Difference between revisions of "Jet-Set Hooligans"

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(Updated the information about the fourth site to be less alarmist, more informative/concise, and more up-to-date. Added a part asking for minimum tank requirements and stating that reinforcement numbers may vary. Also added that the Madcat stash can give no loot. Talk page created.)
 
(59 intermediate revisions by 24 users not shown)
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{{CMBSite|Jet-Set Hooligans}}
+
{{CMBSiteInfo
 +
|name= Jet-Set Hooligans
 +
|type= escalation
 +
|rating= Unrated
 +
|location= High, Low
 +
|ship limit= Unknown
 +
|faction= Serpentis
 +
|signature strength=
 +
}}
  
 
{{MessageBox|Expedition start:
 
{{MessageBox|Expedition start:
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about. }}
+
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.
 +
}}
 +
{{TOC|limit= 2}}
  
== First Locttion ==
+
== First location ==
  
===Warpin===
+
=== Warp-in ===
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}
 
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}
{{NPCTableRow|Battlecruiser|3-4|High Captain}}
+
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}
{{NPCTableRow|Frigate|1|Shadow Serpentis|trigger=Escalation trigger|cargo=Drops}}
+
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Drops}}
 
|}
 
|}
  
===First room===
+
=== Single room ===
 +
Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|4|Serpentis Mad Cat}}
+
{{NPCTableRow|Frigate|4|Serpentis Madcat|ewar= Damp}}
 
|}
 
|}
 +
{{MessageBox|In local
 +
|Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.
 +
|collapsed=yes}}
 +
{{MessageBox|In local (Madcat warp-off)
 +
|Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!
 +
|collapsed=yes}}
 +
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.
  
 
{{MessageBox|Escalation message:
 
{{MessageBox|Escalation message:
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.}}
+
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity
 +
|collapsed=yes}}
  
== Second Location ==
+
In previous patches the Escalation message was more colorful; stating:
  
===Warpin===
+
{{MessageBox|Escalation message:
 +
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.
 +
|collapsed=yes}}
 +
{{MessageBox|Escalation dead-end
 +
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.
 +
|collapsed=yes}}
 +
 
 +
== Second location ==
 +
 
 +
=== Warp-in ===
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|?|?|?}}
+
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller/Watchman}}
 +
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}
 +
{{NPCTableRow|Battlecruiser|4|High Captain}}
 +
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}
 
|}
 
|}
  
===First room===
+
 
{{NPCTableHead|Initial defenders}}
+
{{MessageBox|Escalation message:
{{NPCTableRow|Frigate|4|Serpentis Mad Cat|trigger=Escalation trigger}}
+
These seem to be just some punks on drugs looking for trouble rather than bloodthirst pirates.  In any case, your instruments have an easy lock on their destination.
 +
|collapsed=yes}}
 +
 
 +
=== Single room ===
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|4|Serpentis Madcat|trigger= escalation trigger, Reinforcement 1 trigger|ewar= Damp}}
 
|}
 
|}
One of the Mad Cats will stay behind
+
One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.
 +
 
 +
The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).
 +
 
 +
If you are unable to kill the Madcat he will eventually warp away.
 +
 
 +
A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.
  
{{NPCTableHead|Spawn 1}}
+
Scarcity Update: This site, like other cosmic signatures, contains ore.
{{NPCTableRow|?|?|?}}
+
* As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.
 +
* As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.
 +
* As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.
 +
 
 +
 
 +
{{MessageBox|Escalation message:
 +
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good...
 +
|collapsed=yes}}
 +
 
 +
{{Important note box | ''WARNING:''
 +
If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.
 +
}}
 +
{{NPCTableHead|Reinforcement 1}}
 +
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger= Killing spawns two more frigates}}
 +
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}
 +
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}
 +
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger = Killing spawns two more battlecruisers for both pairs}}
 
|}
 
|}
  
{{ important note box | ''WARNING:''
+
Each pair of first reinforcements will spawn a new pair of same type.
If you stay in for too long a very strong group will spawn }}
+
{{NPCTableHead|Reinforcements 2 (full)}}
 +
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}
 +
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}
 +
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}
 +
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}
 +
|}
  
