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→Effects on Skill Training: Changed "Leadership" to "Fleet Support". Added "Structure Management". Removed number of skills in each category. |
Changed description of Fleet Support |
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{{related class|Skills Training 101}} | {{related class|Skills Training 101}} | ||
'''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. | '''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. | ||
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|[[Skills:Fleet Support|Fleet Support]] | |[[Skills:Fleet Support|Fleet Support]] | ||
|Skills to form fleets with other players, and to make | |Skills to form fleets with other players, and to make [[Command Bursts]] more powerful | ||
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|[[Skills:Gunnery|Gunnery]] | |[[Skills:Gunnery|Gunnery]] | ||
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* The [[Skill_trading|Skill trading]] page on the usage for skill injectors and extractors | * The [[Skill_trading|Skill trading]] page on the usage for skill injectors and extractors | ||
* The [[The_Magic_14|Magic 14]] page lists fourteen fundamental skills which apply to every single ship that a player can pilot in Eve | * The [[The_Magic_14|Magic 14]] page lists fourteen fundamental skills which apply to every single ship that a player can pilot in Eve | ||
[[Category:Skills]] | |||