|
|
| (28 intermediate revisions by 16 users not shown) |
| Line 1: |
Line 1: |
| {{Update|Frostline Expansion}}
| |
|
| |
| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
| <!----------------------------------------------------------- | | <!----------------------------------------------------------- |
| * SHIP ATTRIBUTES SECTION (last update : 12/11/2015) | | * SHIP ATTRIBUTES SECTION (last update : 2020-11-24) |
| ------------------------------------------------------------- | | ------------------------------------------------------------- |
| * on editing the attributes, please make sure that you don't | | * on editing the attributes, please make sure that you don't |
| * leave/misstype any tags required. please follow the same | | * leave/mistype any tags required. please follow the same |
| * format below and edit only the values (after the = sign). | | * format below and edit only the values (after the = sign). |
| -------------------------------------------------------------> | | -------------------------------------------------------------> |
| | shipid=584 | | | shipid=584 |
| | shipimg=Griffin.jpg | | | shipimg=Griffin_Navy_Issue.jpg |
| | shipname=Griffin Navy Issue | | | shipname=Griffin Navy Issue |
| | caption=Griffin Navy Issue
| |
| | class=Frigate | | | class=Frigate |
| | grouping=Faction Frigates | | | grouping=Faction Frigates |
| | hulltype=Griffin Class | | | hulltype=Griffin Class |
| | faction=Caldari State | | | faction=Caldari State |
| | race=Caldari
| |
| | roles=Electronic Warfare
| |
| | variations={{Ship|Kitsune}}, {{Ship|Griffin}} | | | variations={{Ship|Kitsune}}, {{Ship|Griffin}} |
| | tech=F | | | tech=F |
| | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| |
| | powergrid=40 MW | | | powergrid=40 MW |
| | cpu=180 tf | | | cpu=180 tf |
| Line 31: |
Line 25: |
| | lows=2 | | | lows=2 |
| | mass=1,056,000 kg | | | mass=1,056,000 kg |
| | volume=19,400 m³ | | | volume=19,400 m³ |
| | cargohold=260 m³ | | | cargohold=260 m³ |
| | extrahold= | | | extrahold= |
| | extraholdtype= | | | extraholdtype= |
| | dronebay=5 m³ | | | dronebay=35 m³ |
| | bandwidth=5 Mbit/sec | | | bandwidth=25 Mbit/sec |
| | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure systems optimized for short range combat has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. | | | quote=Learn the ways of your enemies, but do not lose your own. |
| | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to ECM Target Jammer strength<br>20% bonus to Small Hybrid Turret damage<br><b>Misc. Bonus</b><br>-85% penalty to ECM optimal range and falloff<br>-85% reduction to ECM Jammer activation cost and CPU requirements | | | quote_attribution=CEO Alakoni Ishanoya |
| | | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. |
| | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br> |
| | 20% bonus to Small Hybrid Turret damage<br> |
| | 10% bonus to ECM Drone jam duration<br> |
| | '''Misc. Bonus'''<br> |
| | -85% penalty to Drone damage<br> |
| | -50% reduction in Drone hitpoints and control range |
| | structurehp=500 HP | | | structurehp=500 HP |
| | shieldhp=700 HP | | | shieldhp=700 HP |
| Line 61: |
Line 62: |
| | scanres=600 mm | | | scanres=600 mm |
| | reqskills=*{{RequiredSkill|Caldari Frigate|II}} | | | reqskills=*{{RequiredSkill|Caldari Frigate|II}} |
| **{{RequiredSkill|Spaceship Command|I}} | | ** {{RequiredSkill|Spaceship Command|I}} |
|
| |
|
| | totaltraintime=25m 0s | | | totaltraintime=25m 0s |
| Line 76: |
Line 77: |
| ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* |
| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
| {{Cleanup|Addition from Frostfire expansion}}
| |
| ==Summary==
| |
| The Griffin Navy Issue is a Electronic Counter Measure frigate. Compared to the standard Griffin the Griffin Navy Issue has a significant buff to hull, armor and shield points; along with extra powergrid and almost twice the capacitor. The Griffin Navy Issue also has a higher increase in jam strength per level of Caldari frigate and a damage bonus to hybrid turret; which is reflected in swapping one of the launcher high slots for a turret high slot. The -85% role reduction to ECM Jammer activation cost means that jammers actually use less cap than a pilot with lvl 5 Caldari Frigate in the standard frigate.