{{NPCTableHead|Timed massive spawn}}
+
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in.
{{NPCTableRow|Battleship|?|?}}
+
DO NOT KILL REINFORCEMENT 3!
{{NPCTableRow|Frigate|?|?|point=yes}}
+
{{NPCTableHead|Reinforcements 3}}
 +
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}
 +
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}
 +
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}
 
|}
 
|}
  
 +
 +
Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.
 +
The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a [[Vargur]] with 1700 ehp/s tank.
 +
{{NPCTableHead|Guardian Angel Battlegroup}}
 +
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}
 +
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}
 +
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}
 +
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}
 +
|}
  
  
== Third Location ==
+
== Third location ==
  
===Warpin===
+
=== Warp-in ===
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|?|?|?}}
+
{{NPCTableRow|Commander Destroyer|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Faction drops}}
 +
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry/Sentinel}}
 +
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader}}
 
|}
 
|}
  
===First Room===
+
=== Single room ===
Entering the room triggers escalation
+
As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|?|?|?}}
+
{{NPCTableRow|Frigate|3|Serpentis Madcat|trigger= Their warpoff is escalation trigger|ewar= Damp}}
 
|}
 
|}
  
{{NPCTableHead|Spawns}}
+
{{MessageBox|Escalation message:
{{NPCTableRow|?|?|?}}
+
|Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats.
 +
|collapsed=yes}}
 +
 
 +
{{Important note box | ''WARNING:''
 +
If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.
 +
}}
 +
{{NPCTableHead|Reinforcement 1}}
 +
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger = Killing spawns two more frigates}}
 +
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}
 +
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}
 +
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger= Killing spawns two more battlecruisers for both pairs}}
 
|}
 
|}
  
{{ important note box | ''WARNING:''
+
{{NPCTableHead|Reinforcements 2 (full)}}
If you stay in for too long a very strong group will spawn }}
+
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}
 +
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}
 +
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}
 +
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}
 +
|}
  
{{NPCTableHead|Timed massive spawn}}
+
The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.
{{NPCTableRow|Battleship|?|?}}
+
{{NPCTableHead|Guardian Angel Battlegroup}}
{{NPCTableRow|Frigate|?|?|point=yes}}
+
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar= Web|point= yes}}
 +
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}
 +
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}
 +
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}
 
|}
 
|}
  
== Fourth Location ==
+
== Fourth location ==
 +
Single normal space pocket.
 +
 
 +
{{MessageBox|On warp-in
 +
|Serpentis Madcat:  That's it!  You have the audacity to enter the proximity of our Pleasure Resorts!  I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.
 +
 
 +
Your computers pick up distress signals being sent from somewhere in the area.  Perhaps this indicates that more enemy ships may be incoming soon.  Whatever you're after here, you should probably make haste before you are overwhelmed.
 +
}}
 +
 
 +
This last site is not time-sensitive, though it can be time-consuming if you do not bring something that can tank the high DPS or snipe the three Madcat Frigates from afar. Once the three Madcats are killed, the container unlocks. The loot can be anything from Metal Scraps to the usual array of faction modules.
 +
 
 +
The Madcat Frigates are effectively a DPS check, as they boast high passive shield regeneration, strong 90% armor resistances, and strong armor repair. Fortunately, you do not need that much DPS (at least 180) to kill them if you pull them away from the site, though more is always better.
 +
 
 +
For clearing this site, there are three approaches: bookmark chaining to kite, sniping, or tanking.
 +
 
