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User:Cassiel Seraphim/Sandbox9: Difference between revisions

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{|
| valign="middle" | {{icon|warfare|64}}
| valign="middle" | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
|}


= Command Bursts =
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Command Burst modules
! style="background-color:#222222;" | Command Burst charges
! style="background-color:#222222;" | Effect
! style="background-color:#222222;" | Base
! style="background-color:#222222;" | Max<small>&nbsp;<ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''commmand mindlink'''.</ref></small>
|-
| rowspan="3" | [[image:icon armor command burst.png|32px|link=]] Armor Command Burst
| [[image:Icon armor energizing.png|24px|link=]] Armor Energizing Charge
| Armor Resistance Bonus
| +8%
| +21,56%
|-
| [[image:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge
| Armor HP Bonus
| +8%
| +21,56%
|-
| [[image:Icon rapid repair.png|24px|link=]] Rapid Repair Charge
| Armor Repair Modules: Duration & capacitor-use bonus
| -8%
| -21,56%
|-
| rowspan="3" | [[image:icon information command burst.png|32px|link=]] Information Command Burst
| [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge
| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
| +9%<br>+18%
| +24,26%<br>+48,52%
|-
| [[image:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge
| Electronic Warfare modules: Range and Strength bonus
| +9%
| +24,26%
|-
| [[image:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge
| Scan Resolution bonus<br>Targeting Range bonus
| +9%<br>+18%
| +24,26%<br>+48,52%
|-
| rowspan="3" | [[image:icon mining command burst.png|32px|link=]] Mining Command Burst
| [[image:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge
| Mining crystal volatility bonus
| -15%
| -57,13%
|-
| [[image:Icon mining laser field enhancement.png|24px|link=]] Mining Laser Field Enhancement Charge
| Mining/Survey module range bonus
| +30%
| +114,26%
|-
| [[image:Icon mining laser optimization.png|24px|link=]] Mining Laser Optimization Charge
| Mining Modules: Duration & Capacitor-use bonus
| -15%
| -57,13%
|-
| rowspan="3" | [[image:icon shield command burst.png|32px|link=]] Shield Command Burst
| [[image:Icon active shielding.png|24px|link=]] Active Shielding Charge
| Shield Repair Modules: Duration & Capacitor-use bonus
| -8%
| -21,56%
|-
| [[image:Icon shield extension.png|24px|link=]] Shield Extension Charge
| Shield HP Bonus
| +8%
| +21,56%
|-
| [[image:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge
| Shield Resistance Bonus
| +8%
| +21,56%
|-
| rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] Skirmish Command Burst
| [[image:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge
| Signature Radius bonus<br>Agility bonus
| -6%
| -16,17%
|-
| [[image:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge
| Tackle module range bonus
| +12%
| +32,34%
|-
| [[image:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge
| AB/MWD module speed increase bonus
| +12%
| +32,34%
|}
<small><references/></small>
You can find the modules on the market under the {{icon|turret new|16}} {{co|coral|'''Ship Equipment'''}} and {{icon|warfare|16}} {{co|coral|'''Fleet Assistance Modules'''}}, whereas the charges are under the [[image:icon_market_ammo.png|16px|link=]] {{co|coral|'''Ammunition & Charges'''}} and {{icon|warfare|16}} {{co|coral|'''Command Burst Charges'''}}.
== Ship & module restructions ==
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Ships
! style="background-color:#222222;" | Command burst modules allowed
|-
| [[Capital_Ship#Titans|Titans]]<br>[[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Command Ships]]<small>&nbsp;<ref>Like the [[Rorqual]].</ref></small>
| Can fit {{co|lightgreen|three}} command burst modules.
|-
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]]<small>&nbsp;<ref>Like the [[Orca]] and the [[Porpoise]].</ref></small>
| Can fit {{co|lightgreen|two}} command burst modules.
|-
| [[Destroyer#Command_Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat_Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Warfare Processor''' subsystem.</ref></small>
| Can fit {{co|lightgreen|one}} command burst module.
