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Sentinel: Difference between revisions

From EVE University Wiki
Recategorising
Djavin novienta (talk | contribs)
Updated ship bonuses.
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  | bandwidth=20 Mbit/sec
  | bandwidth=20 Mbit/sec
  | info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
  | info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br>7.5% bonus to Tracking Disruptor effectiveness<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>80% bonus to Energy Vampire and Energy Neutralizer transfer range<br>5% reduction in ship capacitor recharge time<br>
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br>7% bonus to Weapon Disruptor effectiveness<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>80% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>40% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>5% reduction in ship capacitor recharge time<br>
  | structurehp=375 HP
  | structurehp=375 HP
  | shieldhp=300 HP
  | shieldhp=300 HP