Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Navigation: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Changed skill list to table.
Djavin novienta (talk | contribs)
Skill Details: Updated skill details.
Line 59: Line 59:
|2=Perception
|2=Perception
|mult=4x
|mult=4x
|pre=[[Skills:Navigation#Navigation|Navigation III]]
|pre={{sk|Navigation|III}}
|price=36K
|price=36K
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br>
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br>
Line 70: Line 70:
|2=Perception
|2=Perception
|mult=1x
|mult=1x
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|pre={{sk|Navigation|I}}
|reqI=Tech 1 and Faction Afterburners
|reqII={{sk|Fuel Conservation|icon=yes}}
|reqIII={{sk|High Speed Maneuvering|icon=yes}}
|reqIV=Tech 2 Afterburners
|price=20K
|price=20K
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br>
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br>
Line 82: Line 86:
|mult=5x
|mult=5x
|price=9M
|price=9M
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]
|pre={{sk|CPU Management|V}}
|reqI=Cynosural field generator I
|reqI=Cynosural Field Generator I
|reqV=Covert cynosural field generator I
|reqV=Covert Cynosural Field Generator I
|notes=The required skill to light cynos for other people to jump their capital ships to. The higher you train it, the less fuel you need to light a cyno, and the less cargo space your cyno ship needs.<br>
|notes=The required skill to light cynos for other people to jump their capital ships to. The higher you train it, the less fuel you need to light a cyno, and the less cargo space your cyno ship needs.<br>
}}
}}
Line 94: Line 98:
|2=Perception
|2=Perception
|mult=2x
|mult=2x
|pre=[[Skills:Navigation#Navigation|Navigation II]]
|pre={{sk|Navigation|II}}
|reqI=Tech 1 and Faction Stasis Grapplers
|reqIV=Heavy Stasis Grappler II
|reqV={{sk|Interceptors|icon=yes}}
|price=22.5K
|price=22.5K
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br>
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br>
Line 105: Line 112:
|2=Perception
|2=Perception
|mult=2x
|mult=2x
|pre=[[Skills:Navigation#Navigation|Navigation II]], [[Skills:Navigation#Afterburner|Afterburner II]]
|pre={{sk|Navigation|II}}; {{sk|Afterburner|II}}
|price=27K
|price=27K
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running.
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running.
Line 116: Line 123:
|2=Perception
|2=Perception
|mult=5x
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation III]], [[Skills:Navigation#Afterburner|Afterburner III]]
|pre={{sk|Navigation|III}}, {{sk|Afterburner|III}}
|reqI=Tech 1 and Faction Microwarpdrives
|reqIII=5MN Microwarpdrive II
|reqIV=50MN Microwarpdrive II; 500MN Microwarpdrive II; 50000MN Microwarpdrive II
|price=306K
|price=306K
|notes=The vast majority of PvP fits involve a [[Tackling 101 Guide#Microwarpdrive (MWD)|MWD]], so the vast majority of pilots train to use them.<br>
|notes=The vast majority of PvP fits involve a [[Tackling 101 Guide#Microwarpdrive (MWD)|MWD]], so the vast majority of pilots train to use them.<br>
Line 127: Line 137:
|2=Perception
|2=Perception
|mult=9x
|mult=9x
|pre=[[Skills:Science#Science|Science V]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]]
|pre={{sk|Jump Drive Operation|V}}
|reqI=[[Rhea]]; [[Nomad]]; [[Anshar]]; [[Ark]]
|reqIII={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}}
|reqIV={{sk|Black Ops|icon=yes}}
|price=27M
|price=27M
|notes=<br>
|notes=<br>
Line 138: Line 151:
|2=Perception
|2=Perception
|mult=5x
