Difference between revisions of "Skills:Science"

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{{Template:Stub}}
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{{Skills Links}}
[[Category:Skills]]
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= Overview =
==Overview==
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Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.
(general blurb about skills category)
+
 
 +
All attributes except for Perception are important to learning scientific skills.
 +
 
 +
The following are the skills in the Science section (in alphabetical order):
 +
 
 +
{| class="wikitable"
 +
!Skill (Multiplier)
 +
!Purpose
 +
!Alpha Limit
 +
|-
 +
|{{sk|Advanced Laboratory Operation|mult=yes}}
 +
|Further skill at researching. Ability to run 1 additional research job per level.
 +
|{{SkillAlphaBar|Advanced Laboratory Operation}}
 +
|-
 +
|{{sk|Amarr Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
 +
|{{SkillAlphaBar|Amarr Encryption Methods}}
 +
|-
 +
|{{sk|Amarr Starship Engineering|mult=yes}}
 +
|Skill at producing Amarr ships.
 +
|{{SkillAlphaBar|Amarr Starship Engineering}}
 +
|-
 +
|{{sk|Astronautic Engineering|mult=yes}}
 +
|A defunct skill that no longer has a practical use. Exists purely for bragging rights.
 +
|{{SkillAlphaBar|Astronautic Engineering}}
 +
|-
 +
|{{sk|Caldari Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
 +
|{{SkillAlphaBar|Caldari Encryption Methods}}
 +
|-
 +
|{{sk|Caldari Starship Engineering|mult=yes}}
 +
|Skill at producing Caldari ships.
 +
|{{SkillAlphaBar|Caldari Starship Engineering}}
 +
|-
 +
|{{sk|Core Subsystem Technology|mult=yes}}
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|Skill at inventing or producing T3 core subsystems.
 +
|{{SkillAlphaBar|Core Subsystem Technology}}
 +
|-
 +
|{{sk|Defensive Subsystem Technology|mult=yes}}
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|Skill at inventing or producing T3 defensive subsystems.
 +
|{{SkillAlphaBar|Defensive Subsystem Technology}}
 +
|-
 +
|{{sk|Electromagnetic Physics|mult=yes}}
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|Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors.
 +
|{{SkillAlphaBar|Electromagnetic Physics}}
 +
|-
 +
|{{sk|Electronic Engineering|mult=yes}}
 +
|Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor.
 +
|{{SkillAlphaBar|Electronic Engineering}}
 +
|-
 +
|{{sk|Gallente Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
 +
|{{SkillAlphaBar|Gallente Encryption Methods}}
 +
|-
 +
|{{sk|Gallente Starship Engineering|mult=yes}}
 +
|Skill at producing Gallente ships.
 +
|{{SkillAlphaBar|Gallente Starship Engineering}}
 +
|-
 +
|{{sk|Graviton Physics|mult=yes}}
 +
|Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
 +
|{{SkillAlphaBar|Graviton Physics}}
 +
|-
 +
|{{sk|High Energy Physics|mult=yes}}
 +
|Skill at producing & inventing laser-related items.
 +
|{{SkillAlphaBar|High Energy Physics}}
 +
|-
 +
|{{sk|Hydromagnetic Physics|mult=yes}}
 +
|Skill at producing & inventing shield-related items.
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|{{SkillAlphaBar|Hydromagnetic Physics}}
 +
|-
 +
|{{sk|Laboratory Operation|mult=yes}}
 +
|Ability to run 1 research job per skill level.
 +
|{{SkillAlphaBar|Laboratory Operation}}
 +
|-
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|{{sk|Laser Physics|mult=yes}}
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|Skill at producing & inventing laser-related items.
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|{{SkillAlphaBar|Laser Physics}}
 +
|-
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|{{sk|Mechanical Engineering|mult=yes}}
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|Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
 +
|{{SkillAlphaBar|Mechanical Engineering}}
 +
|-
 +
|{{sk|Metallurgy|mult=yes}}
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|Increases blueprint material efficiency research speed.
 +
|{{SkillAlphaBar|Metallurgy}}
 +
|-
 +
|{{sk|Minmatar Encryption Methods|mult=yes}}
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|Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
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|{{SkillAlphaBar|Minmatar Encryption Methods}}
 +
|-
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|{{sk|Minmatar Starship Engineering|mult=yes}}