 +
For the first two approaches (kiting/sniping), all you have to do is warp in, then warp out to the sun (or somewhere consistent) after creating a bookmark. Then, you warp to your bookmark at the site at 100km, and then create another bookmark so you are now 200km from the site. Depending on if you are kiting or sniping, you may be able to stop here and pick off the 5 Sentry Guns who can do a fair amount of damage up to 250km. However, if you can't, then you'll need to repeat the process one more time so you're 250-300km from the site. Then, you'll need to warp into the site at 0, tag an enemy once (or more, depending on your fit and tank), and then warp out to your bookmark at 250-300km. Provided you managed to shoot an enemy, they should aggro and begin moving toward you, even if you temporarily break the lock via warping to 300km. For the Madcats, this process won't take very long thanks to their MWDs. For the other rats, however, this can be a time-consuming process if not using a ship able to hit 100-250km (such as a cheap Railgun Naga, for example), as their speed is a painful 300-500 m/s.
 +
 
 +
Once the Madcats are dead, you can warp straight to the cargo container for the loot, and then leave. If you're unlucky, you'll only get a single Metal Scrap. If you're lucky, you can receive Coreli A-type modules.
 +
 
 +
[More information needed for minimum tanking requirements here]
 +
 
 +
{{NPCTableHead|Structures}}Structures on site
 +
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Possible Coreli A-type modules, 1 Metal Scraps}}
 +
|}
  
===Warpin===
 
  
===First Room===
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|3|Mad Cat|Trigger = Unlocks stash}}
+
{{NPCTableRow|Frigate|3|Serpentis MadCat|trigger= Unlocks Madcat's Stash|ewar= Damp}}
{{NPCTableRow|Frigate|?|?}}
+
{{NPCTableRow|Elite Frigate|5|Guardian Angel Lieutenant}}
{{NPCTableRow|Cruiser|?|?}}
+
{{NPCTableRow|Destroyer|5|Guardian Angel Infiltrator}}
 +
{{NPCTableRow|Battlecruiser|5|Guardian Angel Battle Sergeant|trigger= Attacking triggers reinforcements}}
 +
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}
 
|}
 
|}
  
Loot will be in container that unlocks after Mad Cats are dead.
 
  
{{ important note box | ''WARNING:''
+
{{MessageBox|Escalation finished:
If you stay in for too long a very strong group will spawn }}
+
|Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be.
 +
|collapsed=yes}}
  
{{NPCTableHead|Timed massive spawn}}
+
{{NPCTableHead|Reinforcement Spawn}}
{{NPCTableRow|Battleship|?|?}}
+
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}
{{NPCTableRow|Frigate|?|?|point=yes}}
 
 
|}
 
|}
 +
 +
Note that the reinforcement spawn appears to vary to some degree, as one user reported 9 additional enemies spawning in addition to the 10 battlecruisers.
 +
 +
== Loot ==
 +
{| class="wikitable complex collapsible"
 +
|+ Commander and other valuable loot
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Note
 +
|-
 +
| Mid-grade Snake implants
 +
| 50 million ISK
 +
| From Shadow Serpentis Commander
 +
|-
 +
| Shadow Serpentis modules
 +
| 5 million ISK
 +
| From Shadow Serpentis Commander
 +
|-
 +
| Standard Meta Loot
 +
| ???
 +
| From usual NPC ships
 +
|}
 +
 +
{| class="wikitable complex collapsible collapsed sortable"
 +
|+ Exploration logs
 +
|-
 +
! Date
 +
! Loot
 +
! Est. value
 +
! Comments
 +
|-
 +
| May 2024
 +
| 1 Metal Scrap
 +
| 1000 ISK
 +
| Madcat Stash
 +
|-
 +
| rowspan=2 | July 2023
 +
| Shadow Serpentis 5MN Microwarpdrive
 +
| 20.4 million ISK
 +
| rowspan=2 | From Shadow Frigate @Location#01
 +
|-
 +
| Shadow Serpentis Light Ion Blaster
 +
| 1.9 Million Isk
 +
|-
 +
| December 2022
 +
| Coreli A-Type Thermal Coating
 +
| 1.5 million ISK
 +
| From Madcat cache @ Location#04 (was a bit disappointed) xD
 +
|-
 +
| August 2021
 +
| Mid-grade Asklepian Omega
 +
| 440 million ISK
 +
| From Shadow Serpentis Frigate @ Location#02
 +
|-
 +
| rowspan=3 | August 2017
 +
| Mid-grade Snake Alpha
 +
| 20 million ISK
 +
| From Shadow Serpentis Frigate @ Location#01
 +
|-
 +
| Mid-grade Snake Beta
 +
| 40 million ISK
 +
| From Shadow Serpentis Frigate @ Location#02
 +
|-
 +
| Shadow Serpentis modules
 +
| 3 million ISK
 +
| From Shadow Serpentis Destroyer @ Location#03
 +
|-
 +
| January 2018
 +
| Mid-grade Asklepian Gamma
 +
| 75 million ISK
 +
| From Shadow Serpentis @ Location#01
 +
|-
 +
| September 2018
 +
| [[Daredevil]] BPC
 +
|
 +
| From Shadow Serpentis @ Location#02
 +
|}
 +
 +
[[Category:Expeditions]]