|}
<small><references/></small>
===== Command Processor rigs =====
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|24px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|24px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
===== Industrial core =====
The industrial core is a module that the [[Rorqual]] can fit that gives additional bonuses to '''Mining''' and '''Shield Command Bursts''', but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Type of core
! style="background-color:#222222;" | Effect
|-
| [[image:module icon industrial core i.png|24px|link=]] {{co|coral|Industrial Core I}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+150% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|-
| [[image:module icon industrial core ii.png|24px|link=]] {{co|coral|Industrial Core II}}
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|}
== Skills ==
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" rowspan="2" | Group
! style="background-color:#222222;" rowspan="2" | Skill
! style="background-color:#222222;" colspan="4" | Skill effect per level
! style="background-color:#222222;" rowspan="2" | Max
|-
! style="background-color:#111111;" | Strength
! style="background-color:#111111;" | Duration
! style="background-color:#111111;" | Range
! style="background-color:#111111;" | Reload
|-
| rowspan="4" | {{icon|warfare|48}} || [[image:skill.png|16px|link=]] {{sk|Leadership}} || || || +7% || || +35% range
|-
| [[image:skill.png|16px|link=]] {{sk|Wing Command}} || || || +6% || || +30% range
|-
| [[image:skill.png|16px|link=]] {{sk|Fleet Command}} || || || +5% || || +25% range
|-
| [[image:skill.png|16px|link=]] {{sk|Command Burst Specialist}} || || || || -10% || -50% reload speed
|-
| rowspan="2" | [[image:icon armor command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Armored Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Armored Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon shield command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Shield Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Shield Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon information command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Information Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Information Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon skirmish command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Skirmish Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Skirmish Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon mining command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Mining Foreman}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Mining Director}} || +10% || || || || +50% strength
|}
== Implants ==
Various implants boost the '''strength''' and '''duration'''effect of Command Burst modules.
= Using Command Burst modules =
While they are relatively simple to use, there are a few quirks that you should be aware of.
== Weapon Timer ==
{|
| valign="middle" style="padding:5px;" | {{icon|timer weapons|32}}
| valign="middle" | Upon activation of a '''Command Burst'''-module will give you a [[Timers#Weapon Timer|Weapon Timer]].<br>(for the duration of the cycle-time of the module, which is 60 seconds)
|}
Not only will this {{co|red|stop you from docking}} in a station or a citadel as well as {{co|red|disallow tethering}}, it also means that you {{co|red|cannot refit}} with a mobile depot or if you're near a ship with a ship maintenance bay and refitting services.
This is most notable on gates (as you cannot follow while having a weapons timer) or when you need to dock up or tether. But for all practical purposes, this just means that people running Command Burst modules will have to pay attention to their weapon timer just like any other combat ship in EVE.
== Duration and cycle time ==
{|
| valign="middle" style="padding:5px;" | {{icon|time|32}}
| valign="middle" | While the cycle time of the Command Burst module is 60 seconds, the effect can range from anywhere between 60 seconds to 129 seconds (depending on your leadership skills).
|}
This means that the boosts will last for a while even if you're destroyed. It also means that you'll be able to safely reload inbetween bursts and still have time to fire off a new burst before the old one wears off.
= Calculating Command Burst bonuses =
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
== Formula for strength ==
The various multipliers for '''strength''' are calculated as follows:
{{code|}}
== Formula for duration ==
For '''duration''' the multipliers are calculated as follows:
{{code|}}
== Formula for reload speed ==
Since '''reload speed''' is affected by fewer things, the calculation is simple:
{{code|}}
<math>\pagecolor{Black}\color{Blue}t_{total} = t_{accel} + t_{decel} + t_{cruise}</math>
== Scaling bonuses ==
Given the number of skills, ships and implants available, here's a table showing the relative bonuses for a few key milestones.
===== Strength =====
Here's an example of how the '''strength''' of certain modules scale with skills, ship bonuses and implants.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" rowspan="2" | Ships
! style="background-color:#222222;" rowspan="2" | Bonus
! style="background-color:#222222;" rowspan="2" | Base
! style="background-color:#222222;" colspan="5" | Command Specialist
! style="background-color:#222222;" colspan="5" | Ship bonuses
! style="background-color:#222222;" rowspan="2" | [[image:icon implant mindlink.png|24px|link=]]
|-
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
|}
===== Duration =====
===== Reload speed =====
= Links =
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)
* [https://support.eveonline.com/hc/en-us/articles/213817305-Command-Burst Command Burst] (helpdesk article)