| |
|
| |
|
| This does come at a cost though with the major negative of the Griffin Navy Issue being its' secondary role bonus of -85% penalty to ECM optimal range and falloff. This means the Griffin Navy Issue can't pull off the standard Griffin tactic of staying at long range while jamming enemy ships. Instead the Griffin Navy Issue is envisioned as a close in brawler utilizing blasters with the jammers used to mitigate enemy ships. The extra capacitor and decrease in jamming costs also gives the ability to fit tackle and propulsion mods while remaining somewhat cap stable (depending on capacitor skills).
| | == Summary == |
| | The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range. |
|
| |
|
| Considering the cost of the Griffin Navy Issue and the complexity of jamming tactics (knowing which ships to jam and when) it is suggested that new players experiment with the standard [[Griffin|Griffin]] until they have built up both their character and game skills before attempting to fly the Griffin Navy Issue.
| | == Skills == |
| | These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. |
|
| |
|
| ==Skills==
| | * {{Sk|Caldari Frigate}} - Affects both ECM effectiveness and hybrid turret damage. |
| | * {{Sk|Long Range Targeting}} - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. |
|
| |
|
| These skills will improve your EWAR effectiveness when flying a Griffin.
| | See the [[Electronic warfare]] and [[Electronic Countermeasures]] articles for more information. |
|
| |
|
| *[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness: 20% bonus to ECM Target Jammer strength per level. Requires Spaceship Command I.
| | == Tactics == |
| | '''PvE''' |
|
| |
|
| *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
| | ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount. |
|
| |
|
| *[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.
| | '''PvP''' |
|
| |
|
| *[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.
| | The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns. |
|
| |
|
| *[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will reduce the shield penalty incurred by your ECM rigs. Requires Jury Rigging Level 3 and Mechanics Level 3.
| | Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise. |
|
| |
|
| *[[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.
| | == Notes == |
| | ''You can write additional notes for Griffin Navy Issue here.'' |
|
| |
|
| See the [[EWAR Guide]] and [[ECM Guide]] articles for more information.
| | == Patch History == |
| | | {{expansion past| |
| ==Fitting== | | '''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) |
| {{ShipFitting | | ''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post] |
| | ship=Griffin Navy Issue | | * 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration |
| | shipTypeID=37455
| | * Misc Bonus changed from: |
| | fitName=blaster brawl
| | ** -85% penalty to ECM optimal range and falloff |
| | fitID=blaster-brawl
| | ** -85% reduction to ECM Jammer activation cost and CPU requirements |
| | low1name=Reinforced Bulkheads II
| | :to |
| | low1typeID=1335
| | :* 85% penalty to drone damage |
| | low2name=Damage Control II
| | :* 50% penalty to drone hitpoints and drone control range |
| | low2typeID=2048
| | * Drone Bandwidth increased from 5 to 25 |
| | mid1name=1MN Afterburner II
| | * Drone Capacity increased from 5 to 35 |
| | mid1typeID=438
| |
| | mid2name=Warp Scrambler II
| |
| | mid2typeID=448
| |
| | mid3name=Stasis Webifier II
| |
| | mid3typeID=527
| |
| | mid4name=ECM - Multispectral Jammer II
| |
| | mid4typeID=2567
| |
| | mid5name=ECM - Multispectral Jammer II
| |
| | mid5typeID=2567
| |
| | high1name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
| |
| | high1typeID=3178
| |
| | charge1name=Caldari Navy Antimatter Charge S x1
| |
| | charge1typeID=23009
| |
| | high2name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
| |
| | high2typeID=3178
| |
| | high3name=Small Energy Neutralizer II
| |
| | high3typeID=13003
| |
| | rig1name=Small Particle Dispersion Augmentor I
| |
| | rig1typeID=31286
| |
| | rig2name=Small Particle Dispersion Augmentor I
