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User:K950/3P38 Sleeper Nexus: Difference between revisions

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! style="text-align:left" | <span style="color:#44c055">Abou</span>
! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span>
|-
|-
| style="font-size:90%; color:#FFFFFF" | {{{1|Let's talk about the Plasma Chambers. You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. Yeap, some guy did something he thought was a good idea...Anyways. First I should mention the damage. It's a LOT. First I used an overtanked Maelstrom, fit like this:  
| style="font-size:90%; color:#FFFFFF" | {{{1|Let's talk about the Plasma Chambers. You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. Yeap, some guy did something he thought was a good idea...or his tank broke in the Archive Room...Anyways. First I should mention the damage. It's a LOT. First I used an overtanked Maelstrom, fit like this:  
{{ShipFitting
{{ShipFitting
| ship=Maelstrom
| ship=Maelstrom
Line 1,998: Line 1,998:


For the T3 Cruisers, Nestor and other similar battleship-level tanked ships, if there was no Mobile Depot left behind anywhere in any other room, you may now proceed to the vaunted Archive Room.
For the T3 Cruisers, Nestor and other similar battleship-level tanked ships, if there was no Mobile Depot left behind anywhere in any other room, you may now proceed to the vaunted Archive Room.
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! style="text-align:left" | <span style="color:#44c055">Plan B</span>
|-
| style="font-size:90%; color:#FFFFFF" | {{{1|When I said earlier:
"The Remote Defense Grid Unit in the room has three functions. First, it disables any proximity based Sentry Towers from forming."
I didn't say it was untankable. Let's get right to that subject. There are a couple of ships and fits that are viable for the job. First let's talk about what happens.
When a player simply approaches the Storage Depots, measured from the warpin beacon towards the Hyperfluct Generator, the initial Sentry Towers will begin to aggress the player. Their activation range is about 10-12km or thereabouts at this stage. (This is assuming that the Alarm has not been activated. We will get to that stage in a minute.) As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. They also seem to have a limited aggression range or something. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn.
So the Plan is to simply tank them. Any cruiser or above class vessel with around 900-1000 EHP/sec repairs against EM and Thermal damage can survive here as long as it is capacitor stable. Armor tanked vessels are the obvious choice because of the default resistance profile of armor, and because the Relic Analyzer II won't interfere with capacitor modules or tank modules in the mid slots, as with shield tanks. That's not to say a nice Tengu or Slepnir is bad, but just that armor is easier.
Choices include any vessel with a bonus to repair amount, resistances, or both (i.e. T2 hulls with the T2 resistance profile). Mallers make a good choice for both low cost and ease of entry; for battlecruisers, Prophecy, Brutix and the Myrmidon are all respectable. Battleships usually have no problem fitting a tank along the suggested lines, so I won't say much there.
Here's the fits:
{{ShipFitting
| ship=Maller
| shipTypeID=624
| fitName=Maller - About Face (Turret Room)
| fitID=Maller---About-Face-(Turret-Room)
| low1name=Medium Armor Repairer II
| low1typeID=3530
| low2name=Medium Armor Repairer II
| low2typeID=3530
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Armor EM Hardener II
| low5typeID=11642
| low6name=Armor EM Hardener II
| low6typeID=11642
| mid1name=Large Cap Battery II
| mid1typeID=3504
| mid2name=Large Cap Battery II
| mid2typeID=3504
| mid3name=Relic Analyzer II
| mid3typeID=30832
| rig1name=Medium Auxiliary Nano Pump I
| rig1typeID=31047
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Anti-Thermal Pump I
| rig3typeID=31035
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=1089 EHP/sec with All V character.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=624:3530;2:11648;2:11642;2:3504;2:30832;1:31047;2:31035;1::
| fleetup=
}}{{ShipFitting
| ship=Myrmidon
| shipTypeID=24700
| fitName=Myrmidon - To Tank A Few Sentries
| fitID=Myrmidon---To-Tank-A-Few-Sentries
| low1name=Medium Armor Repairer II
| low1typeID=3530
| low2name=Medium Armor Repairer II
| low2typeID=3530
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Armor EM Hardener II
| low5typeID=11642
| low6name=Armor EM Hardener II
| low6typeID=11642
| mid1name=Cap Recharger II
| mid1typeID=2032
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Large Compact Pb-Acid Cap Battery
| mid3typeID=4871
| mid4name=Large Compact Pb-Acid Cap Battery
| mid4typeID=4871
| mid5name=Relic Analyzer II
| mid5typeID=30832
| rig1name=Medium Nanobot Accelerator I
| rig1typeID=31065
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Auxiliary Nano Pump I
| rig3typeID=31047
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=1273 EHP/sec with All V character.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=24700:3530;2:11648;2:11642;2:2032;2:4871;2:30832;1:31065;1:31047;2::
| fleetup=
}}{{ShipFitting