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|Skill at producing Minmatar ships.
 +
|{{SkillAlphaBar|Minmatar Starship Engineering}}
 +
|-
 +
|{{sk|Molecular Engineering|mult=yes}}
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|Skill at producing & inventing propulsion, command, and industrial ship-related items.
 +
|{{SkillAlphaBar|Molecular Engineering}}
 +
|-
 +
|{{sk|Mutagenic Stabilization|mult=yes}}
 +
|Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology.
 +
|{{SkillAlphaBar|Mutagenic Stabilization}}
 +
|-
 +
|{{sk|Nanite Engineering|mult=yes}}
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|Skill at producing & inventing armor-related items.
 +
|{{SkillAlphaBar|Nanite Engineering}}
 +
|-
 +
|{{sk|Nuclear Physics|mult=yes}}
 +
|Skill at producing & inventing projectile-related items.
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|{{SkillAlphaBar|Nuclear Physics}}
 +
|-
 +
|{{sk|Offensive Subsystem Technology|mult=yes}}
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|Skill at inventing or producing T3 offensive subsystems.
 +
|{{SkillAlphaBar|Offensive Subsystem Technology}}
 +
|-
 +
|{{sk|Plasma Physics|mult=yes}}
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|Skill at producing & inventing hybrid-related items.
 +
|{{SkillAlphaBar|Plasma Physics}}
 +
|-
 +
|{{sk|Propulsion Subsystem Technology|mult=yes}}
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|Skill at inventing or producing T3 propulsion subsystems.
 +
|{{SkillAlphaBar|Propulsion Subsystem Technology}}
 +
|-
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|{{sk|Quantum Physics|mult=yes}}
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|Skill at producing & inventing hybrid, shield, and capacitor-related items.
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|{{SkillAlphaBar|Quantum Physics}}
 +
|-
 +
|{{sk|Research|mult=yes}}
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|Increases blueprint manufacturing time research speed.
 +
|{{SkillAlphaBar|Research}}
 +
|-
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|{{sk|Research Project Management|mult=yes}}
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|Allows simultaneous use of 1 additional R&D agent per level.
 +
|{{SkillAlphaBar|Research Project Management}}
 +
|-
 +
|{{sk|Rocket Science|mult=yes}}
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|Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
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|{{SkillAlphaBar|Rocket Science}}
 +
|-
 +
|{{sk|Science|mult=yes}}
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|Basic science skill. Increases blueprint copying speed.
 +
|{{SkillAlphaBar|Science}}
 +
|-
 +
|{{sk|Scientific Networking|mult=yes}}
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|Allows remote initiation of research jobs.
 +
|{{SkillAlphaBar|Scientific Networking}}
 +
|-
 +
|{{sk|Sleeper Encryption Methods|mult=yes}}
 +
|Understanding of the techniques and methods to reverse engineer Sleeper technology.
 +
|{{SkillAlphaBar|Sleeper Encryption Methods}}
 +
|-
 +
|{{sk|Sleeper Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Sleeper Technology}}
 +
|-
 +
|{{sk|Takmahl Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Takmahl Technology}}
 +
|-
 +
|{{sk|Talocan Technology|mult=yes}}
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|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Talocan Technology}}
 +
|-
 +
|{{sk|Triglavian Encryption Methods|mult=yes}}
 +
|Skill at inventing T2 variants of Triglavian ships.
 +
|{{SkillAlphaBar|Triglavian Encryption Methods}}
 +
|-
 +
|{{sk|Triglavian Quantum Engineering|mult=yes}}
 +
|Skill at producing Triglavian ships.
 +
|{{SkillAlphaBar|Triglavian Quantum Engineering}}
 +
|-
 +
|{{sk|Upwell Encryption Methods|mult=yes}}
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|Understanding of the data encryption methods used by the Upwell Consortium.
 +
|{{SkillAlphaBar|Upwell Encryption Methods}}
 +
|-
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|{{sk|Upwell Starship Engineering|mult=yes}}
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|Skill at producing Upwell ships.
 +
|{{SkillAlphaBar|Upwell Starship Engineering}}
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|-
 +
|{{sk|Yan Jung Technology|mult=yes}}
 +
|Allows production of certain storyline modules.
 +
|{{SkillAlphaBar|Yan Jung Technology}}
 +
|}
 +
 
