Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Rigs: Difference between revisions

From EVE University Wiki
Added info about rigs not needing skills to use
m They're called "corvettes" now
Line 3: Line 3:
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  


Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Hauling#Freighters|Freighters, Jump Freighters]], [[Frigate#Rookie_Ships|Rookie Ships]], and [[Frigate#Shuttles|Shuttles]]) have none.   
Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Hauling#Freighters|Freighters, Jump Freighters]], [[Frigate#Corvettes|Corvettes]], and [[Frigate#Shuttles|Shuttles]]) have none.   


Rigs come in four sizes:
Rigs come in four sizes: