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Command Bursts: Difference between revisions

From EVE University Wiki
Fix obsolete skill names, although this whole page will be revamped, so....
Complete rewrite after Ascension.
Line 1: Line 1:
{{update|Ascension totally changed Warefare links}}
{|
[[file:Warfare-links.png|left]]
| valign="middle" | {{icon|warfare|64}}
'''Warfare Links''' are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members.  The item description for all Warfare Links states, ''"Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems."'' As noted, Warfare Links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills.  Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics.
| valign="middle" | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
|}


== Warfare Link Modules  ==
= Command Bursts =
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.


In the Eve markets, Warfare Links are found under the name "Fleet Assistance Modules" in the Ship Equipment category. Other fleet assistance modules include items such as a Cynosural Field Generator and a Clone Vat Bay.
Upon activation of a {{co|coral|Command Burst}} module you will get a {{icon|timer weapons|16}} [[Timers#Weapon Timer|Weapon Timer]] for 60 seconds and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]].
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Command Burst modules
! style="background-color:#222222;" | Command Burst charges
! style="background-color:#222222;" | Effect
! style="background-color:#222222;" | Base
! style="background-color:#222222;" | Max<small>&nbsp;<ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''commmand mindlink'''.</ref></small>
|-
| rowspan="3" | [[image:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
| [[image:Icon armor energizing.png|24px|link=]] Armor Energizing Charge
| Armor Resistance Bonus
| +8%
| +21,56%
|-
| [[image:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge
| Armor HP Bonus
| +8%
| +21,56%
|-
| [[image:Icon rapid repair.png|24px|link=]] Rapid Repair Charge
| Armor Repair Modules: Duration & capacitor-use bonus
| -8%
| -21,56%
|-
| rowspan="3" | [[image:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}}
| [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge
| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
| +9%<br>+18%
| +24,26%<br>+48,52%
|-
| [[image:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge
| Electronic Warfare modules: Range and Strength bonus
| +9%
| +24,26%
|-
| [[image:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge
| Scan Resolution bonus<br>Targeting Range bonus
| +9%<br>+18%
| +24,26%<br>+48,52%
|-
| rowspan="3" | [[image:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}}
| [[image:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge
| Mining crystal volatility bonus
| -15%
| -57,13%
|-
| [[image:Icon mining laser field enhancement.png|24px|link=]] Mining Laser Field Enhancement Charge
| Mining/Survey module range bonus
| +30%
| +114,26%
|-
| [[image:Icon mining laser optimization.png|24px|link=]] Mining Laser Optimization Charge
| Mining Modules: Duration & Capacitor-use bonus
| -15%
| -57,13%
|-
| rowspan="3" | [[image:icon shield command burst.png|32px|link=]] {{co|coral|Shield Command Burst}}
| [[image:Icon active shielding.png|24px|link=]] Active Shielding Charge
| Shield Repair Modules: Duration & Capacitor-use bonus
| -8%
| -21,56%
|-
| [[image:Icon shield extension.png|24px|link=]] Shield Extension Charge
| Shield HP Bonus
| +8%
| +21,56%
|-
| [[image:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge
| Shield Resistance Bonus
| +8%
| +21,56%
|-
| rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}}
| [[image:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge
| Signature Radius bonus<br>Agility bonus
| -6%
| -16,17%
|-
| [[image:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge
| Tackle module range bonus
| +12%
| +32,34%
|-
| [[image:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge
| AB/MWD module speed increase bonus
| +12%
| +32,34%
|}
<small><references/></small>
You can find the modules on the market under the {{icon|turret new|16}} {{co|coral|Ship Equipment}} and {{icon|warfare|16}} {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[image:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and {{icon|warfare|16}} {{co|coral|Command Burst Charges}}.


Warfare links are high slot, active modules that emit a fleet-wide bonus to one or more attributes for as long as they are active. The pilot operating the warfare link(s) only provide Warfare Link bonuses to other fleet members when:
== Skills ==
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.