 +
= Research Skills =
  
 
{{Skill
 
{{Skill
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=8x
+
|pre={{sk|Laboratory Operation|V}}
|price=
+
|notes=
|pre=[[Skills:Science#Laboratory Operation|Laboratory Operation V]], [[Skills:Science#Science|Science III]]
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Advanced Planetology
+
|skill=Laboratory Operation
|desc=Advanced understanding of planet evolution and the fundamentals of resource extraction.  
+
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|III}}
|price=(unknown yet)
+
|reqIV={{sk|Scientific Networking|icon=yes}}
|pre=[[Skills:Science#Planetology|Planetology IV]], [[Skills:Science#Remote Sensing|Remote Sensing III]], [[Skills:Science#Science|Science IV]]
+
|reqV={{sk|Research Project Management|icon=yes}}; {{sk|Advanced Laboratory Operation|icon=yes}}
|notes=Used in [[Planetary Interaction]].<br>
+
|notes=
''As of May 6th, it is still unclear what role this skill will play in the new expansion''
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarr Encryption Methods
+
|skill=Metallurgy
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.
+
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|pre={{sk|Science|IV}}
|price=
+
|reqI=Manufacturing: Tech 1 Rigs
|pre=[[Skills:Science#Hacking|Hacking II]], [[Skills:Science#Science|Science III]], [[Skills:Electronics#Electronics Upgrades|Electronics Upgrades III]], [[Skills:Electronics#Electronics|Electronics II]], [[Skills:Engineering#Engineering|Engineering II]]
+
|reqIII={{sk|Variegated Ore Processing|icon=yes}}
|notes=<br>
+
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Triglavian Encryption Methods|icon=yes}}; {{sk|Complex Ore Processing|icon=yes}}; {{sk|Abyssal Ore Processing|icon=yes}}; {{sk|Mercoxit Ore Processing|icon=yes}}; {{sk|Ubiquitous Moon Ore Processing|icon=yes}}; {{sk|Common Moon Ore Processing|icon=yes}}; {{sk|Uncommon Moon Ore Processing|icon=yes}}; {{sk|Rare Moon Ore Processing|icon=yes}}; {{sk|Exceptional Moon Ore Processing|icon=yes}}
 +
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Scrapmetal Processing|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarrian Starship Engineering
+
|skill=Research
|desc=Skill and knowledge of Amarrian Starship Engineering.  Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|III}}
|2=attribute2
+
|reqI=Manufacturing: Tech 1 Rigs
|mult=?x
+
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}
|price=
+
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Research Project Management|icon=yes}}; {{sk|Defensive Subsystem Technology|icon=yes}}; {{sk|Engineering Subsystem Technology|icon=yes}}; {{sk|Electronic Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
|pre=none
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Archaeology
+
|skill=Research Project Management
|desc=Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
+
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
|1=attribute1
+
|1=Memory
|2=attribute2
+
|2=Charisma
|mult=?x
+
|pre={{sk|Laboratory Operation|V}}; {{sk|Research|V}}
|price=
+
|notes=
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrogeology
+
|skill=Science
|desc=Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
+
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
 
|price=
 
 
|pre=none
 
|pre=none
|notes=<br>
+
|reqI=Cerebral Accelerators; [[Noctis]]; {{sk|Biology|icon=yes}}; {{sk|Energy Grid Upgrades|icon=yes}}; {{sk|Shield Upgrades|icon=yes}}; {{sk|Structure Doomsday Operation|icon=yes}}
 +
|reqII={{sk|Energy Pulse Weapons|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
 +
|reqIII=Small Tractor Beam I; {{sk|Research|icon=yes}}; {{sk|Laboratory Operation|icon=yes}}; {{sk|Cybernetics|icon=yes}}; {{sk|Astrometrics|icon=yes}}; {{sk|Coherent Ore Processing|icon=yes}}; {{sk|Simple Ore Processing|icon=yes}}; {{sk|Archaeology|icon=yes}}; {{sk|Remote Sensing|icon=yes}}; {{sk|Hacking|icon=yes}}; {{sk|Astrometric Rangefinding|icon=yes}}
 +
|reqIV={{sk|Planetology|icon=yes}}; {{sk|Metallurgy|icon=yes}}; {{sk|Astrogeology|icon=yes}}; {{sk|Neurotoxin Control|icon=yes}}; {{sk|Thermodynamics|icon=yes}}
 +
|reqV=Small Tractor Beam II; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Jump Drive Operation|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Nanite Engineering|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Electromagnetic Physics|icon=yes}}; {{sk|Rocket Science|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Electronic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Molecular Engineering|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}}; {{sk|Doomsday Operation|icon=yes}}; {{sk|Cloning Facility Operation|icon=yes}}
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometric Acquisition
+
|skill=Scientific Networking
|desc=Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
+
|desc=Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Laboratory Operation|IV}}
|price=
+
|notes=
|pre=none
 
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]].  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
 
 
}}
 
}}
  
{{Skill
+
= Manufacturing Skills =
|skill=Astrometric Pinpointing
 
|desc=Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
  
 
{{Skill
 
{{Skill
|skill=Astrometric Rangefinding
+
|skill=Amarr Encryption Methods
|desc=Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
+
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Hacking|II}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometrics
+
|skill=Amarr Starship Engineering
|desc=Skill at operating long range scanners. Allows one additional probe in space per level.
+
|desc=Skill and knowledge of Amarr Starship Engineering.  Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
|pre=none
+
|reqII=Manufacturing: Tech 2 Amarr Ships
|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
+
|reqIII=Manufacturing: Tech 2 Amarr Ships
 +
|reqIV=Manufacturing: [[Zealot]], [[Sacrilege]], [[Impel]], [[Absolution]], [[Damnation]]
 +
|reqV=Manufacturing: [[Pilgrim]], [[Zealot]], [[Sacrilege]], [[Impel]], [[Curse]], [[Absolution]], [[Damnation]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Astronautic Engineering
 
|skill=Astronautic Engineering
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
+
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=
+
|notes=This skill is not seeded in NPC stations.
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Biology
 
