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Suicide ganking: Difference between revisions

From EVE University Wiki
Breeze one (talk | contribs)
Breeze one (talk | contribs)
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When hunting for high value targets, it is common to use a neutral alt either at nearby trade hubs, or further along the pipe where the gank is planned in order to use a cargo scanner on potential targets and prioritize. This is particularly useful in busy routes such as Jita – Amarr
When hunting for high value targets, it is common to use a neutral alt either at nearby trade hubs, or further along the pipe where the gank is planned in order to use a cargo scanner on potential targets and prioritize. This is particularly useful in busy routes such as Jita – Amarr


As a hauler, if you get yellow boxed at any time on your trip, you can assume that you were being cargo scanned for this purpose, and that a gang of gankers is active in the area. If you are flying high value cargo, you may have been flagged as a target. However note that passive target modules can allow smart cargo scanners to scan you without yellow boxing. The safest is to always assume gankers know what you are hauling at all times.
{{co|coral| As a hauler, if you get yellow boxed at any time on your trip, you can assume that you were being cargo scanned for this purpose, and that a gang of gankers is active in the area. If you are flying high value cargo, you may have been flagged as a target. However note that passive target modules can allow smart cargo scanners to scan you without yellow boxing. The safest is to always assume gankers know what you are hauling at all times.}}


You can prevent scans from penetrating your cargo by using cargo containers, however many gankers will simply assume in that case that the cargo is valuable and gank you anyway. Simple rule of thumb for safety is just to never haul more than 2bn ISK to avoid being a high priority target.
{{co|coral| You can prevent scans from penetrating your cargo by using cargo containers, however many gankers will simply assume in that case that the cargo is valuable and gank you anyway. Simple rule of thumb for safety is just to never haul more than 2bn ISK to avoid being a high priority target.}}


=== Bumping ===
=== Bumping ===
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For all these reasons, the most common and useful ship for this is the Machariel, and a Machariel hanging around a gate at range is a strong sign of a ganking gang looking for targets
For all these reasons, the most common and useful ship for this is the Machariel, and a Machariel hanging around a gate at range is a strong sign of a ganking gang looking for targets


As a hauler: The best way to avoid a bump is to use a webbing alt to allow you to get into warp faster (before the bumper can catch you). Once you are being bumped you have very limited options. If the bumper makes a mistake and accidentally bumps you into alignment with another object you might be able to warp out.  
{{co|coral|As a hauler: The best way to avoid a bump is to use a webbing alt to allow you to get into warp faster (before the bumper can catch you). Once you are being bumped you have very limited options. If the bumper makes a mistake and accidentally bumps you into alignment with another object you might be able to warp out. }}


The best option is generally just to immediately click “log-out” (NOT “safe log out”). This will leave your ship in space for 1 minute after you log out, after which it will disappear, and you can log back in later once the gank fleet has moved on. However if the bumper can assemble a gank fleet inside the 1 minute log-off timer, you may still die, or if the bumper employs a rookie suicide ship as below. For this reason it is best to initiate this strategy as soon as possible after the bumping commences.
{{co|coral|The best option is generally just to immediately click “log-out” (NOT “safe log out”). This will leave your ship in space for 1 minute after you log out, after which it will disappear, and you can log back in later once the gank fleet has moved on. However if the bumper can assemble a gank fleet inside the 1 minute log-off timer, you may still die, or if the bumper employs a rookie suicide ship as below. For this reason it is best to initiate this strategy as soon as possible after the bumping commences.}}


Other strategies can be attempted such as suicide webbing the bumping ship, however none are particularly effective against an experienced ganker.
{{co|coral|Other strategies can be attempted such as suicide webbing the bumping ship, however none are particularly effective against an experienced ganker.}}


=== Rookie Ship Aggression ===
=== Rookie Ship Aggression ===
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*If a bumped target initiates a log-off, the ship will remain in space for 1 minutes, then disappear, UNLESS they have a combat timer of any sort. A common tactic then is to have an alt fly a rookie ship to shoot the bumped target. CONCORD will immediately destroy the rookie ship, but the combat timer on the target will prevent log-off for another 15 minutes. This can, with preparation, be used to keep even a logged off target in space indefinitely until the actual gank fleet arrives
*If a bumped target initiates a log-off, the ship will remain in space for 1 minutes, then disappear, UNLESS they have a combat timer of any sort. A common tactic then is to have an alt fly a rookie ship to shoot the bumped target. CONCORD will immediately destroy the rookie ship, but the combat timer on the target will prevent log-off for another 15 minutes. This can, with preparation, be used to keep even a logged off target in space indefinitely until the actual gank fleet arrives


*As a hauler: There is no real defense here. If a gank fleet has gone to these lengths and prepared well, then you are likely dead at this point.  
{{co|coral|As a hauler: There is no real defense here. If a gank fleet has gone to these lengths and prepared well, then you are likely dead at this point.}}


=== Concord Distraction ===
=== Concord Distraction ===
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*CONCORD uses advanced technology to warp extremely quickly around space. However they are NOT instantaneous. If a capsuleer engages in illegal activity (combat for instance) elsewhere in the system, CONCORD will warp there to destroy them, and it will take some time for them to re-set and head to a second location (where the real gank is occurring). By using rookie ships to engage in illegal combat away from the intended location of a gank, a fleet can delay CONCORD’s response time  
*CONCORD uses advanced technology to warp extremely quickly around space. However they are NOT instantaneous. If a capsuleer engages in illegal activity (combat for instance) elsewhere in the system, CONCORD will warp there to destroy them, and it will take some time for them to re-set and head to a second location (where the real gank is occurring). By using rookie ships to engage in illegal combat away from the intended location of a gank, a fleet can delay CONCORD’s response time  


*As a hauler: Just remember that rookie ships are not necessarily harmless. As you can see, they are used by gankers for a variety of utility tasks, and a system with many rookie ship kills on Z-Kill may be an indicator of gank activity
{{co|coral| As a hauler: Just remember that rookie ships are not necessarily harmless. As you can see, they are used by gankers for a variety of utility tasks, and a system with many rookie ship kills on Z-Kill may be an indicator of gank activity}}


=== Citadels ===
=== Citadels ===