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User:Cassiel Seraphim/Sandbox9: Difference between revisions

From EVE University Wiki
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= Command Bursts =
= Command Bursts =
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.
Upon activation of a {{co|coral|Command Burst}} module you will get a {{icon|timer weapons|16}} [[Timers#Weapon Timer|Weapon Timer]] for 60 seconds and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]].
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Command Burst modules
! style="background-color:#222222;" | Command Burst modules
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| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|}
|}
== Weapon Timer ==
{|
| valign="middle" style="padding:5px;" | {{icon|timer weapons|32}}
| valign="middle" | Upon activation of a '''Command Burst'''-module will give you a [[Timers#Weapon Timer|Weapon Timer]].<br>(for the duration of the cycle-time of the module, which is 60 seconds)
|}
Not only will this {{co|red|stop you from docking}} in a station or a citadel as well as {{co|red|disallow tethering}}, it also means that you {{co|red|cannot refit}} with a mobile depot or if you're near a ship with a ship maintenance bay and refitting services. This is most notable on gates (as you cannot follow while having a weapons timer) or when you need to dock up or tether. But for all practical purposes, this just means that people running Command Burst modules will have to pay attention to their weapon timer just like any other combat ship in EVE.
== Duration and cycle time ==
{|
| valign="middle" style="padding:5px;" | {{icon|time|32}}
| valign="middle" | While the cycle time of the Command Burst module is 60 seconds, the effect can last up to 129 seconds.<br>(depending on your {{sk|Command Burst Specialist}} skill)
|}
This means that the boosts will last for a while even if you're destroyed. It also means that you'll be able to safely reload inbetween bursts and still have time to fire off a new burst before the old one wears off. If you leave your Command Burst module cycling automatically, this will of course mean that you'll technically burn twice the amount of charges you would burn if you manually controlled the bursts. The charges are relatively cheap, so you don't have to micromanage your boosts unless you feel the need to.
== Skills ==
== Skills ==
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.