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Caldari Encryption Methods
 
|skill=Caldari Encryption Methods
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.
+
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Hacking|II}}
|price=
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Caldari Starship Engineering
 
|skill=Caldari Starship Engineering
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Uses in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Used in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|2=attribute2
+
|reqI=Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
|mult=?x
+
|reqII=Manufacturing: Tech 2 Caldari Ships
|price=
+
|reqIII=Manufacturing: Tech 2 Caldari Ships
|pre=none
+
|reqIV=Manufacturing: [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
|notes=<br>
+
|reqV=Manufacturing: [[Falcon]], [[Rook]], [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Cloning Facility Operation
+
|skill=Core Subsystem Technology
|desc=Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
+
|desc=Understanding of the technology used to create advanced core subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=
+
|reqI=Datacore - Core Subsystems Engineering
|pre=none
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Cybernetics
 
|desc=The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
Line 188: Line 334:
 
|skill=Defensive Subsystem Technology
 
|skill=Defensive Subsystem Technology
 
|desc=Understanding of the technology used to create advanced defensive subsystems.
 
|desc=Understanding of the technology used to create advanced defensive subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Research|V}}; {{sk|Nanite Engineering|IV}}
|price=
+
|reqI=Datacore - Defensive Subsystems Engineering
|pre=none
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Doomsday Operation
 
|desc=Skill at operating titan doomsday weapons. 10% increased damage per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Electromagnetic Physics
 
|skill=Electromagnetic Physics
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|2=attribute2
+
|reqI=Datacore - Electromagnetic Physics
|mult=?x
+
|reqII=Manufacturing: Ship Components
|price=
+
|reqIII=Manufacturing: Capacitor Units, Mobile Scan Inhibitor
|pre=none
+
|reqIV=Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
|notes=<br>
+
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Electronic Engineering
 
|skill=Electronic Engineering
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|2=attribute2
+
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules
|mult=?x
+
|reqII=Manufacturing: non-Bomber Covert Ops Frigates
|price=
+
|reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor
|pre=none
+
|reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes
|notes=<br>
+
|notes=
}}
 
 
 
{{Skill
 
|skill=Electronic Subsystem Technology
 
|desc=Understanding of the technology used to create advanced electronic subsystems.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Engineering Subsystem Technology
 
|desc=Understanding of the technology used to create advanced engineering subsystems.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Gallente Encryption Methods
 
|skill=Gallente Encryption Methods
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.
+
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Hacking|II}}
|price=
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Gallentean Starship Engineering
+
|skill=Gallente Starship Engineering
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Uses in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Used in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|2=attribute2
+
|reqI=Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
|mult=?x
+
|reqII=Manufacturing: Tech 2 Gallente Ships
|price=
+
|reqIII=Manufacturing: Tech 2 Gallente Ships
|pre=none
+
|reqIV=Manufacturing: [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
|notes=<br>
+
|reqV=Manufacturing: [[Arazu]], [[Lachesis]], [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Graviton Physics
 
|skill=Graviton Physics
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices; {{sk|Interdictors|icon=yes}}
|mult=?x
+
|reqII=Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
|price=
+
|reqIII=Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
|pre=none
+
|reqIV=Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; {{sk|Heavy Interdiction Cruisers|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
|notes=<br>
+
|reqV=Warp Disruption Field Generator II; Capital Tractor Beam II
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Hacking
+
|skill=High Energy Physics
|desc=Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
+
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.  
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=
+
|reqI=Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
|pre=none
+
|reqII=Manufacturing: Nanowire Composites
|notes=<br>
+
|reqIII=Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
}}
+
|reqIV=Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; {{sk|Core Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}
 
+
|notes=
{{Skill
 
|skill=High Energy Phisics
 
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
 
<br>
 
Can not be trained on Trial Accounts.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Hydromagnetic Physics
 
|skill=Hydromagnetic Physics
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
|mult=?x
+
|reqIII=Manufacturing: EM Pulse Generator, Shield Emitters
|price=
+
|reqIV=Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; {{sk|Ice Processing|icon=yes}}
|pre=none
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Infomorph Psychology
 
|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.<br>
 
<br>
 
Allows 1 jump clone per level.<br>
 
<br>
 
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Jump Portal Generation
 
|desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Laboratory Operation
 
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.<br>
 
<br>
 
Note: cannot be trained on trial accounts.<br>
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Laser Physics
 
|skill=Laser Physics
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
|mult=?x
+
|reqIII=Manufacturing: Laser Focusing Crystals
|price=
+
|reqIV=Manufacturing: Capital Laser Focusing Crystals
|pre=none
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Mechanical Engineering
 
|skill=Mechanical Engineering
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|2=attribute2
+
|reqI=Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
|mult=?x
+
|reqII=Manufacturing: Tech 2 Ships, Ship Components
|price=
+
|reqIII=Manufacturing: Tech 2 Ships
|pre=none
+
|notes=
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Metallurgy
 