Latest revision as of 06:57, 22 May 2024

Site Details
Jet-Set Hooligans
Type Expedition
Rating Unrated
Found in High, Low
Max ship size Unknown
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Expedition start:
As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.

First location

Warp-in

Initial defenders
WD EWAR L


Frigate 3-4 x Frigate Coreli Guardian Protector/Defender/Safeguard
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Frigate 0-1 x Frigate Shadow Serpentis Escalation trigger Drops

Single room

Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.

Initial defenders
WD EWAR L


Frigate 4 x Frigate Serpentis Madcat Remote Sensor Dampener
In local
Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.
In local (Madcat warp-off)
Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!

All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.

Escalation message:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity

In previous patches the Escalation message was more colorful; stating:

Escalation message:
These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.
Escalation dead-end
These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.

Second location

Warp-in

Initial defenders
WD EWAR L


Frigate 3 x Frigate Coreli Guardian Patroller/Watchman
Cruiser 1 x Cruiser Corelum Chief Defender
Battlecruiser 4 x Battlecruiser High Captain
Frigate 0-1 x Frigate Shadow Serpentis escalation trigger Possibly drops Mid-grade Asklepian Omega


Escalation message:

These seem to be just some punks on drugs looking for trouble rather than bloodthirst pirates. In any case, your instruments have an easy lock on their destination.

Text

Single room

WD EWAR L


Frigate 4 x Frigate Serpentis Madcat escalation trigger, Reinforcement 1 trigger Remote Sensor Dampener

One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.

The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).

If you are unable to kill the Madcat he will eventually warp away.

A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.

Scarcity Update: This site, like other cosmic signatures, contains ore.

  • As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.
  • As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.
  • As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.


Escalation message:
It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good...
WARNING:

If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.

Reinforcement 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Killing spawns two more frigates Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator Killing spawns two more destroyers
Cruiser 2 x Cruiser Guardian Angel Harpoon Killing spawns two more cruisers
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger Killing spawns two more battlecruisers for both pairs

Each pair of first reinforcements will spawn a new pair of same type.

Reinforcements 2 (full)
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator
Cruiser 2 x Cruiser Guardian Angel Harpoon
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger

Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in. DO NOT KILL REINFORCEMENT 3!

Reinforcements 3
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Agent/Spy/Initiate
Destroyer 2 x Destroyer Coreli Cannoneer/Infantry
Battlecruiser 7 x Battlecruiser Corelatis Captain/High Captain


Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them. The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a Vargur with 1700 ehp/s tank.

Guardian Angel Battlegroup
WD EWAR L


Elite Frigate 5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) Warp Disruptor Stasis Webifier
Elite Frigate 10 x Elite Frigate Guardian Angel Lieutenant
Elite Cruiser 10 x Elite Cruiser Guardian Angel Harpoon
Battleship 10 x Battleship Guardian Angel Obliterator


Third location

Warp-in

Initial defenders
WD EWAR L


Commander Destroyer 0-1 x Commander Destroyer Shadow Serpentis Escalation trigger Faction drops
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Platoon Leader

Single room

As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.