| |
| | rig2typeID=31286
| |
| | drone1name=Warrior II x1
| |
| | drone1typeID=2488
| |
| | rig3name=open
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=
| |
| | showNOTES=N
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=PARALLAX 1.0
| |
| | showTOC=Y
| |
| | shipDNA=37455:1335;1:2048;1:438;1:448;1:527;1:2567;2:3178;2:23009;1:13003;1:31286;2:2488;1::
| |
| | fleetup=
| |
| }}
| |
| {{ShipFitting
| |
| | ship=Griffin Navy Issue
| |
| | shipTypeID=37455
| |
| | fitName=MASB
| |
| | fitID=MASB
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | low2name=Magnetic Field Stabilizer II
| |
| | low2typeID=10190
| |
| | mid1name=1MN Afterburner II
| |
| | mid1typeID=438
| |
| | mid2name=ECM - Multispectral Jammer II
| |
| | mid2typeID=2567
| |
| | mid3name=ECM - Multispectral Jammer II
| |
| | mid3typeID=2567
| |
| | mid4name=J5b Phased Prototype Warp Scrambler I
| |
| | mid4typeID=5439
| |
| | mid5name=Medium Ancillary Shield Booster, Navy Cap Booster 50
| |
| | mid5typeID=32772
| |
| | charge1name=Navy Cap Booster 50 x1
| |
| | charge1typeID=33332
| |
| | high1name=Light Neutron Blaster II, Federation Navy Antimatter Charge S
| |
| | high1typeID=3178
| |
| | charge2name=Federation Navy Antimatter Charge S x1
| |
| | charge2typeID=22961
| |
| | high2name=Light Neutron Blaster II, Federation Navy Antimatter Charge S
| |
| | high2typeID=3178
| |
| | high3name=Rocket Launcher II, Nova Rage Rocket
| |
| | high3typeID=10631
| |
| | charge3name=Nova Rage Rocket x1
| |
| | charge3typeID=24473
| |
| | rig1name=Small Hybrid Burst Aerator I
| |
| | rig1typeID=31526
| |
| | rig2name=Small Particle Dispersion Projector I
| |
| | rig2typeID=31298
| |
| | rig3name=Small Particle Dispersion Projector I
| |
| | rig3typeID=31298
| |
| | drone1name=Warrior II x1
| |
| | drone1typeID=2488
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=
| |
| | showNOTES=N
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=PARALLAX 1.0
| |
| | showTOC=Y
| |
| | shipDNA=37455:2048;1:10190;1:438;1:2567;2:5439;1:32772;1:33332;1:3178;2:22961;1:10631;1:24473;1:31526;1:31298;2:2488;1::
| |
| | fleetup=
| |
| }} | | }} |
|
| |
|
| ==Tactics==
| | {{ShipsMatrix|expgroup=frigates}} |
| {{cleanup|changes to addition of combat capability}} | |
| PvE - Not recommended as the Griffin Navy Issue lacks damage projection and often relies on costly tank (such as burning cap charges for an ancillary shield booster).<br>
| |
| PvP - Solo
| |
| * Unlike standard Griffins it is not recommend fitting a "rainbow" fit of jammers as this would leave only one spare mid-slot for either tackle or some shield tank.
| |
| * Often worth carrying a set of each racial jammer on-board; determine enemy ship types through D-Scan or fleet intel and then fit relevant jammers by either docking up or using a mobile depot before engaging.
| |
| * Against larger ships, i.e. cruiser size plus, you'll need to get in under the guns and orbit to maintain a good transversal. To get close either set the range by waiting at a 'zero' point eg. the beacon of faction war plexs or spiral in on your enemy rather than flying directly at them.
| |
| * Against smaller ships, i.e. frigate and destroyer size, you still need to maintain close range in order to effectively project your blaster damage and to stay within your very short ECM optimal. Avoid ships that can readily control range against you (e.g. scram/web AB kiters, MWD kiters that are already inside a plex, etc.) in favor of ships that lack range control (lone Punishers, MWD brawlers).
| |
| * If fighting multiple enemies consider jamming non-engaged targets rather than the one you are currently damaging; especially if they are repping your target or applying higher damage to you due to your lower transverse compared to them.
| |
| | |
| More information on tactics and matching jammers to targets is at [[ECM Guide]]
| |
| | |
| ==Notes==
| |
| {{cleanup|changes to addition of combat capability}}
| |
| | |
|
| |
|
| {{ShipsMatrix}}
| | [[Category:Ship Database]] |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
| | [[Category:Faction Frigates]] |
| [[Category:WikiContest]]
| |