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== Formula for strength == | == Formula for strength == | ||
The various multipliers for '''strength''' are calculated as follows: | The various multipliers for '''strength''' are calculated as follows: | ||
{{code|Strength = {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + | {{code|Strength = {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + specialization/100)}} * {{co|slateblue|(1 + module/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}} | ||
<small><references/></small> | <small><references/></small> | ||
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart). | Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart). | ||
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== Formula for duration == | == Formula for duration == | ||
For '''duration''' the multipliers are calculated as follows: | For '''duration''' the multipliers are calculated as follows: | ||
{{code|Duration = {{co|teal|60}} * {{co|steelblue|(1 + | {{code|Duration = {{co|teal|60}} * {{co|steelblue|(1 + command/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}} | ||
<small><references/></small> | <small><references/></small> | ||
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts: | Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts: | ||