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# Refit to the appropriate cap-stable local repair module fit. | # Refit to the appropriate cap-stable local repair module fit. | ||
# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container | # Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container; for armor, activate it as soon as all the shields are gone. | ||
# Hack the Storage Depot, loot it and go back to the Mobile Depot. | # Hack the Storage Depot, loot it and go back to the Mobile Depot. | ||
===Plasma Chambers=== | |||
It is possible to power through the damage clouds if they get tripped accidentally. With a Microwarpdrive active, one will only eat about 700 HP after resists...assuming the ship is immediately powered out of the | Refit back to the main site running fit. Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers. | ||
* Moving slowly, such as 100m/sec, | |||
The slower a ship moves, the closer it can pass the Plasma Chambers without causing them to detonate. Thus, indiscriminate use of a Microwarpdrive during this section can be very dangerous. While the activation distance does vary, it is usually between 7-10km, depending on how fast you're going. While blitzing around the top or underside of the site is fine, well away from the hazards, moving slowly (~200 m/sec) while navigating the damage clouds is highly advised. The tactical overlay is very useful for monitoring range while moving. | |||
It is possible to power through the damage clouds if they get tripped accidentally. With a Microwarpdrive active, one will only eat about 700 HP after resists...assuming the ship is immediately powered out of the damage field. | |||
More information about the plasma chambers: | |||
* Moving slowly, such as 100m/sec, pilots are able to approach very closely, [http://wiki.eveuniversity.org/File:3P38_Limited_26.png nearly touching them]. | |||
* Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km. | * Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km. | ||
* Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the | * Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the ship will sustain about 1200 damage. | ||
* The area of effect damage measured from the approximate middle of the debris is 9km. | * The area of effect damage measured from the approximate middle of the debris is 9km. | ||
* Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists). | * Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists). | ||
These figures are | These figures are a generalization to illustrate of the damage potential of the Plasma Chambers. A fit that can repair indefinitely, such as the ones shown earlier, should have little trouble inside the AoE clouds. | ||
===Forcefield Generator=== | |||
To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns. For this reason, if the Storage Depot lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers. | |||
There are two approaches | There are two approaches to dealing with the Forcefield: | ||
====Method 1: Prevent Activation==== | |||
To prevent the Active Forcefield Generator from spawning the EM Forcefield, navigate the ship around the AoE damage clouds and plasma chambers, then hack the the Remote Defense Grid Unit (RDGU): | |||
::'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | |||
::<span style="color:green">SUCCESS:</span> The defensive forcefield generator is disabled near the far left of the site.<br /> | |||
::<span style="color:red">FAILURE:</span> There are two possibilities: | |||
::# Nothing happens. In this case, the can be hacked repeatedly, but be prepared for (2) on subsequent failures. | |||
::# The container explodes. A Heron with an Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Medium Azeotropic Restrained Shield Extender, a Limited Adaptive Invulnerability Field and a Damage Control II ate 1225 damage (dropped shields to about 25%), while Keeping at Range (5000m) from the container. After this, the other containers will not have any forcefield generators spawn to inhibit hacking attempts. The container explodes about ten seconds after the hack attempt is failed. | |||
====Method 2: Destroy the Forcefield==== | |||
The Active Forcefield Generator spawns a [http://games.chruker.dk/eve_online/item.php?type_id=13200 Large EM Forcefield]. Destroying the Forcefield is not particularly difficult, but it will require more DPS than the average exploration ship is able to produce. The Forcefield regenerates 150 hp/sec, so overcoming this will require either multiple pilots or a high-damage frigate, such as an [[Category:Assault Frigates|Assault Frigate]] or well-fit attack frigate, such as a [[Taranis]]. Notably, an [[Astero]] is generally unable to produce the DPS necessary to destroy the Forcefield. | |||
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Shoot the Large EM Forcefield, not the Generator | Shoot the Large EM Forcefield, not the Generator, as the Generator cannot be damaged. The Generator will not spawn another Forcefield after the first is destroyed, so the container will be accessible once the Forcefield is destroyed. | ||
===Storage Depots=== | |||
Hack the rest of the Storage Depots as desired. Move around the damage clouds, and take things slowly for those unfamiliar with the site: | |||
::'''CAN DIFFICULTY: 7/10 - 8/10 [YELLOW TO RED HACKS]'''<br /> | |||
::<span style="color:green">SUCCESS:</span> The loot inside the Storage Depot can be acquired.<br /> | |||
::<span style="color:red">FAILURE:</span> No penalty. | |||
With all the good containers scooped up, return to the Mobile Depot, refit to the travel fit, pick up the Mobile Depot, and leave the site. | |||
==Notes== | |||
A video that can help with some visual understanding of the site can be [https://www.youtube.com/watch?v=z2feaVUxcvw found here]. | |||
An [[Incursus]] can be used if another pilot messes up the site - it can tank the damage clouds and swaps easily for a 240DPS blaster fit for shooting the EM Forcefield. Hacks are more difficult but not impossible. | |||
[[Category:Exploration]] | [[Category:Exploration]] | ||