| ship=Prophecy
| shipTypeID=16233
| fitName=Prophecy - Sentries on Duty
| fitID=Prophecy---Sentries-on-Duty
| low1name=Armor EM Hardener II
| low1typeID=11642
| low2name=Armor EM Hardener II
| low2typeID=11642
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Medium Armor Repairer II
| low5typeID=3530
| low6name=Medium Armor Repairer II
| low6typeID=3530
| low7name=Capacitor Power Relay II
| low7typeID=1447
| mid1name=10MN Monopropellant Enduring Afterburner
| mid1typeID=6005
| mid2name=Relic Analyzer II
| mid2typeID=30832
| mid3name=Large Cap Battery II
| mid3typeID=3504
| mid4name=Large Compact Pb-Acid Cap Battery
| mid4typeID=4871
| high1name=Armor Command Burst I, Rapid Repair Charge
| high1typeID=42526
| charge1name=Rapid Repair Charge x1
| charge1typeID=42833
| rig1name=Medium Anti-Thermal Pump I
| rig1typeID=31035
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Auxiliary Nano Pump I
| rig3typeID=31047
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Armor Command Burst charge can also be the Energizing Charge.</li><li>Propulsion module is mostly a bonus. Do not cap yourself out.</li><li>Make sure the Relic Analyzer is set to AUTO-REPEAT OFF.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=16233:11642;2:11648;2:3530;2:1447;1:6005;1:30832;1:3504;1:4871;1:42526;1:42833;1:31035;1:31047;2::
| fleetup=
| alphacanuse=N
}}
The Brutix I left out -- it's easy to transfer the basic concept over from the other ships.
The basic strategy then is to simply ignore the Remote Defense Grid Unit hack entirely, and hack the Storage Depots out. If the 16 Perimeter Defense Towers are online, then things are quite a bit dicier, and I'm not sure these fits shown can handle that kind of DPS. In that case, there is nothing wrong with using a buffer tank, and bringing in logistics cruisers to solve that problem. However, any fit that can survive the Archive Room indefinitely (excess of 2000 EHP/sec) won't have a problem in that case, and may simply continue on hacking.
For those in doubt as to whether the Alarm is active or not (i.e. if someone else may have tripped it), just swap out the two armor repairers for 1600mm plates and have a look. There is enough buffer to survive without reps for about five minutes. If the Perimeter towers are not active, but all 10 proximity towers and the initial 6 towers, then the tank should last for about 6.5 minutes. From Pyfa's numbers, it seems one lone Exequror can repair about 2000 EHP/sec onto a plated fit -- consider that. As long as the logistics vessel does not get aggro (just sit near the beacon), it should work out nicely. That does have a benefit in that the standard bait fit overtanked Maller you might have just has to swap out for all EM and Thermal hardeners, as 90% resists are pretty effective at reducing the incoming DPS.
Lastly: A damage log of ... a lot of Sentry Towers spawned. Should give you a basic idea of what kind of damage we're talking about here.
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''1192'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''53'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''79'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''62'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Glances Off</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''104'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''83'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''67'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''65'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''75'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''60'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''107'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:06 ] (combat) <span style="color:red">'''98'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:18 ] (combat) <span style="color:red">'''105'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''72'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''48'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''63'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''51'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''106'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''148'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''159'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''95'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:21 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:33 ] (combat) <span style="color:red">'''96'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''132'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''57'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''111'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''155'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''201'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''160'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''203'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br />
I don't know what ship that is...unfortunately. The Maelstrom was able to tank most of the damage with just one repairer at about 950 EHP/sec. That is 4743 damage taken over 45 seconds, which turns out to 105.4 DPS incurred.}}}
|}


=== PHASE 5: THE ARCHIVE ROOM ===
=== PHASE 5: THE ARCHIVE ROOM ===