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Minmatar Encryption Methods
 
|skill=Minmatar Encryption Methods
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.
+
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Hacking|II}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Minmatar Starship Engineering
 
|skill=Minmatar Starship Engineering
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|2=attribute2
+
|reqI=Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
|mult=?x
+
|reqII=Manufacturing: Tech 2 Minmatar Ships
|price=
+
|reqIII=Manufacturing: Tech 2 Minmatar Ships
|pre=none
+
|reqIV=Manufacturing: [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
|notes=<br>
+
|reqV=Manufacturing: [[Huginn]], [[Rapier]], [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Molecular Engineering
 
|skill=Molecular Engineering
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|2=attribute2
+
|reqI=Datacore - Molecular Engineering
|mult=?x
+
|reqII=Manufacturing: Mobile Micro Jump Unit
|price=
+
|reqIII=Manufacturing: Armor Plates Components
|pre=none
+
|reqIV=Manufacturing: Capital Armor Plates Components
|notes=<br>
+
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Nanite Control
+
|skill=Mutagenic Stabilization
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
+
|desc=Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. 2% reduction in manufacturing time for all items requiring Mutagenic Stabilization per level.
|1=attribute1
+
|1=Memory
|2=attribute2
+
|2=Intelligence
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Biology|V}}
|price=
+
|reqI=Genetic Mutation Inhibitor Blueprint
|pre=none
+
|notes=
|notes=Not to be confused with the use of [[Nanite Repair Paste]].<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Nanite Engineering
 
|skill=Nanite Engineering
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|2=attribute2
+
|reqI=Datacore - Nanite Engineering
|mult=?x
+
|reqIV={{sk|Defensive Subsystem Technology|icon=yes}}
|price=
+
|notes=
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Neurotoxin Recovery
 
|desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Nuclear Physics
 
|skill=Nuclear Physics
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Datacore - Nuclear Physics
|mult=?x
+
|reqIII=Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
|price=
+
|reqIV=Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
|pre=none
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
Line 493: Line 525:
 
|skill=Offensive Subsystem Technology
 
|skill=Offensive Subsystem Technology
 
|desc=Understanding of the technology used to create advanced offensive subsystems.
 
|desc=Understanding of the technology used to create advanced offensive subsystems.
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
{{Skill
 
|skill=Planetology
 
|desc=The understanding of planet evolution and the fundamentals of resource extraction.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=(unknown yet)
+
|reqI=Datacore - Offensive Subsystems Engineering
|pre=[[Skills:Science#Remote Sensing|Remote Sensing III]], [[Skills:Science#Science|Science IV]]
+
|notes=
|notes=Used in [[Planetary Interaction]].<br>
 
''As of May 6th, it is still unclear what role this skill will play in the new expansion''
 
''May 16: This literally does seem to improve your deposit survey accuracy.  Compare [[Media:Planetology_L0vsL2_ZoomOut.png]], [[Media:Planetology_L0vsL3_ZoomIn.png]]''
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Plasma Physics
 
|skill=Plasma Physics
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Datacore - Plasma Physics
|mult=?x
+
|reqII=Manufacturing: Reinforced Metallofullerene Alloys
|price=
+
|reqIII=Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
|pre=none
+
|reqIV=Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
|notes=<br>
+
|notes=
 
}}
 
}}
  
Line 530: Line 548:
 
|skill=Propulsion Subsystem Technology
 
|skill=Propulsion Subsystem Technology
 
|desc=Understanding of the technology used to create advanced propulsion subsystems.
 
|desc=Understanding of the technology used to create advanced propulsion subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Research|V}}; {{sk|Graviton Physics|IV}}
|price=
+
|reqI=Datacore - Propulsion Subsystems Engineering
|pre=none
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Quantum Physics
 
|skill=Quantum Physics
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|2=attribute2
+
|reqI=Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
|mult=?x
+
|reqII=Manufacturing: Prototype Cloaking Device I
|price=
+
|reqIII=Manufacturing: Prototype Cloaking Device I
|pre=none
+
|notes=
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Remote Sensing
+
|skill=Rocket Science
|desc=The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.<br>
+
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
* Level 1: allows scans within 1 ly<br>
 
