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| Introduction is complete and transferred. | | Introduction is complete and transferred. |
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| ==Logistics Ships== | | ==Logistics Ships== |
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− | ===Racial Specializations=== | + | ===Complete, and transferred.=== |
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− | {| class="wikitable floatright" style="text-align:center; margin-left: 2em;"
| + | I won't be making any more modifications to this section here; all future changes will be made directly to the [[Logistics Guide]] page itself. |
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− | ! width="64px" | Race
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− | ! width="75px" | Armor or Shield?
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− | ! width="85px" | Cap-Chain<br />or Solo?
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− | |{{icon|amarr|64|Amarr}}
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− | |style="font-size: 120%; background: DarkRed"|Armor
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− | |style="font-size: 120%; background: DarkOliveGreen"|Cap-Chain
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− | |{{icon|caldari|64|Caldari}}
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− | |style="font-size: 120%; background: DarkBlue"|Shield
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− | |style="font-size: 120%; background: DarkOliveGreen"|Cap-Chain
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− | |{{icon|gallente|64|Gallente}}
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− | |style="font-size: 120%; background: DarkRed"|Armor
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− | |style="font-size: 120%; background: DarkSlateGrey"|Solo
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− | |{{icon|minmatar|64|Minmatar}}
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− | |style="font-size: 120%; background: DarkBlue"|Shield
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− | |style="font-size: 120%; background: DarkSlateGrey"|Solo
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− | |}
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− | Each of the four player races specializes in the type of logistics that their ships are naturally tanked for. Caldari and Minmatar ships are ordinarily shield-tanked, and so these two races specialize in shield logistics; and Amarr and Gallente ships are typically armor-tanked, so these two races specialize in armor logistics. In addition, each race either specializes in cap-chain logistics, or not, as shown by the chart at right. It is important to note that capacitor chaining only occurs for cruisers and force auxiliaries; all frigate logistics ships, of all races, are "solo" logistics ships.
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− | ===Tech I Logistics Frigates===
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− | Each of the four empire factions has a Tech I frigate dedicated to logistics, and these frigates are good starting ships for Unistas
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− | looking to begin training into the logistics role. The bonuses for the two Tech I shield logistics frigates—the [[Bantam]] and the
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− | [[Burst]]—are identical, as are the bonuses for the two Tech I armor logistics frigates, the [[Inquisitor]] and the [[Navitas]]. The most | |
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− | common fits for the four ships are also very similar. In general, because all four hulls are short on powergrid and capacitor, the
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− | [[Burst]] and [[Inquisitor]] are slightly favored over the other two because they have more low slots, where powergrid support and
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− | Capacitor Power Relay modules help most, and because of advantages in speed (in the case of the Burst) and tank (Inquisitor).
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− | Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage | |
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− | of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield
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− | and armor logistics frigates piloted by a typical, mid-skill Unista:
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− | {| class="wikitable" style="text-align:center;"
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− | | rowspan="3" width="128px" |[[File:Bantam_128.png]]
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− | | rowspan="3" width="128px" |[[File:Burst_128.png]]
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− | | rowspan="3" width="340px" style="text-align:left;"|<p><span style="color: yellow">Caldari/Minmatar Frigate bonuses (per skill
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− | level):</span></p>
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− | 10% bonus to Remote Shield Booster amount<br />
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− | 10% reduction in Remote Shield Booster activation cost<br />
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− | <p><span style="color: yellow">Role Bonus:</span></p>
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− | 300% bonus to Remote Shield Booster falloff<br />
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− | | height="45px" width="120px" | Maximum Shield<br />Boost Rate
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− | | width="70px" | Optimal Range
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− | | width="65px" | Falloff
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− | | height="25px" | 79 HP/sec
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− | | 4 km
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− | | 29 km
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− | | style="border-right-style:hidden; border-bottom-style:hidden;" |
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− | |[[Bantam]]
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− | |[[Burst]]
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− | |}
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− | {| class="wikitable" style="text-align:center;"
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− | | rowspan="3" width="128px" |[[File:Inquisitor_128.png]]
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− | | rowspan="3" width="128px" |[[File:Navitas_128.png]]
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− | | rowspan="3" width="340px" style="text-align:left;"|<p><span style="color: yellow">Amarr/Gallente Frigate bonuses (per skill
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− | level):</span></p>
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− | 10% bonus to Remote Armor Repairer amount<br />
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− | 10% reduction in Remote Armor Repairer activation cost<br />
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− | <p><span style="color: yellow">Role Bonus:</span> (applies regardless of skill level)</p>
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− | 50% bonus to Remote Armor Repairer optimal range<br />
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− | 600% bonus to Remote Armor Repairer falloff<br />
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− | | height="45px" width="120px" | Maximum Armor<br />Repair Rate
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− | | width="70px" | Optimal Range
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− | | width="65px" | Falloff
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− | | height="25px" | 78 HP/sec
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− | | 12 km
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− | | 19 km
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− | | style="border-right-style:hidden; border-bottom-style:hidden;" |
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− | |[[Inquisitor]]
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− | |[[Navitas]]
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− | |}
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− | ===Tech II Logistics Frigates===
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− | ===Tech I Logistics Cruisers===
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− | ===Tech II Logistics Cruisers===
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− | ===Unbonused and Bonused Battleship Logistics===
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− | ===Capital Logistics: Force Auxiliaries===
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− | ==Recommended Skills for Logistics Pilots==
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− | ===Tech I Logistics Cruiser Skills===
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− | ===Tech II Logistics Cruiser Skills=== | + | ==Recommended Logistics Pilot Skills== |