# he has the Booster role, and
[[image:skill.png|16px|link=]] {{sk|Leadership}} (+7% range per level, +35% max)<br>
# the fleet chain of command is complete, and
[[image:skill.png|16px|link=]] {{sk|Wing Command}} (+6% range per level, +30% max)<br>
# the pilot providing boosts and the required fleet command structure are in the same system, and
[[image:skill.png|16px|link=]] {{sk|Fleet Command}} (+5% range per level, +25% max)<br>
# the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp), and
[[image:skill.png|16px|link=]] {{sk|Command Burst Specialist}} (-10% reload speed per level, -50% max)<br>
# the pilot providing boosts is not inside a [[POS|starbase]] forcefield (Warfare Links do not operate inside a starbase forcefield, except for Mining Foreman links).
[[image:skill.png|16px|link=]] {{sk|Armored Command}} (+10% duration of armor bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Armored Command Specialist}} (+10% strength of armor bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Shield Command}} (+10% duration of shield bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Shield Command Specialist}} (+10% strength of shield bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Information Command}} (+10% duration of information bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Information Command Specialist}} (+10% strength of information bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Skirmish Command}} (+10% duration of skirmish bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Skirmish Command Specialist}} (+10% strength of skirmish bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Mining Foreman}} (+10% duration of mining bursts, +50% max)<br>
[[image:skill.png|16px|link=]] {{sk|Mining Director}} (+10% strength of mining bursts, +50% max)
<!-- Decided not to use this big chart
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" rowspan="2" | Group
! style="background-color:#222222;" rowspan="2" | Skill
! style="background-color:#222222;" colspan="4" | Skill effect per level
! style="background-color:#222222;" rowspan="2" | Max
|-
! style="background-color:#111111;" | Strength
! style="background-color:#111111;" | Duration
! style="background-color:#111111;" | Range
! style="background-color:#111111;" | Reload
|-
| rowspan="4" | {{icon|warfare|48}} || [[image:skill.png|16px|link=]] {{sk|Leadership}} || || || +7% || || +35% range
|-
| [[image:skill.png|16px|link=]] {{sk|Wing Command}} || || || +6% || || +30% range
|-
| [[image:skill.png|16px|link=]] {{sk|Fleet Command}} || || || +5% || || +25% range
|-
| [[image:skill.png|16px|link=]] {{sk|Command Burst Specialist}} || || || || -10% || -50% reload speed
|-
| rowspan="2" | [[image:icon armor command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Armored Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Armored Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon shield command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Shield Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Shield Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon information command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Information Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Information Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon skirmish command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Skirmish Command}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Skirmish Command Specialist}} || +10% || || || || +50% strength
|-
| rowspan="2" | [[image:icon mining command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Mining Foreman}} || || +10% || || || +50% duration
|-
| [[image:skill.png|16px|link=]] {{sk|Mining Director}} || +10% || || || || +50% strength
|}
-->


Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks." See [[Warfare links#Command Bonus Multipliers]] for additional information on how Command Bonuses work in practice.
== Command Mindlink implants ==
Various command mindlink implants boost the '''strength''' and '''duration''' effect of Command Burst modules.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Implant
! style="background-color:#222222;" | Requirement
! style="background-color:#222222;" | Effect
|-
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Armored Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration
|-
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Information Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}}
| +25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration
|-
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Mining Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength and duration
|-
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Shield Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration
|-
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Skirmish Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Skirmish Command Specialist|V}}
| +25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration
|-
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Caldari Navy Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
|-
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Federation Navy Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
|-
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Imperial Navy Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
|-
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|ORE Mining Director Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}<br>{{sk|Shield Command Specialist|V}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' strength and duration.<br>+25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.
|-
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Republic Fleet Command Mindlink}}
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
|}
== Ship & module restructions ==
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Ships
! style="background-color:#222222;" | Strength & duration bonus
! style="background-color:#222222;" | Range bonus
! style="background-color:#222222;" | Command burst modules allowed
|-
| [[Capital_Ship#Titans|Titans]]<br>[[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Orca]]
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|three}} command burst modules
|-
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]]
| {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
| {{co|lightgreen|+100%}} range.<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|two}} command burst modules
|-
| [[Destroyer#Command_Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat_Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Warfare Processor''' subsystem.</ref></small>
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
| Can fit {{co|lightgreen|one}} command burst module
|}
<small><references/></small>
===== Racial types =====
Several ships get multiple bonuses to Command Burst modules.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Race
! style="background-color:#222222;" | Primary
! style="background-color:#222222;" | Secondary
! style="background-color:#222222;" | Tertiary<small>&nbsp;<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
|-
| {{icon|amarr2|24}} {{co|gold|Amarr ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|caldari2|24}} {{co|skyblue|Caldari ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
|-
| {{icon|gallente2|24}} {{co|Turquoise|Gallente ships}} || [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|minmatar2|24}} {{co|orangered|Minmatar ships}} || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[image:icon information command burst.png|24px|link=]] '''Information Command Burst'''
|-
| {{icon|ore|24}} '''O.R.E. ships''' || [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' || [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst'''<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small> ||
|}
<small><references/></small>
===== Command Processor rigs =====
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.


As of January 2012, Warfare Links became available in both [[Techs, Tiers and Meta levels|Tech 1 and Tech 2]] versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.


=== Armored Warfare Links  ===
===== Industrial core =====
The industrial core is a module that the [[Rorqual]] can fit that gives additional bonuses to [[image:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Type of core
! style="background-color:#222222;" | Effect
|-
| [[image:module icon industrial core i.png|24px|link=]] {{co|coral|Industrial Core I}}
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+150% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|-
| [[image:module icon industrial core ii.png|24px|link=]] {{co|coral|Industrial Core II}}
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
|}


Provide bonuses to support armor-based defense of the fleet, including remote armor repair. For Armored Warfare Links, the command bonuses show as negative because they improve resists, increase repair speed, or lower capacitor need.The item descriptions for these modules state:
= Calculating Command Burst bonuses =
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
== Formula for strength ==
The various multipliers for '''strength''' are calculated as follows:
{{code|Strength &#61; {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + specialization/100)}} * {{co|slateblue|(1 + module/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
<small><references/></small>
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).


