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Condor: Difference between revisions

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==Summary==
==Summary==
The Condor is the Caldari fast frigate. The changes in Inferno 1.2 transformed the Condor into the Caldari specialized tackler with a role bonus giving a reduction in propulsion jamming activation cost. With 4 mid slots, the Condor can fit two tackle modules alongside a microwarpdrive and medium shield extender, depending on the capabilities desired; for solo work, the mids often carry [[EWAR]] to enhance the ship's defenses.
The Condor is the Caldari [[Frigates#Fast_Frigates|Attack Frigate]]. The Condor's speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a good tackle frigate. The ship’s four mid slots allow it to be fit with more than one propulsion jammer, or a variety of other support modules, making the Condor tricky to predict and counter. The Condor also has bonuses to light missile and rocket damage.
In principle, all of this makes the Condor a versatile Attack Frigate, capable of being flown in a number of different ways. In practice, however, the Condor is relatively slow and difficult to fit, especially for low-skill pilots. Caldari-focused players that want to fly tackle have a tough choice between piloting the Condor in spite of its limitations, or cross-training into a different racial tackler.


While the Condor is an effective first/fast tackler (i.e. long point), the {{ship|Merlin}}, with its stronger tank, is better suited to second tackle (i.e. scram and/or web). That said, the Condor's 4 mids allow it to fit both alongside a tank if required.
The Condor’s versatility makes it a good platform for new pilots learning different approaches to tackling and scouting. Flying the Condor provides practice for eventually piloting fleet interceptors (such as the [[Crow]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Condor isn't quite as effective as a Tech II Interceptor, it can still serve as an good tackle ship. E-UNI Condor pilots are strongly advised to read the [[Tackling|UniWiki guide to tackling]], and to attend a [[Tackling 101]] practical.
 
The Condor has the lowest base HP of all Attack Frigates, much of which is focused on shield. As a result, the Condor is typically fit with a mid-slot shield extender and shield rigs. The tackle Condor is also typically equipped with a microwarpdrive and a warp disruptor (“point”) in two of its mid slots, like most fast tackle frigates. The fourth mid slot can be fit with a variety of different modules—a warp scrambler (“scram”), a stasis webifier (“web”), a signal amplifier for fast lock time, or even a tracking or guidance disruptor to mitigate enemy damage. Different fits require different tactics, some of which are described in the Tactics section below. In the end, Condor pilots are encouraged to try out different layouts, and experience first-hand how their choices affect the way the ship flies.
 
The Condor has the least powergrid (PG) of the Attack Frigates, and that means that once the ship’s mid slots have been filled, there is little room for anything else. The Condor’s bonuses to missiles and rockets are effectively wasted, because launchers require PG that the Condor doesn’t have. Tackle Condors can instead be fit with unbonused projectile weapons, which require little PG, or no weapons at all. Caldari characters looking for a PvE frigate, or a “second” (scram/web) tackler, would be much better off flying the [[Merlin]] Combat Frigate.


==Skills==
==Skills==