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Skills and learning: Difference between revisions

From EVE University Wiki
Overview: tried to hammer home a point that many new players misunderstand about EVE
Overview: add clone states
Line 12: Line 12:
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (with one exception: if you're flying a [[Strategic Cruiser]] and your ship is destroyed, you will lose one skill level in one of the relevant subsystem skills). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (with one exception: if you're flying a [[Strategic Cruiser]] and your ship is destroyed, you will lose one skill level in one of the relevant subsystem skills). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.


There are around 400 different skills in EVE, but thankfully they are divided into groups:
There are around 400 different skills in EVE, and every character can potentially learn every skill (provided that they have an [[Clone States|Omega clone]]; Alpha clone characters are limited in what skills they can train). It would be easy to get lost, but thankfully skills are divided into groups:
* [[Skills:Armor|Armor]]: Skills to improve your ship's [[Armour Tanking|armor]]
* [[Skills:Armor|Armor]]: Skills to improve your ship's [[Armour Tanking|armor]]
* [[Skills:Corporation Management|Corporation Management]]: Skills to create and manage player-run [[corporation]]s
* [[Skills:Corporation Management|Corporation Management]]: Skills to create and manage player-run [[corporation]]s