* '''Damage Control''' -- Reduces the capacitor need of the fleet's personal and targeted armor repair systems.  
The following is a bonus-scale for the {{co|lightgreen|8% resist}} bonus:
* '''Passive Defense''' -- Grants a bonus to the fleet's armor resistances.  
{| class="wikitable" style="font-size:90%; text-align:center;"
* '''Rapid Repair''' -- Increases the speed of the fleet's personal and targeted armor repair systems.
! style="background-color:#222222;" rowspan="2" | Ship bonus
! style="background-color:#222222;" rowspan="2" | Base
! style="background-color:#222222;" colspan="5" | Command Specialist skill
! style="background-color:#222222;" colspan="5" | Ship skill
! style="background-color:#222222;" rowspan="2" | [[image:icon implant mindlink.png|24px|link=]]
|-
! style="background-color:#111111;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:certificate-level1.png|24px|link=]]</div>
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
|-
| style="text-align:left;" | [[Rorqual]] / [[Command Ship]] ({{co|lightgreen|+3%}} per level)
| 8%
| 11%
| 12%
| 13%
| 14%
| 15%
| 15,45%
| 15,90%
| 16,35%
| 16,80%
| 17,25%
| 21,56%
|-
| style="text-align:left;" | [[Capital_Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command_Destroyers|Command Destroyers]] ({{co|lightgreen|+2%}} per level)
| 8%
| 11%
| 12%
| 13%
| 14%
| 15%
| 15,30%
| 15,60%
| 15,90%
| 16,20%
| 16,50%
| 20,63%
|-
| style="text-align:left;" | [[Orca]] / [[Capital_Ship#Carriers|Carriers]] / [[Capital_Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| 8%
| 11%
| 12%
| 13%
| 14%
| 15%
| 15,15%
| 15,30%
| 15,45%
| 15,60%
| 15,75%
| 19,69%
|-
| style="text-align:left;" | No bonus
| 8%
| 11%
| 12%
| 13%
| 14%
| 15%
| -
| -
| -
| -
| -
| 18,75%
|}
Here's a bonus-scale for the {{co|lightgreen|-15% duration}} bonus:
{| class="wikitable" style="font-size:90%; text-align:center;"
! style="background-color:#222222;" rowspan="2" | Ship bonus
! style="background-color:#222222;" rowspan="2" | Base
! style="background-color:#222222;" colspan="5" | Command Specialist skill
! style="background-color:#222222;" colspan="5" | Ship skill
! style="background-color:#222222;" rowspan="2" | [[image:icon implant mindlink.png|24px|link=]]
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core i.png|24px|link=]]
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core ii.png|24px|link=]]
|-
! style="background-color:#111111;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:certificate-level1.png|24px|link=]]</div>
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
|-
| style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+5%}} per level)
| -15%
| -20,63%
| -22,50%
| -24,38%
| -26,25%
| -28,13%
| -29,53%
| -30,94%
| -32,34%
| -33,75%
| -35,16%
| -43,95%
| -52,73%
| -57,13%
|-
| style="text-align:left;" | [[Orca]] ({{co|lightgreen|+3%}} per level)
| -15%
| -20,63%
| -22,50%
| -24,38%
| -26,25%
| -28,13%
| -28,97%
| -29,81%
| -30,66%
| -31,50%
| -32,34%
| -40,43%
| -
| -
|-
| style="text-align:left;" | [[Porpoise]] ({{co|lightgreen|+2%}} per level)
| -15%
| -20,63%
| -22,50%
| -24,38%
| -26,25%
| -28,13%
| -28,69%
| -29,25%
| -29,81%
| -30,38%
| -30,94%
| -38,67%
| -
| -
|-
| style="text-align:left;" | No bonus
| -15%
| -20,63%
| -22,50%
| -24,38%
| -26,25%
| -28,13%
| -
| -
| -
| -
| -
| -35,16
| -
| -
|}
== Formula for duration ==
For '''duration''' the multipliers are calculated as follows:
{{code|Duration &#61; {{co|teal|60}} * {{co|steelblue|(1 + command/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
<small><references/></small>
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
{| class="wikitable" style="font-size:90%; text-align:center;"
! style="background-color:#222222;" rowspan="2" | Ship bonus
! style="background-color:#222222;" rowspan="2" | Base
! style="background-color:#222222;" colspan="5" | Command skill
! style="background-color:#222222;" colspan="5" | Ship skill
! style="background-color:#222222;" rowspan="2" | [[image:icon implant mindlink.png|24px|link=]]
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core i.png|24px|link=]]
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core ii.png|24px|link=]]
|-
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
|-
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq">The [[Rorqual]] gets a {{co|lightgreen|+5%}} bonus to mining bursts and {{co|lightgreen|+3%}} bonus to shield bursts.</ref></small> ({{co|lightgreen|+5%}} per level)
| 60s
| 66s
| 72s
| 78s
| 84s
| 90s
| 94,5s
| 99,0s
| 103,5s
| 108,0s
| 112,5s
| 140,6s
| 176,0s
| 183,0s
|-
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq"></ref></small> / [[Orca]]<small><ref name="orca">The [[Orca]] gets a {{co|lightgreen|+3%}} bonus to mining bursts and {{co|lightgreen|+1%}} bonus to shield bursts.</ref></small> / [[Command Ship]] ({{co|lightgreen|+3%}} per level)
| 60s
| 66s
| 72s
| 78s
| 84s
| 90s
| 92,7s
| 95,4s
| 98,1s
| 100,8s
| 103,5s
| 129,4s
| -
| -
|-
| style="text-align:left;" | [[Capital_Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command_Destroyers|Command Destroyers]] / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
| 60s
| 66s
| 72s
| 78s
| 84s
| 90s
| 91,8s
| 93,6s
| 95,4s
| 97,2,8s
| 99,5s
| 123,8s
| -
| -
|-
| style="text-align:left;" | [[Orca]]<small><ref name="orca"></ref></small> / [[Capital_Ship#Carriers|Carriers]] / [[Capital_Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| 60s
| 66s
| 72s
| 78s
| 84s
| 90s
| 90,9s
| 91,8s
| 92,7s
| 93,6s
| 94,5s
| 118,1s
| -
| -
|-
| style="text-align:left;" | No bonus
| 60s
| 66s
| 72s
| 78s
| 84s
| 90s
| -
| -
| -
| -
| -
| 112,5s
| -
| -
|}
<small><references/></small>


