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Implants: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.   
Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.   


There are 5 simple implants for each slot: Limited (+1), Limited-Beta(+2), Basic(+3), Standard(+4), and Improved(+5).
There are 5 "simple" implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), and Improved (+5).


Each slot enhances a different attribute as follows
Each slot enhances a different attribute as follows:
:Slot 1 - Alpha - Ocular Filter:  Perception
:'''Slot 1''' - Alpha - Ocular Filter:  Perception
:Slot 2 - Beta - Memory Augmentation:  Memory
:'''Slot 2''' - Beta - Memory Augmentation:  Memory
:Slot 3 - Gamma - Neural Boost:  Willpower
:'''Slot 3''' - Gamma - Neural Boost:  Willpower
:Slot 4 - Delta - Cybernetic Subprocessor: Intelligence
:'''Slot 4''' - Delta - Cybernetic Subprocessor: Intelligence
:Slot 5 - Epsilon - Social Adaptation Chip: Charisma
:'''Slot 5''' - Epsilon - Social Adaptation Chip: Charisma
 
'''Note:''' "Simple" implants (those that only boost attributes) do not use Greek designations.


Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.  
Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.  
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A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.
A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.


:CA-1 perception +3; Provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
:'''CA-1''' - Perception +3; provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
:CA-2 intelligence +3; Provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
:'''CA-2''' - Intelligence +3; provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
:CA-3 willpower +3; Provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
:'''CA-3''' - Willpower +3; provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
:CA-4 memory +3; Provides +1.5% ship agility and armor hit points bonus; 20% bonus for set
:'''CA-4''' - Memory +3; provides +1.5% ship agility and armor hit points bonus; 20% bonus for set


Total Effect Bonus is 4.25% for a full set for each of the bonuses.  Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.
Total Effect Bonus is 4.25% for a full set for each of the bonuses.  Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.