Initial defenders
WD EWAR L


Frigate 3 x Frigate Serpentis Madcat Their warpoff is escalation trigger Remote Sensor Dampener
Escalation message:
Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats.
WARNING:

If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.

Reinforcement 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Killing spawns two more frigates Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator Killing spawns two more destroyers
Cruiser 2 x Cruiser Guardian Angel Harpoon Killing spawns two more cruisers
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger Killing spawns two more battlecruisers for both pairs


Reinforcements 2 (full)
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator
Cruiser 2 x Cruiser Guardian Angel Harpoon
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger

The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.

Guardian Angel Battlegroup
WD EWAR L


Elite Frigate 5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) Warp Disruptor Stasis Webifier
Elite Frigate 10 x Elite Frigate Guardian Angel Lieutenant
Elite Cruiser 10 x Elite Cruiser Guardian Angel Harpoon
Battleship 10 x Battleship Guardian Angel Obliterator

Fourth location

Single normal space pocket.

On warp-in
Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.

Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.

This last site is not time-sensitive, though it can be time-consuming if you do not bring something that can tank the high DPS or snipe the three Madcat Frigates from afar. Once the three Madcats are killed, the container unlocks. The loot can be anything from Metal Scraps to the usual array of faction modules.

The Madcat Frigates are effectively a DPS check, as they boast high passive shield regeneration, strong 90% armor resistances, and strong armor repair. Fortunately, you do not need that much DPS (at least 180) to kill them if you pull them away from the site, though more is always better.

For clearing this site, there are three approaches: bookmark chaining to kite, sniping, or tanking.

For the first two approaches (kiting/sniping), all you have to do is warp in, then warp out to the sun (or somewhere consistent) after creating a bookmark. Then, you warp to your bookmark at the site at 100km, and then create another bookmark so you are now 200km from the site. Depending on if you are kiting or sniping, you may be able to stop here and pick off the 5 Sentry Guns who can do a fair amount of damage up to 250km. However, if you can't, then you'll need to repeat the process one more time so you're 250-300km from the site. Then, you'll need to warp into the site at 0, tag an enemy once (or more, depending on your fit and tank), and then warp out to your bookmark at 250-300km. Provided you managed to shoot an enemy, they should aggro and begin moving toward you, even if you temporarily break the lock via warping to 300km. For the Madcats, this process won't take very long thanks to their MWDs. For the other rats, however, this can be a time-consuming process if not using a ship able to hit 100-250km (such as a cheap Railgun Naga, for example), as their speed is a painful 300-500 m/s.

Once the Madcats are dead, you can warp straight to the cargo container for the loot, and then leave. If you're unlucky, you'll only get a single Metal Scrap. If you're lucky, you can receive Coreli A-type modules.

[More information needed for minimum tanking requirements here]


Structures
WD EWAR L

Structures on site

Container 1 x Madcat's Stash Possible Coreli A-type modules, 1 Metal Scraps


Initial defenders
WD EWAR L


Frigate 3 x Frigate Serpentis MadCat Unlocks Madcat's Stash Remote Sensor Dampener
Elite Frigate 5 x Elite Frigate Guardian Angel Lieutenant
Destroyer 5 x Destroyer Guardian Angel Infiltrator
Battlecruiser 5 x Battlecruiser Guardian Angel Battle Sergeant Attacking triggers reinforcements
Sentry 5 x Sentry Serpentis Tower Sentry


Escalation finished:
Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be.


Reinforcement Spawn
WD EWAR L


Battlecruiser 10 x Battlecruiser Guardian Angel Warmonger

Note that the reinforcement spawn appears to vary to some degree, as one user reported 9 additional enemies spawning in addition to the 10 battlecruisers.

Loot

Commander and other valuable loot
Item Name Est. Value Note
Mid-grade Snake implants 50 million ISK From Shadow Serpentis Commander
Shadow Serpentis modules 5 million ISK From Shadow Serpentis Commander
Standard Meta Loot ??? From usual NPC ships