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Limited Sleeper Cache: Difference between revisions

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# Refit to the appropriate cap-stable local repair module fit.  
# Refit to the appropriate cap-stable local repair module fit.  
# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container: for armor, activate it as soon as all the shields are gone.
# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container; for armor, activate it as soon as all the shields are gone.
# Hack the Storage Depot, loot it and go back to the Mobile Depot.
# Hack the Storage Depot, loot it and go back to the Mobile Depot.


Refit back to the main site running fit. Looking at the site, look for an easy route to access the Remote Defense Grid Unit. On the way, there are area of effect damage clouds (similar DPS as the wreck field) and Unstable Plasma Chambers. The slower the vessel goes, the closer it has to be to trip the Plasma Chambers, causing them to detonate. Flying all over the place recklessly with a Microwarpdrive on is asking for trouble. While the activation distance does vary a bit, it is about 7-10km, depending on how fast you're going. While blitzing around the top or underside of the site is fine, well away from the hazards, moving slowly (200 m/sec is fine) inside, navigating the damage clouds is highly advised. Use the tactical overlay and move slowly if it's your first time.
===Plasma Chambers===


It is possible to power through the damage clouds if they get tripped accidentally. With a Microwarpdrive active, one will only eat about 700 HP after resists...assuming the ship is immediately powered out of the wreckage field. More facts about the plasma chambers:
Refit back to the main site running fit. Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers.
* Moving slowly, such as 100m/sec, allows one to get fairly close to them, [http://wiki.eveuniversity.org/File:3P38_Limited_26.png nearly touching them].
 
The slower a ship moves, the closer it can pass the Plasma Chambers without causing them to detonate. Thus, indiscriminate use of a Microwarpdrive during this section can be very dangerous. While the activation distance does vary, it is usually between 7-10km, depending on how fast you're going. While blitzing around the top or underside of the site is fine, well away from the hazards, moving slowly (~200 m/sec) while navigating the damage clouds is highly advised. The tactical overlay is very useful for monitoring range while moving.
 
It is possible to power through the damage clouds if they get tripped accidentally. With a Microwarpdrive active, one will only eat about 700 HP after resists...assuming the ship is immediately powered out of the damage field.
 
More information about the plasma chambers:
* Moving slowly, such as 100m/sec, pilots are able to approach very closely, [http://wiki.eveuniversity.org/File:3P38_Limited_26.png nearly touching them].
* Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km.  
* Higher speeds, such as 330m/s, the chambers can rupture from a distance of about 7km.  
* Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the player will eat about 1200 HP total.  
* Slow-boating out with a propulsion module, assuming decent 60%-ish resistances, means the ship will sustain about 1200 damage.  
* The area of effect damage measured from the approximate middle of the debris is 9km.
* The area of effect damage measured from the approximate middle of the debris is 9km.
* Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists).
* Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists).


These figures are generalistic to give you an idea of their damage potential. A fit that can repair indefinitely, such as the ones shown earlier, will do just fine sitting inside the AoE clouds.  
These figures are a generalization to illustrate of the damage potential of the Plasma Chambers. A fit that can repair indefinitely, such as the ones shown earlier, should have little trouble inside the AoE clouds.
 
===Forcefield Generator===


Now let's go back to the remainder of the site. To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a player approaches to within 10km of the Storage Depot, the Generator kicks in and fires up a EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer II at any time without any specific concerns. For this reason, if there is just junk in the aforementioned Storage Depot, then don't bother hacking the Remote Defense Grid Unit, instead just hack the other worthy containers.
To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns. For this reason, if the Storage Depot lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers.


There are two approaches of going about dealing with the Forcefield...to prevent the Forcefield from being activated (activates when a ship gets to about 10km of the Storage Depot), or to turn it off after it has spawned, navigate the vessel around the AoE damage clouds and plasma chambers, then hack the the Remote Defense Grid Unit (RDGU):
There are two approaches to dealing with the Forcefield:


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
====Method 1: Prevent Activation====
<span style="color:green">SUCCESS:</span> The defensive forcefield generator is disabled near the far left of the site.<br />
<span style="color:red">FAILURE:</span> This is a very interesting topic. There appear to be two possibilities:
:# Nothing happens. I once waited for one hour inside the site for "something to happen", and nothing happened. If this occurrence happens, then it seems that the can be hacked repeatedly, but be prepared for (b).
:# The container explodes. A Heron with an Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Medium Azeotropic Restrained Shield Extender, a Limited Adaptive Invulnerability Field and a Damage Control II ate 1225 damage (dropped shields to about 25%), while Keeping at Range (5000m) from the container. After this, the other containers did not have any forcefield generators spawn to inhibit hacking attempts, which was distinctly unexpected. The container seems to explode about ten seconds after the hack attempt is failed.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
To prevent the Active Forcefield Generator from spawning the EM Forcefield, navigate the ship around the AoE damage clouds and plasma chambers, then hack the the Remote Defense Grid Unit (RDGU):
|[[File:3P38 Limited 25.png|thumb|none|alt=A|Setting up for a deliberate failure]]||[[File:3P38 Limited 13.png|thumb|none|alt=A|Results after 1 hour: Nothing happened]]||[[File:3P38 Limited 14.png|thumb|none|alt=A|RDGU explodes: damage in Log]]
 
