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Suicide ganking: Difference between revisions

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Breeze one (talk | contribs)
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*Uedama – on the Jita – Dodixe trade route
*Uedama – on the Jita – Dodixe trade route
*Niarja – On the Jita – Amaar trade route, and also the first stage of the Jita – Hek route
*Niarja – On the Jita – Amaar trade route, and also the first stage of the Jita – Hek route
*Balle – Key system on the Amarr – Hek route, and second stage of the Jita – Hek route
*Balle – Key system on the Amarr – Hek route, and second choke point of the Jita – Hek route
*Systems surrounding any of the above. Many of these 0.5 pipe systems have other 0.5 or 0.6 systems either side (such as Sivala next to Uedama) which are often also used for ganking where targets may be less prepared and aware
*Systems surrounding any of the above. Many of these 0.5 pipe systems have other 0.5 or 0.6 systems either side, for example Sivala (0.6) next to Uedama (0.5), which are often also used for ganking where targets may be less prepared and aware


=== Trade Hubs ===
=== Trade Hubs ===
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*Blockade Runners – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However they are extremely fast, and generally always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs, if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark, and land outside of the docking radius
*Blockade Runners – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However they are extremely fast, and generally always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs, if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark, and land outside of the docking radius
*Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known, or can be scanned down, then the freighter can be ganked in dead-space, with a lower Concord response time than on gates. This requires a considerable fleet to successfully gank before the Concord response however
*Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known, or can be scanned down, then the freighter can be ganked in dead-space, with a lower Concord response time than on gates. This requires a considerable fleet to successfully gank before the Concord response however
== Ganking Groups ==
There are several organisations which exist primarily to gank others
* CODE are the primary ganking group in New Eden. Unlike others though, the aim of CODE (at least in theory) is not to gank for profit, but to gank simply to increase the dangers of life in Hi Sec space, to prevent capsuleers getting too comfortable making money in peaceful Hi-Sec activities (becoming care-bears), and force them to take more risks, or relocate to Low or Null sec areas to make ISK. In theory CODE exist to make Eve more interesting. Haulers will generally disagree
** The "Kusions" are a group within CODE of ganking alts controlled by one man (Jason Kusion) via multiboxing who frequently live-streams his activities. The Kusion fleet tends to operate out of Uedama, and is both an ongoing threat (for Haulers), and a useful learning experience (for prospective gankers)
** The "Smurfs" (Lazy St0ner Smurf, Handy St0ner Smurf etc) are another group of alts within CODE who do multiboxing (around 15 ships) gank activities similar to the Kusions, however they base themselves out of Niarja
* Miniluv is the ganking group within the Goonswarm Alliance (vast Null-Sec group). They operate intermittently in Hi Sec, however they carry large numbers whenever they operate. In theory they target cargo of 2bn ISK or more for profit, however in practice they often gank lower amounts if there is a lack of available targets


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