The base Command Bonuses for the T1 and T2 modules are -4.8% / -6%, respectively.
== Formula for area of effect range ==
The '''area of effect range''' is calculated like this:
{{code|Strength &#61; {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + (leadership/100)}} * {{co|slateblue|(1 + (wing command/100)}} * {{co|rebeccapurple|(1 + (fleet command/100)}} * {{co|purple|(1 + (ship/100)}} {{co|grey|* (1 + (core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
<small><references/></small>
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
{| class="wikitable" style="font-size:90%; text-align:center;"
! style="background-color:#222222;" rowspan="2" | Ship bonus
! style="background-color:#222222;" rowspan="2" | Base
! style="background-color:#222222;" colspan="5" | Leadership skill
! style="background-color:#222222;" colspan="5" | Wing Command skill
! style="background-color:#222222;" colspan="5" | Fleet Command skill
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core i.png|24px|link=]]
! style="background-color:#222222;" rowspan="2" | [[image:module icon industrial core ii.png|24px|link=]]
|-
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
|-
| style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+50%}} range)
| 15km
| 24,1km
| 25,7km
| 27,2km
| 28,8km
| 30,4km
| 32,2km
| 34,0km
| 35,8km
| 37,7km
| 39,0km
| 41,5km
| 43,0km
| 45,4km
| 47,0km
| 49,4km
| 123,4km
| 148,1km
|-
| style="text-align:left;" | [[Capital Ship]]s ({{co|lightgreen|+200%}} range)
| 15km
| 48,2km
| 51,3km
| 54,5km
| 57,6km
| 60,8km
| 64,4km
| 68,0km
| 71,7km
| 75,3km
| 79,0km
| 82,9km
| 97,0km
| 90,8km
| 95,0km
| 98,7km
| -
| -
|-
| style="text-align:left;" | [[Command Ships]] ({{co|lightgreen|+100%}} range)
| 15km
| 32,1km
| 34,2km
| 36,3km
| 38,4km
| 40,5km
| 42,9km
| 45,4km
| 47,8km
| 50,2km
| 53,0km
| 55,3km
| 58,0km
| 60,6km
| 63,0km
| 65,8km
| -
| -
|-
| style="text-align:left;" | [[Orca]] / [[Porpoise]] / [[Battlecruiser#Combat Battlecruisers|Battlecruisers]] / [[Strategic Cruisers]] ({{co|lightgreen|+50%}} range)
| 15km
| 24,1km
| 25,7km
| 27,2km
| 28,8km
| 30,4km
| 32,2km
| 34,0km
| 35,8km
| 37,7km
| 39,0km
| 41,5km
| 43,0km
| 45,4km
| 47,0km
| 49,4km
| -
| -
|-
| style="text-align:left;" | [[Destroyer#Command Destroyers|Command Destroyers]] (no bonus)
| 15km
| 16,1km
| 17,1km
| 18,1km
| 19,2km
| 20,3km
| 21,5km
| 22,7km
| 23,9km
| 25,1km
| 26,0km
| 27,6km
| 29,0km
| 30,3km
| 32,0km
| 32,9km
| -
| -
|}
<small><references/></small>