* Level 2: allows scans within 3 ly<br>
 
* Level 3: allows scans within 5 ly<br>
 
* Level 4: allows scans within 7 ly<br>
 
* Level 5: allows scans within 9 ly
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=(unknown yet)
+
|reqI=Datacore - Rocket Science; Manufacturing: Stealth Bombers
|pre=[[Skills:Science#Science|Science III]]
+
|reqIII=Manufacturing: Stealth Bombers
|notes=Used in [[Planetary Interaction]].<br>
+
|reqIV=Manufacturing: Stealth Bombers
Please note that this skill operates in terms of Light Years (LY) and not jumps.
+
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Research
+
|skill=Sleeper Encryption Methods
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
+
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.<br>Increases invention success chance of T3 invention.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|price=
+
|notes=
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Research Project Management
+
|skill=Sleeper Technology
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
+
|desc=Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Archaeology|II}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Reverse Engineering
+
|skill=Takmahl Technology
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
+
|desc=Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Archaeology|II}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Rocket Science
+
|skill=Talocan Technology
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|pre={{sk|Archaeology|II}}
|2=attribute2
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Science
+
|skill=Triglavian Encryption Methods
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
+
|desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.<br>Increases invention success chance of T2 Triglavian invention.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Scientific Networking
+
|skill=Triglavian Quantum Engineering
|desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
+
|desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Sleeper Technology
+
|skill=Upwell Encryption Methods
|desc=Basic understanding of interfacing with Sleeper technology.<br>
+
|desc=Understanding of the data encryption methods used by the Upwell Consortium and its allies.
<br>
+
|1=Intelligence
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br>
+
|2=Memory
<br>
+
|pre={{sk|Hacking|II}}
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Takmahl Technology
+
|skill= Upwell Starship Engineering
|desc=Basic understanding of interfacing with Takmahl technology.<br>
+
|desc= Skill and knowledge of Upwell Starship Engineering and its use in the development of advanced technology.  
<br>
+
 
The Takmahl nation excelled in cybernetics and bio-engineering.<br>
+
Used in the research of Upwell Ships of all Sizes.
<br>
 
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
  
{{Skill
+
Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Upwell Starship Engineering per level.
|skill=Talocan Technology
+
|1= Intelligence
|desc=Basic understanding of interfacing with Talocan technology.<br>
+
|2= Memory
<br>
+
|pre= {{Sk|Mechanics|V}}; {{Sk|Science|V}}
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br>
+
|reqI= Datacore - Upwell Starship Engineering; Manufacturing: [[Deluge]], [[Torrent]]
<br>
+
|notes= Can be acquired at Factional Warfare Empire Militia LP Stores(15,000 LP).
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
  
{{Skill
+
Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and.
|skill=Thermodynamics
 
|desc=Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Yan Jung Technology
 
|skill=Yan Jung Technology
|desc=Basic understanding of interfacing with Yan Jung technology.<br>
+
|desc=Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
+
|1=Intelligence
The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br>
+
|2=Memory
<br>
+
|pre={{sk|Archaeology|II}}
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
+
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
 +
 +
[[Category:Skills]]

Latest revision as of 01:47, 28 June 2024

Overview

Science is a big category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Advanced Laboratory Operation (8x) Further skill at researching. Ability to run 1 additional research job per level. ▨▨▨▨▨
Amarr Encryption Methods (5x) Skill at inventing T2 variants of Amarr ships, drones, and laser-related items. ▨▨▨▨▨
Amarr Starship Engineering (5x) Skill at producing Amarr ships. ▨▨▨▨▨
Astronautic Engineering (5x) A defunct skill that no longer has a practical use. Exists purely for bragging rights. ▨▨▨▨▨
Caldari Encryption Methods (5x) Skill at inventing T2 variants of Caldari ships, drones, and missile-related items. ▨▨▨▨▨
Caldari Starship Engineering (5x) Skill at producing Caldari ships. ▨▨▨▨▨
Core Subsystem Technology (5x) Skill at inventing or producing T3 core subsystems. ▨▨▨▨▨
Defensive Subsystem Technology (5x) Skill at inventing or producing T3 defensive subsystems. ▨▨▨▨▨
Electromagnetic Physics (5x) Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors. ▨▨▨▨▨
Electronic Engineering (5x) Skill at producing & inventing T2 drones and drone modules, producing non-Bomber Covert Ops ships, and the Mobile Cynosural Inhibitor. ▨▨▨▨▨
Gallente Encryption Methods (5x) Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items. ▨▨▨▨▨
Gallente Starship Engineering (5x) Skill at producing Gallente ships. ▨▨▨▨▨
Graviton Physics (5x) Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly Interdictors and Heavy Interdiction Cruisers. ▨▨▨▨▨
High Energy Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Hydromagnetic Physics (5x) Skill at producing & inventing shield-related items. ▨▨▨▨▨
Laboratory Operation (1x) Ability to run 1 research job per skill level. ▨▨▨▨▨
Laser Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Mechanical Engineering (5x) Skill at producing & inventing projectile-related items, weaponry rigs, and select ships. ▨▨▨▨▨
Metallurgy (3x) Increases blueprint material efficiency research speed. ▨▨▨▨▨
Minmatar Encryption Methods (5x) Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items. ▨▨▨▨▨
Minmatar Starship Engineering (5x) Skill at producing Minmatar ships. ▨▨▨▨▨
Molecular Engineering (5x) Skill at producing & inventing propulsion, command, and industrial ship-related items. ▨▨▨▨▨
Mutagenic Stabilization (2x) Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. ▨▨▨▨▨
Nanite Engineering (5x) Skill at producing & inventing armor-related items. ▨▨▨▨▨
Nuclear Physics (5x) Skill at producing & inventing projectile-related items. ▨▨▨▨▨
Offensive Subsystem Technology (5x) Skill at inventing or producing T3 offensive subsystems. ▨▨▨▨▨
Plasma Physics (5x) Skill at producing & inventing hybrid-related items. ▨▨▨▨▨
Propulsion Subsystem Technology (5x) Skill at inventing or producing T3 propulsion subsystems. ▨▨▨▨▨
Quantum Physics (5x) Skill at producing & inventing hybrid, shield, and capacitor-related items. ▨▨▨▨▨
Research (1x) Increases blueprint manufacturing time research speed. ▨▨▨▨▨
Research Project Management (8x) Allows simultaneous use of 1 additional R&D agent per level. ▨▨▨▨▨
Rocket Science (5x) Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items. ▨▨▨▨▨
Science (1x) Basic science skill. Increases blueprint copying speed. ◼◼◼◼
Scientific Networking (3x) Allows remote initiation of research jobs. ▨▨▨▨▨
Sleeper Encryption Methods (4x) Understanding of the techniques and methods to reverse engineer Sleeper technology. ▨▨▨▨▨
Sleeper Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Takmahl Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Talocan Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Triglavian Encryption Methods (4x) Skill at inventing T2 variants of Triglavian ships. ▨▨▨▨▨
Triglavian Quantum Engineering (5x) Skill at producing Triglavian ships. ▨▨▨▨▨
Upwell Encryption Methods (5x) Understanding of the data encryption methods used by the Upwell Consortium. ▨▨▨▨▨
Upwell Starship Engineering (5x) Skill at producing Upwell ships. ▨▨▨▨▨
Yan Jung Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨

