.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation I |
I required for: | Tech 1 and Faction Small Vorton Projectors |
III required for: | Medium Vorton Projector |
V required for: | Small Vorton Projector II; Small Vorton Specialization |
Small Vorton Specialization
Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.
2% bonus to Small Vorton projector Damage per skill level.
2% bonus to Small Vorton projector Damage per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 40-80M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Small Vorton Projector V; Vorton Arc Guidance III |
I required for: | Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S |
Notes: | Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills. |
Medium Vorton Projector
Operation of Medium Arcing Vorton Projectors.
5% Bonus to Medium Vorton Projector damage per level.
5% Bonus to Medium Vorton Projector damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 40.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation III, Small Vorton Projector III |
I required for: | Tech 1 and Faction Medium Vorton Projectors |
III required for: | Large Vorton Projector |
V required for: | Medium Vorton Projector II; Medium Vorton Specialization |
Medium Vorton Specialization
Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.
2% bonus to Medium Vorton projector Damage per skill level.
2% bonus to Medium Vorton projector Damage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 60-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Medium Vorton Projector V; Vorton Arc Guidance IV |
I required for: | Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M |
Notes: | Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills. |
Large Vorton Projector
Operation of Large Vorton Projectors.
5% Bonus to Large Vorton Projector damage per level.
5% Bonus to Large Vorton Projector damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 78M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Vorton Projector Operation V, Medium Vorton Projector III |
I required for: | Tech 1 and Faction Large Vorton Projectors |
V required for: | Large Vorton Projector II; Large Vorton Specialization |
Large Vorton Specialization
Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.
2% bonus to Large Vorton projector Damage per skill level.
2% bonus to Large Vorton projector Damage per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 80-150M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Large Vorton Projector V; Vorton Arc Guidance V |
I required for: | Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L |
Notes: | Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills. |
Other Skills
Disruptive Lance Operation
Skill at operating Disruptive Lance weapons.
5% reduced capacitor need of Disruption Lance weapons per skill level.
Attributes: | |
Multiplier: | 14x |
Price: | 500M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | High Energy Physics IV, Energy Pulse Weapons IV, Advanced Weapon Upgrades V |
I required for: | 'Atgeir' Explosive Disruptive Lance, 'Azmaru' Electromagnetic Disruptive Lance, 'Steel Yan' Kinetic Disruptive Lance, 'Sarissa' Thermal Disruptive Lance |
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Attributes: | |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V |
I required for: | Doomsday weapons |
Doomsday Rapid Firing
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Attributes: | |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Doomsday Operation II |
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Weapon Upgrades V |
I required for: | Siege Module I |
V required for: | Siege Module II |
Notes: | Only of interest to dreadnought pilots. |