=== Information Warfare Links  ===
== Formula for reload speed ==
Since '''reload speed''' is affected by fewer things, the calculation is simple:
{{code|Reload speed &#61; {{co|teal|60}} * {{co|steelblue|(1 - command specialist/100)}}}}
<small><references/></small>
As such, the reload speed ranges from {{co|lightgreen|60}}, [[image:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[image:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[image:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[image:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[image:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.


Provide bonuses to improve the effectiveness of e-war and sensor strength of the fleet.The item descriptions for the Information Warfare Link modules state:
= Links =
 
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
* '''Electronic Superiority''' -- Boosts the strength of the fleet's electronic warfare modules.
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)
* '''Recon Operation''' -- Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.
* [https://support.eveonline.com/hc/en-us/articles/213817305-Command-Burst Command Burst] (helpdesk article)
* '''Sensor Integrity''' -- Boosts sensor strengths and lock ranges for all of the fleet's ships.
 
The base Command Bonuses for the Tech 1 and Tech 2 version of each module type are:
 
* Electronic Superiority (to module strength):<br>
** Target Painting 6.4% / 8%<br>
** ECM 6.4% / 8%<br>
** Tracking Disruption 4% / 5%<br>
** Remote Sensor Dampening 4% / 5%<br>
* Recon Operation (to module range) 6.4% / 8%
* Sensor Integrity (to sensor strength and lock range) 9.6% / 12%
 
=== Siege Warfare Links ===
 
Provide bonuses to improve shield-based defenses of the fleet, including remote shield repair. For Siege Warfare Links, the command bonuses show as negative because they improve resists,  increase repair speed, or lower capacitor need. The item descriptions for the Siege Warfare Link modules state:
 
* '''Active Shielding''' -- Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters.
* '''Shield Efficiency''' -- Reduces the capacitor need of the fleet's shield boosters and shield transporters.
* '''Shield Harmonizing''' -- Boosts all shield resistances for the fleet's ships.
 
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are -4.8% and -6%, respectively.
 
=== Skirmish Warfare Links  ===
 
Provide bonuses to a fleet's speed, speed tanking, and tackling capabilities. The item descriptions for these modules state:  
 
* '''Evasive Maneuvers''' -- Lowers the signature radius of ships in the fleet.
* '''Interdiction Maneuvers''' -- Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators.
* '''Rapid Deployment''' -- Increases the speed of the fleet's afterburner and microwarpdrive modules.
 
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are:
* Evasive Maneuvers -6.4% / -8%
* Interdiction Maneuvers 6.4% / 8%
* Rapid Deployment 5.6% / 7%
 
=== Mining Foreman Links  ===
 
Provide bonuses to mining activity.The item descriptions for these modules state:
 
* '''Harvester Capacitor Efficiency''' -- Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.
* '''Laser Optimization''' -- Decreases mining laser, gas harvester and ice harvester duration.
* '''Mining Laser Field Enhancement''' -- Increases the range of the fleet's mining lasers, gas harvesters and ice harvesters.
 
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are:
* Harvestor Capacitor Efficiency -6% / -7.5%
* Laser Optimization -6% / -7.5%
* Mining Laser Field Enhancement 13.6% / 17%
 
== Ships and Fitting  ==
 
Warfare Link modules can only be fit on [[Battlecruiser]]s (Tiers 1 and 2 only), [[Command Ships]], [[Orca|Industrial Command Ships]], [[Rorqual|Capital Industrial Ships]], [[Strategic Cruiser]]s, [[Carrier]]s, [[Supercarrier]]s, [[Titan]]s, and [[Destroyer#Command_Destroyers | Command Destroyers]]. This is enforced by all the listed ships having a role bonus of 'Can fit warfare link modules' or 'Can use 3 Warfare Link modules simultaneously' and all warfare link modules having a 'Can be fitted to' attribute.
 