Research Skills

Icon skillbook2.png Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V



Icon skillbook2.png Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png IV required for: Icon skillbook2.png Scientific Networking
Icon skillbook2.png V required for: Icon skillbook2.png Research Project Management; Icon skillbook2.png Advanced Laboratory Operation



Icon skillbook2.png Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science IV
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png III required for: Icon skillbook2.png Variegated Ore Processing
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Triglavian Encryption Methods; Icon skillbook2.png Complex Ore Processing; Icon skillbook2.png Abyssal Ore Processing; Icon skillbook2.png Mercoxit Ore Processing; Icon skillbook2.png Ubiquitous Moon Ore Processing; Icon skillbook2.png Common Moon Ore Processing; Icon skillbook2.png Uncommon Moon Ore Processing; Icon skillbook2.png Rare Moon Ore Processing; Icon skillbook2.png Exceptional Moon Ore Processing
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Scrapmetal Processing



Icon skillbook2.png Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Research Project Management; Icon skillbook2.png Defensive Subsystem Technology; Icon skillbook2.png Engineering Subsystem Technology; Icon skillbook2.png Electronic Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology; Icon skillbook2.png Propulsion Subsystem Technology



Icon skillbook2.png Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V; Research V



Icon skillbook2.png Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Cerebral Accelerators; Noctis; Icon skillbook2.png Biology; Icon skillbook2.png Energy Grid Upgrades; Icon skillbook2.png Shield Upgrades; Icon skillbook2.png Structure Doomsday Operation
Icon skillbook2.png II required for: Icon skillbook2.png Energy Pulse Weapons; Icon skillbook2.png Shield Emission Systems; Icon skillbook2.png Capacitor Emission Systems
Icon skillbook2.png III required for: Small Tractor Beam I; Icon skillbook2.png Research; Icon skillbook2.png Laboratory Operation; Icon skillbook2.png Cybernetics; Icon skillbook2.png Astrometrics; Icon skillbook2.png Coherent Ore Processing; Icon skillbook2.png Simple Ore Processing; Icon skillbook2.png Archaeology; Icon skillbook2.png Remote Sensing; Icon skillbook2.png Hacking; Icon skillbook2.png Astrometric Rangefinding
Icon skillbook2.png IV required for: Icon skillbook2.png Planetology; Icon skillbook2.png Metallurgy; Icon skillbook2.png Astrogeology; Icon skillbook2.png Neurotoxin Control; Icon skillbook2.png Thermodynamics
Icon skillbook2.png V required for: Small Tractor Beam II; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Jump Drive Operation; Icon skillbook2.png High Energy Physics; Icon skillbook2.png Plasma Physics; Icon skillbook2.png Nanite Engineering; Icon skillbook2.png Hydromagnetic Physics; Icon skillbook2.png Amarr Starship Engineering; Icon skillbook2.png Minmatar Starship Engineering; Icon skillbook2.png Graviton Physics; Icon skillbook2.png Laser Physics; Icon skillbook2.png Electromagnetic Physics; Icon skillbook2.png Rocket Science; Icon skillbook2.png Gallente Starship Engineering; Icon skillbook2.png Nuclear Physics; Icon skillbook2.png Mechanical Engineering; Icon skillbook2.png Electronic Engineering; Icon skillbook2.png Caldari Starship Engineering; Icon skillbook2.png Quantum Physics; Icon skillbook2.png Astronautic Engineering; Icon skillbook2.png Molecular Engineering; Icon skillbook2.png Jump Portal Generation; Icon skillbook2.png Doomsday Operation; Icon skillbook2.png Cloning Facility Operation



Icon skillbook2.png Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation IV


Manufacturing Skills

Icon skillbook2.png Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 0.1-1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
Icon skillbook2.png V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation



Icon skillbook2.png Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5-20B ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations.



