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User:K950/3P38 Sleeper Nexus: Difference between revisions

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K950 (talk | contribs)
K950 (talk | contribs)
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But save any useful deep safe spots from them for future needs.  
But save any useful deep safe spots from them for future needs.
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Supplement_22.png|thumb|none|alt=A|C2 Perimeter Transponder Farm]]||[[File:3P38_Supplement_21.png|thumb|none|alt=A|Cakewalk-grade hacks (with junk for loot)]]||[[File:3P38_Supplement_15.png|thumb|none|alt=A|2 Wh Combat sites + 2 Data site loot]]||[[File:3P38_Supplement_5.png|thumb|none|alt=A|Core Runner Exile Distribution Base]]||[[File:3P38_Supplement_9.png|thumb|none|alt=A|All hacks completed, not dead yet]]||
|}
 
Shown above is me running a Bantam to provide friendly reps to two others in a C2 Perimeter Transponder Farm. It's not a difficult site to clear out. It's an example of a "Combat Data Site" whereby the hostile NPCs must be eradicated before the hacking containers are unlocked. The contents of said containers increases in value as the class of the wormhole goes up. Bring a cargo scanner to see if they're worth hacking anyways - in those sites we ran, the contents were just about worthless. The value of Sleeper combat sites as mentioned before comes from the Blue Loot and salvage components, though certain Talocan ship wrecks can hold some very valuable components.
 
In low security space and some nullsec regions, hybrid combat data sites classified as Gas Sites may appear. These are a little bit different than normal, because there is no gas to begin with. Rather the loot comes from what's inside the spawn containers. Bring a cargo scanner to see if there is anything useful inside them first. Neurotoxin Control and Neurotoxin Recovery skillbooks can sell for some nice cash: the rest is just fluff.
 
But there's more. Certain containers will be locked until the NPCs guarding it are eliminated. This brings up an interesting problem. As seen above, there are a number of Elite NPCs which are rather annnoying to deal with (i.e. they take a long time to eliminate), although the total DPS of the room isn't that bad as long as you're moving. A dual-rep Myrmidon tanked perfectly fine, but was low on damage. But if the container are not locked, then there are two approaches: the first is to pull the rats about 100km away from the containers using a frigate with a Microwarpdrive, then warping back to the containers at 0 and hacking away before they slowboat on back. The second approach is to tank them directly -- as shown above, a double Medium Shield Extender Heron was fine enough. The vessel was only in half shield by the time the site was half completed -- if you're nervous, just bring a Scythe in to fix the damage back up again. Orbit the containers to reduce incoming damage considerably: do not sit still.


=== HACKING ===
=== HACKING ===