*Strategic Cruisers - 1 active Warfare Link
*Battlecruisers - 1 active Warfare Link
*Command Ships - 3 active Warfare Links
*Command Destroyers - 1 active Warfare Link
*Industrial Command Ship - 3 active Warfare Links
*Capital Industrial - 3 active Warfare Links
*Carriers - 1 active Warfare Link
*Supercarriers - 1 active Warfare Link plus 1 per level of the Carrier skill.
*Titans - 1 active Warfare Link plus 1 per level of the Titan skill.
 
''Note: Strategic Cruisers can only operate a Warfare Link when configured with the Defensive Subsystem - Warfare Processor subsystem.''
 
Any of these ships may fit a '''Command Processor''' (mid slot module) which, when fit, allows the ship to activate one additional Warfare Link. In fact, as long as the ship has sufficient CPU, a pilot can fit as many Command Processors as he wishes and activate that many additional gang modules at once. Typically, one or more '''Co-Processor''' modules will be required to fit multiple Command Processors on a ship.  Using a Command Processor also requires the skill {{sk|Command Burst Specialist|V}}.
 
Select ships among this eligible ship group provide additional bonuses to Warfare Links.  These are discussed in the next section.
 
== Command Bonus Multipliers  ==
 
As noted previously, the base Command Bonus of any Warfare Link appears to be insignificant. By itself, it is. Typically, Command Bonuses are multipled by the boosting pilot's skills, his ship bonuses, and one of his implants.  This section demonstrates the potentially powerful effects of Warfare Links when bonuses are compounded in this manner.
 
=== The Math of Warfare Link Bonuses  ===
 
Four different bonuses are incorporated into the total bonus provided by a Warfare Link (or group of Warfare Links). These are the:
*Specialist skill bonus
*Warfare Link Specialist skill bonus
*Ship bonus for certain ships
*Mindlink implant bonus.
 
These bonuses are multiplicative, not additive, so the formula for the total fleet boost is:
 
:Bonus = Specialist Skill bonus * Warfare Link Specialist bonus * Ship bonus * Mindlink bonus
 
An example of the bonus calculation is woven into the bonus descriptions below.
 
==== Specialist Skill Bonus ====
 
Two advanced leadership skills (known as "specialist" skills) significantly impact the bonuses provided by any Warfare Link. The first is the level of training for the related link itself (e.g., Siege Warfare Specialist). The other related skill is Warfare Link Specialist.  Throughout this section, the Siege (shield) bonuses using a T2 Warfare Link and all Level V skills are calculated for illustrative purposes.  To determine the actual bonuses of any one pilot, substitute the appropriate bonuses for the module used and his skills into the formulas provided here.
 
The Siege Warfare Specialist states that it "Boosts the effectiveness of siege warfare link modules by 20% per skill level." The module requires level 1 of this specialist skill to fit it at all, and with that the Tech 1 module only provides a -5.76% (-4.8 * 1.2) Command Bonus (T2 module not available to this pilot). At level 2 the skill would give a 40% bonus to the base 4.8% effect, resulting in a -6.72% Command Bonus. The actual formula becomes obvious:
 
:Actual Command Bonus = Base Command Bonus * (1 + 0.2 * Level of Specialist skill).
 
A pilot with {{sk|Siege Warfare Specialist|V}} using a Tech 2 Siege Warfare Link would therefore provide an actual Command Bonus of:
 
:Bonus = -6% * 2 = -12%
 
Remember that siege bonuses are negative. Other specialist skill bonuses will be positive.
 