Icon skillbook2.png Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
Icon skillbook2.png V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk



Icon skillbook2.png Core Subsystem Technology

Understanding of the technology used to create advanced core subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Core Subsystems Engineering



Icon skillbook2.png Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Nanite Engineering IV
Icon skillbook2.png I required for: Datacore - Defensive Subsystems Engineering



Icon skillbook2.png Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electromagnetic Physics
Icon skillbook2.png II required for: Manufacturing: Ship Components
Icon skillbook2.png III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor



Icon skillbook2.png Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 Drones and related Tech 2 modules
Icon skillbook2.png II required for: Manufacturing: non-Bomber Covert Ops Frigates
Icon skillbook2.png III required for: Manufacturing: Ship Components, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Ship Components, Small Mobile Siphon Units



Icon skillbook2.png Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
Icon skillbook2.png V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte



Icon skillbook2.png Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices; Icon skillbook2.png Interdictors
Icon skillbook2.png II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
Icon skillbook2.png IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Icon skillbook2.png Heavy Interdiction Cruisers; Icon skillbook2.png Propulsion Subsystem Technology
Icon skillbook2.png V required for: Warp Disruption Field Generator II; Capital Tractor Beam II



Icon skillbook2.png High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png II required for: Manufacturing: Nanowire Composites
Icon skillbook2.png III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
Icon skillbook2.png IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Icon skillbook2.png Core Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology



Icon skillbook2.png Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: EM Pulse Generator, Shield Emitters
Icon skillbook2.png IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Icon skillbook2.png Ice Processing



Icon skillbook2.png Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png III required for: Manufacturing: Laser Focusing Crystals
Icon skillbook2.png IV required for: Manufacturing: Capital Laser Focusing Crystals



Icon skillbook2.png Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Ships, Ship Components
Icon skillbook2.png III required for: Manufacturing: Tech 2 Ships



Icon skillbook2.png Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Icon skillbook2.png V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore



Icon skillbook2.png Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Molecular Engineering
Icon skillbook2.png II required for: Manufacturing: Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Armor Plates Components
Icon skillbook2.png IV required for: Manufacturing: Capital Armor Plates Components



Icon skillbook2.png Mutagenic Stabilization

Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. 2% reduction in manufacturing time for all items requiring Mutagenic Stabilization per level.
Implants.png Attributes: Memory.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Biology V
Icon skillbook2.png I required for: Genetic Mutation Inhibitor Blueprint



Icon skillbook2.png Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Nanite Engineering
Icon skillbook2.png IV required for: Icon skillbook2.png Defensive Subsystem Technology



Icon skillbook2.png Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Nuclear Physics
Icon skillbook2.png III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
Icon skillbook2.png IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit



Icon skillbook2.png Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Offensive Subsystems Engineering



Icon skillbook2.png Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Plasma Physics
Icon skillbook2.png II required for: Manufacturing: Reinforced Metallofullerene Alloys
Icon skillbook2.png III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
Icon skillbook2.png IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster



Icon skillbook2.png Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Graviton Physics IV
Icon skillbook2.png I required for: Datacore - Propulsion Subsystems Engineering



Icon skillbook2.png Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png II required for: Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: Prototype Cloaking Device I



Icon skillbook2.png Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Icon skillbook2.png I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
Icon skillbook2.png III required for: Manufacturing: Stealth Bombers
Icon skillbook2.png IV required for: Manufacturing: Stealth Bombers



Icon skillbook2.png Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
Increases invention success chance of T3 invention.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV



Icon skillbook2.png Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 7-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Encryption Methods

Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Increases invention success chance of T2 Triglavian invention.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 250-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Quantum Engineering

Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 75-250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Upwell Encryption Methods

Understanding of the data encryption methods used by the Upwell Consortium and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 300-330M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Upwell Starship Engineering

Skill and knowledge of Upwell Starship Engineering and its use in the development of advanced technology.

Used in the research of Upwell Ships of all Sizes.

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Upwell Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Icon skillbook2.png I required for: Datacore - Upwell Starship Engineering; Manufacturing: Deluge, Torrent
Notes.png Notes: Can be acquired at Factional Warfare Empire Militia LP Stores(15,000 LP).

Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and.



Icon skillbook2.png Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.