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|pre={{sk|Navigation|V}}; {{sk|Warp Drive Operation|V}}; {{sk|Science|V}}
|reqI=[[Revelation]]; [[Naglfar]]; [[Moros]]; [[Phoenix]]; [[Rorqual]]; [[Vehement]]
|reqIII={{sk|Jump Fuel Conservation|icon=yes}}
|reqV={{sk|Jump Drive Calibration|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}}
|price=9M
|price=9M
|notes=<br>
|notes=<br>
Line 149: Line 165:
|2=Perception
|2=Perception
|mult=8x
|mult=8x
|pre=[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation III]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|pre={{sk|Jump Drive Operation|III}}
|reqI=Jump Drive Economizers
|reqIV={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}}
|price=18M
|price=18M
|notes=<br>
|notes=<br>
Line 161: Line 179:
|mult=14x
|mult=14x
|price=50M
|price=50M
|pre=[[Skills:Science#Science|Science V]], [[Skills:Scanning#Astrometrics|Astrometrics V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]], {{sk|Navigation|V}}, [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]]
|pre={{sk|Science|V}}; {{sk|Astrometrics|V}}; {{sk|Jump Drive Operation|V}}; {{sk|Navigation|V}}
|reqI= Jump Portal Generator I; Covert Jump Portal Generator I; Bosonic Field Generator; Gravitational Transportation Field Oscillator; {{sk|Amarr Titan|icon=yes}}; {{sk|Caldari Titan|icon=yes}}; {{sk|Gallente Titan|icon=yes}}; {{sk|Minmatar Titan|icon=yes}}
|notes=<br>
|notes=<br>
}}
}}
Line 171: Line 190:
|2=Perception
|2=Perception
|mult=5x
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation IV]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation II]]
|pre={{sk|Navigation|IV}}; {{sk|Warp Drive Operation|II}}
|reqI=Medium/Large Micro Jump Drive; Micro Jump Field Generator
|price=4.5M
|price=4.5M
|notes=Since the spool-up time of a MJD is 12 seconds, each level in this skill buys you .6 seconds {11.4, 10.8, 10.2, 9.6, 9}.  Currently applicable only for battleships and battlecruisers, as they are the only classes that can fit the [[Micro jump drive|MJD]].<br>
|notes=Since the spool-up time of a MJD is 12 seconds, each level in this skill buys you .6 seconds {11.4, 10.8, 10.2, 9.6, 9}.  Currently applicable only for battleships and battlecruisers, as they are the only classes that can fit the [[Micro jump drive|MJD]].<br>
Line 183: Line 203:
|mult=1x
|mult=1x
|pre=none
|pre=none
|reqI=Warp Scramblers; {{sk|Afterburner|icon=yes}}; {{sk|Warp Drive Operation|icon=yes}}
|reqII={{sk|Propulsion Jamming|icon=yes}}; {{sk|Fuel Conservation|icon=yes}}; {{sk|Evasive Maneuvering|icon=yes}}
|reqIII={{sk|Acceleration Control|icon=yes}}; {{sk|High Speed Maneuvering|icon=yes}}
|reqIV=Tech 1 and Faction Heavy Warp Scramblers; {{sk|Micro Jump Drive Operation|icon=yes}}
|reqV=Heavy Warp Scrambler II; {{sk|Jump Drive Operation|icon=yes}}; {{sk|Amarr Propulsion Systems|icon=yes}}; {{sk|Caldari Propulsion Systems|icon=yes}}; {{sk|Gallente Propulsion Systems|icon=yes}}; {{sk|Minmatar Propulsion Systems|icon=yes}}
|price=18K
|price=18K
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br>
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br>
Line 193: Line 218:
|2=Perception
|2=Perception
|mult=1x
|mult=1x
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|pre={{sk|Navigation|I}}
|reqI=Tech 1 and Storyline Warp Core Stabilizers; Hyperspatial Accelerators
|reqII={{sk|Micro Jump Drive Operation|icon=yes}}
|reqIV=Warp Core Stabilizer II
|reqV={{sk|Jump Drive Operation|icon=yes}}
|price=27K
|price=27K
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br>
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br>
}}
}}


Rubicon 1.0
[[Category:Skills]]
[[Category:Skills]]