==== Warfare Link Specialist Skill Bonus ====
 
The Warfare Link Specialist skill "boosts effectiveness of <u>all</u> warfare link and mining foreman modules by 10% per level." This is added as a percentage of the initial Command Bonus, as calculated above. A pilot with Warfare Link Specialist V receives a 50% increase.
The updated bonus result is:
 
:Bonus = Actual Specialist Skill Bonus * (1 + 0.1 * Level of Warfare Link Specialist Skill), which in this example is:
 
:Bonus = -12% * 1.5 or  -18%
 
==== Special Ship Bonuses ====
 
Command Ships give a 3% bonus per level of Command Ship to increase gang modules appropriate to its race.<br>The Rorqual gives a 10% bonus per level of Capital Industrial Ships to increase Mining Foreman Links.<br>Strategic Cruisers give a 2% bonus per level of Defensive Subsystem skill to increase gang modules appropriate to its race, but only when fitting the Warfare Processor Subsystem.
 
===== Amarr  =====
 
*[[Damnation]] and [[Absolution]]: 3% bonus to effectiveness of Armored Warfare and Information Warfare Links per level
*[[Legion]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level
*[[Pontifex]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare per per level
 
===== Caldari  =====
 
* [[Vulture]] and [[Nighthawk]]: 3% bonus to effectiveness of Siege Warfare and Information Warfare Links per level
* [[Tengu]]: 2% bonus to effectiveness of Siege Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level
* [[Stork]]: 2% bonus to effectiveness of Siege Warfare and Information Warfare Links per level
 
===== Gallente  =====
 
*[[Eos]] and [[Astarte]]: 3% bonus to effectiveness of Armored Warfare and Skirmish Warfare Links per level
*[[Proteus]]: 2% bonus to effectiveness of Armored Warfare, Skirmish Warfare, and Information Warfare Links per subsystem skill level
*[[Magus]]: 2% bonus to effectiveness of Armored Warfare and Skirmish Warfare Links per level
 
===== Minmatar  =====
 
*[[Claymore]] and [[Sleipnir]]: 3% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links per level
*[[Loki]]: 2% bonus to effectiveness of Skirmish Warfare, Siege Warfare, and Armored Links per subsystem skill level
*[[Bifrost]]: 2% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links per level
 
===== ORE  =====
 
*[[Orca]]: 3% bonus to effectiveness of Mining Foreman Links per level
*[[Rorqual]]: 10% bonus to effectiveness of Mining Foreman Links per level when in deployed mode
 
===== Ship Bonus Example =====
 
We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18%.  Adding the ship bonus, which is multiplicative, is straightforward.  One command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level.The updated bonus formula now becomes:
 
:Actual Bonus = Total Bonus Due to Skills * (1+ 0.03 * Level of Command Ships Skill), which in this example equals:
 
:Bonus = -18% * 1.15 or -20.7%
 
In previous expansions this bonus would have been higher if a Tech 3 ship, the Tengu, was used instead of a Vulture. In Odyssey 1.1 however the level of bonus that all Tech 3 ships provide was reduced to 2% while each race's Tech 3 ship was given the ability to apply the bonus to a third class of warfare link. The key boosting benefit of a Command ship is that it allows for three warfare links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition.
 
==== Mindlink Bonus ====
 
The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot.
 
A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful.  The first Mindlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%.  In other words, a Siege Warfare Mindlink replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%.
 
Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes:
 
:Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is:
 
:'''Total Siege Bonus = -20.7% * 1.25 or  -25.9%''' (rounded)
 
=== Total Command Bonus ===
 
Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -25.9% bonus from the Tech 2 Shield Harmonizing module, for example, the benefit is almost as much as adding an extra Adaptive Invulnerability Field II to every member of the fleet!  Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander could choose to ask his fleet to each eliminate one Adaptive Invulnerability Field II and fit another module in its place.
 
== See also ==
* [[Fleet Leadership]]
* [[Skills:Leadership]]
* [[Fleet Doctrine for the Ivy League Navy]]
 
[[Category:Fleets]]
[[Category:Ship Fitting]]