|}
::'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
::<span style="color:green">SUCCESS:</span> The defensive forcefield generator is disabled near the far left of the site.<br />
::<span style="color:red">FAILURE:</span> There are two possibilities:
::# Nothing happens. In this case, the can be hacked repeatedly, but be prepared for (2) on subsequent failures.
::# The container explodes. A Heron with an Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Medium Azeotropic Restrained Shield Extender, a Limited Adaptive Invulnerability Field and a Damage Control II ate 1225 damage (dropped shields to about 25%), while Keeping at Range (5000m) from the container. After this, the other containers will not have any forcefield generators spawn to inhibit hacking attempts. The container explodes about ten seconds after the hack attempt is failed.
 
====Method 2: Destroy the Forcefield====


As for the second approach, given that the the Forcefield Generator itself spawns a [http://games.chruker.dk/eve_online/item.php?type_id=13200 Large EM Forcefield], it does call for some DPS. It's not exactly difficult to destroy it, however the 150hp/sec regeneration is a problem. 110 DPS is not enough: and given that Destroyers and Stealth Bombers cannot enter the site, this is a job for either multiple people or a high-damage frigate, such as an Assault Frigate or something like a Taranis. A test with an all-damage fit Taranis which did 304 DPS unheated using Void S (36 rounds exactly, with two Hobgoblin IIs) took it out handily in 20 seconds.  
The Active Forcefield Generator spawns a [http://games.chruker.dk/eve_online/item.php?type_id=13200 Large EM Forcefield]. Destroying the Forcefield is not particularly difficult, but it will require more DPS than the average exploration ship is able to produce. The Forcefield regenerates 150 hp/sec, so overcoming this will require either multiple pilots or a high-damage frigate, such as an [[Category:Assault Frigates|Assault Frigate]] or well-fit attack frigate, such as a [[Taranis]]. Notably, an [[Astero]] is generally unable to produce the DPS necessary to destroy the Forcefield.


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Shoot the Large EM Forcefield, not the Generator. The Generator cannot be damaged. The Generator will not spawn another Forcefield after the first is destroyed, so the container is open to grabs. Because an Astero does about 115 DPS with all level V skills, it's not going to be enough to overcome the self-regeneration shield value of the Forcefield.
Shoot the Large EM Forcefield, not the Generator, as the Generator cannot be damaged. The Generator will not spawn another Forcefield after the first is destroyed, so the container will be accessible once the Forcefield is destroyed.
 
===Storage Depots===
 
Hack the rest of the Storage Depots as desired. Move around the damage clouds, and take things slowly for those unfamiliar with the site:
 
::'''CAN DIFFICULTY: 7/10 - 8/10 [YELLOW TO RED HACKS]'''<br />
::<span style="color:green">SUCCESS:</span> The loot inside the Storage Depot can be acquired.<br />
::<span style="color:red">FAILURE:</span> No penalty.


Moving on. Hack the rest of the Storage Depots as desired. Move around the damage clouds, and take things slowly for those unfamiliar with the site:
With all the good containers scooped up, return to the Mobile Depot, refit to the travel fit, pick up the Mobile Depot, and leave the site.


'''CAN DIFFICULTY: 7/10 - 8/10 [YELLOW TO RED HACKS]'''<br />
==Notes==
<span style="color:green">SUCCESS:</span> The loot inside the Storage Depot can be acquired.<br />
<span style="color:red">FAILURE:</span> No penalty.


[[File:3P38 Limited 15.png|200px|thumb|right|Completing the site with an Incursus]]With all the good containers scooped up, run over to the Mobile Depot, refit to the travel fit, pick up the Mobile Depot, and warp off to continue on the Grand Journey that is exploration. A rather tidy video which should help with some visual understanding of the site can be [https://www.youtube.com/watch?v=z2feaVUxcvw found here].
A video that can help with some visual understanding of the site can be [https://www.youtube.com/watch?v=z2feaVUxcvw found here].


Like cheap ships? The Incursus is what I normally use if someone messes up a site: it can tank the damage clouds fine, swaps easily for a 240DPS blaster fit for shooting the EM Forcefield, and does just fine. Hacks are more difficult but not impossible -- in fact, the image to the right where I challenged myself to do the site in an Incursus was the best Limited Sleeper Cache I've ever done.
An [[Incursus]] can be used if another pilot messes up the site - it can tank the damage clouds and swaps easily for a 240DPS blaster fit for shooting the EM Forcefield. Hacks are more difficult but not impossible.


[[Category:Exploration]]
[[Category:Exploration]]