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The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache Sites. Sleeper Cache sites are significantly more difficult than normal data or relic site, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any damage. Like all Sleeper Cache sites, the Limited Sleeper Cache | The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache Sites. Sleeper Cache sites are significantly more difficult than normal data or relic site, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any damage. Like all Sleeper Cache sites, the Limited Sleeper Cache requires the use of both Data and Relic Analyzers. Entry is restricted to frigates, and an exploration frigate is highly recommended in order to make use of their hacking bonuses. | ||
Limited Sleeper Caches are [[Cosmic Signatures]] that must be located using core scanner probes. They are more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely. | |||
Limited Sleeper Caches are [[Cosmic Signatures]] that | |||
== Walkthrough == | == Walkthrough == | ||
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If the initial Hyperfluct Generator container has been hacked, and the accompanying Spatial Rift has spawned, another pilot has probably already entered the site. Check [https://zkillboard.com/ zKillboard] or another appropriate service for any recent losses. | If the initial Hyperfluct Generator container has been hacked, and the accompanying Spatial Rift has spawned, another pilot has probably already entered the site. Check [https://zkillboard.com/ zKillboard] or another appropriate service for any recent losses. | ||
# Hack the entry can. Enter the site. | # Hack the entry can. Enter the site. | ||
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Normally the container inside the wreck and the one [http://wiki.eveuniversity.org/File:3P38_Limited_24.png just to the left of it] (also marked as "NOTE A" the preceding images) are the ones with the most value. Pilots should take care not to wander into the damage proximity of the wreck field when hacking that container. | Normally the container inside the wreck and the one [http://wiki.eveuniversity.org/File:3P38_Limited_24.png just to the left of it] (also marked as "NOTE A" the preceding images) are the ones with the most value. Pilots should take care not to wander into the damage proximity of the wreck field when hacking that container. | ||
== | == Walkthrough == | ||
===Entrance=== | |||
{{MessageBox|On warp in: | |||
|This area has been hidden from prying eyes for years. Now the structure responsible for cloaking the site is damaged, finally allowing for a way in. A quick survey indicates this is a storage site, possibly used to store items collected by Sleepers from all over known space. What defenses or dangers lurk inside are uncertain, but the use of both a Data Analyzer and Relic Analyzer are required. The entry gate only allows frigate-sized ships through.}} | |||
Upon warping to the signature, pilots will land in the entry room. A Hyperfluct Generator will be present. If it has been hacked and a rift is activated, then another pilot has already entered the site. | |||
Hack the Hyperfluct Generator.<br /> | |||
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | ::'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> A new spatial rift (acceleration gate) is opened to the main area, which is called the Ransacked Storage Site.<br /> | ::<span style="color:green">SUCCESS:</span> A new spatial rift (acceleration gate) is opened to the main area, which is called the Ransacked Storage Site.<br /> | ||
<span style="color:red">FAILURE:</span> | ::<span style="color:red">FAILURE:</span> A two-minute timer will begin. If the can is not successfully hacked within that time, the site will despawn. | ||
By taking the Spatial Rift, the first room is | By taking the Spatial Rift, pilots can enter the first room of the site. | ||
===Ransacked Storage Site=== | |||
{{MessageBox|On activating the Strange Rift: | |||
|This is a storage site by the looks of it, possibly of Sleeper origin judging by the structures around. It is heavily damaged, as if someone - or something - was frantically and forcefully searching through the site, and quite recently at that. Dangerous gases and volatile materials are all around, so care is required in navigating this hazardous place.}} | |||
If desired, pilots can cargo scan the containers to evaluate the value of the site. Regardless of the its relative value, inexperienced pilots should run the site to gain further experience. | |||
Drop the mobile depot to begin its activation timer. | |||
The first target is the container inside the wreck field. There are two approaches to dealing with it:<br /> | |||
{| style="background:#00001a; border:1px solid #A3B1BF; padding:0px;" | {| style="background:#00001a; border:1px solid #A3B1BF; padding:0px;" | ||
| style="padding:0px;" | | | style="padding:0px;" | | ||
| style="padding:8px;" | ''The can difficulty | | style="padding:8px;" | ''The can difficulty does vary slightly each time, because of the way that the random hacking minigame is generated. For comparison: high-sec rookie practice cans (in the Rookie Systems) are 1/10. Regular high sec cans are 3 or 4/10. Low-sec, null-sec, and wormhole space cans are 5 to 8/10, depending on the value of the can, in most cases. Sleeper Cache cans will generally be 6 to 7/10 in difficulty.'' | ||
|}<br /> | |}<br /> | ||
