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User:Cassiel Seraphim/Sandbox9: Difference between revisions

From EVE University Wiki
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You can find the modules on the market under the {{icon|turret new|16}} {{co|coral|Ship Equipment}} and {{icon|warfare|16}} {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[image:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and {{icon|warfare|16}} {{co|coral|Command Burst Charges}}.
You can find the modules on the market under the {{icon|turret new|16}} {{co|coral|Ship Equipment}} and {{icon|warfare|16}} {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[image:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and {{icon|warfare|16}} {{co|coral|Command Burst Charges}}.


== Ship & module restructions ==
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Ships
! style="background-color:#222222;" | Strength & duration bonus
! style="background-color:#222222;" | Range bonus
! style="background-color:#222222;" | Command burst modules allowed
|-
| [[Capital_Ship#Titans|Titans]]<br>[[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Orca]]
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
| {{co|lightgreen|+200%}} range.<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|three}} command burst modules
|-
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]]
| {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
| {{co|lightgreen|+100%}} range.<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|two}} command burst modules
|-
| [[Destroyer#Command_Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat_Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Warfare Processor''' subsystem.</ref></small>
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
| Can fit {{co|lightgreen|one}} command burst module
|}
<small><references/></small>
===== Racial types =====
Several ships get multiple bonuses to Command Burst modules.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Race
! style="background-color:#222222;" | Primary
! style="background-color:#222222;" | Secondary
! style="background-color:#222222;" | Tertiary<small>&nbsp;<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
|-
| {{icon|amarr2|24}} {{co|gold|Amarr ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|caldari2|24}} {{co|skyblue|Caldari ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|gallente2|24}} {{co|Turquoise|Gallente ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|minmatar2|24}} {{co|orangered|Minmatar ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|ore|24}} '''O.R.E. ships''' || [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst'''<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small> ||
|}
<small><references/></small>
===== Command Processor rigs =====
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
===== Industrial core =====
The industrial core is a module that the [[Rorqual]] can fit that gives additional bonuses to [[image:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Type of core
! style="background-color:#222222;" | Effect
|-
| [[image:module icon industrial core i.png|24px|link=]] {{co|coral|Industrial Core I}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+150% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|-
| [[image:module icon industrial core ii.png|24px|link=]] {{co|coral|Industrial Core II}}
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|}
== Skills ==
== Skills ==
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.
Line 263: Line 203:
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
|}
== Ship & module restructions ==
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Ships
! style="background-color:#222222;" | Strength & duration bonus
! style="background-color:#222222;" | Range bonus
! style="background-color:#222222;" | Command burst modules allowed
|-
| [[Capital_Ship#Titans|Titans]]<br>[[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Orca]]
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
| {{co|lightgreen|+200%}} range.<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|three}} command burst modules
|-
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]]
| {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
| {{co|lightgreen|+100%}} range.<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|two}} command burst modules
|-
| [[Destroyer#Command_Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat_Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Warfare Processor''' subsystem.</ref></small>
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
| Can fit {{co|lightgreen|one}} command burst module
|}
<small><references/></small>
===== Racial types =====
Several ships get multiple bonuses to Command Burst modules.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Race
! style="background-color:#222222;" | Primary
! style="background-color:#222222;" | Secondary
! style="background-color:#222222;" | Tertiary<small>&nbsp;<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
|-
| {{icon|amarr2|24}} {{co|gold|Amarr ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|caldari2|24}} {{co|skyblue|Caldari ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|gallente2|24}} {{co|Turquoise|Gallente ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|minmatar2|24}} {{co|orangered|Minmatar ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|ore|24}} '''O.R.E. ships''' || [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst'''<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small> ||
|}
<small><references/></small>
===== Command Processor rigs =====
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
===== Industrial core =====
The industrial core is a module that the [[Rorqual]] can fit that gives additional bonuses to [[image:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Type of core
! style="background-color:#222222;" | Effect
|-
| [[image:module icon industrial core i.png|24px|link=]] {{co|coral|Industrial Core I}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+150% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|-
| [[image:module icon industrial core ii.png|24px|link=]] {{co|coral|Industrial Core II}}
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|}
|}