====Method 1: Remote Pressure Control Unit==== | |||
[[File:3P38 Limited 28.png|200px|thumb|right|Some hacks are not meant to be]] | |||
:1. Refit for the primary site fit shown up above. On a Magnate, a MWD will fit if the plate is downgraded to a 200mm variant. | :1. Refit for the primary site fit shown up above. On a Magnate, a MWD will fit if the plate is downgraded to a 200mm variant. | ||
:2. Hack the Remote Pressure Control Unit | :2. Hack the Remote Pressure Control Unit: | ||
::'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br /> | :::'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
::<span style="color:green">SUCCESS:</span> The area of effect damage cloud surrounding the wreck is turned off for two to three minutes.<br /> | :::<span style="color:green">SUCCESS:</span> The area of effect damage cloud surrounding the wreck is turned off for two to three minutes.<br /> | ||
::<span style="color:red">FAILURE:</span> No specific site penalty, a small amount of damage is absorbed by your ship -- in the test case, 96 damage against a Heron with a MSE, Limited Adaptive Invulnerability Field and Anti-EM/Anti-Thermal rigs. It's not severe enough to warrant any particular concern. | :::<span style="color:red">FAILURE:</span> No specific site penalty, a small amount of damage is absorbed by your ship -- in the test case, 96 damage against a Heron with a MSE, Limited Adaptive Invulnerability Field and Anti-EM/Anti-Thermal rigs. It's not severe enough to warrant any particular concern. | ||
:3. Immediately apply Keep at Range (2250m) on the Storage Depot inside the wreck cloud, then turn on the Microwarpdrive. Turn it off when you get close enough to it. Lock | :3. Immediately apply Keep at Range (2250m) on the Storage Depot inside the wreck cloud, then turn on the Microwarpdrive. Turn it off when you get close enough to it. Lock on if not done so already, and immediately begin hacking it with the Relic Analyzer. | ||
:4. <span style="color:red">Watch messages in local:</span> if not successful by the 30 second mark, just align back to the Remote Pressure Control Unit (or straight up/straight down) and burn the Microwarpdrive. Otherwise, loot it and burn out with the Microwarpdrive to a safe direction away, probably best towards the Mobile Depot, which should be near the site warpin beacon. | :4. <span style="color:red">Watch messages in local:</span> if not successful by the 30 second mark, just align back to the Remote Pressure Control Unit (or straight up/straight down) and burn the Microwarpdrive. Otherwise, loot it and burn out with the Microwarpdrive to a safe direction away, probably best towards the Mobile Depot, which should be near the site warpin beacon. | ||
The Area of Effect damage cloud near the wreck does roughly 100 DPS to a standard unmodified resistance profile of a Tech I vessel. Its approximate dimensions, measured from the Storage Depot within, is about 12km in radius.<br /> | The Area of Effect damage cloud near the wreck does roughly 100 DPS to a standard unmodified resistance profile of a Tech I vessel. Its approximate dimensions, measured from the Storage Depot within, is about 12km in radius.<br /> | ||
There is enough time for 2 "standard paced" hacks, 1 "slow" hack, or 3 really fast hack attempts, depending on both the skill of the hacker and luck. Normally, this container is a red hack, which means all the usual Virus Suppressors and Restoration Nodes. The problem with this approach is both the limited timeframe and the incoming damage after the timer is up, especially if the ship is insufficiently tanked. | |||
====Method 2: Tanking the Damage Cloud==== | |||
The second approach is to fit specifically for surviving the area of affect damage cloud. All toxic gas clouds - both the prespawned ones and the ones that are generated upon detonation of an Unstable Plasma Chamber - deal similar amounts of omni damage per second. The advantage of this approach is that the container can be hacked with no time limit, with little risk to the ship before the hack is completed, though this method does require excellent capacitor skills and proper tank skills. | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|[[File:3P38 Limited 4.png|thumb|none|alt=A|Sustaining 96 damage from RPCU failure]]||[[File:3P38 Limited 10.png|thumb|none|alt=A|A Magnate tanking the damage field]]||[[File:3P38 Limited 8.png|thumb|none|alt=A|Heron sustaining the DPS comfortably | |[[File:3P38 Limited 4.png|thumb|none|alt=A|Sustaining 96 damage from RPCU failure]]||[[File:3P38 Limited 10.png|thumb|none|alt=A|A Magnate tanking the damage field]]||[[File:3P38 Limited 8.png|thumb|none|alt=A|Heron sustaining the DPS comfortably]] | ||
|} | |} | ||
''The ship used must be able to rep more than 60 EHP/sec and capacitor stability is a must.'' The Relic Analyzer does not count in the capacitor stability checks: keep it off in the fitting tool while checking for capacitor stability. | |||
# Refit to the appropriate | # Refit to the appropriate cap-stable local repair module fit. | ||
# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container: for armor, activate it as soon as all the shields are gone. | # Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container: for armor, activate it as soon as all the shields are gone. | ||
# Hack the Storage Depot, loot it and go back to the Mobile Depot. | # Hack the Storage Depot, loot it and go back to the Mobile Depot. | ||